Spells: Difference between revisions

From Cormyrean Prophecies
Line 1,168: Line 1,168:
<u>Duration</u>: 1 round / lvl.
<u>Duration</u>: 1 round / lvl.


<u>Changes</u>: Will Save DC = Character_lvl/2 + STR_mod + CHA_mod. If target fails saving throw removes '''Freedom of Movement''' and '''reduces the target speed by Paladin_lvl %'''. Duration: Paladin_lvl /2 seconds. Can be removed only by '''Freedom of Movement''' and '''Greater restoration'''.  
<u>Changes</u>: Will Save DC = Character_lvl/2 + STR_mod + CHA_mod. If target fails saving throw removes '''Freedom of Movement''' and '''reduces the target speed by Paladin_lvl %'''. Duration: Paladin_lvl /6 seconds. Can be removed only by '''Freedom of Movement''' and '''Greater restoration'''.  


=Ranger=
=Ranger=

Revision as of 20:08, 9 February 2022

Sorcerer

LEVEL Spell changes list
1 Expeditious retreat, Mage Armor
2 Darkness, Flame weapon, Tahsa's Hideous Laugh, Balagarn's Iron Horn, Ghostly Visage, Melf's Acid Arrow
3 Clarity, Fireball, Flame arrow, Negative Energy Burst, Vampiric Touch, Keen edge
4 Elemental Shield, Wall of fire, Ice Storm, Isaac's Lesser Missile Storm, Phantasmal Killer, Improved Invisibility
5 Mestil's acid sheath, Ball Lightning, Cone of Cold, Firebrand, Mind Fog
6 Acid Fog, Bigby's Forceful Hand, Chain Lightning, Ethereal Visage, Isaac's Greater Missile Storm
7 Delayed blast fireball, Finger of Death, Great Thunderclap, Shadow Shield
8 Bigby's Clenched Fist, Greater Sanctuary, Horrid Wilting, Incendiary Cloud, Sunburst
9 Dominate Monster, Meteor Swarm, Power Word Kill, Timestop, Wail of the Banshee, Weird
  • Sorcerer receive +1 bonus spells on all spell levels.
  • Wizard or Sorcerer gains +4 dc on epic spell focuses (except Abjuration)
  • Spells like Holds, Fireballs etc formula: 10 + CHA_mod or INT_mod + spell level + focuses + (Casterlevel/5)
  • Acid Shield, Death Armor, Elemental Shield didnt stacks.
  • Evasion and Improved Evasion didnt work against damage spells, succesful saving throw reducing half of damage.

LEVEL_1


Expeditious retreat (Быстрое отступление)

School: Transmutation

Duration: - default.

Changes - Spell disabled.

-

Mage Armor (Броня Мага)

School: Сonjuration

Duration - default.

Changes - +2 Dodge AC.

LEVEL_2


Darkness (Тьма)

School: Evocation

Changes: Spell disabled.

-

Flame Weapon - (Пламенное оружие)

School: Evocation

Duration: default.

Changes: Spell disabled.

-

Tasha's Hideous Laughter - (Ужасный смех таши)

School: Enchantment

Duration: 1d3 rounds

Changes: First cast Protection versus Aligment. Then cast Tasha. Failure if target have mind immunity.

-

Balagarn's Iron Horn - (Железный рог Балагарна)

School: Transmutation

Duration: 1 round.

Changes: formula: 12 + (CHA_mod or INT_mod - CON_mod) + d20 VS STR_mod + d20. Cooldown - 30 sec.

-

Ghostly Visage - (Призрачный вид)

School: Illusion

Duration: 1 round / lvl.

Changes: - 5/+1 and 10% concealment. Immune to Isaac's Lesser Missile Storm.

-

Melf's Acid Arrow - (Кислотная стрела Мелфа)

School: Conjuration

Duration: level / 10

Changes: Xd6 Acid. (X - Caster level. Maximum 8d6).

LEVEL_3


Clarity - (Ясность)

School: Abjuration

Duration: 1 round / casterlvl.

Changes: Mind immunity. Still metamag inc.

-

Fireball - (Огненный шар)

School: Evocation

Changes: - 1d6 Fire on every Casterlvl, 15d6 maximum. No auto aim on target.

-

Scintillating sphere - (Сверкающая сфера)

School: Evocation

Changes: - 1d4 on every 2 casterlvls in 4 meters of explode radius.

-

Flame arrow - (Огненная стрела)

School: Conjuration

Changes: X/4 arrows and 5d6 Fire dmg. X - Casterlvl

-

Negative energy burst - (Взрыв Негативной энергии)

School: Necromancy

Changes: - 3d6 Negative + 1 for every Casterlvl.

-

Vampiric touch - (Вампирское прикосновение)

School: Necromancy

Duration: default.

Changes: 3d6 Negative + 1d6 for every casterlvl, maximum 15d6. Leechs to attacker's temporary hit points.

-

Keen edge - (Острое Лезвие)

School: Transmutation

Duration: 10 min / lvl

Changes: Keen to ALL melee weapons.

LEVEL_4


Elemental shield - (Элементный щит)

School: Evocation

Duration: 1 round / lvl

Changes: - 2d6 Fire + 1 for every casterlvl.

-

Wall of fire - (Стена Огня)

School: Evocation

Duration: 1 round / 2 lvls

Changes: (Casterlvl*2)d2 Fire dmg, maximum 40d2.

-

Ice storm - (Ледяной шторм)

School: Evocation

Duration: 2 sec after cast

Changes: 3d6 Bludgeonic +1d6 Cold for every casterlvl, maximum 17d6.

-

Isaac's lesser missile storm - (Малый ракетный шквал Исаака)

School: Evocation

Duration: default

Changes: Only 1 target, (Half of casterlvl) of rockets, with max of 10. Damage - 1d6 Magic (on every rocket).

-

Phantasmal Killer - (Призрачный убийца)

School: Illusion

Duration: default

Changes: Death Ward save from death.

-

Improved Invisibility - (Улучшенная Невидимость)

School: Illusion

Duration: 1 round / lvl.

Changes: Cast from items - concealment 30%. If Casterlvl <=20 - concealment 20%. If Casterlvl >=20 - 1% concealment for every casterlvl, 40% maximum.

LEVEL_5


Mestil's acid sheath - (Кислотная оболочка местила)

School: Conjuration

Duration: 1 round / lvl.

Changes: - 1d6 Acid + 2 for every casterlvl.

-

Ball Lightning - (Шаровая молния)

School: Evocation

Changes: (Casterlvl / 2)d8 + 1 Electro for every casterlvl.

-

Cone of Cold - (Конус Холода)

School: Evocation

Changes: (Casterlvl / 4)d8 + 1 Cold for every casterlvl, maximum 15d6. 

-

Firebrand - (Огненные сгустки) 

School: Evocation

Changes: (Casterlvl / 2)d8 + 1 Fire for every casterlvl, maximum 6d8.

-

Mind Fog - (Затуманенный разум)

School: Enchantment

Длительность: 2 rounds + 1/2 of lvl

Changes: Decrease Will by formula: -1 Will for every 5 of casterlvl in АОЕ and +1 round of effect after leaving AOE.

LEVEL_6


Acid fog - (Кислотный туман)

School: Conjuration

Duration: 1 round for every 4 casterlvl

Changes: All creatures in AOE must make a Fortitude saving throw against Slow (50%). After that, every round Reflex saving throw, if failure = 20d6 Acid dmg, if succesful = 10d6.

-

Bigby's Forceful Hand - (Яростная рука Бигби)

School: Evocation

Duration: 1 round (no metamagic)

Cooldown: 6 rounds after succesful knockdown.

Changes: formula - 5 + size + (CHA_mod or INT_mod) - CON_mod) + d20 VS d20 + STR mod or DEX_mod + target size. If target have Epic Dodge - Blind 1 round. Cannot be changed by metamagic. Does not work in a Time stop.

-

Chain Lightning - (Цепь Молний)

School: Evocation

Damage type: Electricity

Changes: Электрический разряд проходит через врагов заклинателя, нанося урон по формуле - Кидается d100. При выпавшем значении от 1 до 80 наносится 20d6 урона, если кубик выше 80-ти - 20d8 урона. Roll 100. if dice <=80 - 20d6 dmg. If dice >80 - 20d8 dmg.

-

Ethereal Visage - (Бесплотный вид)

School: Illusion

Duration: 1 round / лвл

Changes: Spell immunity to 2nd spell level and to Isaac's Greater Missile Storm. 20/+3 and 25% concealment.

-

Isaac's Greater Missile Storm - (Большой ракетный шквал Исаака)

School: Evocation

Changes: Only 1 target. 1 rocket per 2 casterlvl, maximum 20. Damage formula - Roll 100. If dice <=60 - 2d6 Sonic (on every rocket). If dice from 61 to 90 - 2d6 Magic. If dice >=90 - 2d8 Positive.

LEVEL_7


Bigby's Grasping Hand

School: Evocation

Duration: 1 round

Changes: Paralize for 1 round, not ignores Freedom of movement. Formula: Caster_lvl + Evocation_focuses(+8 max) + CHA_mod + d20 VS target's AC. Cannot be changed by metamagic. Does not work in a Time stop. Cooldown 36 sec.

-

Delayed blast fireball - (Огненный шар с задержкой взрыва)

School: Evocation

Duration: Instant, no latency.

Changes: 3 Fire for every casterlvl + Divine dmg equal CHA_mod. No auto aim on target.

-

Finger of Death - (Палец смерти)

School: Necromancy

Changes: If target make succesful Fortitude saving throw - dmg: (Casterlvl / 4)d6 +1 Negative for every casterlvl. If target have immune to death but failure saving throw - double dmg. If target dont have immune to death and failure saving throw - death.

-

Great thunderclap - (Великий раскат грома)

School: Evocation

Changes: D3 of checks (fort/reflex/will). Spell Resistance and Spell Mantle save from effects.

-

Shadow Shield - (Теневой щит)

School: Illusion

Duration: 1 round / lvl

Changes: Immunity to death. 20 resistance to Negative.

LEVEL_8


Bigby's Clenched Fist - (Сжимающий кулак Бигби)

School: Evocation

Duration: 1 round

Changes: Immobilize for 1 round, ignores Freedom of movement. Formula: Caster_lvl + Evocation_focuses(+8 max) + CHA_mod + d20 VS target's AC. Cannot be changed by metamagic. Does not work in a Time stop. Cooldown 36 sec.

-

Greater Sanctuary - (Великое Святилище)

School: Transmutation

Duration: 9 sec, extend - 12 sec.

Changes: 9 sec, extend - 12 sec. Cooldown - 60 sec.

-

Horrid Wilting - (Ужасное увядание)

School: Necromancy

Duration: default

Changes: 1d8 Negative for every casterlvl, maximum 25d8.

-

Incendiary Cloud - (Обжигающее облако)

School: Evocation

Duration: 1 round / lvl

Changes: 2d6 Fire, 2d6 Acid dmg in AOE. All creatures in AOE disappear from visibility zone, like in Darkness spell.

-

Sunburst - (Солнечный просвет)

School: Evocation

Duration: instant

Changes: 1d6 Divine for every casterlvl, maximum 25d6.

LEVEL_9


Dominate Monster - (Властвовать над монстром)

School: Enchantment

Duration: (3 + (1 for every 2 casterlvls)) rounds

Changes: Duration - (3 + (1 for every 2 casterlvls)) rounds.

-

Meteor Swarm - (Рой метеоритов)

School: Evocation

Changes: ((Casterlvl / 2) + CHA_mod)d8 Fire dmg.

-

Power Word Kill- (Слово Cилы - Умри)

School: Divination

Changes: If target's HP <=150 - death.

-

Timestop - (Остановка времени)

School: Transmutation

Duration: 2 rounds

Кулдаун: 10 rounds

Changes: All creatures in location receive:

  • Immunity to critical hits, mind spells, death, knockdown, immobilize, slow, and Protect versus Alignments
  • -30 ab
  • 50 resistance to Fire, Cold, Acid, Electro, Sonic
  • 40 resistance to Negative
  • 30 resistance to Slashing, Bludgeoning, Piercing
  • 10 resistance to Magic, Positive, Divine

-

Wail of the Banshee - (Плач Баньши)

School: Necromancy

Duration: instant

Changes: Fortitude saving check to everyone including the caster.

Weird - (Судьба)

School: Illusion

Duration: instant

Changes: First - Will saving throw, if failure - death. Second - Fortitude saving throw, if failure - death. If succes against this 2 checks - 10d6 dmg. Death Ward save from effect.

Bard

LEVEL Spell changes list
1 Expeditious Retreat, Balagarn's Iron Horn, Mage Armor
2 Darkness, Tahsa's Hideous Laugh, Clarity, Ghostly Visage
3 Keen edge
4 Improved Invisibility
5 Ethereal Visage, Mind Fog
6 Ice Storm

RDD counting as Bard level vs Dispel.

LEVEL_1

Balagarn's Iron Horn - (Железный рог Балагарна)

School: Transmutation

Duration: 1 round.

Changes: 20 + bard_bonus + 1d20 VS STR + 1d20. If bard has 110+ perform bard_bonus = (bard_lvl + archmage_lvl + harperscout_lvl/2 - 25)/5, maximum bard_bonus = 3. Cooldown = 30 sec, applies after success knock.

-

Expeditious retreat (Быстрое отступление)

School: Transmutation

Duration: - default.

Changes - Spell disabled.

-

Mage Armor (Броня Мага)

School: Сonjuration

Duration - default.

Changes - +2 Dodge AC.

LEVEL_2

Darkness (Тьма)

School: Evocation

Changes: Spell disabled.

-

Tasha's Hideous Laughter - (Ужасный смех таши)

School: Enchantment

Duration: 1d3 rounds

Changes: First cast Protection versus Aligment. Then cast Tasha. Failure if target have mind immunity.

-

Clarity - (Ясность)

School: Abjuration

Duration: 1 round / casterlvl.

Changes: Mind immunity. Still metamag inc.

-

Ghostly Visage - (Призрачный вид)

School: Illusion

Duration: 1 round / lvl.

Changes: - 5/+1 and 10% concealment. Immune to Isaac's Lesser Missile Storm.

LEVEL_3

Keen edge - (Острое Лезвие)

School: Transmutation

Duration: 10 min / lvl

Changes: Keen to ALL melee weapons.

LEVEL_4

Improved Invisibility - (Улучшенная Невидимость)

School: Illusion

Duration: 1 round / lvl.

Changes: Cast from items - concealment 30%. If Casterlvl <=20 - concealment 20%. If Casterlvl >=20 - 1% concealment for every casterlvl, 40% maximum.

-

Dismissal - (Отзывание)

School: Abjuration

Описание: +10 DC.

LEVEL_5

Ethereal Visage - (Бесплотный вид)

School: Illusion

Duration: 1 round / лвл

Changes: Spell immunity to 2nd spell level and to Isaac's Greater Missile Storm. 20/+3 and 25% concealment.

-

Mind Fog - (Затуманенный разум)

School: Enchantment

Длительность: 2 rounds + 1/2 of lvl

Changes: Decrease Will by formula: -1 Will for every 5 of casterlvl in АОЕ and +1 round of effect after leaving AOE.

LEVEL_6

Ice storm - (Ледяной шторм)

School: Evocation

Duration: 2 sec after cast

Changes: 3d6 Bludgeonic +1d6 Cold for every casterlvl, maximum 17d6.

Cleric

LEVEL Spell changes list Bonus spells on level
1
2 Darkness
3 Clarity, Darkfire See Invisibility
4 Death Ward Keen Edge
5 Raise Dead, Spell Resistance
6 Greater Sanctuary, Harm Bark skin
7 Aura of vitality, Great Restoration, Resurrection
8 Mass Heal, Earthquake
9 Implosion

ATTENTION: No spells from Domains in this list, check "Domains" page.

1) Only for friendly targets:

Bless, Mage Armor, Aid, Shield of Faith, Magic Vestment, Greater Magic Weapon, Bark Skin, Prayer, Bulls Strength, Endurance, Cats Grace, Owls Wisdom, Eagle Splendor, Fox Cunning, See Invisible, True Seeing, Aura of Vitality, Undeath's Eternal Foe, Monstrous Regeneration, Regenerate, Freedom of Movement, Improved Invisibility. 

2) Works only if you lvl <40 (same with buffers NPC):

Bulls Strength, Endurance, Cats Grace, Owls Wisdom, Eagle Splendor, Fox Cunning, Shield of Faith, Magic Vestment, Greater Magic Weapon, Bark skin.

LEVEL_2

Darkness (Тьма)

School: Evocation

Changes: Spell disabled.

LEVEL_3

Clarity - (Ясность)

School: Abjuration

Duration: 1 round / casterlvl.

Changes: Mind immunity. Still metamag inc.

-

Dark fire - (Темный огонь)

School: Evocation

Duration: 1 hour / lvl.

Changes: Maximum 2d12 Fire, casts only on caster's weapon.

LEVEL_4

Death Ward - (Защита от смерти)

School: Necromancy

Duration: 1 hour / lvl

Changes: Immunity to Death effects.

LEVEL_5

Raise Dead - (Вернуть умершего)

School: Conjuration

Duration: instant

Changes: Only for friendly targets

-

Spell Resistance - (Сопротивление заклинаниям)

School: Abjuration

Duration: 1 round / lvl.

Changes: Spell Resistance of 12 + 1 for every casterlvl.

LEVEL_6

Greater Sanctuary - (Великое Святилище)

School: Transmutation

Duration: 9 sec, extend - 12 sec.

Changes: 9 sec, extend - 12 sec. Cooldown - 60 sec.

-

Harm - (Вред)

School: Necromancy

Duration: instant

Changes: Touch Attack: (Casterlvl * 5) + 70 Negative, maximum 270. Can be empowered by Destruction domain.

LEVEL_7

Aura of vitality - (Аура Жизнеспособности)

School: Transmutation

Duration: 1 round / lvl

Changes: +6 to STR,DEX,CON.

-

Great Restoration - (Великое Восстановление)

School: Necromancy

Duration: instant

Changes: 250 hp.

-

Resurrection - (Воскрешение)

School: Conjuration

Duration: instant

Changes: Only for friendly targets

-

Word of Faith - (Слово Веры)

School: Evocation

Duration: instant

Changes: Duration of Blindness - 1 round for every 2 casterlvl. For NPC - 3 rounds. Target gain immunity to Word of Faith for 30 sec.

-

Уничтожение - (Destruction)

School: Necromancy

Changes: 10d6 Divine dmg. If target have immune to death but failure saving throw - double dmg. If target dont have immune to death and failure saving throw - death.

LEVEL_8

Mass Heal - (Массовое Исцеление)

School: Conjuration

Duration: instant

Changes: 150 HP.

-

Earthquake - (Землетрясение).

School: Evocation

Duration: instant

Changes: with Earth Domain:

  • If main ability NOT Dexterity, target make roll 1d20 + MAXIMAL ability mod VS caster roll 1d20 + MAXIMAL ability mod/2.
  • If main ability Dexterity, formula: d20 (caster) vs d20 (target).
  • Freedom of movement gives immunity to Earthquake.
  • FriendlyFire.
  • Abilities from caster: WIS or CHA. Abilities from target: All except CON.

LEVEL_9

Implosion - (Имплозия)

School: Evocation

Duration: instant

Changes: +3 dc to base. Death Ward save from death. Can be empowered by Death domain.

-

Undeath's eternal foe - (Извечный враг нежити)

School: Abjuration

Duration: round / lvl

Changes: +4 AC Dodge, 20 resistance to Negative, immune to drain lvl. Can be empowered by Protection domain.

-

Storm of vengeance - (Шторм мести)

School: conjuration

Duration: round / lvl

Changes: Can be empowered by Evil domain.

Druid

LEVEL Spell changes list Bonus spells on level
1
2
3 Call Lightning, Clarity See Invisible, Clarity
4 Lesser Spell Breach, Lesser Spell Mantle
5 Wall of fire, Ice Storm, Death Ward, Spell Resistance, Awaken Greater dispel
6 Crumble, Greater dispel Greater Spell Breach, Destruction
7 Aura of vitality, Great Restoration, Harm, Creeping Doom Greater Restoration
8 Finger of Death, Sunburst
9 Mass Heal, Mordenkainen's Disjunction, Tide of Battle, EarthQuake Greater Spell Mantle

(Summon Creature) (1-9):

  • Only druid.

LEVEL_3

Clarity - (Ясность)

School: Abjuration

Duration: 1 round / casterlvl.

Changes: Mind immunity. Still metamag inc.

-

Call Lightning - (Вызов Молнии)

School: Evocation

Duration: 1 round / lvl.

Changes: 1d8 Electricity for every casterlvl, maximum 12d8.

LEVEL_5

Wall of fire - (Стена Огня)

School: Evocation

Duration: 1 round / 2 lvls

Changes: (Casterlvl*2)d2 Fire dmg, maximum 40d2.

-

Ice storm - (Ледяной шторм)

School: Evocation

Duration: 2 sec after cast

Changes: 3d6 Bludgeonic +1d6 Cold for every casterlvl, maximum 17d6.

-

Death Ward - (Защита от смерти)

School: Necromancy

Duration: 1 hour / lvl

Changes: Immunity to Death effects.

-

Spell Resistance - (Сопротивление заклинаниям)

School: Abjuration

Duration: 1 round / lvl.

Changes: Spell Resistance of 12 + 1 for every casterlvl.

-

Awaken - (Усиление питомца)

  • 9 Casterlvl: +8 Str, +4 Con, AC (+4 Natural, +4 Dodge, +4 Deflection), +1 AB, +1 to all Saving Throws, damage resistance 10/+2, +12 Discipline.
  • 12 Casterlvl: +8 Str, +4 Con, AC (+4 Natural, +4 Dodge, +4 Deflection), +4 AB, +4 to all Saving Throws, damage resistance 10/+3, +18 Discipline, damage resistance Fire 5/-.
  • 15 Casterlvl: +8 Str, +6 Con, +4 Dex, AC (+5 Natural, +5 Dodge, +5 Deflection), +5 AB, +5 to all Saving Throws, damage resistance 10/+4, +24 Discipline, damage resistance Fire 5/-, damage resistance Electro 5/-, +3 regeneration.
  • 18 Casterlvl: +10 Str, +8 Con, +5 Dex, AC (+5 Natural, +5 Dodge, +5 Deflection), +7 AB, +7 to all Saving Throws, damage resistance 15/+5, +30 Discipline, damage resistance Fire 10/-, damage resistance Electro 5/-, +3 regeneration, Haste.
  • 20 Casterlvl: +12 Str, +10 Con, +6 Dex, AC (+7 Natural, +7 Dodge, +7 Deflection), +10 AB, +10 to all Saving Throws, damage resistance 20/+6, +36 Discipline, damage resistance Fire 15/-, damage resistance Electro 5/-, +7 regeneration,

          Haste, Death magic immunity.              

  • 22 Casterlvl: +12 Str, +12 Con, +8 Dex, AC (+8 Natural, +8 Dodge, +8 Deflection), +15 AB, +15 to all Saving Throws, damage resistance 30/+7, +42 Discipline, damage resistance Fire, Cold, Electro, Sonic, Acid 10/-, +8 regeneration,

          Haste, Expeditious Retreat (+100% speed), Death magic immunity, Mind spells immunity.

  • 24 Casterlvl: +12 Str, +12 Con, +12 Dex, AC (+12 Natural, +12 Dodge, +12 Deflection), +20 AB, +20 to all Saving Throws, damage resistance 30/+8, +50 Discipline, damage resistance Fire, Cold, Electro, Sonic, Acid 20/-, +15 regeneration,

          Haste, Expeditious Retreat (+100% speed), Death magic immunity, Mind spells immunity.     

-

Vine Mine

School: Conjuration

Duration: 1 round / lvl.

Changes: A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are immobilized, though still able to fight and cast spells. if Druid level >= 30 receives +1 bonus DC every level to a maximum +11. Archmage levels calculates as druid levels.

LEVEL_6

Crumble - (Развалить)

School: Transmutation

Changes: Construct's target receive Xd8 of pure dmg. X - Casterlvl, maximum 30). Ignoring Spell Resistance.

LEVEL_7

Aura of vitality - (Аура Жизнеспособности)

School: Transmutation

Duration: 1 round / lvl

Changes: +6 to STR,DEX,CON.

-

Great Restoration - (Великое Восстановление)

School: Necromancy

Duration: instant

Changes: 250 hp.

-

Harm

School: Necromancy

Duration: instant

Description: The caster attempts to perform a Touch Attack against the target and deal damage to it using the formula: (Casterlvl * 5) + 70 Negative up to a maximum of 270. Spell has (druid_level + archmage_level - 30) * 0.5% chance to deal / cure a 200% damage.

-

Creeping Doom - (Ползучий рок)

School: Сonjuration

Duration: - default.

Changes - Disabled.

LEVEL_8

Finger of Death - (Палец смерти)

School: Necromancy

Changes: If target make succesful Fortitude saving throw - dmg: (Casterlvl / 4)d6 +1 Negative for every casterlvl. If target have immune to death but failure saving throw - double dmg. If target dont have immune to death and failure saving throw - death.

-

Sunburst - (Солнечный просвет)

School: Evocation

Duration: instant

Changes: 1d6 Divine for every casterlvl, maximum 25d6.

LEVEL_9

Mass Heal - (Массовое Исцеление)

School: Conjuration

Duration: instant

Changes: 150 HP.

-

Mordenkainen's Disjunction - (Разделение Мордекаинена)

School: Abjuration

Duration: Instant

Changes: Spell removed from class.

-

Tide of Battle - (Прилив битвы)

School: Evocation.

Duration: instant

Changes: 5d20 Divine. Minimum - 50. Cooldown 10 rounds.

-

-Earthquake - (Землетрясение).

School: Evocation

Duration: instant

Changes: works same as enchanted by Cleric's Earth Domain .

  • If main ability NOT Dexterity, target make roll 1d20 + MAXIMAL ability mod VS caster roll 1d20 + MAXIMAL ability mod/2.
  • If main ability Dexterity, formula: d20 (caster) vs d20 (target).
  • Freedom of movement gives immunity to Earthquake.
  • FriendlyFire.
  • Abilities from caster: WIS or CHA. Abilities from target: All except CON.

Paladin

LEVEL Spell changes list
1 Divine favor, Deafening Clang
2 Aura of Glory, Aid,
3
4 Death Ward, Holy sword

RDD counting as Paladin level vs Dispel

LEVEL_1

Divine favor - (Божественное покровительство)

School: Evocation.

Duration: 10 rounds, can be Extend.

Changes: If the number of paladin levels in the build prevails over other classes, then the initial duration is 20 rounds. Extended 40. Undispelable with PDK lvls.

-

Deafening Clang - (Оглушительный звон)

School: Transmutation.

Duration: 1 round / Paladin lvl.

Changes: Оnly selfbuff. Onhit dispel with DC: Character_lvl/2 + STR_mod + fameshop_bonus(+4 max)

  1. The base number of checks is 1
  2. In Fame Shop you can buy an increase in the number of checked spells by 1
  3. If a spell is applied to an Avenger weapon (longsword), the number of spells being checked increases by 1
  4. Maximum dispel DC 48.

LEVEL_2

Aura of Glory - (Аура Величия)

School: Transmutation.

Duration: default.

Changes: - Immun to fear.

-

Aid - (Помощь)

School: Enchantment.

Duration: default.

Changes: Paladin (20+) casts +2 ab. If on yourself or on a paladin (20+) - Undispelable.

LEVEL_4

Death Ward - (Защита от смерти)

School: Necromancy

Duration: 1 hour / lvl

Changes: Immunity to Death effects.

-

Holy sword - (Святой меч)

School: Evocation

Duration: 1 round / lvl.

Changes: Will Save DC = Character_lvl/2 + STR_mod + CHA_mod. If target fails saving throw removes Freedom of Movement and reduces the target speed by Paladin_lvl %. Duration: Paladin_lvl /6 seconds. Can be removed only by Freedom of Movement and Greater restoration.

Ranger

LEVEL Spell changes list
1 Camouflage
2
3 Blade Thirst
4 Mass camouflage

LEVEL_1

Camouflage - (Камуфляж)

School: Transmutation.

Duration: 10 turns / lvl.

Changes: +10 Hide and Сoncealment +1% for lvl.

LEVEL_3

Blade Thirst - (Жаждущий клинок)

School: Transmutation

Duration: default.

Changes: ONLY FOR YOUSELF.

  • 15-17 Casterlvl – 2d4 damage and 5 enchantment bonus
  • 18-20 Casterlvl – 2d6 damage and 5 enchantment bonus
  • 21-23 Casterlvl – 2d8 damage, keen and 6 enchantment bonus
  • 24-27 Casterlvl – 2d10 damage, keen and 7 enchantment bonus
  • 28+ Casterlvl – 2d12 damage, keen and 8 enchantment bonus

LEVEL_4

Mass camouflage - (Массовый камуфляж)

School: Transmutation

Duration: 10 turns / lvl.

Changes: +10 Hide and Сoncealment +1% for lvl.

RDD counting as Ranger level vs Dispel. 

АОЕ spells

Spell Limit per one area Stacking is possible?
Acid Fog      3 no
Blade Barrier 3 no
Wall of Fire  3 no
Entangle, including Vine mine 3 no
Storm of Vengeance   3 no
Stone hold 3 no
Grease  3 no

Epic Spells

Greater ruin

  • 195 Positive damage. Succesful saving throw reduce half . Cooldown on 1 target - 120 sec.

Epic warding                  

  • 80/+20 with 800 damage max.

Hellball

  • The knockdown effect does not ignore the caster if spell target = caster.