Races: Difference between revisions

From Cormyrean Prophecies
m (Ud4ever moved page Изменения в расах to Category:Изменения в расах without leaving a redirect)
No edit summary
 
(11 intermediate revisions by 2 users not shown)
Line 4: Line 4:
*Keen Senses
*Keen Senses
*Power Attack
*Power Attack
*Cleave  
*Cleave


*Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
*Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
*Darkvision: Dwarves are able to see in the dark.
*Darkvision: Dwarves are able to see in the dark.
*Hardiness vs. poisons: +2 racial bonus on saving throws against poisons.
*Hardiness vs. poisons: +2 racial bonus on saving throws against poisons.
*Hardiness vs. spells: +2 racial bonus on saving throws against spells.
*Offensive training vs. orcs: +1 racial bonus on attack rolls against orcs.
*Offensive training vs. orcs: +1 racial bonus on attack rolls against orcs.
*Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
*Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
*Defensive training vs. giants: +4 dodge bonus to AC against giants.
*Defensive training vs. giants: +4 dodge bonus to AC against giants.
*Skill affinity (lore): +2 racial bonus to lore checks.
*Skill affinity (lore): +2 racial bonus to lore checks.  


==Half-Orc==
==Half-Orc==
Line 31: Line 30:
*Skill affinity (listen): +2 racial bonus to listen checks.
*Skill affinity (listen): +2 racial bonus to listen checks.
*Lucky: +1 luck bonus to all saving throws.
*Lucky: +1 luck bonus to all saving throws.
*Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype.
*Good aim: +1 racial bonus to attack rolls made with throwing weapons.
*Good aim: +1 racial bonus to attack rolls made with throwing weapons.
*Small stature: Halflings are small creatures, giving them some benefits and drawbacks.
*Small stature: Halflings are small creatures, giving them some benefits and drawbacks.
Line 41: Line 39:
*Weapon Finesse
*Weapon Finesse
*Sleeplessness
*Sleeplessness
*Hardiness vs. Enchantments
*Bonus Proficiencies (Elf)
*Bonus Proficiencies (Elf)
*Skill Affinity (Listen, Search, Spot)
*Skill Affinity (Listen, Search, Spot)
Line 52: Line 49:
*Spell Focus(Abjuration)
*Spell Focus(Abjuration)
*Skill focus(Discipline)
*Skill focus(Discipline)
*Hardiness vs. illusions: +2 racial bonus on saving throws against mind-affecting spells.
*Offensive training vs. reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
*Offensive training vs. reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
*Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
*Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
Line 58: Line 54:
*Skill affinity (listen): +2 racial bonus to listen checks.
*Skill affinity (listen): +2 racial bonus to listen checks.
*Skill affinity (concentration): +2 racial bonus to concentration checks.
*Skill affinity (concentration): +2 racial bonus to concentration checks.
*Spell focus (illusion): Gnomes add +2 difficulty class to any illusion spells they cast. This counts as the feat so characters are able to select greater spell focus (illusion) at first level.
*Low-light vision: Allows them to see better than normal in the dark.
*Low-light vision: Allows them to see better than normal in the dark.
*Small stature: Gnomes are small creatures, giving them some benefits and drawbacks.
*Small stature: Gnomes are small creatures, giving them some benefits and drawbacks.
Line 68: Line 63:
*Dual-Wield
*Dual-Wield
*Dodge
*Dodge
*Extend Spell


*Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
*Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
*Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
*Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
*Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
*Partial Skill Affinity (Search): +1 racial bonus to Search checks.
*Partial Skill Affinity (Search): +1 racial bonus to Search checks.
Line 79: Line 74:


*Keen Senses
*Keen Senses
*Quick to Mastery
*Quick to Mastery (+1 additional feat on 1 level)
*Skilled
*Skill Mastery (+1 skill point on each level)
*Skill Mastery

Latest revision as of 22:04, 14 May 2024

Dwarf[edit | edit source]

  • +2 Constitution, +2 Strength, -2 Charisma, -2 Dexterity
  • Keen Senses
  • Power Attack
  • Cleave
  • Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
  • Darkvision: Dwarves are able to see in the dark.
  • Hardiness vs. poisons: +2 racial bonus on saving throws against poisons.
  • Offensive training vs. orcs: +1 racial bonus on attack rolls against orcs.
  • Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
  • Defensive training vs. giants: +4 dodge bonus to AC against giants.
  • Skill affinity (lore): +2 racial bonus to lore checks.

Half-Orc[edit | edit source]

  • +2 Constitution, +2 Strength, -2 Dexterity, -2 Intelligence
  • Keen Senses
  • Power Attack
  • Cleave
  • Darkvision

Halfling[edit | edit source]

  • +2 Dexterity, +2 Constitution, -2 Strength, -2 Wisdom
  • Keen Senses
  • Weapon Finesse
  • Skill affinity (move silently): +2 racial bonus to move silently checks.
  • Skill affinity (listen): +2 racial bonus to listen checks.
  • Lucky: +1 luck bonus to all saving throws.
  • Good aim: +1 racial bonus to attack rolls made with throwing weapons.
  • Small stature: Halflings are small creatures, giving them some benefits and drawbacks.

Elf[edit | edit source]

  • +2 Dexterity, +2 Strength, -2 Constitution, -2 Charisma
  • Keen Senses
  • Weapon Finesse
  • Sleeplessness
  • Bonus Proficiencies (Elf)
  • Skill Affinity (Listen, Search, Spot)
  • Low-light Vision

Gnome[edit | edit source]

  • +2 Charisma, + 2 Intelligence, -4 Strength
  • Keen Senses
  • Spell Focus(Abjuration)
  • Skill focus(Discipline)
  • Offensive training vs. reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
  • Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
  • Defensive training vs. giants: +4 dodge bonus to AC against giants.
  • Skill affinity (listen): +2 racial bonus to listen checks.
  • Skill affinity (concentration): +2 racial bonus to concentration checks.
  • Low-light vision: Allows them to see better than normal in the dark.
  • Small stature: Gnomes are small creatures, giving them some benefits and drawbacks.

Half-Elf[edit | edit source]

  • +2 Dexterity, +2 Wisdom, - 2 Strength, -2 Charisma
  • Keen Senses
  • Dual-Wield
  • Dodge
  • Extend Spell
  • Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
  • Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
  • Partial Skill Affinity (Search): +1 racial bonus to Search checks.
  • Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
  • Low-light Vision: Allows them to see better than normal in the dark.

Human[edit | edit source]

  • Keen Senses
  • Quick to Mastery (+1 additional feat on 1 level)
  • Skill Mastery (+1 skill point on each level)