Difference between revisions of "Runes"

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*Newbie runes does not require a fame to activate.
 
*Newbie runes does not require a fame to activate.
*First actovation of epic rune costs 200 fame. The activation of each next epic rune costs twice as much as the previous one. A character can activate only 5 epic runes. 200+400+800+1600+3200=6200 fame.
+
*First activation of epic rune costs 200 fame. The activation of each next epic rune costs +200 additional fame. A character can activate only 5 epic runes. 200+400+600+800+1000=3000 fame.
 
*It is possible to reset activated epic runes. There is a NPC you can find in the area The Storm Horns - Dark Wind Pass (35). Resetting the epic runes does not return the fame spent on activation.
 
*It is possible to reset activated epic runes. There is a NPC you can find in the area The Storm Horns - Dark Wind Pass (35). Resetting the epic runes does not return the fame spent on activation.
 
*Each activation of a stackable epic rune takes one epic rune slot.
 
*Each activation of a stackable epic rune takes one epic rune slot.
Line 32: Line 32:
 
|Masscast
 
|Masscast
 
|Cat's Grace casts in radius
 
|Cat's Grace casts in radius
 +
|5 feet
 +
|
 +
|
 +
|
 +
|Done
 +
|-
 +
|Newbie
 +
|Masscast
 +
|Displacement casts in radius
 
|5 feet
 
|5 feet
 
|
 
|
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|30% to duration
 
|30% to duration
 
|45% to duration
 
|45% to duration
|Bonus of same type replace each other  
+
|Bonus of same type replace each other
 
|Done
 
|Done
 
|-
 
|-
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|4 DC bonus vs Dispel
 
|4 DC bonus vs Dispel
 
|8 DC bonus vs Dispel
 
|8 DC bonus vs Dispel
|Bonus of same type replace each other  
+
|Bonus of same type replace each other
 
|Done
 
|Done
 
|-
 
|-
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|Default radiis decreased to small (1.67m)
 
|Default radiis decreased to small (1.67m)
 
|Done
 
|Done
 +
|-
 +
|Epic
 +
|Spell
 +
|Healing I, II, III
 +
|Bonus regeneration +10 for 5 rounds
 +
|Bonus regeneration +15 for 5 rounds
 +
|range of heal/greater restoration/ mass heal increased to 8m
 +
|Affects only for spellbook casts
 +
|
 
|-
 
|-
 
|Epic
 
|Epic
 
|Misc
 
|Misc
 
|Curse Song I, II, III
 
|Curse Song I, II, III
|1
+
|1 to skills penalty
|
+
|1 to saves penalty
|
+
|40 magic damage
 
|
 
|
 
|Done
 
|Done
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|Epic
 
|Epic
 
|Misc
 
|Misc
|Bonus Discipline I, II
+
|Bonus Skills I, II, III
|1
+
|1 bonus to Concentration, Discipline, Taunt
|
+
|2 bonus to Concentration, Discipline, Taunt
|
+
|3 bonus to Concentration, Discipline, Taunt
|
+
|Bonuses of same type replace each other
 +
|Done
 +
|-
 +
|Epic
 +
|Misc
 +
|Regeneration I, II, III
 +
|7 HP/round
 +
|14 HP/round
 +
|21 HP/round
 +
|Bonuses of same type replace each other
 
|Done
 
|Done
 
|-
 
|-
 
|Epic
 
|Epic
 
|Combat
 
|Combat
|Critical Damage Reduction I, II, III
+
|Damage Reduction I, II, III
|3-6-9%
+
|3%
|
+
|6%
|
+
|9%
|This rune can be stackable 3 times to get 3-6-9% critical damage reduction
+
|Bonuses of same type replace each other
 
|Done
 
|Done
 
|-
 
|-
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|Combat
 
|Combat
 
|Lifeleech I, II, III
 
|Lifeleech I, II, III
|1-2-3%
+
|5%
|
+
|10%
|
+
|15%
|This rune can be stackable 3 times to get 1-2-3% lifeleech
+
|Bonuses of same type replace each other
 
|Done
 
|Done
 
|-
 
|-
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|Combat
 
|Combat
 
|Extra Weapon Damage I, II, III
 
|Extra Weapon Damage I, II, III
|3-6-9%
+
|3%
|
+
|6%
|
+
|9%
|This rune can be stackable 3 times to get 3-6-9% to weapon damage
+
|Bonuses of same type replace each other
 
|Done
 
|Done
 
|-
 
|-
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|Combat
 
|Combat
 
|Devastating Critical Bonus
 
|Devastating Critical Bonus
|1 DC
+
|5% to devast damage (if Devast DC < target fort and target fails save
|
+
|10% to devast damage (if Devast DC < target fort and target fails save
|
+
|1 DC bonus
|
+
|Bonuses of same type replace each other
 +
|Done
 +
|-
 +
|Epic
 +
|Combat
 +
|Splash damage I, II, III
 +
|10% of critical damage
 +
 
 +
|20% of critical damage
 +
|30% of critical damage
 +
|Applies to all enemies in 8.33m radius. Doesnt work with scythe. No friendly fire.
 
|Done
 
|Done
 
|}
 
|}

Latest revision as of 11:50, 27 January 2024

Runes are unique items dropped from mobs and bosses. When a character activates a rune, he gains different bonuses. Some runes may require a fame to activate them.

Notes:[edit | edit source]

  • Newbie runes does not require a fame to activate.
  • First activation of epic rune costs 200 fame. The activation of each next epic rune costs +200 additional fame. A character can activate only 5 epic runes. 200+400+600+800+1000=3000 fame.
  • It is possible to reset activated epic runes. There is a NPC you can find in the area The Storm Horns - Dark Wind Pass (35). Resetting the epic runes does not return the fame spent on activation.
  • Each activation of a stackable epic rune takes one epic rune slot.
  • Use chat command !runes to see all of your activated runes.

List of all available runes:[edit | edit source]

Type Subtype Bonus Level 1 Level 2 Level 3 Notes Dev status
Newbie Masscast Bull's Strength casts in radius 5 feet Done
Newbie Masscast Cat's Grace casts in radius 5 feet Done
Newbie Masscast Displacement casts in radius 5 feet Done
Newbie Masscast Endurance casts in radius 5 feet Done
Newbie Masscast Eagle's Splendor casts in radius 5 feet Done
Newbie Masscast Owl's Wisdom casts in radius 5 feet Done
Newbie Masscast Fox's Cunning casts in radius 5 feet Done
Newbie Masscast Aid casts in radius 5 feet Done
Newbie Masscast See Invisibility casts in radius 5 feet Done
Newbie Masscast Barkskin casts in radius 5 feet Done
Newbie Masscast Shield of Faith casts in radius 5 feet Done
Newbie Masscast Magic Vestment casts in radius 5 feet Done
Newbie Masscast Mage Armor casts in radius 5 feet Done
Newbie Masscast Greater Magic Weapon casts in radius 5 feet Done
Newbie Masscast Keen Edge casts in radius 5 feet Done
Newbie Masscast Death Ward casts in radius 5 feet Done
Epic Spell Death Ward I, II, III +1 DC bonus vs Dispel 10% immunity vs negative 20% immunity vs negative Bonuses of same type replace each other Done
Epic Spell Clarity I, II, III 1 DC bonus vs Dispel 30% to duration Mass cast Mass cast radius large (5m)


Done
Epic Spell Freedom of Movement I, II, III 1 DC bonus vs Dispel Mass cast Unlimited Dimension Door uses fro spellbook Mass cast radius large (5m) Done
Epic Spell True seeing I, II, III 1 DC bonus vs Dispel 30% to duration 60% to duration Bonuses of same type replace each other Done
Epic Spell Undeath's ethernal foe I, II, III 15% to duration 30% to duration 45% to duration Bonus of same type replace each other Done
Epic Spell Divine favor bonus DC vs Dispel I, II, III 2 DC bonus vs Dispel 4 DC bonus vs Dispel 8 DC bonus vs Dispel Bonus of same type replace each other Done
Epic Spell Implosion I, II, III Radius medium (3.3m) Radius large (5.0

m)

1 DC bonus Default radiis decreased to small (1.67m) Done
Epic Spell Healing I, II, III Bonus regeneration +10 for 5 rounds Bonus regeneration +15 for 5 rounds range of heal/greater restoration/ mass heal increased to 8m Affects only for spellbook casts
Epic Misc Curse Song I, II, III 1 to skills penalty 1 to saves penalty 40 magic damage Done
Epic Misc Bonus Skills I, II, III 1 bonus to Concentration, Discipline, Taunt 2 bonus to Concentration, Discipline, Taunt 3 bonus to Concentration, Discipline, Taunt Bonuses of same type replace each other Done
Epic Misc Regeneration I, II, III 7 HP/round 14 HP/round 21 HP/round Bonuses of same type replace each other Done
Epic Combat Damage Reduction I, II, III 3% 6% 9% Bonuses of same type replace each other Done
Epic Combat Lifeleech I, II, III 5% 10% 15% Bonuses of same type replace each other Done
Epic Combat Extra Weapon Damage I, II, III 3% 6% 9% Bonuses of same type replace each other Done
Epic Combat Devastating Critical Bonus 5% to devast damage (if Devast DC < target fort and target fails save 10% to devast damage (if Devast DC < target fort and target fails save 1 DC bonus Bonuses of same type replace each other Done
Epic Combat Splash damage I, II, III 10% of critical damage 20% of critical damage 30% of critical damage Applies to all enemies in 8.33m radius. Doesnt work with scythe. No friendly fire. Done