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= Paladin =
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= Ranger =
= Ranger =
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!Измененные заклинания
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Revision as of 01:40, 13 November 2017

Sorcerer

Круг Измененные заклинания
1 Expeditious retreat, Mage Armor,
2 Darkness, Flame weapon, Tahsa's Hideous Laugh, Balagarn's Iron Horn, Ghostly Visage, Melf's Acid Arrow
3 Clarity, Fireball, Flame arrow, Negative Energy Burst, Vampiric Touch, Keen edge
4 Elemental Shield, Wall of fire, Ice Storm, Isaac's Lesser Missile Storm, Phantasmal Killer, Improved Invisibility
5 Mestil's acid sheath, Ball Lightning, Cone of Cold, Firebrand, Mind Fog
6 Acid Fog, Bigby's Forceful Hand, Chain Lightning, Ethereal Visage, Isaac's Greater Missile Storm
7 Delayed blast fireball, Finger of Death, Great Thunderclap, Shadow Shield
8 Bigby's Clenched Fist, Greater Sanctuary, Horrid Wilting, Incendiary Cloud, Sunburst
9 Dominate Monster, Meteor Swarm, Power Word, Kill, Timestop, Wail of the Banshee, Weird
epic spells Great Ruin, Epic Warding.
  • Класс Sorcerer получает +1 дополнительный спелл на каждый круг включая 9 круг заклинаний.
  • Классы Wizard or Sorcerer при взятии эпик фокуса получают + 4 к дц на любую выбранную школу магии кроме Abjuration.
  • Дц на спеллы вроде Холда, Фаерболла и т.д. по формуле: 10 + мод Хари/Инты + Уровень закла + Фокусы + (Кастерлвл/5)
  • Спеллы - Acid Shield, Death Armor, Elemental Shield не стакаются.
  • Evasion and Improved Evasion are not working with damage spells, success reflex save makes damage/2.

1-й круг

Expeditious retreat (Быстрое отступление)

Школа:

2-й круг

Darkness

3-й круг

4-й круг

5-й круг

6-й круг

Acid fog

Школа: conjuration

Длительность: раунд за каждые 4 уровня кастера

Описание: Заклинание создает ядовитое облако в указанной точке. Все существа, попавшие в облако должны сделать спасбросок(Fortitude) против замедления(50%). При выходе из облака эффект замедления снимается. Существа, попавшие в облако, или находящиеся в нём, каждый раунд должны сделать спасбросок(Reflex) или им нанесется 20d6 Acid урона. При успешном спасброске существо получает половину урона.

7-й круг

8-й круг

9-й круг

- Evasion and Improved Evasion are not working with damage spells, success reflex save makes damage/2. 

 Sorcerer and Wizard: 

  • Sorcerer gets + 1 additional spell in each spell level except 9 spell level.
  • Wizard or Sorcerer get +4 DC with epic focus in any school except Abjuration.
  • DC on spells like Hold, Fire Ball and etc: 10 + Cha_mod/Int_mod + Spell_level + Focuses + (Caster_level/5).
  • Acid Shield, Death Armor, Elemental Shield are not stuck.

Darkness: disabled

Expeditious Retreat: disabled

Flame Weapon: disabled

Tahsa's Hideous Laugh: Ench 

  • To cast without check: choose a target, cast on target Protection versus your Alignment then cast Tahsa's Hideous Laugh. No effect if target has mind immunity.

Acid Fog: Evoc                           

  • Fortitude save vs slow. Duration = Caster_level/4 rounds, max damage = 20d6.

Acid Shield: Conj

  • 1d6 + 2 Acid damage per Caster_level.

Balagarn's Iron Horn: Trans            

  • 12+((Cha_mod or Int_mod) - Con_mod) + 1d20 vs Str+1d20, (max 20+1d20) vs Str+1d20. Cool down = 5 rounds after knock down. 

Bigby's Forceful Hand: Evoc         

  • Blind for 1 round without checks if target has Epic Dodge. Cool down = 6 rounds after knok down. There are no bonuses with meta magic.
  • Caster roll vs target roll: 5+((Cha_mod or Int_mod) - Con_mod) + 1d20 vs Str_mod or Dex_mod, (max 14+1d20) vs Str_mod or Dex_mod.

Bigby's Clenched Fist: Evoc         

  • Immobilized for 1 round. Cool down = 5 rounds after knock down. There are no bonuses with meta magic.
  • Caster roll vs target roll: 1d20 + Caster_level + Focuses + Cha_mod or Int_mod vs AC. 

Ball Lightning: Evoc                        

  • ((Caster_level/2)d8) + 1 point of Electro damage per Caster_level.

Chain Lightning: Evoc                    

  • 1d100: 1-80 = 20d6 Electro damage, 81 - 100 = 20d8 Electro damage.  

Cone of Cold: Evoc                       

  • ((Caster_level/4)d8) + 1 point of Cold damage per Caster_level.

Clarity: Abj                            

  •  Still Spell work as meta magic.

DFB: Evoc                                    

  • There is no delay. 3 point of Fire damage per Caster_level + Cha_mod Divine damage. 

Dominate Monster: Ench                 

  • Duration = (3 + 1 per 2 Caster_levels) turns.

Ethereal Visage: Abj                    

  • Spell has immunity to Isaac's Greater Missile Storm and spells till second level.

Elemental Shield: Illus                     

  • 2d6 +1 points of Fire damage per Caster_level.

Fire Ball: Evoc                                

  • 1d6 point of Fire damage per Caster_level with maximum 15d6.

Fire Brand: Evoc                            

  • ((Caster_level/2)d8) + 1 point of Fire damage per Caster_level with maximum 6d8

Finger of Death: Necr                   

  • ((Caster_level/4)d6) + 1 point of Negative damage per Caster_level, target dies if fortitude saving throw failed. If target has immunity to death magic and saving throw failed, damage *2.

Fire Wall: Evoc                               .

  • ((Caster_level*2)d2) with maximum 40d2.

Flame Arrow: Evoc                         

  • Caster_level/4 arrows with 5d6 points of Fire damage each.

Ghostly Visage: Abj                     

  • Spell has immunity to Isaac's Lesser Missile Storm and spells till first level.

Great Thunderclap: Evoc                

  • 1d3 (quantity of effects). Spell Resistance and Spell Mantles saves. 

Greater Sanctuary: Trans                  

  • 9 seconds, Extended: 12 seconds.

Horrid Wilting: Necr                       

  • 1d8 point of Negative damage per Caster_level, with maximum 25d8

Ice Storm: Evoc                            

  • 3d6 points of Bludgeoning damage + 1d6 point of Cold damage per Caster_level, with maximum 17d6. Meta magic works only with Cold damage.

Incendiary Cloud: Evoc

  • 2d6 points of Fire damage and 2d6 points of Acid damage.

Isaac's Lesser Missile Storm: Evoc   

  • Single target, 1 per 2 Caster_levels missiles, with maximum 10, 1d6 points of Magic damage each

Isaac's Greater Missile Storm: Evoc 

  • Single target, 1 per 2 Caster_levels missiles, with maximum 20, rolls 1d100, 1-60 = 2d6 points of Sonic damage each missile, 61-90 = 2d6 points of Magic damage each missile, 91-100 = 2d8 points of Positive damage each missile.

Mage Armor: Conj                        

  • 2 Dodge AC.

Melf's Acid Arrow: Conj               

  • 1d6 point of Acid damage per Caster_level, with maximum 8d6, Duration = Caster_level/10, 1 cast per target until this effect is on target.

Meteor Swarm: Evoc                    

  • ((Caster_level/2) + Cha_mod)d8 points of Fire damage.

Mind Fog: Ench                             

  • -1 will saving throw per 5 Caster_level for all in AoE + 1 round after leaving AoE.

Negative Energy Burst: Necr          

  • 3d6 +1 points of Negative damage per Caster_level.

Phantasmal Killer: Illus                  

  • There no will save. Immunity to death magic saves.

Power Word, Kill: Necr                 

  • Kills hostile targets if HP <= 150.

Improved Invisibility: Illus              

  • Cast with item - concealment 30%. Cast with Caster_level <= 20 - 20%, starting from 21 Caster_level grows like 1% of concealment per Caster_level with maximum in 40%. 

Sunburst: Evoc                               

  • 1d6 point of Divine damage per Caster_level, with maximum 25d6.                     

Shadow Shield: Illus                      

  • Death magic immunity, 20 Negative Energy Resistance and no AC bonus.

Vampiric Touch: Necr                     

  • 3d6 + 1d6 points of Negative damege per Caster_level, with maximum 15d6.

Timestop: Trans                                

  • Critical hit immunity,AB decrease, Fire, Cold, Acid, Electro, Sonic damage resistance = 50 each, Negative damage resistance = 40, Magic, Positive, Divine damage resistance = 10 each, Slashing, Bludgeoning, Piercing damage resistance = 30 each.
  • Mind spells immunity, death magic immunity, knock down immunity, unable to cast Proect versus Alignment.Cool down = 10 rounds.

Wail of the Banshee: Necr             

  • On failed saving throw kills everyone, even caster.

Weird: Illus                                  

  • 10d6. Spell doesn't ignore death magic immunity.

Keen: Trans                                    

  • works with any melee weapon.

Great Ruin: Epic                           

  • 195 Positive damage, 120 secounds cooldown.

Epic Warding: Epic                       

  • Physical damage resistance = 50/+20 with 500 damage absorb.

Bard

Круг Измененные заклинания
1
2
3
4
5
6
7
8
9

RDD counting as Bard level vs Dispel.

Cleric

Круг Измененные заклинания Дополнительные заклинания
1
2
3 See Invisibility
4
5
6 Bark skin
7
8
9 Dimension Door (аналог спелла 'Gate')

RDD counting as Cleric level vs Dispel.

Additional Spells: 

  • Caster_level = 3 – See Invisibility
  • Caster_level = 6 – Bark skin
  • Caster_level = 9 – Dimension Door (instead of spell 'Gate')

Aura of Vitality: Trans                      

  •  +6 Str, +6 Con, +6 Dex.

Mass Heal: Conj                          

  • Heals 150 HP.   

Implosion: Evoc                             

  • + 3 DC. Death magic immunity doesn't save.

Dark Fire: Evoc                             

  • Target - caster. Max damage 2d12

Death Ward: Necr                   

  • Target - caster.

Earth Quake: Evoc        

  • 1d6 points of Bludgeoning damage per Caster_level, with maximum 20d6.                                   

Great Restoration: Necr                

  • Heals 250 HP, removes all negative effects, except knock down.

Harm: Necr                       

  • Caster_level * 5 + 70 point of Negative damage per Caster_level, with maximum 270

Raise Dead: Conj                          

  • Works only with friendly target from your faction.

Resurrection: Conj                       

  • Works only with friendly target from your faction.

Spell Resistance: Abj                    

  • Target - caster.

Allowed for friendly cast spells:

                                              Bless, Mage Armor, Aid, Shield of Fate, Magic Vestment, Greater Magic Weapon, Bark Skin, Prayer, Bulls Strength, Endurance, Cats Grace, Owls Wisdom, Eagle Splendor, Fox Cunning, See Invisible, True Seeing, 

                                              Aura of Vitality, Undeath's Eternal Foe, Monstrous Regeneration, Regenerate, Freedom of Movement, Improved Invisibility.

With character level = 40, can't get effect of spells:

                                              Bulls Strength, Endurance, Cats Grace, Owls Wisdom, Eagle Splendor, Fox Cunning, Shield of Fate, Magic Vestment, Greater Magic Weapon, Bark skin                                                                                           

Druid

Круг Измененные заклинания Новые залинания
1
2
3 See Invisible, Clarity
4 Lesser Spell Breach, Lesser Spell Mantle
5
6 Greater Spell Breach, Destruction
7 Greater Restoration
8
9 Greater Spell Mantle, Mordenkainen's Disjunction

Additional Spells:

  • Caster_level = 3 – See Invisible, Clarity
  • Caster_level = 4 – Lesser Spell Breach, Lesser Spell Mantle
  • Caster_level = 6 – Greater Spell Breach, Destruction
  • Caster_level = 7 – Greater Restoration
  • Caster_level = 9 – Greater Spell Mantle, Mordenkainen's Disjunction

Mordenkainen's Disjunction: Abj

  • 6 checks

Creeping Doom : disabled

Awaken:                               

  • 9 Caster_level: +8 Str, +4 Con, AC (+4 Natural, +4 Dodge, +4 Deflection), +1 AB, +1 to all Saving Throws, damage resistance 10/+2, +12 Discipline.
  • 12 Caster_level: +8 Str, +4 Con, AC (+4 Natural, +4 Dodge, +4 Deflection), +4 AB, +4 to all Saving Throws, damage resistance 10/+3, +18 Discipline, damage resistance Fire 5/-.
  • 15 Caster_level: +8 Str, +6 Con, +4 Dex, AC (+5 Natural, +5 Dodge, +5 Deflection), +5 AB, +5 to all Saving Throws, damage resistance 10/+4, +24 Discipline, damage resistance Fire 5/-, damage resistance Electro 5/-, +3 regeneration.
  • 18 Caster_level: +10 Str, +8 Con, +5 Dex, AC (+5 Natural, +5 Dodge, +5 Deflection), +7 AB, +7 to all Saving Throws, damage resistance 15/+5, +30 Discipline, damage resistance Fire 10/-, damage resistance Electro 5/-, +3 regeneration, Haste.
  • 20 Caster_level: +12 Str, +10 Con, +6 Dex, AC (+7 Natural, +7 Dodge, +7 Deflection), +10 AB, +10 to all Saving Throws, damage resistance 20/+6, +36 Discipline, damage resistance Fire 15/-, damage resistance Electro 5/-, +7 regeneration,

          Hast, Death magic immunity.              

  • 22 Caster_level: +12 Str, +12 Con, +8 Dex, AC (+8 Natural, +8 Dodge, +8 Deflection), +15 AB, +15 to all Saving Throws, damage resistance 30/+7, +42 Discipline, damage resistance Fire, Cold, Electro, Sonic, Acid 10/-, +8 regeneration,

          Hast, Expeditious Retreat (+100% speed), Death magic immunity, Mind spells immunity.

  • 24 Caster_level: +12 Str, +12 Con, +12 Dex, AC (+12 Natural, +12 Dodge, +12 Deflection), +20 AB, +20 to all Saving Throws, damage resistance 30/+8, +50 Discipline, damage resistance Fire, Cold, Electro, Sonic, Acid 20/-, +15 regeneration,

          Hast, Expeditious Retreat (+100% speed), Death magic immunity, Mind spells immunity.

Call Lightning: Evoc                       

  • 1d8 points of Electro damage per Caster_level, c максимумом 12d8 

Summon Creature ALL:       

  • Only Druid has this spells. Power of this spells depends of Conjuration School focuses.
  • Summon Creature II     - allowed on 6 Druid's level.
  • Summon Creature III    - allowed on 9 Druid's level.
  • Summon Creature IV     - allowed on 12 Druid's level.
  • Summon Creature V      - allowed on 15 Druid's level.
  • Summon Creature VI     - allowed on 18 Druid's level.
  • Summon Creature VII    - allowed on 21 Druid's level.
  • Summon Creature VIII   - allowed on 24 Druid's level.
  • Summon Creature IX     - allowed on 30 Druid's level.

Tide of Battle: Evoc                        

  • 5d20. Always 50 damage minimum. Damage type - Divine. Cool down 10 rounds.

Earth Quake: Evoc                         

  • 1d6 points of Bludgeoning damage per Caster_level, with maximum 20d6.

Great Restoration: Necr                 

  • Heals 250 HP, removes all negative effects.

Raise Dead: Conj                          

  • Works only with friendly target from your faction.

Resurrection: Conj                       

  • Works only with friendly target from your faction.

Spell Resistance: Abj                    

  • Target - caster.

Paladin

Круг Измененные заклинания
1
2
3
4

RDD counting as Paladin level vs Dispel.

Aura of Glory:                        

  • All friendly creatures in aura has immunity of fear.

Aid:

  • паладин (20+) кастует +2 аб. Если на себя или на паладина (20+), то эффект не деспелится.

Divine favor:

  • Если кол-во уровней паладина в билде преобладает над другими классами, тогда изначальная длительность 20 раундов. Экстендед 40. Если есть уровень ПДК, Divine favor не диспелится.

Deafen Clang:                 

  • Target - caster. Provides lesser dispel on hit. Dispel bonus check = 12 + Paladin's level/2 + CHA_mod + STR_mod.
  • Example:

Paladin of level 29 has dispel = 26 + CHA_mod + STR_mod + 1d20.

Holy Avenger:

  • DC = 4 + Paladin's level/2 + CHoT_LVL/2 + CHA_mod + STR_mod, if check failed: dispels Freedom of Movement and slows target.

Ranger

Круг Измененные заклинания
1
2
3
4

RDD counting as Ranger level vs Dispel. 

Blade Thirst:

  • 15-17 Caster_levels – 2d4 damage and 5 enchantment bonus
  • 18-20 Caster_levels – 2d6 damage and 5 enchantment bonus
  • 21-23 Caster_levels – 2d8 damage, keen and 6 enchantment bonus
  • 24-27 Caster_levels – 2d10 damage, keen and 7 enchantment bonus
  • 28-31 Caster_levels – 2d12 damage, keen and 8 enchantment bonus
  • 32-34 Caster_levels – 2d12 damage, keen and 8 enchantment bonus
  • 35-38 Caster_levels – 2d12 damage, keen and 8 enchantment bonus
  • 39+ Caster_levels – 2d12 damage, keen and 8 enchantment bonus

Camouflage, Mass camouflage:   

  • +10 Hide and concealment = 1% per Caster_level.

АОЕ Спеллов

Spell                                          Limit per location                           Stacking

Acid Fog                                               3                                              No

Blade Barrier                                        3                                              No

Wall of Fire                                           3                                              No

Entangle, including Vine mine              3                                              No

Storm of Vengeance                             5                                              No

Stone hold                                              5                                             No

Grease                                              unlimited                                      No