Editing Runes

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Runes are unique items dropped from mobs and bosses. When a character activates a rune, he gains different bonuses. Some runes may require a fame to activate them.  
Runes are unique items dropped from mobs and bosses. When a character activates a rune, he gains different bonuses. Some runes may require a fame to activate them.  


==Notes:==
== Notes: ==


*Newbie runes does not require a fame to activate.
* Any Newbie rune does not require a fame to activate.  
*First activation of epic rune costs 200 fame. The activation of each next epic rune costs +200 additional fame. A character can activate only 5 epic runes. 200+400+600+800+1000=3000 fame.
* Activation of any epic rune costs 200 fame. A character can activate only 3 epic runes. The activation of each next epic rune costs twice as much as the previous one. So the activation of three epic runes will cost 200+400+800=1400 fame.  
*It is possible to reset activated epic runes. There is a NPC you can find in the area The Storm Horns - Dark Wind Pass (35). Resetting the epic runes does not return the fame spent on activation.
* It is possible to reset activated epic runes. There is a NPC you can find in the area The Storm Horns - Dark Wind Pass (35). Resetting the epic runes does not return the fame spent on activation.  
*Each activation of a stackable epic rune takes one epic rune slot.
* Each activation of a stackable epic rune takes one epic rune slot.  
*Use chat command <code>!runes</code> to see all of your activated runes.


==List of all available runes:==
== List of all available runes: ==
{| class="wikitable"
{| class="wikitable"
!Type
!Type
!Subtype
!Subtype
!Bonus
!Bonus
!Level 1
!Value
!Level 2
!Level 3
!Notes
!Notes
!Dev status
|-
|-
|Newbie
|Newbie
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|5 feet
|5 feet
|
|
|
|
|Done
|-
|-
|Newbie
|Newbie
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|5 feet
|5 feet
|
|
|
|
|Done
|-
|Newbie
|Masscast
|Displacement casts in radius
|5 feet
|
|
|
|Done
|-
|-
|Newbie
|Newbie
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|5 feet
|5 feet
|
|
|
|
|Done
|-
|-
|Newbie
|Newbie
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|5 feet
|5 feet
|
|
|
|
|Done
|-
|-
|Newbie
|Newbie
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|5 feet
|5 feet
|
|
|
|
|Done
|-
|-
|Newbie
|Newbie
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|5 feet
|5 feet
|
|
|
|
|Done
|-
|-
|Newbie
|Newbie
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|5 feet
|5 feet
|
|
|
|
|Done
|-
|-
|Newbie
|Newbie
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|5 feet
|5 feet
|
|
|
|
|Done
|-
|-
|Newbie
|Newbie
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|5 feet
|5 feet
|
|
|
|
|Done
|-
|-
|Newbie
|Newbie
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|5 feet
|5 feet
|
|
|
|
|Done
|-
|-
|Newbie
|Newbie
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|5 feet
|5 feet
|
|
|
|
|Done
|-
|-
|Newbie
|Newbie
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|5 feet
|5 feet
|
|
|
|
|Done
|-
|-
|Newbie
|Newbie
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|5 feet
|5 feet
|
|
|
|
|Done
|-
|-
|Newbie
|Newbie
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|5 feet
|5 feet
|
|
|
|
|Done
|-
|-
|Newbie
|Newbie
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|5 feet
|5 feet
|
|
|
|
|Done
|-
|-
|Epic
|Epic
|Spell
|Spell
|Death Ward I, II, III
|Death Ward bonus DC vs Dispel
| +1 DC bonus vs Dispel
|1 DC
|10% immunity vs negative
|
|20% immunity vs negative
|Bonuses of same type replace each other
|Done
|-
|-
|Epic
|Epic
|Spell
|Spell
|Clarity I, II, III
|Clarity bonus DC vs Dispel
|1 DC bonus vs Dispel
|1 DC
|30% to duration
|
|Mass cast
|Mass cast radius large (5m)
<br />
|Done
|-
|-
|Epic
|Epic
|Spell
|Spell
|Freedom of Movement I, II, III
|Freedom of Movement bonus DC vs Dispel
|1 DC bonus vs Dispel
|1 DC
|Mass cast
|
|Unlimited Dimension Door uses fro spellbook
|Mass cast radius large (5m)
|Done
|-
|-
|Epic
|Epic
|Spell
|Spell
|True seeing I, II, III
|True seeing bonus DC vs Dispel
|1 DC bonus vs Dispel
|1 DC
|30% to duration
|
|60% to duration
|Bonuses of same type replace each other
|Done
|-
|-
|Epic
|Epic
|Spell
|Spell
|Undeath's ethernal foe I, II, III
|Undeath's ethernal foe I, II, III bonus to duration
|15% to duration
|5-10-15 rounds
|30% to duration
|This rune can be stackable 3 times to get +15 rounds to duration
|45% to duration
|Bonus of same type replace each other
|Done
|-
|-
|Epic
|Epic
|Spell
|Spell
|Divine favor bonus DC vs Dispel I, II, III
|Divine favor bonus DC vs Dispel I, II, III
|2 DC bonus vs Dispel
|2-4-8 DC
|4 DC bonus vs Dispel
|This rune can be stackable 3 times to get +2-4-8 Divine Favor DC bonus vs Dispel
|8 DC bonus vs Dispel
|Bonus of same type replace each other
|Done
|-
|-
|Epic
|Epic
|Spell
|Spell
|Implosion I, II, III
|Implosion DC bonus
|Radius medium (3.3m)
|1 DC
|Radius large (5.0
|
m)
|1 DC bonus
|Default radiis decreased to small (1.67m)
|Done
|-
|-
|Epic
|Epic
|Spell
|Feat/Skill
|Healing I, II, III
|Curse Song Extra Penalty (Fort/Refl/Will/Skills)
|Bonus regeneration +10 for 5 rounds
|1
|Bonus regeneration +15 for 5 rounds
|range of heal/greater restoration/ mass heal increased to 8m
|Affects only for spellbook casts
|
|
|-
|-
|Epic
|Epic
|Misc
|Feat/Skill
|Curse Song I, II, III
|Bonus Discipline
|1 to skills penalty
|1
|1 to saves penalty
|40 magic damage
|
|
|Done
|-
|Epic
|Misc
|Bonus Skills I, II, III
|1 bonus to Concentration, Discipline, Taunt
|2 bonus to Concentration, Discipline, Taunt
|3 bonus to Concentration, Discipline, Taunt
|Bonuses of same type replace each other
|Done
|-
|Epic
|Misc
|Regeneration I, II, III
|7 HP/round
|14 HP/round
|21 HP/round
|Bonuses of same type replace each other
|Done
|-
|-
|Epic
|Epic
|Combat
|Combat
|Damage Reduction I, II, III
|Critical Damage Reduction I, II, III
|3%
|3-6-9%
|6%
|This rune can be stackable 3 times to get 3-6-9% critical damage reduction
|9%
|Bonuses of same type replace each other
|Done
|-
|-
|Epic
|Epic
|Combat
|Combat
|Lifeleech I, II, III
|Lifeleech I, II, III
|5%
|1-2-3%
|10%
|This rune can be stackable 3 times to get 1-2-3% lifeleech
|15%
|Bonuses of same type replace each other
|Done
|-
|-
|Epic
|Epic
|Combat
|Combat
|Extra Weapon Damage I, II, III
|Extra Weapon Damage I, II, III
|3%
|3-6-9%
|6%
|This rune can be stackable 3 times to get 3-6-9% to weapon damage
|9%
|Bonuses of same type replace each other
|Done
|-
|-
|Epic
|Epic
|Combat
|Combat
|Devastating Critical Bonus
|Devastating Critical Bonus
|5% to devast damage (if Devast DC < target fort and target fails save
|1 DC
|10% to devast damage (if Devast DC < target fort and target fails save
|
|1 DC bonus
|Bonuses of same type replace each other
|Done
|-
|Epic
|Combat
|Splash damage I, II, III
|10% of critical damage
 
|20% of critical damage
|30% of critical damage
|Applies to all enemies in 8.33m radius. Doesnt work with scythe. No friendly fire.
|Done
|}
|}
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