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*Appraise (INT) - helps to buy cheaper and sell more expensive.
 
*Appraise (INT) - helps to buy cheaper and sell more expensive.
*Concentration (CON) -participates in the check against disruption of the cast when receiving damage. Additional concentration bonus = (Bard_lvl + Cleric_lvl + Druid_lvl + Sorcerer + Archmage_lvl + Harper Scout_lvl)/8. Required for Autoquicken spell, Autosilent spell and Epic spells. Counterskill - Taunt. . 
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*Concentration (CON) -participates in the check against disruption of the cast when receiving damage. Required for Autoquicken spell, Autosilent spell and Epic spells. Counterskill - Taunt. . 
 
*Discipline (STR) - participates in the check against KnockDown, Disarm, Called Shot.
 
*Discipline (STR) - participates in the check against KnockDown, Disarm, Called Shot.
 
*Heal (WIS) - added as a value when using a first aid kit to heal. 
 
*Heal (WIS) - added as a value when using a first aid kit to heal. 
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*Open Lock (DEX) - needed to open locked doors, maximum DC 50.
 
*Open Lock (DEX) - needed to open locked doors, maximum DC 50.
 
*Perform (CHA) - Affects the [[Bard Song]] and [[Curse Song]] fits. With a value of 110, it enhances the spells: [[Dispel]], Balagarn's Iron Horn and War Cry.
 
*Perform (CHA) - Affects the [[Bard Song]] and [[Curse Song]] fits. With a value of 110, it enhances the spells: [[Dispel]], Balagarn's Iron Horn and War Cry.
*Persuade (CHA) - allows you to recieve the [[Red dragon disciple|Red Dragon Disciple]] class, class for [[Bard]] and [[Harper scout|Harper Scout]], for the rest it is cross-class. Required value 17.
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*Persuade - allows you to recieve the [[Red dragon disciple|Red Dragon Disciple]] class, class for [[Bard]] and [[Harper Scout]], for the rest it is cross-class. Required value 17.
 
*Spot (WIS) - a successful roll reveals the one who has just gone to Hide. 
 
*Spot (WIS) - a successful roll reveals the one who has just gone to Hide. 
*Taunt (CON) - with a successful check against the Concentration skill. Additional taunt bonus = (Bard_lvl + BG_lvl + Archmage_lvl + Harper Scout_lvl)/4, the target receives an AC penalty equal to the difference in throws and a spell failure of 10 + (Bard_lvl + Harper Scout_lvl + Archmage_lvl)/2% for 5 rounds. 
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*Taunt (CHA) - with a successful check against the Concentration skill, the target receives an AC penalty equal to the difference in throws and a spell failure of 30% for 5 rounds. 
*Tumble (DEX) - for every 5 ranks in this skill (base ranks only, not including feat-, dexterity- or item-bonuses) the character's armor class is also improved by +1. Became cross-class for all classes.
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*Tumble - for every 5 base points (excluding the Dexterity mod and bonuses from items or spells) points, it increases the character's AC by 1. Became cross-class for all classes.
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*Use Magical Devices (CHA) - participates in the check for the use of crafted items (scrolls, sticks), allows you to wear items without fulfilling the requirements. Became cross-class for classes that have it.
  
 
==Сanceled or useless==
 
==Сanceled or useless==
  
*Spellcraft removed. Autoquicken, autostill, epic spells etc. requirements has been replaced to the Concentration skill.
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*Spellcraft removed. Its requirements for taking Epic Spells and Autoquicken spell have been moved to the Concentration skill.
 
*Bluff - not used.
 
*Bluff - not used.
 
*Craft Armor - not used.
 
*Craft Armor - not used.
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*Search - not used.
 
*Search - not used.
 
*Set Trap - not used.
 
*Set Trap - not used.
*Use Magical Device.
 

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