Runes: Difference between revisions

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Runes are unique items dropped from mobs and bosses.  
Runes are unique items dropped from mobs and bosses. When a character activates a rune, he gains different bonuses. Some runes may require a fame to activate them.  


Runes come in different strengths.
==Notes:==


Using a rune on a character adds various bonuses to him. Some bonuses require fame to activate. The more bonuses from runes are activated, the more expensive the subsequent activation is.
*Newbie runes does not require a fame to activate.
 
*First activation of epic rune costs 200 fame. The activation of each next epic rune costs +200 additional fame. A character can activate only 5 epic runes. 200+400+600+800+1000=3000 fame.
Runes with the newbie tag in their name do not require fame to activate and do not affect the cost of subsequent activations.
*It is possible to reset activated epic runes. There is a NPC you can find in the area The Storm Horns - Dark Wind Pass (35). Resetting the epic runes does not return the fame spent on activation.
 
*Each activation of a stackable epic rune takes one epic rune slot.
'''At the moment, only Newbie runes are active.'''
*Use chat command <code>!runes</code> to see all of your activated runes.


==List of all available runes:==
{| class="wikitable"
{| class="wikitable"
!Type
!Type
!Subtype
!Bonus
!Bonus
!Value
!Level 1
!Fame for activation
!Level 2
!Level 3
!Notes
!Dev status
|-
|-
|Newbie
|Newbie
|Masscast
|Bull's Strength casts in radius
|Bull's Strength casts in radius
|5 feet
|5 feet
|0
|
|
|
|Done
|-
|-
|Newbie
|Newbie
|Masscast
|Cat's Grace casts in radius
|Cat's Grace casts in radius
|5 feet
|5 feet
|0
|
|
|
|Done
|-
|-
|Newbie
|Newbie
|Masscast
|Displacement casts in radius
|5 feet
|
|
|
|Done
|-
|Newbie
|Masscast
|Endurance casts in radius
|Endurance casts in radius
|5 feet
|5 feet
|0
|
|
|
|Done
|-
|-
|Newbie
|Newbie
|Masscast
|Eagle's Splendor casts in radius
|Eagle's Splendor casts in radius
|5 feet
|5 feet
|0
|
|
|
|Done
|-
|-
|Newbie
|Newbie
|Masscast
|Owl's Wisdom casts in radius
|Owl's Wisdom casts in radius
|5 feet
|5 feet
|0
|
|
|
|Done
|-
|-
|Newbie
|Newbie
|Masscast
|Fox's Cunning casts in radius
|Fox's Cunning casts in radius
|5 feet
|5 feet
|0
|
|
|
|Done
|-
|-
|Newbie
|Newbie
|Masscast
|Aid casts in radius
|Aid casts in radius
|5 feet
|5 feet
|0
|
|
|
|Done
|-
|-
|Newbie
|Newbie
|Masscast
|See Invisibility casts in radius
|See Invisibility casts in radius
|5 feet
|5 feet
|0
|
|
|
|Done
|-
|-
|Newbie
|Newbie
|Masscast
|Barkskin casts in radius
|Barkskin casts in radius
|5 feet
|5 feet
|0
|
|
|
|Done
|-
|-
|Newbie
|Newbie
|Masscast
|Shield of Faith casts in radius
|Shield of Faith casts in radius
|5 feet
|5 feet
|0
|
|
|
|Done
|-
|-
|Newbie
|Newbie
|Masscast
|Magic Vestment casts in radius
|Magic Vestment casts in radius
|5 feet
|5 feet
|0
|
|
|
|Done
|-
|-
|Newbie
|Newbie
|Masscast
|Mage Armor casts in radius
|Mage Armor casts in radius
|5 feet
|5 feet
|0
|
|
|
|Done
|-
|-
|Newbie
|Newbie
|Masscast
|Greater Magic Weapon casts in radius
|Greater Magic Weapon casts in radius
|5 feet
|5 feet
|0
|
|
|
|Done
|-
|-
|Newbie
|Newbie
|Masscast
|Keen Edge casts in radius
|Keen Edge casts in radius
|5 feet
|5 feet
|0
|
|
|
|Done
|-
|-
|Newbie
|Newbie
|Masscast
|Death Ward casts in radius
|Death Ward casts in radius
|5 feet
|5 feet
|0
|-
|Greater rune
|Additional DC versus [[dispel]] for True Seeing
| +1
|
|-
|Lesser rune
|Increase the duration of Undeath's ethernal foe
| +5 rounds
|
|-
|Advanced rune
|Increase the duration of Undeath's ethernal foe
| +10 rounds
|
|-
|Greater rune
|Increase the duration of Undeath's ethernal foe
| +15 rounds
|
|-
|Lesser rune
|Additional DC versus Dispel for Divine Favor
| +2
|
|-
|Advanced rune
|Additional DC versus Dispel for Divine Favor
| +4
|
|-
|Greater rune
|Additional DC versus Dispel for Divine Favor
| +6
|
|
|-
|Epic rune
|Additional DC versus Dispel for Divine Favor
| +8
|
|
|-
|Epic rune
|Enemies under the [[curse song]] receive an additional penalty on skill checks
|1
|
|
|Done
|-
|-
|Epic rune
|Epic
|Death [[Domains|domain]] spell bonuses
|Spell
|
|Death Ward I, II, III
|
| +1 DC bonus vs Dispel
|10% immunity vs negative
|20% immunity vs negative
|Bonuses of same type replace each other
|Done
|-
|-
|Epic rune
|Epic
|Destruction [[Domains|domain]] spell bonuses
|Spell
|
|Clarity I, II, III
|
|1 DC bonus vs Dispel
|-
|30% to duration
|Epic rune
|Mass cast
|Earth [[Domains|domain]] spell bonuses
|Mass cast radius large (5m)
|
<br />
|
|Done
|-
|Epic rune
|Evil [[Domains|domain]] spell bonuses
|
|
|-
|-
|Epic rune
|Epic
|Healing [[Domains|domain]] spell bonuses
|Spell
|
|Freedom of Movement I, II, III
|
|1 DC bonus vs Dispel
|Mass cast
|Unlimited Dimension Door uses fro spellbook
|Mass cast radius large (5m)
|Done
|-
|-
|Epic rune
|Epic
|Magic [[Domains|domain]] spell bonuses
|Spell
|
|True seeing I, II, III
|
|1 DC bonus vs Dispel
|30% to duration
|60% to duration
|Bonuses of same type replace each other
|Done
|-
|-
|Epic rune
|Epic
|Protection [[Domains|domain]] spell bonuses
|Spell
|
|Undeath's ethernal foe I, II, III
|
|15% to duration
|30% to duration
|45% to duration
|Bonus of same type replace each other
|Done
|-
|-
|Epic rune
|Epic
|Strength [[Domains|domain]] spell bonuses
|Spell
|
|Divine favor bonus DC vs Dispel I, II, III
|
|2 DC bonus vs Dispel
|4 DC bonus vs Dispel
|8 DC bonus vs Dispel
|Bonus of same type replace each other
|Done
|-
|-
|Epic rune
|Epic
|Travel [[Domains|domain]] spell bonuses
|Spell
|
|Implosion I, II, III
|
|Radius medium (3.3m)
|Radius large (5.0
m)
|1 DC bonus
|Default radiis decreased to small (1.67m)
|Done
|-
|-
|Epic rune
|Epic
|Trickery [[Domains|domain]] spell bonuses
|Spell
|
|Healing I, II, III
|Bonus regeneration +10 for 5 rounds
|Bonus regeneration +15 for 5 rounds
|range of heal/greater restoration/ mass heal increased to 8m
|Affects only for spellbook casts
|
|
|-
|-
|Epic rune
|Epic
|War [[Domains|domain]] spell bonuses
|Misc
|
|Curse Song I, II, III
|1 to skills penalty
|1 to saves penalty
|40 magic damage
|
|
|Done
|-
|-
|Lesser rune
|Epic
|Discipline skill bonus
|Misc
|1
|Bonus Skills I, II, III
|
|1 bonus to Concentration, Discipline, Taunt
|2 bonus to Concentration, Discipline, Taunt
|3 bonus to Concentration, Discipline, Taunt
|Bonuses of same type replace each other
|Done
|-
|-
|Advanced rune
|Epic
|Discipline skill bonus
|Misc
|1
|Regeneration I, II, III
|
|7 HP/round
|14 HP/round
|21 HP/round
|Bonuses of same type replace each other
|Done
|-
|-
|Greater rune
|Epic
|Discipline skill bonus
|Combat
|1
|Damage Reduction I, II, III
|
|-
|Lesser rune
|Critical hit Damage Reduction
|3%
|3%
|
|-
|Advanced rune
|Critical hit Damage Reduction
|6%
|6%
|
|9%
|Bonuses of same type replace each other
|Done
|-
|-
|Greater rune
|Epic
|Critical hit Damage Reduction
|Combat
|Lifeleech I, II, III
|5%
|10%
|10%
|
|-
|Epic rune
|Critical hit Damage Reduction
|15%
|15%
|
|Bonuses of same type replace each other
|Done
|-
|-
|Lesser rune
|Epic
|Reducing the likelihood of a concealment being triggered
|Combat
|Extra Weapon Damage I, II, III
|3%
|3%
|
|-
|Advanced rune
|Reducing the likelihood of a concealment being triggered
|6%
|6%
|
|9%
|Bonuses of same type replace each other
|Done
|-
|-
|Greater rune
|Epic
|Reducing the likelihood of a concealment being triggered
|Combat
|10%
|Devastating Critical Bonus
|
|5% to devast damage (if Devast DC < target fort and target fails save
|10% to devast damage (if Devast DC < target fort and target fails save
|1 DC bonus
|Bonuses of same type replace each other
|Done
|-
|-
|Epic rune
|Epic
|Reducing the likelihood of a concealment being triggered
|Combat
|15%
|Splash damage I, II, III
|
|10% of critical damage
|-
 
|Lesser rune
|20% of critical damage
|Concealment
|30% of critical damage
|10%
|Applies to all enemies in 8.33m radius. Doesnt work with scythe. No friendly fire.
|
|Done
|-
|Advanced rune
|Concealment
|20%
|
|-
|Greater rune
|Concealment
|30%
|
|-
|Epic rune
|Concealment
|40%
|
|-
|Greater rune
|Reduction of incoming damage
|1%
|
|-
|Epic rune
|Reduction of incoming damage
|2%
|
|}
|}

Latest revision as of 14:50, 27 January 2024

Runes are unique items dropped from mobs and bosses. When a character activates a rune, he gains different bonuses. Some runes may require a fame to activate them.

Notes:[edit | edit source]

  • Newbie runes does not require a fame to activate.
  • First activation of epic rune costs 200 fame. The activation of each next epic rune costs +200 additional fame. A character can activate only 5 epic runes. 200+400+600+800+1000=3000 fame.
  • It is possible to reset activated epic runes. There is a NPC you can find in the area The Storm Horns - Dark Wind Pass (35). Resetting the epic runes does not return the fame spent on activation.
  • Each activation of a stackable epic rune takes one epic rune slot.
  • Use chat command !runes to see all of your activated runes.

List of all available runes:[edit | edit source]

Type Subtype Bonus Level 1 Level 2 Level 3 Notes Dev status
Newbie Masscast Bull's Strength casts in radius 5 feet Done
Newbie Masscast Cat's Grace casts in radius 5 feet Done
Newbie Masscast Displacement casts in radius 5 feet Done
Newbie Masscast Endurance casts in radius 5 feet Done
Newbie Masscast Eagle's Splendor casts in radius 5 feet Done
Newbie Masscast Owl's Wisdom casts in radius 5 feet Done
Newbie Masscast Fox's Cunning casts in radius 5 feet Done
Newbie Masscast Aid casts in radius 5 feet Done
Newbie Masscast See Invisibility casts in radius 5 feet Done
Newbie Masscast Barkskin casts in radius 5 feet Done
Newbie Masscast Shield of Faith casts in radius 5 feet Done
Newbie Masscast Magic Vestment casts in radius 5 feet Done
Newbie Masscast Mage Armor casts in radius 5 feet Done
Newbie Masscast Greater Magic Weapon casts in radius 5 feet Done
Newbie Masscast Keen Edge casts in radius 5 feet Done
Newbie Masscast Death Ward casts in radius 5 feet Done
Epic Spell Death Ward I, II, III +1 DC bonus vs Dispel 10% immunity vs negative 20% immunity vs negative Bonuses of same type replace each other Done
Epic Spell Clarity I, II, III 1 DC bonus vs Dispel 30% to duration Mass cast Mass cast radius large (5m)


Done
Epic Spell Freedom of Movement I, II, III 1 DC bonus vs Dispel Mass cast Unlimited Dimension Door uses fro spellbook Mass cast radius large (5m) Done
Epic Spell True seeing I, II, III 1 DC bonus vs Dispel 30% to duration 60% to duration Bonuses of same type replace each other Done
Epic Spell Undeath's ethernal foe I, II, III 15% to duration 30% to duration 45% to duration Bonus of same type replace each other Done
Epic Spell Divine favor bonus DC vs Dispel I, II, III 2 DC bonus vs Dispel 4 DC bonus vs Dispel 8 DC bonus vs Dispel Bonus of same type replace each other Done
Epic Spell Implosion I, II, III Radius medium (3.3m) Radius large (5.0

m)

1 DC bonus Default radiis decreased to small (1.67m) Done
Epic Spell Healing I, II, III Bonus regeneration +10 for 5 rounds Bonus regeneration +15 for 5 rounds range of heal/greater restoration/ mass heal increased to 8m Affects only for spellbook casts
Epic Misc Curse Song I, II, III 1 to skills penalty 1 to saves penalty 40 magic damage Done
Epic Misc Bonus Skills I, II, III 1 bonus to Concentration, Discipline, Taunt 2 bonus to Concentration, Discipline, Taunt 3 bonus to Concentration, Discipline, Taunt Bonuses of same type replace each other Done
Epic Misc Regeneration I, II, III 7 HP/round 14 HP/round 21 HP/round Bonuses of same type replace each other Done
Epic Combat Damage Reduction I, II, III 3% 6% 9% Bonuses of same type replace each other Done
Epic Combat Lifeleech I, II, III 5% 10% 15% Bonuses of same type replace each other Done
Epic Combat Extra Weapon Damage I, II, III 3% 6% 9% Bonuses of same type replace each other Done
Epic Combat Devastating Critical Bonus 5% to devast damage (if Devast DC < target fort and target fails save 10% to devast damage (if Devast DC < target fort and target fails save 1 DC bonus Bonuses of same type replace each other Done
Epic Combat Splash damage I, II, III 10% of critical damage 20% of critical damage 30% of critical damage Applies to all enemies in 8.33m radius. Doesnt work with scythe. No friendly fire. Done