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= Sorcerer =
==Sorcerer==
{| class="wikitable"
{| class="wikitable"
!Круг
!LEVEL
!Измененные заклинания
!Spell changes list
|-
|-
!1
!1
|Expeditious retreat, Mage Armor,
|Expeditious retreat, Mage Armor
|-
|-
!2
!2
Line 11: Line 11:
|-
|-
!3
!3
|Clarity, Fireball, Flame arrow, Negative Energy Burst, Vampiric Touch, Keen edge  
|Clarity, Fireball, Flame arrow, Negative Energy Burst, Vampiric Touch, Keen edge
|-
|-
!4
!4
|Elemental Shield, Wall of fire, Ice Storm, Isaac's Lesser Missile Storm, Phantasmal Killer, Improved Invisibility  
|Elemental Shield, Wall of fire, Ice Storm, Isaac's Lesser Missile Storm, Phantasmal Killer, Improved Invisibility
|-
|-
!5
!5
|Mestil's acid sheath, Ball Lightning, Cone of Cold, Firebrand, Mind Fog  
|Mestil's acid sheath, Ball Lightning, Cone of Cold, Firebrand, Mind Fog
|-
|-
!6
!6
|Acid Fog, Bigby's Forceful Hand, Chain Lightning, Ethereal Visage, Isaac's Greater Missile Storm  
|Acid Fog, Bigby's Forceful Hand, Chain Lightning, Ethereal Visage, Isaac's Greater Missile Storm
|-
|-
!7
!7
|Delayed blast fireball, Finger of Death, Great Thunderclap, Shadow Shield  
|Delayed blast fireball, Finger of Death, Great Thunderclap, Shadow Shield
|-
|-
!8
!8
|Bigby's Clenched Fist, Greater Sanctuary, Horrid Wilting, Incendiary Cloud, Sunburst  
|Bigby's Clenched Fist, Greater Sanctuary, Horrid Wilting, Incendiary Cloud, Sunburst
|-
|-
!9
!9
|Dominate Monster, Meteor Swarm, Power Word, Kill, Timestop, Wail of the Banshee, Weird  
|Dominate Monster, Meteor Swarm, Power Word Kill, Timestop, Wail of the Banshee, Weird
|}
 
*Sorcerer receive +1 bonus spells on all spell levels.
*Wizard or Sorcerer gains +4 dc on epic spell focuses (except Abjuration)
*Spells like Holds, Fireballs etc formula: 10 + CHA_mod or INT_mod + spell level + focuses + (Casterlevel/5)
*Acid Shield, Death Armor, Elemental Shield didnt stacks.
*Evasion and Improved Evasion didnt work against damage spells, succesful saving throw reducing half of damage.
 
===LEVEL_1===
----'''Expeditious retreat'''  (Быстрое отступление)
 
<u>School</u>: Transmutation
 
<u>Duration</u>: - default.
 
<u>Changes</u> - Spell disabled.
 
-
 
'''Mage Armor''' (Броня Мага)
 
<u>School</u>: Сonjuration
 
<u>Duration</u> - default.
 
<u>Changes</u> - +2 Dodge AC.
 
===LEVEL_2===
----'''Darkness''' (Тьма)
 
<u>School</u>: Evocation
 
<u>Changes</u>: Spell disabled.
 
-
 
'''Flame Weapon''' - (Пламенное оружие)
 
<u>School</u>: Evocation
 
<u>Duration</u>: default.
 
<u>Changes</u>: Spell disabled.
 
-
 
'''Tasha's Hideous Laughter''' - (Ужасный смех таши)
 
<u>School</u>: Enchantment
 
<u>Duration</u>: 1d3 rounds
 
<u>Changes</u>: First cast Protection versus Aligment. Then cast Tasha. Failure if target have mind immunity.
 
-
 
'''Balagarn's Iron Horn''' - (Железный рог Балагарна)
 
<u>School</u>: Transmutation
 
<u>Duration</u>: 1 round.
 
<u>Changes</u>: formula: 12 + (CHA_mod or INT_mod - CON_mod) + d20  VS  STR_mod + d20. Cooldown - 30 sec.
 
-
 
'''Ghostly Visage'''  -  (Призрачный вид)
 
<u>School</u>: Illusion
 
<u>Duration</u>: 1 round / lvl.
 
<u>Changes:</u> - 5/+1 and 10% concealment. Immune to Isaac's Lesser Missile Storm.
 
-
 
'''Melf's Acid Arrow''' - (Кислотная стрела Мелфа)
 
<u>School</u>: Conjuration
 
<u>Duration</u>: level / 10
 
<u>Changes:</u> Xd6 Acid. (X - Caster level. Maximum 8d6).
 
===LEVEL_3===
----'''Clarity''' - (Ясность)
 
<u>School</u>: Abjuration
 
<u>Duration</u>: 1 round  / casterlvl.
 
<u>Changes:</u>  Mind immunity. Still metamag inc. 
 
-
 
'''Fireball''' - (Огненный шар)
 
<u>School</u>: Evocation
 
<u>Changes:</u> - 1d6 Fire on every Casterlvl, 15d6 maximum. No auto aim on target.
 
-
 
'''Scintillating sphere''' - (Сверкающая сфера)
 
<u>School</u>: Evocation
 
<u>Changes:</u> - 1d4 on every 2 casterlvls in 4 meters of explode radius.
 
-
 
'''Flame arrow''' - (Огненная стрела)
 
<u>School</u>: Conjuration
 
<u>Changes:</u> X/4 arrows and 5d6 Fire dmg. X - Casterlvl
 
-
 
'''Negative energy burst''' -  (Взрыв Негативной энергии)
 
<u>School</u>: Necromancy
 
<u>Changes:</u> - 3d6 Negative + 1 for every Casterlvl.
 
-
 
'''Vampiric touch''' - (Вампирское прикосновение)
 
<u>School</u>: Necromancy
 
<u>Duration</u>: default.
 
<u>Changes:</u> 3d6 Negative + 1d6 for every casterlvl, maximum 15d6. Leechs to attacker's temporary hit points.
 
-
 
'''Keen edge''' - (Острое Лезвие)
 
<u>School</u>: Transmutation
 
<u>Duration</u>: 10 min / lvl
 
<u>Changes:</u> Keen to ALL melee weapons.
 
===LEVEL_4===
----'''Elemental shield''' - (Элементный щит)
 
<u>School</u>: Evocation
 
<u>Duration</u>: 1 round / lvl
 
<u>Changes:</u> - 2d6 Fire + 1 for every casterlvl.
 
-
 
'''Wall of fire''' - (Стена Огня)
 
<u>School</u>: Evocation
 
<u>Duration</u>: 1 round / 2 lvls
 
<u>Changes:</u>  (Casterlvl*2)d2 Fire dmg,  maximum 40d2.
 
-
 
'''Ice storm''' - (Ледяной шторм)
 
<u>School</u>: Evocation
 
<u>Duration</u>: '''2.6''' sec delay after cast. '''1.9''' sec delay after cast with spell focus Evocation. '''1.2''' sec delay after cast with greater spell focus Evocation. '''0.5''' sec delay after cast with epic spell focus Evocation.
 
<u>Changes:</u>  3d6 Bludgeonic +1d6 Cold for every casterlvl, maximum 17d6. All hostile targets slowed for '''10%''' for '''3''' sec with spell focus Evocation. All hostile targets slowed for '''20%''' for '''6''' sec with greater spell focus Evocation. All hostile targets slowed for '''30%''' for '''9''' sec with epic spell focus Evocation.
 
-
 
'''Isaac's lesser missile storm''' - (Малый ракетный шквал Исаака)
 
<u>School</u>: Evocation
 
<u>Duration</u>: default
 
<u>Changes:</u> Only 1 target, (Half of casterlvl) of rockets, with max of 10. Damage - 1d6 Magic (on every rocket).
 
-
 
'''Phantasmal Killer''' - (Призрачный убийца)
 
<u>School</u>: Illusion
 
<u>Duration</u>: default
 
<u>Changes:</u>  Death Ward save from death.
 
-
 
'''Improved Invisibility''' - (Улучшенная Невидимость)
 
<u>School</u>: Illusion
 
<u>Duration</u>: 1 round / lvl.
 
<u>Changes:</u> Cast from items - concealment 30%. If Casterlvl <=20 - concealment 20%. If Casterlvl >=20 -  1% concealment for every casterlvl, 40% maximum.
===LEVEL_5===
----'''Mestil's acid sheath''' - (Кислотная оболочка местила)
 
<u>School</u>: Conjuration
 
<u>Duration</u>: 1 round / lvl.
 
<u>Changes:</u> - 1d6 Acid + 2 for every casterlvl.
 
-
 
'''Ball Lightning''' - (Шаровая молния)
 
<u>School</u>: Evocation
 
<u>Changes:</u>  (Casterlvl / 2)d8 + 1 Electro for every casterlvl.
 
-
 
'''Cone of Cold''' - (Конус Холода)
 
<u>School</u>: Evocation
 
<u>Changes:</u> (Casterlvl / 4)d8 + 1 Cold for every casterlvl, maximum 15d6. 
 
-
 
'''Firebrand'''  - (Огненные сгустки) 
 
<u>School</u>: Evocation
 
<u>Changes:</u> (Casterlvl / 2)d8 + 1 Fire for every casterlvl, maximum 6d8.
 
-
 
'''Mind Fog''' - (Затуманенный разум)
 
<u>School</u>: Enchantment
 
<u>Длительность</u>: 2 rounds + 1/2 of lvl
 
<u>Changes:</u> Decrease Will by formula: -1 Will for every 5 of casterlvl in АОЕ and +1 round of effect after leaving AOE.
===LEVEL_6===
----'''Acid fog''' - (Кислотный туман)
 
<u>School</u>: Conjuration
 
<u>Duration</u>: 1 round for every 4 casterlvl
 
<u>Changes</u>: All creatures in AOE must make a Fortitude saving throw against Slow (50%). After that, every round Reflex saving throw, if failure = 20d6 Acid dmg, if succesful = 10d6.
 
-
 
'''Bigby's Forceful Hand''' - (Яростная рука Бигби)
 
<u>School</u>: Evocation
 
<u>Duration</u>: 1 round (no metamagic)
 
<u>Cooldown</u>: 6 rounds after succesful knockdown.
 
<u>Changes:</u> formula - 5 + size + (CHA_mod or INT_mod) - CON_mod) + d20  VS d20 + STR mod or DEX_mod + target size. If target have Epic Dodge - Blind 1 round. Cannot be changed by metamagic. Does not work in a Time stop.
 
-
 
'''Chain Lightning''' - (Цепь Молний)
 
<u>School</u>: Evocation
 
Damage type: Electricity
 
<u>Changes:</u> Электрический разряд проходит через врагов заклинателя, нанося урон по формуле - Кидается d100. При выпавшем значении от 1 до 80 наносится 20d6 урона, если кубик выше 80-ти - 20d8 урона. Roll 100. if dice <=80 - 20d6 dmg. If dice >80 - 20d8 dmg.
 
-
 
'''Ethereal Visage''' - (Бесплотный вид)
 
<u>School</u>: Illusion
 
<u>Duration</u>: 1 round / лвл
 
<u>Changes:</u> Spell immunity to 2nd spell level and to Isaac's Greater Missile Storm. 20/+3 and 25% concealment.
 
-
 
'''Isaac's Greater Missile Storm''' - (Большой ракетный шквал Исаака)
 
<u>School</u>: Evocation
 
<u>Changes:</u> Only 1 target. 1 rocket per 2 casterlvl, maximum 20. Damage formula - Roll 100. If dice <=60 - 2d6 Sonic (on every rocket). If dice from 61 to 90 - 2d6 Magic. If dice >=90 - 2d8 Positive.
===LEVEL_7===
----'''Bigby's Grasping Hand'''
 
School: Evocation
 
Duration: 1 round
 
Changes: Paralize for 1 round, not ignores Freedom of movement. Formula: Caster_lvl + Evocation_focuses(+8 max) + CHA_mod + d20 VS target's AC. Cannot be changed by metamagic. Does not work in a Time stop. Cooldown 36 sec.
 
-
 
'''Delayed blast fireball''' - (Огненный шар <s>с задержкой взрыва</s>)
 
<u>School</u>: Evocation
 
<u>Duration</u>: Instant, no latency.
 
<u>Changes:</u> 3 Fire for every casterlvl + Divine dmg equal CHA_mod. No auto aim on target.
 
-
 
'''Finger of Death''' - (Палец смерти)
 
<u>School</u>: Necromancy
 
<u>Changes:</u> If target make succesful Fortitude saving throw - dmg: (Casterlvl / 4)d6 +1 Negative for every casterlvl. If target have immune to death but failure saving throw - double dmg. If target dont have immune to death and failure saving throw - death.
 
-
 
'''Great thunderclap''' - (Великий раскат грома)
 
<u>School</u>: Evocation
 
<u>Changes:</u> D3 of checks (fort/reflex/will). <u>Spell Resistance</u> and <u>Spell Mantle</u> save from effects.
 
-
 
'''Shadow Shield''' - (Теневой щит)
 
<u>School</u>: Illusion
 
<u>Duration</u>: 1 round / lvl
 
<u>Changes:</u> Immunity to death. 20 resistance to Negative.
 
===LEVEL_8===
----'''Bigby's Clenched Fist''' - (Сжимающий кулак Бигби)
 
<u>School</u>: Evocation
 
<u>Duration</u>: 1 round
 
<u>Changes:</u> Immobilize for 1 round, ignores Freedom of movement. Formula: Caster_lvl + Evocation_focuses(+8 max)  + CHA_mod + d20 VS target's AC. Cannot be changed by metamagic. Does not work in a Time stop. Cooldown 36 sec.
 
-
 
'''Greater Sanctuary''' - (Великое Святилище)
 
<u>School</u>: Transmutation
 
<u>Duration</u>: 9 sec, extend - 12 sec.
 
<u>Changes:</u> 9 sec, extend - 12 sec. Cooldown - 60 sec.
 
-
 
'''Horrid Wilting''' - (Ужасное увядание)
 
<u>School</u>: Necromancy
 
<u>Duration</u>: default
 
<u>Changes:</u> 1d8 Negative for every casterlvl, maximum 25d8.
 
-
 
'''Incendiary Cloud''' - (Обжигающее облако)
 
<u>School</u>: Evocation
 
<u>Duration</u>: 1 round / lvl
 
<u>Changes:</u> 2d6 Fire, 2d6 Acid dmg in AOE. All creatures in AOE disappear from visibility zone, like in Darkness spell.
 
-
 
'''Sunburst''' - (Солнечный просвет)
 
<u>School</u>: Evocation
 
<u>Duration</u>: instant
 
<u>Changes:</u> 1d6 Divine for every casterlvl, maximum 25d6.
===LEVEL_9===
----'''Dominate Monster''' - (Властвовать над монстром)
 
<u>School</u>: Enchantment
 
<u>Duration</u>: (3 + (1 for every 2 casterlvls)) rounds
 
<u>Changes:</u> Duration - (3 + (1 for every 2 casterlvls)) rounds.
 
-
 
'''Meteor Swarm''' - (Рой метеоритов)
 
<u>School</u>: Evocation
 
<u>Changes:</u> ((Casterlvl / 2) + CHA_mod)d8 Fire dmg.
 
-
 
'''Power Word Kill'''- (Слово Cилы - Умри)
 
<u>School</u>: Divination
 
<u>Changes:</u> If target's HP <=150 - death.
 
-
 
'''Timestop''' - (Остановка времени)
 
<u>School</u>: Transmutation
 
<u>Duration</u>: 2 rounds
 
<u>Кулдаун</u>: 10 rounds
 
<u>Changes:</u> All creatures in location receive:
 
*Immunity to critical hits, mind spells, death, knockdown, immobilize, slow, and Protect versus Alignments
*-30 ab
*50 resistance to Fire, Cold, Acid, Electro, Sonic
*40 resistance to Negative
*30 resistance to Slashing, Bludgeoning, Piercing
*10 resistance to Magic, Positive, Divine
 
-
 
'''Wail of the Banshee''' - (Плач Баньши)
 
<u>School</u>: Necromancy
 
<u>Duration</u>: instant
 
<u>Changes:</u> Fortitude saving check to everyone including the caster.
 
'''Weird''' - (Судьба)
 
<u>School</u>: Illusion
 
<u>Duration</u>: instant
 
<u>Changes:</u> First - Will saving throw, if failure - death. Second - Fortitude saving throw, if failure - death. If succes against this 2 checks - 10d6 dmg. <u>Death Ward</u> save from effect.
=Bard=
{| class="wikitable"
!LEVEL
!Spell changes list
|-
!'''1'''
|Expeditious Retreat, Balagarn's Iron Horn, Mage Armor
|-
!'''2'''
|Darkness, Tahsa's Hideous Laugh, Clarity, Ghostly Visage
|-
!'''3'''
|Keen edge
|-
!'''4'''
|Improved Invisibility
|-
!'''5'''
|Ethereal Visage, Mind Fog
|-
!6
|Ice Storm
|}
RDD counting as Bard level vs Dispel.
 
==LEVEL_1==
'''Balagarn's Iron Horn''' - (Железный рог Балагарна)
 
<u>School</u>: Transmutation
 
<u>Duration</u>: 1 round.
 
<u>Changes</u>: 20 + '''bard_bonus''' + 1d20 VS  STR + 1d20. If bard has 110+ perform '''bard_bonus = (bard_lvl + archmage_lvl + harperscout_lvl/2 - 25)/5, maximum bard_bonus  = 3'''. Cooldown = 30 sec, applies after success knock.
 
-
 
'''Expeditious retreat'''  (Быстрое отступление)
 
<u>School</u>: Transmutation
 
<u>Duration</u>: - default.
 
<u>Changes</u> - Spell disabled.
 
-
 
'''Mage Armor''' (Броня Мага)
 
<u>School</u>: Сonjuration
 
<u>Duration</u> - default.
 
<u>Changes</u> - +2 Dodge AC.
 
==LEVEL_2==
'''Darkness''' (Тьма)
 
<u>School</u>: Evocation
 
<u>Changes</u>: Spell disabled.
 
-
 
'''Tasha's Hideous Laughter''' - (Ужасный смех таши)
 
<u>School</u>: Enchantment
 
<u>Duration</u>: 1d3 rounds
 
<u>Changes</u>: First cast Protection versus Aligment. Then cast Tasha. Failure if target have mind immunity.
 
-
 
'''Clarity''' - (Ясность)
 
<u>School</u>: Abjuration
 
<u>Duration</u>: 1 round  / casterlvl.
 
<u>Changes:</u>  Mind immunity. Still metamag inc. 
 
-
 
'''Ghostly Visage'''  -  (Призрачный вид)
 
<u>School</u>: Illusion
 
<u>Duration</u>: 1 round / lvl.
 
<u>Changes:</u> - 5/+1 and 10% concealment. Immune to Isaac's Lesser Missile Storm.
 
==LEVEL_3==
'''Keen edge''' - (Острое Лезвие)
 
<u>School</u>: Transmutation
 
<u>Duration</u>: 10 min / lvl
 
<u>Changes:</u> Keen to ALL melee weapons.
 
-
 
'''Greater Magic Weapon''' - (Великое магическое оружие)
 
School: Transmutation
 
Duration: 1 hour / lvl
 
Changes: Melee weapon gain Enchantment bonus = Caster_lvl/5. Range weapon gain Attack bonus = Caster_lvl/5
 
==LEVEL_4==
'''Improved Invisibility''' - (Улучшенная Невидимость)
 
<u>School</u>: Illusion
 
<u>Duration</u>: 1 round / lvl.
 
<u>Changes:</u> Cast from items - concealment 30%. If Casterlvl <=20 - concealment 20%. If Casterlvl >=20 -  1% concealment for every casterlvl, 40% maximum.
 
-
 
'''Dismissal''' - (Отзывание)
 
<u>School</u>: Abjuration
 
<u>Описание</u>: +10 DC.
==LEVEL_5==
'''Ethereal Visage''' - (Бесплотный вид)
 
<u>School</u>: Illusion
 
<u>Duration</u>: 1 round / лвл
 
<u>Changes:</u> Spell immunity to 2nd spell level and to Isaac's Greater Missile Storm. 20/+3 and 25% concealment.
 
-
 
'''Mind Fog''' - (Затуманенный разум)
 
<u>School</u>: Enchantment
 
<u>Длительность</u>: 2 rounds + 1/2 of lvl
 
<u>Changes:</u> Decrease Will by formula: -1 Will for every 5 of casterlvl in АОЕ and +1 round of effect after leaving AOE.
==LEVEL_6==
'''Ice storm''' - (Ледяной шторм)
 
<u>School</u>: Evocation
 
<u>Duration</u>: '''2.6''' sec delay after cast. '''1.9''' sec delay after cast with spell focus Evocation. '''1.2''' sec delay after cast with greater spell focus Evocation. '''0.5''' sec delay after cast with epic spell focus Evocation.
 
<u>Changes:</u>  3d6 Bludgeonic +1d6 Cold for every casterlvl, maximum 17d6. All hostile targets slowed for '''10%''' for '''3''' sec with spell focus Evocation. All hostile targets slowed for '''20%''' for '''6''' sec with greater spell focus Evocation. All hostile targets slowed for '''30%''' for '''9''' sec with epic spell focus Evocation.
 
=Cleric=
{| class="wikitable"
!LEVEL
!Spell changes list
!Bonus spells on level
|-
!1
|
|
|-
!2
|Darkness
|
|-
!3
|Clarity, Darkfire
|See Invisibility
|-
!4
|Death Ward
|Keen Edge
|-
!5
|Raise Dead, Spell Resistance
|
|-
!6
|Greater Sanctuary, Harm
|Bark skin
|-
!7
|Aura of vitality, Great Restoration, Resurrection
|
|-
!8
|Mass Heal, Earthquake
|
|-
!9
|Implosion
|
|}
 
'''ATTENTION''': No spells from Domains in this list, check "Domains" page.
 
1) Only for '''<u>friendly</u>''' targets:
 
'''''Bless, Mage Armor, Aid, Shield of Faith, Magic Vestment, Greater Magic Weapon, Bark Skin, Prayer, Bulls Strength, Endurance, Cats Grace, Owls Wisdom, Eagle Splendor, Fox Cunning, See Invisible, True Seeing, Aura of Vitality, Undeath's Eternal Foe, Monstrous Regeneration, Regenerate, Freedom of Movement, Improved Invisibility.''''' 
 
2) Works only if you lvl <40 (same with buffers NPC):
 
'''''Bulls Strength, Endurance, Cats Grace, Owls Wisdom, Eagle Splendor, Fox Cunning, Shield of ''Faith'', Magic Vestment, Greater Magic Weapon, Bark skin''.'''
==LEVEL_2==
'''Darkness''' (Тьма)
 
<u>School</u>: Evocation
 
<u>Changes</u>: Spell disabled.
 
==LEVEL_3==
'''Clarity''' - (Ясность)
 
<u>School</u>: Abjuration
 
<u>Duration</u>: 1 round  / casterlvl.
 
<u>Changes:</u>  Mind immunity. Still metamag inc. 
 
-
 
'''Dark fire''' - (Темный огонь)
 
<u>School</u>: Evocation
 
<u>Duration</u>: 1 hour / lvl.
 
<u>Changes</u>: Maximum 2d12 Fire, casts only on caster's weapon.
 
==LEVEL_4==
'''Death Ward''' - (Защита от смерти)
 
<u>School</u>: Necromancy
 
<u>Duration</u>: 1 hour / lvl
 
<u>Changes</u>: Immunity to Death effects.
 
-
 
'''Greater Magic Weapon''' - (Великое магическое оружие)
 
<u>School</u>: Transmutation
 
<u>Duration</u>: 1 hour / lvl
 
<u>Changes</u>: Melee weapon gain Enchantment bonus = Caster_lvl/5. Range weapon gain Attack bonus = Caster_lvl/5
 
==LEVEL_5==
'''Raise Dead''' - (Вернуть умершего)
 
<u>School</u>: Conjuration
 
<u>Duration</u>: instant
 
<u>Changes</u>: Only for '''<u>friendly</u>''' targets
 
-
 
'''Spell Resistance''' - (Сопротивление заклинаниям)
 
<u>School</u>: Abjuration
 
<u>Duration</u>: 1 round / lvl.
 
<u>Changes</u>: Spell Resistance of 12 + 1 for every casterlvl.
 
==LEVEL_6==
'''Greater Sanctuary''' - (Великое Святилище)
 
<u>School</u>: Transmutation
 
<u>Duration</u>: 9 sec, extend - 12 sec.
 
<u>Changes:</u> 9 sec, extend - 12 sec. Cooldown - 60 sec.
 
-
 
'''Harm''' - (Вред)
 
<u>School</u>: Necromancy
 
<u>Duration</u>: instant
 
<u>Changes</u>: Touch Attack: (Casterlvl * 5) + 70 Negative, maximum 270. Can be empowered by Destruction [[Domains|domain]].
 
==LEVEL_7==
'''Aura of vitality''' - (Аура Жизнеспособности)
 
<u>School</u>: Transmutation
 
<u>Duration</u>: 1 round / lvl
 
<u>Changes</u>: +6 to STR,DEX,CON.
 
-
 
'''Great Restoration''' - (Великое Восстановление)
 
<u>School</u>: Necromancy
 
<u>Duration</u>: instant
 
<u>Changes</u>: 250 hp. 
 
 
'''Resurrection''' - (Воскрешение)
 
<u>School</u>: Conjuration
 
<u>Duration</u>: instant
 
<u>Changes</u>: Only for '''<u>friendly</u>''' targets
 
-
 
'''Word of Faith''' - (Слово Веры)
 
<u>School</u>: Evocation
 
<u>Duration</u>: instant
 
<u>Changes</u>: Duration of Blindness - 1 round for every 2 casterlvl. For NPC - 3 rounds. Target gain immunity to Word of Faith for 30 sec.
 
-
 
'''Destruction''' - (Уничтожение)
 
<u>School</u>: Necromancy
 
<u>Changes</u>: 10d6 Divine dmg. If target have immune to death but failure saving throw - double dmg. If target dont have immune to death and failure saving throw - death.
 
==LEVEL_8==
'''Mass Heal''' - (Массовое Исцеление)
 
<u>School</u>: Conjuration
 
<u>Duration</u>: instant
 
<u>Changes</u>: 150 HP.
 
-
 
'''Earthquake''' - (Землетрясение).
 
<u>School</u>: Evocation
 
<u>Duration</u>: instant
 
<u>Changes</u>: with <u>Earth</u> [[Домены|Domain]]:
 
*knockdown with chance = 10% + bonus * (caster lvl - 30)
*if main ability STR, bonus =2%;
*if main ability DEX, bonus =1%;
*if main ability WIS/CON/CHA, bonus =0,0%.
*Freedom of movement = immunity to earthquake.
*Friendly fire - ON
*[[Fame|Fame upgrade]]
 
-
 
'''Dimension Door (Gate)''' - (Портал). Спелл отключен с 2024 года.
 
<u>School</u>:
 
<u>Duration</u>: 60 sec
 
<u>Changes</u>: With Travel [[Domains|Domain]] allows opening portals between locations.
 
==LEVEL_9==
'''Implosion''' - (Имплозия)
 
<u>School</u>: Evocation
 
<u>Duration</u>: instant
 
<u>Changes</u>: +3 dc to base. Death Ward save from death. Can be empowered by '''Death''' [[Domains|domain]].
 
-
 
'''Undeath's eternal foe''' - (Извечный враг нежити)
 
<u>School</u>: Abjuration
 
<u>Duration</u>: round / lvl
 
<u>Changes</u>: +4 AC Dodge, 20 resistance to Negative, immune to drain lvl. Can be empowered by '''Protection''' [[Domains|domain]].
 
-
 
'''Storm of vengeance''' - (Шторм мести)
 
<u>School</u>: conjuration
 
<u>Duration</u>: round / lvl
 
<u>Changes</u>: Can be empowered by '''Evil''' [[Domains|domain]].
 
=Druid=
{| class="wikitable"
!LEVEL
!Spell changes list
!Bonus spells on level
|-
!1
|
|
|-
!2
|
|
|-
!3
|Call Lightning, Clarity
|See Invisible, Clarity
|-
!4
|
|Lesser Spell Breach, Lesser Spell Mantle
|-
!5
|Wall of fire, Ice Storm, Death Ward, Spell Resistance, Awaken
|<u>'''Greater dispel'''</u>
|-
!6
|Crumble, <s>'''Greater dispel'''</s>
|Greater Spell Breach, Destruction
|-
!7
|Aura of vitality, Great Restoration, Harm, Creeping Doom
|Greater Restoration
|-
!8
|Finger of Death, Sunburst
|
|-
!9
|Mass Heal, <s>'''Mordenkainen's Disjunction'''</s>, Tide of Battle, EarthQuake
|Greater Spell Mantle
|}
 
(Summon Creature)    (1-9):
 
*Only druid.
 
==LEVEL_1==
'''Vine Mine'''
 
<u>School</u>: Conjuration
 
<u>Duration</u>: 1 round / lvl.
 
<u>Changes</u>: AOE cloud heals casterlevel * 2 hitpoint every round.
==LEVEL_2==
'''Blood Frenzy'''
 
<u>School</u>: Transmutation
 
<u>Duration</u>: 1 hour/ lvl.
 
<u>Changes</u>: Caster_lvl/3 negative damage to caster's weapon and caster_lvl/8 AB to caster
==LEVEL_3==
'''Clarity''' - (Ясность)
 
<u>School</u>: Abjuration
 
<u>Duration</u>: 1 round  / casterlvl.
 
<u>Changes:</u>  Mind immunity. 
 
 
'''Call Lightning''' - (Вызов Молнии)
 
<u>School</u>: Evocation
 
<u>Duration</u>: 1 round / lvl.
 
<u>Changes:</u>  1d8 Electricity for every casterlvl, maximum 12d8.
 
==LEVEL_5==
'''Wall of fire''' - (Стена Огня)
 
<u>School</u>: Evocation
 
<u>Duration</u>: 1 round / 2 lvls
 
<u>Changes:</u>  (Casterlvl*2)d2 Fire dmg,  maximum 40d2.
 
-
 
'''Ice storm''' - (Ледяной шторм)
 
<u>School</u>: Evocation
 
<u>Duration</u>: '''2.6''' sec delay after cast. '''1.9''' sec delay after cast with spell focus Evocation. '''1.2''' sec delay after cast with greater spell focus Evocation. '''0.5''' sec delay after cast with epic spell focus Evocation.
 
<u>Changes:</u>  3d6 Bludgeonic +1d6 Cold for every casterlvl, maximum 17d6. All hostile targets slowed for '''10%''' for '''3''' sec with spell focus Evocation. All hostile targets slowed for '''20%''' for '''6''' sec with greater spell focus Evocation. All hostile targets slowed for '''30%''' for '''9''' sec with epic spell focus Evocation.
 
-
 
'''Death Ward''' - (Защита от смерти)
 
<u>School</u>: Necromancy
 
<u>Duration</u>: 1 hour / lvl
 
<u>Changes</u>: Immunity to Death effects.
 
-
 
'''Spell Resistance''' - (Сопротивление заклинаниям)
 
<u>School</u>: Abjuration
 
<u>Duration</u>: 1 round / lvl.
 
<u>Changes</u>: Spell Resistance of 12 + 1 for every casterlvl.
 
-
 
'''Awaken''' - (Усиление питомца)
 
*9 Casterlvl: +8 Str, +4 Con, AC (+4 Natural, +4 Dodge, +4 Deflection), +1 AB, +1 to all Saving Throws, damage resistance 10/+2, +12 Discipline.
*12 Casterlvl: +8 Str, +4 Con, AC (+4 Natural, +4 Dodge, +4 Deflection), +4 AB, +4 to all Saving Throws, damage resistance 10/+3, +18 Discipline, damage resistance Fire 5/-.
*15 Casterlvl: +8 Str, +6 Con, +4 Dex, AC (+5 Natural, +5 Dodge, +5 Deflection), +5 AB, +5 to all Saving Throws, damage resistance 10/+4, +24 Discipline, damage resistance Fire 5/-, damage resistance Electro 5/-, +3 regeneration.
*18 Casterlvl: +10 Str, +8 Con, +5 Dex, AC (+5 Natural, +5 Dodge, +5 Deflection), +7 AB, +7 to all Saving Throws, damage resistance 15/+5, +30 Discipline, damage resistance Fire 10/-, damage resistance Electro 5/-, +3 regeneration, Haste.
*20 Casterlvl: +12 Str, +10 Con, +6 Dex, AC (+7 Natural, +7 Dodge, +7 Deflection), +10 AB, +10 to all Saving Throws, damage resistance 20/+6, +36 Discipline, damage resistance Fire 15/-, damage resistance Electro 5/-, +7 regeneration,
 
          Haste, Death magic immunity.              
 
*22 Casterlvl: +12 Str, +12 Con, +8 Dex, AC (+8 Natural, +8 Dodge, +8 Deflection), +15 AB, +15 to all Saving Throws, damage resistance 30/+7, +42 Discipline, damage resistance Fire, Cold, Electro, Sonic, Acid 10/-, +8 regeneration,
 
          Haste, Expeditious Retreat (+100% speed), Death magic immunity, Mind spells immunity.
 
*24 Casterlvl: +12 Str, +12 Con, +12 Dex, AC (+12 Natural, +12 Dodge, +12 Deflection), +20 AB, +20 to all Saving Throws, damage resistance 30/+8, +50 Discipline, damage resistance Fire, Cold, Electro, Sonic, Acid 20/-, +15 regeneration,
 
          Haste, Expeditious Retreat (+100% speed), Death magic immunity, Mind spells immunity.
 
-
 
'''Inferno''' - (Инферно)
 
<u>School</u>: Transmutation
 
<u>Duration</u>: 3 hits every 6 sec
 
<u>Changes</u>: Range touch attack (8m). Wis_mod * Caster_lvl/10 fire damage. Has [[Fame]] upgrades.
 
<br />
 
==LEVEL_6==
Crumble - (Развалить)
 
<u>School</u>: Transmutation
 
<u>Changes</u>: Construct's target receive Xd8 of pure dmg. X - Casterlvl, maximum 30). Ignoring Spell Resistance.
 
-
 
Drown - (Утопить)
 
<u>School</u>: Conjuration
 
<u>Changes</u>: Caster creates a layer of water around the target's head that attempts to stun the target every 4.5 seconds, but no more than 3 times. If successfully stunned, no more attempts will be made. Druid gets +1 DC for every casterlevel since the 30th. Drown ignores mind immunity. A stunned target can be saved with a Clarity or a Mind Blank.  Stun duration is 1.5 seconds for 10 casterlevels max 1 round with archimage.
 
==LEVEL_7==
'''Aura of vitality''' - (Аура Жизнеспособности)
 
<u>School</u>: Transmutation
 
<u>Duration</u>: 1 round / lvl
 
<u>Changes</u>: +6 to STR,DEX,CON.
 
-
 
'''Great Restoration''' - (Великое Восстановление)
 
<u>School</u>: Necromancy
 
<u>Duration</u>: instant
 
<u>Changes</u>: 250 hp. 
 
 
'''Harm'''
 
<u>School</u>: Necromancy
 
<u>Duration</u>: instant
 
<u>Description</u>:  The caster attempts to perform a Touch Attack against the target and deal damage to it using the formula: (Casterlvl * 5) + 70 Negative up to a maximum of 270. Spell has (druid_level + archmage_level - 30) * 0.5% chance to deal / cure a 200% damage.
 
-
 
'''Creeping Doom''' - (Ползучий рок)
 
<u>School</u>: Сonjuration
 
<u>Duration</u>: - default.
 
<u>Changes</u> - Disabled.
 
==LEVEL_8==
'''Finger of Death''' - (Палец смерти)
 
<u>School</u>: Necromancy
 
<u>Changes:</u> If target make succesful Fortitude saving throw - dmg: (Casterlvl / 4)d6 +1 Negative for every casterlvl. If target have immune to death but failure saving throw - double dmg. If target dont have immune to death and failure saving throw - death.
 
 
'''Sunburst''' - (Солнечный просвет)
 
<u>School</u>: Evocation
 
<u>Duration</u>: instant
 
<u>Changes:</u> 1d6 Divine for every casterlvl, maximum 25d6.
==LEVEL_9==
'''Mass Heal''' - (Массовое Исцеление)
 
<u>School</u>: Conjuration
 
<u>Duration</u>: instant
 
<u>Changes</u>: 150 HP.
 
-
 
'''<s>Mordenkainen's Disjunction</s>''' - (Разделение Мордекаинена)
 
<u>School</u>: Abjuration
 
<u>Duration</u>: Instant
 
<u>Changes</u>: Spell removed from class.   
 
-   
 
'''Tide of Battle''' - (Прилив битвы)
 
<u>School</u>: Evocation.
 
<u>Duration</u>: instant
 
<u>Changes</u>: 5d20 Divine. Minimum - 50. Cooldown 10 rounds.   
 
-   
 
-'''Earthquake''' - (Землетрясение).   
 
<u>School</u>: Evocation
 
<u>Duration</u>: instant
 
<u>Changes</u>: works same as enchanted by Cleric's Earth Domain .
 
*If main ability '''<u>NOT</u>''' '''Dexterity''', target make roll 1d20 + MAXIMAL ability mod VS caster roll 1d20 + MAXIMAL ability mod/2.
*If main ability '''Dexterity''', formula: d20 (caster) vs d20 (target).
*Freedom of movement gives immunity to Earthquake.
*FriendlyFire.
*Abilities from caster: '''WIS''' or '''CHA'''. Abilities from target: All except '''CON'''.
 
#
 
=Paladin=
{| class="wikitable"
!LEVEL
!Spell changes list
|-
!1
|Divine favor, Deafening Clang
|-
!2
|Aura of Glory, Aid,
|-
|-
!epic spells
!3
|Great Ruin, Epic Warding.
|
|-
!4
|Death Ward, Holy sword
|}
|}
* Класс Sorcerer получает +1 дополнительный спелл на каждый круг включая 9 круг заклинаний.  
RDD counting as Paladin level vs Dispel
* Классы Wizard or Sorcerer при взятии эпик фокуса получают + 4 к дц  на любую выбранную школу магии кроме Abjuration.
 
* Дц на спеллы вроде Холда, Фаерболла и т.д. по формуле: 10 + мод Хари/Инты + Уровень закла + Фокусы + (Кастерлвл/5)     
==LEVEL_1==
* Спеллы - Acid Shield, Death Armor, Elemental Shield не стакаются.
'''Divine favor''' - (Божественное покровительство)
* Evasion and Improved Evasion are not working with damage spells, success reflex save makes damage/2.
 
<u>School</u>: Evocation.
 
<u>Duration</u>: 10 rounds, can be Extend.
 
<u>Changes</u>: If the number of paladin levels in the build prevails over other classes, then the initial duration is 20 rounds. Extended 40. '''Undispelable''' with '''PDK''' lvls.  
 
-  
 
'''Deafening Clang''' - (Оглушительный звон)


=== 1-й круг ===
<u>School</u>: Transmutation.
'''Expeditious retreat (Быстрое отступление)'''


Школа:  
<u>Duration</u>: 1 round / Paladin lvl.


== 2-й круг ==
<u>Changes</u>:  Оnly selfbuff. Onhit dispel with DC: Character_lvl/2 + STR_mod + fameshop_bonus(+4 max)   
Darkness


== 3-й круг ==
#The base number of checks is 1
#In [[Фейм|Fame Shop]] you can buy an increase in the number of checked spells by 1
#If a spell is applied to an Avenger weapon (longsword), the number of spells being checked increases by 1
#Maximum dispel DC 48.


== 4-й круг ==
==LEVEL_2==
'''Aura of Glory''' - (Аура Величия)


== 5-й круг ==
<u>School</u>: Transmutation.


== 6-й круг ==
<u>Duration</u>: default.
'''Acid fog'''


Школа: conjuration
<u>Changes</u>: - Immun to fear.   


Длительность: раунд за каждые 4 уровня кастера
-   


Описание: Заклинание создает ядовитое облако в указанной точке. Все существа, попавшие в облако должны сделать спасбросок(Fortitude) против замедления(50%). При выходе из облака эффект замедления снимается. Существа, попавшие в облако, или находящиеся в нём, каждый раунд должны сделать спасбросок(Reflex) или им нанесется '''20d6''' Acid урона. При успешном спасброске существо получает половину урона.
'''Aid''' - (Помощь)


== 7-й круг ==
<u>School</u>: Enchantment.


== 8-й круг ==
<u>Duration</u>: default.


== 9-й круг ==
<u>Changes</u>:  Paladin (20+) casts +2 ab. If on yourself or on a paladin (20+) - '''Undispelable'''.   


- Evasion and Improved Evasion are not working with damage spells, success reflex save makes damage/2. 
==LEVEL_4==
'''Death Ward''' - (Защита от смерти)


 Sorcerer and Wizard: 
<u>School</u>: Necromancy
* Sorcerer gets + 1 additional spell in each spell level except 9 spell level.
* Wizard or Sorcerer get +4 DC with epic focus in any school except Abjuration.
* DC on spells like Hold, Fire Ball and etc: 10 + Cha_mod/Int_mod + Spell_level + Focuses + (Caster_level/5).
* Acid Shield, Death Armor, Elemental Shield are not stuck.
Darkness: disabled


Expeditious Retreat: disabled
<u>Duration</u>: 1 hour / lvl


Flame Weapon: disabled
<u>Changes</u>: Immunity to Death effects.


Tahsa's Hideous Laugh: Ench 
-
* To cast without check: choose a target, cast on target Protection versus your Alignment then cast Tahsa's Hideous Laugh. No effect if target has mind immunity.
Acid Fog: Evoc                           
* Fortitude save vs slow. Duration = Caster_level/4 rounds, max damage = 20d6.
Acid Shield: Conj
* 1d6 + 2 Acid damage per Caster_level.
Balagarn's Iron Horn: Trans            
* 12+((Cha_mod or Int_mod) - Con_mod) + 1d20 vs Str+1d20, (max 20+1d20) vs Str+1d20. Cool down = 5 rounds after knock down. 
Bigby's Forceful Hand: Evoc         
* Blind for 1 round without checks if target has Epic Dodge. Cool down = 6 rounds after knok down. There are no bonuses with meta magic.
* Caster roll vs target roll: 5+((Cha_mod or Int_mod) - Con_mod) + 1d20 vs Str_mod or Dex_mod, (max 14+1d20) vs Str_mod or Dex_mod.
Bigby's Clenched Fist: Evoc         
* Immobilized for 1 round. Cool down = 5 rounds after knock down. There are no bonuses with meta magic.
* Caster roll vs target roll: 1d20 + Caster_level + Focuses + Cha_mod or Int_mod vs AC. 
Ball Lightning: Evoc                        
* ((Caster_level/2)d8) + 1 point of Electro damage per Caster_level.
Chain Lightning: Evoc                    
* 1d100: 1-80 = 20d6 Electro damage, 81 - 100 = 20d8 Electro damage.  
Cone of Cold: Evoc                       
* ((Caster_level/4)d8) + 1 point of Cold damage per Caster_level.
Clarity: Abj                            
*  Still Spell work as meta magic.
DFB: Evoc                                    
* There is no delay. 3 point of Fire damage per Caster_level + Cha_mod Divine damage. 
Dominate Monster: Ench                 
* Duration = (3 + 1 per 2 Caster_levels) turns.
Ethereal Visage: Abj                    
* Spell has immunity to Isaac's Greater Missile Storm and spells till second level.
Elemental Shield: Illus                     
* 2d6 +1 points of Fire damage per Caster_level.
Fire Ball: Evoc                                
* 1d6 point of Fire damage per Caster_level with maximum 15d6.
Fire Brand: Evoc                            
* ((Caster_level/2)d8) + 1 point of Fire damage per Caster_level with maximum 6d8
Finger of Death: Necr                   
* ((Caster_level/4)d6) + 1 point of Negative damage per Caster_level, target dies if fortitude saving throw failed. If target has immunity to death magic and saving throw failed, damage *2.
Fire Wall: Evoc                               .
* ((Caster_level*2)d2) with maximum 40d2.
Flame Arrow: Evoc                         
* Caster_level/4 arrows with 5d6 points of Fire damage each.
Ghostly Visage: Abj                     
* Spell has immunity to Isaac's Lesser Missile Storm and spells till first level.
Great Thunderclap: Evoc                
* 1d3 (quantity of effects). Spell Resistance and Spell Mantles saves. 
Greater Sanctuary: Trans                  
* 9 seconds, Extended: 12 seconds.
Horrid Wilting: Necr                       
* 1d8 point of Negative damage per Caster_level, with maximum 25d8
Ice Storm: Evoc                            
* 3d6 points of Bludgeoning damage + 1d6 point of Cold damage per Caster_level, with maximum 17d6. Meta magic works only with Cold damage.
Incendiary Cloud: Evoc
* 2d6 points of Fire damage and 2d6 points of Acid damage.
Isaac's Lesser Missile Storm: Evoc   
* Single target, 1 per 2 Caster_levels missiles, with maximum 10, 1d6 points of Magic damage each
Isaac's Greater Missile Storm: Evoc 
* Single target, 1 per 2 Caster_levels missiles, with maximum 20, rolls 1d100, 1-60 = 2d6 points of Sonic damage each missile, 61-90 = 2d6 points of Magic damage each missile, 91-100 = 2d8 points of Positive damage each missile.
Mage Armor: Conj                        
* 2 Dodge AC.
Melf's Acid Arrow: Conj               
* 1d6 point of Acid damage per Caster_level, with maximum 8d6, Duration = Caster_level/10, 1 cast per target until this effect is on target.
Meteor Swarm: Evoc                    
* ((Caster_level/2) + Cha_mod)d8 points of Fire damage.
Mind Fog: Ench                             
* -1 will saving throw per 5 Caster_level for all in AoE + 1 round after leaving AoE.
Negative Energy Burst: Necr          
* 3d6 +1 points of Negative damage per Caster_level.
Phantasmal Killer: Illus                  
* There no will save. Immunity to death magic saves.
Power Word, Kill: Necr                 
* Kills hostile targets if HP <= 150.
Improved Invisibility: Illus              
* Cast with item - concealment 30%. Cast with Caster_level <= 20 - 20%, starting from 21 Caster_level grows like 1% of concealment per Caster_level with maximum in 40%. 
Sunburst: Evoc                               
* 1d6 point of Divine damage per Caster_level, with maximum 25d6.                     
Shadow Shield: Illus                      
* Death magic immunity, 20 Negative Energy Resistance and no AC bonus.
Vampiric Touch: Necr                     
* 3d6 + 1d6 points of Negative damege per Caster_level, with maximum 15d6.
Timestop: Trans                                
* Critical hit immunity,AB decrease, Fire, Cold, Acid, Electro, Sonic damage resistance = 50 each, Negative damage resistance = 40, Magic, Positive, Divine damage resistance = 10 each, Slashing, Bludgeoning, Piercing damage resistance = 30 each.
* Mind spells immunity, death magic immunity, knock down immunity, unable to cast Proect versus Alignment.Cool down = 10 rounds.
Wail of the Banshee: Necr             
* On failed saving throw kills everyone, even caster.
Weird: Illus                                  
* 10d6. Spell doesn't ignore death magic immunity.
Keen: Trans                                    
* works with any melee weapon.
Great Ruin: Epic                           
* 195 Positive damage, 120 secounds cooldown.
Epic Warding: Epic                       
* Physical damage resistance = 50/+20 with 500 damage absorb.


= Bard =
'''Holy Sword''' - (Святой меч)
RDD counting as Bard level vs Dispel.
 
<u>School</u>: Evocation
 
<u>Duration</u>: 1 round / lvl.
 
<u>Changes</u>: Will Save DC = Character_lvl/2 + STR_mod + CHA_mod. If target fails saving throw removes '''Freedom of Movement''' and '''reduces the target speed by Paladin_lvl %'''. Duration: Paladin_lvl /6 seconds. Can be removed only by '''Freedom of Movement''' and '''Greater restoration'''.
 
=Ranger=
{| class="wikitable"
!LEVEL
!Spell changes list
|-
!1
|Camouflage
|-
!2
|
|-
!3
|Blade Thirst
|-
!4
|Mass camouflage
|}


= Cleric =
==LEVEL_1==
RDD counting as Cleric level vs Dispel.
'''Camouflage''' - (Камуфляж)


Additional Spells: 
<u>School</u>: Transmutation.
* Caster_level = 3 – See Invisibility
* Caster_level = 6 – Bark skin
* Caster_level = 9 – Dimension Door (instead of spell 'Gate')
Aura of Vitality: Trans                      
*  +6 Str, +6 Con, +6 Dex.
Mass Heal: Conj                          
* Heals 150 HP.   
Implosion: Evoc                             
* + 3 DC. Death magic immunity doesn't save.
Dark Fire: Evoc                             
* Target - caster. Max damage 2d12
Death Ward: Necr                   
* Target - caster.
Earth Quake: Evoc        
* 1d6 points of Bludgeoning damage per Caster_level, with maximum 20d6.                                   
Great Restoration: Necr                
* Heals 250 HP, removes all negative effects, except knock down.
Harm: Necr                       
* Caster_level * 5 + 70 point of Negative damage per Caster_level, with maximum 270
Raise Dead: Conj                          
* Works only with friendly target from your faction.
Resurrection: Conj                       
* Works only with friendly target from your faction.
Spell Resistance: Abj                    
* Target - caster.
Allowed for friendly cast spells:


                                              Bless, Mage Armor, Aid, Shield of Fate, Magic Vestment, Greater Magic Weapon, Bark Skin, Prayer, Bulls Strength, Endurance, Cats Grace, Owls Wisdom, Eagle Splendor, Fox Cunning, See Invisible, True Seeing, 
<u>Duration</u>: 10 turns / lvl.


                                              Aura of Vitality, Undeath's Eternal Foe, Monstrous Regeneration, Regenerate, Freedom of Movement, Improved Invisibility.
<u>Changes</u>: +10 Hide and <u>Сoncealment</u> +1% for lvl.


With character level = 40, can't get effect of spells:
==LEVEL_3==
'''Blade Thirst''' - (Жаждущий клинок)


                                              Bulls Strength, Endurance, Cats Grace, Owls Wisdom, Eagle Splendor, Fox Cunning, Shield of Fate, Magic Vestment, Greater Magic Weapon, Bark skin                                                                                           
<u>School</u>: Transmutation


                                             = Druid =
<u>Duration</u>: default.
RDD counting as Druid level vs Dispel.


Additional Spells:
<u>Changes:</u>  Caster's melee weapon
* Caster_level = 3 – See Invisible, Clarity
* Caster_level = 4 – Lesser Spell Breach, Lesser Spell Mantle
* Caster_level = 6 – Greater Spell Breach, Destruction
* Caster_level = 7 – Greater Restoration
* Caster_level = 9 – Greater Spell Mantle, Mordenkainen's Disjunction
Mordenkainen's Disjunction: Abj
* 6 checks
Creeping Doom : disabled


Awaken:                               
*15-17 Casterlvl – 2d4 damage and 5 enchantment bonus
* 9 Caster_level: +8 Str, +4 Con, AC (+4 Natural, +4 Dodge, +4 Deflection), +1 AB, +1 to all Saving Throws, damage resistance 10/+2, +12 Discipline.
*18-20 Casterlvl – 2d6 damage and 5 enchantment bonus
* 12 Caster_level: +8 Str, +4 Con, AC (+4 Natural, +4 Dodge, +4 Deflection), +4 AB, +4 to all Saving Throws, damage resistance 10/+3, +18 Discipline, damage resistance Fire 5/-.
*21-23 Casterlvl – 2d8 damage, keen and 6 enchantment bonus
* 15 Caster_level: +8 Str, +6 Con, +4 Dex, AC (+5 Natural, +5 Dodge, +5 Deflection), +5 AB, +5 to all Saving Throws, damage resistance 10/+4, +24 Discipline, damage resistance Fire 5/-, damage resistance Electro 5/-, +3 regeneration.
*24-27 Casterlvl – 2d10 damage, keen and 7 enchantment bonus
* 18 Caster_level: +10 Str, +8 Con, +5 Dex, AC (+5 Natural, +5 Dodge, +5 Deflection), +7 AB, +7 to all Saving Throws, damage resistance 15/+5, +30 Discipline, damage resistance Fire 10/-, damage resistance Electro 5/-, +3 regeneration, Haste.
*28+ Casterlvl – 2d12 damage, keen and 8 enchantment bonus
* 20 Caster_level: +12 Str, +10 Con, +6 Dex, AC (+7 Natural, +7 Dodge, +7 Deflection), +10 AB, +10 to all Saving Throws, damage resistance 20/+6, +36 Discipline, damage resistance Fire 15/-, damage resistance Electro 5/-, +7 regeneration,
          Hast, Death magic immunity.              
* 22 Caster_level: +12 Str, +12 Con, +8 Dex, AC (+8 Natural, +8 Dodge, +8 Deflection), +15 AB, +15 to all Saving Throws, damage resistance 30/+7, +42 Discipline, damage resistance Fire, Cold, Electro, Sonic, Acid 10/-, +8 regeneration,
          Hast, Expeditious Retreat (+100% speed), Death magic immunity, Mind spells immunity.
* 24 Caster_level: +12 Str, +12 Con, +12 Dex, AC (+12 Natural, +12 Dodge, +12 Deflection), +20 AB, +20 to all Saving Throws, damage resistance 30/+8, +50 Discipline, damage resistance Fire, Cold, Electro, Sonic, Acid 20/-, +15 regeneration,
          Hast, Expeditious Retreat (+100% speed), Death magic immunity, Mind spells immunity.


Call Lightning: Evoc                       
==LEVEL_4==
* 1d8 points of Electro damage per Caster_level, c максимумом 12d8 
'''Mass camouflage''' - (Массовый камуфляж)
Summon Creature ALL:       
* Only Druid has this spells. Power of this spells depends of Conjuration School focuses.
* Summon Creature II     - allowed on 6 Druid's level.
* Summon Creature III    - allowed on 9 Druid's level.
* Summon Creature IV     - allowed on 12 Druid's level.
* Summon Creature V      - allowed on 15 Druid's level.
* Summon Creature VI     - allowed on 18 Druid's level.
* Summon Creature VII    - allowed on 21 Druid's level.
* Summon Creature VIII   - allowed on 24 Druid's level.
* Summon Creature IX     - allowed on 30 Druid's level.
Tide of Battle: Evoc                        
* 5d20. Always 50 damage minimum. Damage type - Divine. Cool down 10 rounds.
Earth Quake: Evoc                         
* 1d6 points of Bludgeoning damage per Caster_level, with maximum 20d6.
Great Restoration: Necr                 
* Heals 250 HP, removes all negative effects.
Raise Dead: Conj                          
* Works only with friendly target from your faction.
Resurrection: Conj                       
* Works only with friendly target from your faction.
Spell Resistance: Abj                    
* Target - caster.


= Paladin =
<u>School</u>: Transmutation
RDD counting as Paladin level vs Dispel.


Aura of Glory:                        
<u>Duration</u>: 10 turns / lvl.
* All friendly creatures in aura has immunity of fear.
Aid:
* паладин (20+) кастует +2 аб. Если на себя или на паладина (20+), то эффект не деспелится.
Divine favor:
* Если кол-во уровней паладина в билде преобладает над другими классами, тогда изначальная длительность 20 раундов. Экстендед 40. Если есть уровень ПДК, Divine favor не диспелится.
Deafen Clang:                 
* Target - caster. Provides lesser dispel on hit. Dispel bonus check = 12 + Paladin's level/2 + CHA_mod + STR_mod.
* Example:
Paladin of level 29 has dispel = 26 + CHA_mod + STR_mod + 1d20.


Holy Avenger:
<u>Changes</u>: +10 Hide and <u>Сoncealment</u> +1% for lvl.
* DC = 4 + Paladin's level/2 + CHoT_LVL/2 + CHA_mod + STR_mod, if check failed: dispels Freedom of Movement and slows target.


= Ranger =
RDD counting as Ranger level vs Dispel. 
RDD counting as Ranger level vs Dispel. 


Blade Thirst:
=АОЕ spells=
* 15-17 Caster_levels – 2d4 damage and 5 enchantment bonus
{| class="wikitable"
* 18-20 Caster_levels – 2d6 damage and 5 enchantment bonus
!Spell
* 21-23 Caster_levels – 2d8 damage, keen and 6 enchantment bonus
!Limit per one area
* 24-27 Caster_levels – 2d10 damage, keen and 7 enchantment bonus
!Stacking is possible?
* 28-31 Caster_levels – 2d12 damage, keen and 8 enchantment bonus
|-
* 32-34 Caster_levels – 2d12 damage, keen and 8 enchantment bonus
|Acid Fog     
* 35-38 Caster_levels – 2d12 damage, keen and 8 enchantment bonus
|3
* 39+ Caster_levels – 2d12 damage, keen and 8 enchantment bonus
|no
Camouflage, Mass camouflage:   
|-
* +10 Hide and concealment = 1% per Caster_level.
|Blade Barrier
 
|3
= АОЕ Спеллов =
|no
Spell                                          Limit per location                           Stacking
|-
|Wall of Fire 
|3
|no
|-
|Entangle, including Vine mine
|3
|no
|-
|Storm of Vengeance  
|3
|no
|-
|Stone hold
|3
|no
|-
|Grease 
|3
|no
|}


Acid Fog                                                3                                              No
=Epic Spells=
'''Greater ruin'''


Blade Barrier                                        3                                              No
*195 Positive damage. Succesful saving throw reduce half . Cooldown on 1 target - 120 sec.


Wall of Fire                                           3                                              No
'''Epic warding'''                  


Entangle, including Vine mine              3                                              No
*80/+20 with 800 damage max.


Storm of Vengeance                             5                                              No
'''Hellball'''


Stone hold                                              5                                             No
*The knockdown effect does not ignore the caster if spell target = caster.


Grease                                              unlimited                                       No
<br />

Latest revision as of 16:43, 31 December 2023

Sorcerer[edit | edit source]

LEVEL Spell changes list
1 Expeditious retreat, Mage Armor
2 Darkness, Flame weapon, Tahsa's Hideous Laugh, Balagarn's Iron Horn, Ghostly Visage, Melf's Acid Arrow
3 Clarity, Fireball, Flame arrow, Negative Energy Burst, Vampiric Touch, Keen edge
4 Elemental Shield, Wall of fire, Ice Storm, Isaac's Lesser Missile Storm, Phantasmal Killer, Improved Invisibility
5 Mestil's acid sheath, Ball Lightning, Cone of Cold, Firebrand, Mind Fog
6 Acid Fog, Bigby's Forceful Hand, Chain Lightning, Ethereal Visage, Isaac's Greater Missile Storm
7 Delayed blast fireball, Finger of Death, Great Thunderclap, Shadow Shield
8 Bigby's Clenched Fist, Greater Sanctuary, Horrid Wilting, Incendiary Cloud, Sunburst
9 Dominate Monster, Meteor Swarm, Power Word Kill, Timestop, Wail of the Banshee, Weird
  • Sorcerer receive +1 bonus spells on all spell levels.
  • Wizard or Sorcerer gains +4 dc on epic spell focuses (except Abjuration)
  • Spells like Holds, Fireballs etc formula: 10 + CHA_mod or INT_mod + spell level + focuses + (Casterlevel/5)
  • Acid Shield, Death Armor, Elemental Shield didnt stacks.
  • Evasion and Improved Evasion didnt work against damage spells, succesful saving throw reducing half of damage.

LEVEL_1[edit | edit source]


Expeditious retreat (Быстрое отступление)

School: Transmutation

Duration: - default.

Changes - Spell disabled.

-

Mage Armor (Броня Мага)

School: Сonjuration

Duration - default.

Changes - +2 Dodge AC.

LEVEL_2[edit | edit source]


Darkness (Тьма)

School: Evocation

Changes: Spell disabled.

-

Flame Weapon - (Пламенное оружие)

School: Evocation

Duration: default.

Changes: Spell disabled.

-

Tasha's Hideous Laughter - (Ужасный смех таши)

School: Enchantment

Duration: 1d3 rounds

Changes: First cast Protection versus Aligment. Then cast Tasha. Failure if target have mind immunity.

-

Balagarn's Iron Horn - (Железный рог Балагарна)

School: Transmutation

Duration: 1 round.

Changes: formula: 12 + (CHA_mod or INT_mod - CON_mod) + d20 VS STR_mod + d20. Cooldown - 30 sec.

-

Ghostly Visage - (Призрачный вид)

School: Illusion

Duration: 1 round / lvl.

Changes: - 5/+1 and 10% concealment. Immune to Isaac's Lesser Missile Storm.

-

Melf's Acid Arrow - (Кислотная стрела Мелфа)

School: Conjuration

Duration: level / 10

Changes: Xd6 Acid. (X - Caster level. Maximum 8d6).

LEVEL_3[edit | edit source]


Clarity - (Ясность)

School: Abjuration

Duration: 1 round / casterlvl.

Changes: Mind immunity. Still metamag inc.

-

Fireball - (Огненный шар)

School: Evocation

Changes: - 1d6 Fire on every Casterlvl, 15d6 maximum. No auto aim on target.

-

Scintillating sphere - (Сверкающая сфера)

School: Evocation

Changes: - 1d4 on every 2 casterlvls in 4 meters of explode radius.

-

Flame arrow - (Огненная стрела)

School: Conjuration

Changes: X/4 arrows and 5d6 Fire dmg. X - Casterlvl

-

Negative energy burst - (Взрыв Негативной энергии)

School: Necromancy

Changes: - 3d6 Negative + 1 for every Casterlvl.

-

Vampiric touch - (Вампирское прикосновение)

School: Necromancy

Duration: default.

Changes: 3d6 Negative + 1d6 for every casterlvl, maximum 15d6. Leechs to attacker's temporary hit points.

-

Keen edge - (Острое Лезвие)

School: Transmutation

Duration: 10 min / lvl

Changes: Keen to ALL melee weapons.

LEVEL_4[edit | edit source]


Elemental shield - (Элементный щит)

School: Evocation

Duration: 1 round / lvl

Changes: - 2d6 Fire + 1 for every casterlvl.

-

Wall of fire - (Стена Огня)

School: Evocation

Duration: 1 round / 2 lvls

Changes: (Casterlvl*2)d2 Fire dmg, maximum 40d2.

-

Ice storm - (Ледяной шторм)

School: Evocation

Duration: 2.6 sec delay after cast. 1.9 sec delay after cast with spell focus Evocation. 1.2 sec delay after cast with greater spell focus Evocation. 0.5 sec delay after cast with epic spell focus Evocation.

Changes: 3d6 Bludgeonic +1d6 Cold for every casterlvl, maximum 17d6. All hostile targets slowed for 10% for 3 sec with spell focus Evocation. All hostile targets slowed for 20% for 6 sec with greater spell focus Evocation. All hostile targets slowed for 30% for 9 sec with epic spell focus Evocation.

-

Isaac's lesser missile storm - (Малый ракетный шквал Исаака)

School: Evocation

Duration: default

Changes: Only 1 target, (Half of casterlvl) of rockets, with max of 10. Damage - 1d6 Magic (on every rocket).

-

Phantasmal Killer - (Призрачный убийца)

School: Illusion

Duration: default

Changes: Death Ward save from death.

-

Improved Invisibility - (Улучшенная Невидимость)

School: Illusion

Duration: 1 round / lvl.

Changes: Cast from items - concealment 30%. If Casterlvl <=20 - concealment 20%. If Casterlvl >=20 - 1% concealment for every casterlvl, 40% maximum.

LEVEL_5[edit | edit source]


Mestil's acid sheath - (Кислотная оболочка местила)

School: Conjuration

Duration: 1 round / lvl.

Changes: - 1d6 Acid + 2 for every casterlvl.

-

Ball Lightning - (Шаровая молния)

School: Evocation

Changes: (Casterlvl / 2)d8 + 1 Electro for every casterlvl.

-

Cone of Cold - (Конус Холода)

School: Evocation

Changes: (Casterlvl / 4)d8 + 1 Cold for every casterlvl, maximum 15d6. 

-

Firebrand - (Огненные сгустки) 

School: Evocation

Changes: (Casterlvl / 2)d8 + 1 Fire for every casterlvl, maximum 6d8.

-

Mind Fog - (Затуманенный разум)

School: Enchantment

Длительность: 2 rounds + 1/2 of lvl

Changes: Decrease Will by formula: -1 Will for every 5 of casterlvl in АОЕ and +1 round of effect after leaving AOE.

LEVEL_6[edit | edit source]


Acid fog - (Кислотный туман)

School: Conjuration

Duration: 1 round for every 4 casterlvl

Changes: All creatures in AOE must make a Fortitude saving throw against Slow (50%). After that, every round Reflex saving throw, if failure = 20d6 Acid dmg, if succesful = 10d6.

-

Bigby's Forceful Hand - (Яростная рука Бигби)

School: Evocation

Duration: 1 round (no metamagic)

Cooldown: 6 rounds after succesful knockdown.

Changes: formula - 5 + size + (CHA_mod or INT_mod) - CON_mod) + d20 VS d20 + STR mod or DEX_mod + target size. If target have Epic Dodge - Blind 1 round. Cannot be changed by metamagic. Does not work in a Time stop.

-

Chain Lightning - (Цепь Молний)

School: Evocation

Damage type: Electricity

Changes: Электрический разряд проходит через врагов заклинателя, нанося урон по формуле - Кидается d100. При выпавшем значении от 1 до 80 наносится 20d6 урона, если кубик выше 80-ти - 20d8 урона. Roll 100. if dice <=80 - 20d6 dmg. If dice >80 - 20d8 dmg.

-

Ethereal Visage - (Бесплотный вид)

School: Illusion

Duration: 1 round / лвл

Changes: Spell immunity to 2nd spell level and to Isaac's Greater Missile Storm. 20/+3 and 25% concealment.

-

Isaac's Greater Missile Storm - (Большой ракетный шквал Исаака)

School: Evocation

Changes: Only 1 target. 1 rocket per 2 casterlvl, maximum 20. Damage formula - Roll 100. If dice <=60 - 2d6 Sonic (on every rocket). If dice from 61 to 90 - 2d6 Magic. If dice >=90 - 2d8 Positive.

LEVEL_7[edit | edit source]


Bigby's Grasping Hand

School: Evocation

Duration: 1 round

Changes: Paralize for 1 round, not ignores Freedom of movement. Formula: Caster_lvl + Evocation_focuses(+8 max) + CHA_mod + d20 VS target's AC. Cannot be changed by metamagic. Does not work in a Time stop. Cooldown 36 sec.

-

Delayed blast fireball - (Огненный шар с задержкой взрыва)

School: Evocation

Duration: Instant, no latency.

Changes: 3 Fire for every casterlvl + Divine dmg equal CHA_mod. No auto aim on target.

-

Finger of Death - (Палец смерти)

School: Necromancy

Changes: If target make succesful Fortitude saving throw - dmg: (Casterlvl / 4)d6 +1 Negative for every casterlvl. If target have immune to death but failure saving throw - double dmg. If target dont have immune to death and failure saving throw - death.

-

Great thunderclap - (Великий раскат грома)

School: Evocation

Changes: D3 of checks (fort/reflex/will). Spell Resistance and Spell Mantle save from effects.

-

Shadow Shield - (Теневой щит)

School: Illusion

Duration: 1 round / lvl

Changes: Immunity to death. 20 resistance to Negative.

LEVEL_8[edit | edit source]


Bigby's Clenched Fist - (Сжимающий кулак Бигби)

School: Evocation

Duration: 1 round

Changes: Immobilize for 1 round, ignores Freedom of movement. Formula: Caster_lvl + Evocation_focuses(+8 max) + CHA_mod + d20 VS target's AC. Cannot be changed by metamagic. Does not work in a Time stop. Cooldown 36 sec.

-

Greater Sanctuary - (Великое Святилище)

School: Transmutation

Duration: 9 sec, extend - 12 sec.

Changes: 9 sec, extend - 12 sec. Cooldown - 60 sec.

-

Horrid Wilting - (Ужасное увядание)

School: Necromancy

Duration: default

Changes: 1d8 Negative for every casterlvl, maximum 25d8.

-

Incendiary Cloud - (Обжигающее облако)

School: Evocation

Duration: 1 round / lvl

Changes: 2d6 Fire, 2d6 Acid dmg in AOE. All creatures in AOE disappear from visibility zone, like in Darkness spell.

-

Sunburst - (Солнечный просвет)

School: Evocation

Duration: instant

Changes: 1d6 Divine for every casterlvl, maximum 25d6.

LEVEL_9[edit | edit source]


Dominate Monster - (Властвовать над монстром)

School: Enchantment

Duration: (3 + (1 for every 2 casterlvls)) rounds

Changes: Duration - (3 + (1 for every 2 casterlvls)) rounds.

-

Meteor Swarm - (Рой метеоритов)

School: Evocation

Changes: ((Casterlvl / 2) + CHA_mod)d8 Fire dmg.

-

Power Word Kill- (Слово Cилы - Умри)

School: Divination

Changes: If target's HP <=150 - death.

-

Timestop - (Остановка времени)

School: Transmutation

Duration: 2 rounds

Кулдаун: 10 rounds

Changes: All creatures in location receive:

  • Immunity to critical hits, mind spells, death, knockdown, immobilize, slow, and Protect versus Alignments
  • -30 ab
  • 50 resistance to Fire, Cold, Acid, Electro, Sonic
  • 40 resistance to Negative
  • 30 resistance to Slashing, Bludgeoning, Piercing
  • 10 resistance to Magic, Positive, Divine

-

Wail of the Banshee - (Плач Баньши)

School: Necromancy

Duration: instant

Changes: Fortitude saving check to everyone including the caster.

Weird - (Судьба)

School: Illusion

Duration: instant

Changes: First - Will saving throw, if failure - death. Second - Fortitude saving throw, if failure - death. If succes against this 2 checks - 10d6 dmg. Death Ward save from effect.

Bard[edit | edit source]

LEVEL Spell changes list
1 Expeditious Retreat, Balagarn's Iron Horn, Mage Armor
2 Darkness, Tahsa's Hideous Laugh, Clarity, Ghostly Visage
3 Keen edge
4 Improved Invisibility
5 Ethereal Visage, Mind Fog
6 Ice Storm

RDD counting as Bard level vs Dispel.

LEVEL_1[edit | edit source]

Balagarn's Iron Horn - (Железный рог Балагарна)

School: Transmutation

Duration: 1 round.

Changes: 20 + bard_bonus + 1d20 VS STR + 1d20. If bard has 110+ perform bard_bonus = (bard_lvl + archmage_lvl + harperscout_lvl/2 - 25)/5, maximum bard_bonus = 3. Cooldown = 30 sec, applies after success knock.

-

Expeditious retreat (Быстрое отступление)

School: Transmutation

Duration: - default.

Changes - Spell disabled.

-

Mage Armor (Броня Мага)

School: Сonjuration

Duration - default.

Changes - +2 Dodge AC.

LEVEL_2[edit | edit source]

Darkness (Тьма)

School: Evocation

Changes: Spell disabled.

-

Tasha's Hideous Laughter - (Ужасный смех таши)

School: Enchantment

Duration: 1d3 rounds

Changes: First cast Protection versus Aligment. Then cast Tasha. Failure if target have mind immunity.

-

Clarity - (Ясность)

School: Abjuration

Duration: 1 round / casterlvl.

Changes: Mind immunity. Still metamag inc.

-

Ghostly Visage - (Призрачный вид)

School: Illusion

Duration: 1 round / lvl.

Changes: - 5/+1 and 10% concealment. Immune to Isaac's Lesser Missile Storm.

LEVEL_3[edit | edit source]

Keen edge - (Острое Лезвие)

School: Transmutation

Duration: 10 min / lvl

Changes: Keen to ALL melee weapons.

-

Greater Magic Weapon - (Великое магическое оружие)

School: Transmutation

Duration: 1 hour / lvl

Changes: Melee weapon gain Enchantment bonus = Caster_lvl/5. Range weapon gain Attack bonus = Caster_lvl/5

LEVEL_4[edit | edit source]

Improved Invisibility - (Улучшенная Невидимость)

School: Illusion

Duration: 1 round / lvl.

Changes: Cast from items - concealment 30%. If Casterlvl <=20 - concealment 20%. If Casterlvl >=20 - 1% concealment for every casterlvl, 40% maximum.

-

Dismissal - (Отзывание)

School: Abjuration

Описание: +10 DC.

LEVEL_5[edit | edit source]

Ethereal Visage - (Бесплотный вид)

School: Illusion

Duration: 1 round / лвл

Changes: Spell immunity to 2nd spell level and to Isaac's Greater Missile Storm. 20/+3 and 25% concealment.

-

Mind Fog - (Затуманенный разум)

School: Enchantment

Длительность: 2 rounds + 1/2 of lvl

Changes: Decrease Will by formula: -1 Will for every 5 of casterlvl in АОЕ and +1 round of effect after leaving AOE.

LEVEL_6[edit | edit source]

Ice storm - (Ледяной шторм)

School: Evocation

Duration: 2.6 sec delay after cast. 1.9 sec delay after cast with spell focus Evocation. 1.2 sec delay after cast with greater spell focus Evocation. 0.5 sec delay after cast with epic spell focus Evocation.

Changes: 3d6 Bludgeonic +1d6 Cold for every casterlvl, maximum 17d6. All hostile targets slowed for 10% for 3 sec with spell focus Evocation. All hostile targets slowed for 20% for 6 sec with greater spell focus Evocation. All hostile targets slowed for 30% for 9 sec with epic spell focus Evocation.

Cleric[edit | edit source]

LEVEL Spell changes list Bonus spells on level
1
2 Darkness
3 Clarity, Darkfire See Invisibility
4 Death Ward Keen Edge
5 Raise Dead, Spell Resistance
6 Greater Sanctuary, Harm Bark skin
7 Aura of vitality, Great Restoration, Resurrection
8 Mass Heal, Earthquake
9 Implosion

ATTENTION: No spells from Domains in this list, check "Domains" page.

1) Only for friendly targets:

Bless, Mage Armor, Aid, Shield of Faith, Magic Vestment, Greater Magic Weapon, Bark Skin, Prayer, Bulls Strength, Endurance, Cats Grace, Owls Wisdom, Eagle Splendor, Fox Cunning, See Invisible, True Seeing, Aura of Vitality, Undeath's Eternal Foe, Monstrous Regeneration, Regenerate, Freedom of Movement, Improved Invisibility. 

2) Works only if you lvl <40 (same with buffers NPC):

Bulls Strength, Endurance, Cats Grace, Owls Wisdom, Eagle Splendor, Fox Cunning, Shield of Faith, Magic Vestment, Greater Magic Weapon, Bark skin.

LEVEL_2[edit | edit source]

Darkness (Тьма)

School: Evocation

Changes: Spell disabled.

LEVEL_3[edit | edit source]

Clarity - (Ясность)

School: Abjuration

Duration: 1 round / casterlvl.

Changes: Mind immunity. Still metamag inc.

-

Dark fire - (Темный огонь)

School: Evocation

Duration: 1 hour / lvl.

Changes: Maximum 2d12 Fire, casts only on caster's weapon.

LEVEL_4[edit | edit source]

Death Ward - (Защита от смерти)

School: Necromancy

Duration: 1 hour / lvl

Changes: Immunity to Death effects.

-

Greater Magic Weapon - (Великое магическое оружие)

School: Transmutation

Duration: 1 hour / lvl

Changes: Melee weapon gain Enchantment bonus = Caster_lvl/5. Range weapon gain Attack bonus = Caster_lvl/5

LEVEL_5[edit | edit source]

Raise Dead - (Вернуть умершего)

School: Conjuration

Duration: instant

Changes: Only for friendly targets

-

Spell Resistance - (Сопротивление заклинаниям)

School: Abjuration

Duration: 1 round / lvl.

Changes: Spell Resistance of 12 + 1 for every casterlvl.

LEVEL_6[edit | edit source]

Greater Sanctuary - (Великое Святилище)

School: Transmutation

Duration: 9 sec, extend - 12 sec.

Changes: 9 sec, extend - 12 sec. Cooldown - 60 sec.

-

Harm - (Вред)

School: Necromancy

Duration: instant

Changes: Touch Attack: (Casterlvl * 5) + 70 Negative, maximum 270. Can be empowered by Destruction domain.

LEVEL_7[edit | edit source]

Aura of vitality - (Аура Жизнеспособности)

School: Transmutation

Duration: 1 round / lvl

Changes: +6 to STR,DEX,CON.

-

Great Restoration - (Великое Восстановление)

School: Necromancy

Duration: instant

Changes: 250 hp.

-

Resurrection - (Воскрешение)

School: Conjuration

Duration: instant

Changes: Only for friendly targets

-

Word of Faith - (Слово Веры)

School: Evocation

Duration: instant

Changes: Duration of Blindness - 1 round for every 2 casterlvl. For NPC - 3 rounds. Target gain immunity to Word of Faith for 30 sec.

-

Destruction - (Уничтожение)

School: Necromancy

Changes: 10d6 Divine dmg. If target have immune to death but failure saving throw - double dmg. If target dont have immune to death and failure saving throw - death.

LEVEL_8[edit | edit source]

Mass Heal - (Массовое Исцеление)

School: Conjuration

Duration: instant

Changes: 150 HP.

-

Earthquake - (Землетрясение).

School: Evocation

Duration: instant

Changes: with Earth Domain:

  • knockdown with chance = 10% + bonus * (caster lvl - 30)
  • if main ability STR, bonus =2%;
  • if main ability DEX, bonus =1%;
  • if main ability WIS/CON/CHA, bonus =0,0%.
  • Freedom of movement = immunity to earthquake.
  • Friendly fire - ON
  • Fame upgrade

-

Dimension Door (Gate) - (Портал). Спелл отключен с 2024 года.

School:

Duration: 60 sec

Changes: With Travel Domain allows opening portals between locations.

LEVEL_9[edit | edit source]

Implosion - (Имплозия)

School: Evocation

Duration: instant

Changes: +3 dc to base. Death Ward save from death. Can be empowered by Death domain.

-

Undeath's eternal foe - (Извечный враг нежити)

School: Abjuration

Duration: round / lvl

Changes: +4 AC Dodge, 20 resistance to Negative, immune to drain lvl. Can be empowered by Protection domain.

-

Storm of vengeance - (Шторм мести)

School: conjuration

Duration: round / lvl

Changes: Can be empowered by Evil domain.

Druid[edit | edit source]

LEVEL Spell changes list Bonus spells on level
1
2
3 Call Lightning, Clarity See Invisible, Clarity
4 Lesser Spell Breach, Lesser Spell Mantle
5 Wall of fire, Ice Storm, Death Ward, Spell Resistance, Awaken Greater dispel
6 Crumble, Greater dispel Greater Spell Breach, Destruction
7 Aura of vitality, Great Restoration, Harm, Creeping Doom Greater Restoration
8 Finger of Death, Sunburst
9 Mass Heal, Mordenkainen's Disjunction, Tide of Battle, EarthQuake Greater Spell Mantle

(Summon Creature) (1-9):

  • Only druid.

LEVEL_1[edit | edit source]

Vine Mine

School: Conjuration

Duration: 1 round / lvl.

Changes: AOE cloud heals casterlevel * 2 hitpoint every round.

LEVEL_2[edit | edit source]

Blood Frenzy

School: Transmutation

Duration: 1 hour/ lvl.

Changes: Caster_lvl/3 negative damage to caster's weapon and caster_lvl/8 AB to caster

LEVEL_3[edit | edit source]

Clarity - (Ясность)

School: Abjuration

Duration: 1 round / casterlvl.

Changes: Mind immunity.

-

Call Lightning - (Вызов Молнии)

School: Evocation

Duration: 1 round / lvl.

Changes: 1d8 Electricity for every casterlvl, maximum 12d8.

LEVEL_5[edit | edit source]

Wall of fire - (Стена Огня)

School: Evocation

Duration: 1 round / 2 lvls

Changes: (Casterlvl*2)d2 Fire dmg, maximum 40d2.

-

Ice storm - (Ледяной шторм)

School: Evocation

Duration: 2.6 sec delay after cast. 1.9 sec delay after cast with spell focus Evocation. 1.2 sec delay after cast with greater spell focus Evocation. 0.5 sec delay after cast with epic spell focus Evocation.

Changes: 3d6 Bludgeonic +1d6 Cold for every casterlvl, maximum 17d6. All hostile targets slowed for 10% for 3 sec with spell focus Evocation. All hostile targets slowed for 20% for 6 sec with greater spell focus Evocation. All hostile targets slowed for 30% for 9 sec with epic spell focus Evocation.

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Death Ward - (Защита от смерти)

School: Necromancy

Duration: 1 hour / lvl

Changes: Immunity to Death effects.

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Spell Resistance - (Сопротивление заклинаниям)

School: Abjuration

Duration: 1 round / lvl.

Changes: Spell Resistance of 12 + 1 for every casterlvl.

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Awaken - (Усиление питомца)

  • 9 Casterlvl: +8 Str, +4 Con, AC (+4 Natural, +4 Dodge, +4 Deflection), +1 AB, +1 to all Saving Throws, damage resistance 10/+2, +12 Discipline.
  • 12 Casterlvl: +8 Str, +4 Con, AC (+4 Natural, +4 Dodge, +4 Deflection), +4 AB, +4 to all Saving Throws, damage resistance 10/+3, +18 Discipline, damage resistance Fire 5/-.
  • 15 Casterlvl: +8 Str, +6 Con, +4 Dex, AC (+5 Natural, +5 Dodge, +5 Deflection), +5 AB, +5 to all Saving Throws, damage resistance 10/+4, +24 Discipline, damage resistance Fire 5/-, damage resistance Electro 5/-, +3 regeneration.
  • 18 Casterlvl: +10 Str, +8 Con, +5 Dex, AC (+5 Natural, +5 Dodge, +5 Deflection), +7 AB, +7 to all Saving Throws, damage resistance 15/+5, +30 Discipline, damage resistance Fire 10/-, damage resistance Electro 5/-, +3 regeneration, Haste.
  • 20 Casterlvl: +12 Str, +10 Con, +6 Dex, AC (+7 Natural, +7 Dodge, +7 Deflection), +10 AB, +10 to all Saving Throws, damage resistance 20/+6, +36 Discipline, damage resistance Fire 15/-, damage resistance Electro 5/-, +7 regeneration,

          Haste, Death magic immunity.              

  • 22 Casterlvl: +12 Str, +12 Con, +8 Dex, AC (+8 Natural, +8 Dodge, +8 Deflection), +15 AB, +15 to all Saving Throws, damage resistance 30/+7, +42 Discipline, damage resistance Fire, Cold, Electro, Sonic, Acid 10/-, +8 regeneration,

          Haste, Expeditious Retreat (+100% speed), Death magic immunity, Mind spells immunity.

  • 24 Casterlvl: +12 Str, +12 Con, +12 Dex, AC (+12 Natural, +12 Dodge, +12 Deflection), +20 AB, +20 to all Saving Throws, damage resistance 30/+8, +50 Discipline, damage resistance Fire, Cold, Electro, Sonic, Acid 20/-, +15 regeneration,

          Haste, Expeditious Retreat (+100% speed), Death magic immunity, Mind spells immunity.

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Inferno - (Инферно)

School: Transmutation

Duration: 3 hits every 6 sec

Changes: Range touch attack (8m). Wis_mod * Caster_lvl/10 fire damage. Has Fame upgrades.


LEVEL_6[edit | edit source]

Crumble - (Развалить)

School: Transmutation

Changes: Construct's target receive Xd8 of pure dmg. X - Casterlvl, maximum 30). Ignoring Spell Resistance.

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Drown - (Утопить)

School: Conjuration

Changes: Caster creates a layer of water around the target's head that attempts to stun the target every 4.5 seconds, but no more than 3 times. If successfully stunned, no more attempts will be made. Druid gets +1 DC for every casterlevel since the 30th. Drown ignores mind immunity. A stunned target can be saved with a Clarity or a Mind Blank.  Stun duration is 1.5 seconds for 10 casterlevels max 1 round with archimage.

LEVEL_7[edit | edit source]

Aura of vitality - (Аура Жизнеспособности)

School: Transmutation

Duration: 1 round / lvl

Changes: +6 to STR,DEX,CON.

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Great Restoration - (Великое Восстановление)

School: Necromancy

Duration: instant

Changes: 250 hp.

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Harm

School: Necromancy

Duration: instant

Description: The caster attempts to perform a Touch Attack against the target and deal damage to it using the formula: (Casterlvl * 5) + 70 Negative up to a maximum of 270. Spell has (druid_level + archmage_level - 30) * 0.5% chance to deal / cure a 200% damage.

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Creeping Doom - (Ползучий рок)

School: Сonjuration

Duration: - default.

Changes - Disabled.

LEVEL_8[edit | edit source]

Finger of Death - (Палец смерти)

School: Necromancy

Changes: If target make succesful Fortitude saving throw - dmg: (Casterlvl / 4)d6 +1 Negative for every casterlvl. If target have immune to death but failure saving throw - double dmg. If target dont have immune to death and failure saving throw - death.

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Sunburst - (Солнечный просвет)

School: Evocation

Duration: instant

Changes: 1d6 Divine for every casterlvl, maximum 25d6.

LEVEL_9[edit | edit source]

Mass Heal - (Массовое Исцеление)

School: Conjuration

Duration: instant

Changes: 150 HP.

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Mordenkainen's Disjunction - (Разделение Мордекаинена)

School: Abjuration

Duration: Instant

Changes: Spell removed from class.

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Tide of Battle - (Прилив битвы)

School: Evocation.

Duration: instant

Changes: 5d20 Divine. Minimum - 50. Cooldown 10 rounds.

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-Earthquake - (Землетрясение).

School: Evocation

Duration: instant

Changes: works same as enchanted by Cleric's Earth Domain .

  • If main ability NOT Dexterity, target make roll 1d20 + MAXIMAL ability mod VS caster roll 1d20 + MAXIMAL ability mod/2.
  • If main ability Dexterity, formula: d20 (caster) vs d20 (target).
  • Freedom of movement gives immunity to Earthquake.
  • FriendlyFire.
  • Abilities from caster: WIS or CHA. Abilities from target: All except CON.

Paladin[edit | edit source]

LEVEL Spell changes list
1 Divine favor, Deafening Clang
2 Aura of Glory, Aid,
3
4 Death Ward, Holy sword

RDD counting as Paladin level vs Dispel

LEVEL_1[edit | edit source]

Divine favor - (Божественное покровительство)

School: Evocation.

Duration: 10 rounds, can be Extend.

Changes: If the number of paladin levels in the build prevails over other classes, then the initial duration is 20 rounds. Extended 40. Undispelable with PDK lvls.

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Deafening Clang - (Оглушительный звон)

School: Transmutation.

Duration: 1 round / Paladin lvl.

Changes: Оnly selfbuff. Onhit dispel with DC: Character_lvl/2 + STR_mod + fameshop_bonus(+4 max)

  1. The base number of checks is 1
  2. In Fame Shop you can buy an increase in the number of checked spells by 1
  3. If a spell is applied to an Avenger weapon (longsword), the number of spells being checked increases by 1
  4. Maximum dispel DC 48.

LEVEL_2[edit | edit source]

Aura of Glory - (Аура Величия)

School: Transmutation.

Duration: default.

Changes: - Immun to fear.

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Aid - (Помощь)

School: Enchantment.

Duration: default.

Changes: Paladin (20+) casts +2 ab. If on yourself or on a paladin (20+) - Undispelable.

LEVEL_4[edit | edit source]

Death Ward - (Защита от смерти)

School: Necromancy

Duration: 1 hour / lvl

Changes: Immunity to Death effects.

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Holy Sword - (Святой меч)

School: Evocation

Duration: 1 round / lvl.

Changes: Will Save DC = Character_lvl/2 + STR_mod + CHA_mod. If target fails saving throw removes Freedom of Movement and reduces the target speed by Paladin_lvl %. Duration: Paladin_lvl /6 seconds. Can be removed only by Freedom of Movement and Greater restoration.

Ranger[edit | edit source]

LEVEL Spell changes list
1 Camouflage
2
3 Blade Thirst
4 Mass camouflage

LEVEL_1[edit | edit source]

Camouflage - (Камуфляж)

School: Transmutation.

Duration: 10 turns / lvl.

Changes: +10 Hide and Сoncealment +1% for lvl.

LEVEL_3[edit | edit source]

Blade Thirst - (Жаждущий клинок)

School: Transmutation

Duration: default.

Changes: Caster's melee weapon

  • 15-17 Casterlvl – 2d4 damage and 5 enchantment bonus
  • 18-20 Casterlvl – 2d6 damage and 5 enchantment bonus
  • 21-23 Casterlvl – 2d8 damage, keen and 6 enchantment bonus
  • 24-27 Casterlvl – 2d10 damage, keen and 7 enchantment bonus
  • 28+ Casterlvl – 2d12 damage, keen and 8 enchantment bonus

LEVEL_4[edit | edit source]

Mass camouflage - (Массовый камуфляж)

School: Transmutation

Duration: 10 turns / lvl.

Changes: +10 Hide and Сoncealment +1% for lvl.

RDD counting as Ranger level vs Dispel. 

АОЕ spells[edit | edit source]

Spell Limit per one area Stacking is possible?
Acid Fog      3 no
Blade Barrier 3 no
Wall of Fire  3 no
Entangle, including Vine mine 3 no
Storm of Vengeance   3 no
Stone hold 3 no
Grease  3 no

Epic Spells[edit | edit source]

Greater ruin

  • 195 Positive damage. Succesful saving throw reduce half . Cooldown on 1 target - 120 sec.

Epic warding                  

  • 80/+20 with 800 damage max.

Hellball

  • The knockdown effect does not ignore the caster if spell target = caster.