Editing Runes

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*Newbie runes does not require a fame to activate.
*Newbie runes does not require a fame to activate.
*First activation of epic rune costs 200 fame. The activation of each next epic rune costs +200 additional fame. A character can activate only 5 epic runes. 200+400+600+800+1000=3000 fame.
*First actovation of epic rune costs 200 fame. The activation of each next epic rune costs twice as much as the previous one. A character can activate only 5 epic runes. 200+400+800+1600+3200=6200 fame.
*It is possible to reset activated epic runes. There is a NPC you can find in the area The Storm Horns - Dark Wind Pass (35). Resetting the epic runes does not return the fame spent on activation.
*It is possible to reset activated epic runes. There is a NPC you can find in the area The Storm Horns - Dark Wind Pass (35). Resetting the epic runes does not return the fame spent on activation.
*Each activation of a stackable epic rune takes one epic rune slot.
*Each activation of a stackable epic rune takes one epic rune slot.
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|Masscast
|Masscast
|Cat's Grace casts in radius
|Cat's Grace casts in radius
|5 feet
|
|
|
|Done
|-
|Newbie
|Masscast
|Displacement casts in radius
|5 feet
|5 feet
|
|
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|30% to duration
|30% to duration
|45% to duration
|45% to duration
|Bonus of same type replace each other
|Bonus of same type replace each other  
|Done
|Done
|-
|-
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|4 DC bonus vs Dispel
|4 DC bonus vs Dispel
|8 DC bonus vs Dispel
|8 DC bonus vs Dispel
|Bonus of same type replace each other
|Bonus of same type replace each other  
|Done
|Done
|-
|-
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|Default radiis decreased to small (1.67m)
|Default radiis decreased to small (1.67m)
|Done
|Done
|-
|Epic
|Spell
|Healing I, II, III
|Bonus regeneration +10 for 5 rounds
|Bonus regeneration +15 for 5 rounds
|range of heal/greater restoration/ mass heal increased to 8m
|Affects only for spellbook casts
|
|-
|-
|Epic
|Epic
|Misc
|Misc
|Curse Song I, II, III
|Curse Song I, II, III
|1 to skills penalty
|1
|1 to saves penalty
|
|40 magic damage
|
|
|
|Done
|Done
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|Epic
|Epic
|Misc
|Misc
|Bonus Skills I, II, III
|Bonus Discipline I, II
|1 bonus to Concentration, Discipline, Taunt
|1
|2 bonus to Concentration, Discipline, Taunt
|
|3 bonus to Concentration, Discipline, Taunt
|
|Bonuses of same type replace each other
|
|Done
|-
|Epic
|Misc
|Regeneration I, II, III
|7 HP/round
|14 HP/round
|21 HP/round
|Bonuses of same type replace each other
|Done
|Done
|-
|-
|Epic
|Epic
|Combat
|Combat
|Damage Reduction I, II, III
|Critical Damage Reduction I, II, III
|3%
|3-6-9%
|6%
|
|9%
|
|Bonuses of same type replace each other
|This rune can be stackable 3 times to get 3-6-9% critical damage reduction
|Done
|Done
|-
|-
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|Combat
|Combat
|Lifeleech I, II, III
|Lifeleech I, II, III
|5%
|1-2-3%
|10%
|
|15%
|
|Bonuses of same type replace each other
|This rune can be stackable 3 times to get 1-2-3% lifeleech
|Done
|Done
|-
|-
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|Combat
|Combat
|Extra Weapon Damage I, II, III
|Extra Weapon Damage I, II, III
|3%
|3-6-9%
|6%
|
|9%
|
|Bonuses of same type replace each other
|This rune can be stackable 3 times to get 3-6-9% to weapon damage
|Done
|Done
|-
|-
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|Combat
|Combat
|Devastating Critical Bonus
|Devastating Critical Bonus
|5% to devast damage (if Devast DC < target fort and target fails save
|1 DC
|10% to devast damage (if Devast DC < target fort and target fails save
|
|1 DC bonus
|
|Bonuses of same type replace each other
|
|Done
|-
|Epic
|Combat
|Splash damage I, II, III
|10% of critical damage
 
|20% of critical damage
|30% of critical damage
|Applies to all enemies in 8.33m radius. Doesnt work with scythe. No friendly fire.
|Done
|Done
|}
|}
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