Races: Difference between revisions

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== Dwarf ==
==Dwarf==
* +2 Constitution, +2 Strength, -2 Charisma, -2 Dexterity
* Keen Senses
* Power Attack
* Cleave


* Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
*+2 Constitution, +2 Strength, -2 Charisma, -2 Dexterity
* Darkvision: Dwarves are able to see in the dark.
*Keen Senses
* Hardiness vs. poisons: +2 racial bonus on saving throws against poisons.
*Power Attack
* Hardiness vs. spells: +2 racial bonus on saving throws against spells.
*Cleave
* Offensive training vs. orcs: +1 racial bonus on attack rolls against orcs.
* Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
* Defensive training vs. giants: +4 dodge bonus to AC against giants.
* Skill affinity (lore): +2 racial bonus to lore checks.


== Half-Orc ==
*Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
* +2 Constitution, +2 Strength, -2 Dexterity, -2 Intelligence
*Darkvision: Dwarves are able to see in the dark.
* Keen Senses
*Hardiness vs. poisons: +2 racial bonus on saving throws against poisons.
* Power Attack
*Offensive training vs. orcs: +1 racial bonus on attack rolls against orcs.
* Cleave
*Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
* Darkvision
*Defensive training vs. giants: +4 dodge bonus to AC against giants.
*Skill affinity (lore): +2 racial bonus to lore checks.


== Halfling ==
==Half-Orc==
* <nowiki>+2 Dexterity, +2 Constitution, -2 Strength, -2 Wisdom</nowiki>
* Keen Senses
* Weapon Finesse
* Skill affinity (move silently): +2 racial bonus to move silently checks.
* Skill affinity (listen): +2 racial bonus to listen checks.
* Lucky: +1 luck bonus to all saving throws.
* Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype.
* Good aim: +1 racial bonus to attack rolls made with throwing weapons.
* Small stature: Halflings are small creatures, giving them some benefits and drawbacks.


== Elf ==
*+2 Constitution, +2 Strength, -2 Dexterity, -2 Intelligence
* +2 Dexterity, +2 Strength, -2 Constitution, -2 Charisma
*Keen Senses
* Keen Senses
*Power Attack
* Weapon Finesse
*Cleave
* Sleeplessness
*Darkvision
* Hardiness vs. Enchantments
* Bonus Proficiencies (Elf)
* Skill Affinity (Listen, Search, Spot)
* Low-light Vision


== Gnome ==
==Halfling==
* +2 Charisma, + 2 Intelligence, -4 Strength
* Keen Senses
* Spell Focus(Abjuration)
* Skill focus(Discipline)
* Hardiness vs. illusions: +2 racial bonus on saving throws against mind-affecting spells.
* Offensive training vs. reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
* Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
* Defensive training vs. giants: +4 dodge bonus to AC against giants.
* Skill affinity (listen): +2 racial bonus to listen checks.
* Skill affinity (concentration): +2 racial bonus to concentration checks.
* Spell focus (illusion): Gnomes add +2 difficulty class to any illusion spells they cast. This counts as the feat so characters are able to select greater spell focus (illusion) at first level.
* Low-light vision: Allows them to see better than normal in the dark.
* Small stature: Gnomes are small creatures, giving them some benefits and drawbacks.


== Half-Elf ==
*<nowiki>+2 Dexterity, +2 Constitution, -2 Strength, -2 Wisdom</nowiki>
* +2 Dexterity, +2 Wisdom, - 2 Strength, -2 Charisma
*Keen Senses
* Keen Senses
*Weapon Finesse
* Dual-Wield
*Skill affinity (move silently): +2 racial bonus to move silently checks.
* Dodge
*Skill affinity (listen): +2 racial bonus to listen checks.
*Lucky: +1 luck bonus to all saving throws.
*Good aim: +1 racial bonus to attack rolls made with throwing weapons.
*Small stature: Halflings are small creatures, giving them some benefits and drawbacks.


* Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
==Elf==
* Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
* Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
* Partial Skill Affinity (Search): +1 racial bonus to Search checks.
* Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
* Low-light Vision: Allows them to see better than normal in the dark.


== Human ==
*+2 Dexterity, +2 Strength, -2 Constitution, -2 Charisma
* Keen Senses
*Keen Senses
* Quick to Mastery
*Weapon Finesse
* Skilled
*Sleeplessness
* Skill Mastery
*Bonus Proficiencies (Elf)
[[Категория:Расы]]
*Skill Affinity (Listen, Search, Spot)
*Low-light Vision
 
==Gnome==
 
*+2 Charisma, + 2 Intelligence, -4 Strength
*Keen Senses
*Spell Focus(Abjuration)
*Skill focus(Discipline)
*Offensive training vs. reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
*Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
*Defensive training vs. giants: +4 dodge bonus to AC against giants.
*Skill affinity (listen): +2 racial bonus to listen checks.
*Skill affinity (concentration): +2 racial bonus to concentration checks.
*Low-light vision: Allows them to see better than normal in the dark.
*Small stature: Gnomes are small creatures, giving them some benefits and drawbacks.
 
==Half-Elf==
 
*+2 Dexterity, +2 Wisdom, - 2 Strength, -2 Charisma
*Keen Senses
*Dual-Wield
*Dodge
*Extend Spell
 
*Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
*Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
*Partial Skill Affinity (Search): +1 racial bonus to Search checks.
*Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
*Low-light Vision: Allows them to see better than normal in the dark.
 
==Human==
 
*Keen Senses
*Quick to Mastery (+1 additional feat on 1 level)
*Skill Mastery (+1 skill point on each level)

Latest revision as of 22:04, 14 May 2024

Dwarf[edit | edit source]

  • +2 Constitution, +2 Strength, -2 Charisma, -2 Dexterity
  • Keen Senses
  • Power Attack
  • Cleave
  • Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
  • Darkvision: Dwarves are able to see in the dark.
  • Hardiness vs. poisons: +2 racial bonus on saving throws against poisons.
  • Offensive training vs. orcs: +1 racial bonus on attack rolls against orcs.
  • Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
  • Defensive training vs. giants: +4 dodge bonus to AC against giants.
  • Skill affinity (lore): +2 racial bonus to lore checks.

Half-Orc[edit | edit source]

  • +2 Constitution, +2 Strength, -2 Dexterity, -2 Intelligence
  • Keen Senses
  • Power Attack
  • Cleave
  • Darkvision

Halfling[edit | edit source]

  • +2 Dexterity, +2 Constitution, -2 Strength, -2 Wisdom
  • Keen Senses
  • Weapon Finesse
  • Skill affinity (move silently): +2 racial bonus to move silently checks.
  • Skill affinity (listen): +2 racial bonus to listen checks.
  • Lucky: +1 luck bonus to all saving throws.
  • Good aim: +1 racial bonus to attack rolls made with throwing weapons.
  • Small stature: Halflings are small creatures, giving them some benefits and drawbacks.

Elf[edit | edit source]

  • +2 Dexterity, +2 Strength, -2 Constitution, -2 Charisma
  • Keen Senses
  • Weapon Finesse
  • Sleeplessness
  • Bonus Proficiencies (Elf)
  • Skill Affinity (Listen, Search, Spot)
  • Low-light Vision

Gnome[edit | edit source]

  • +2 Charisma, + 2 Intelligence, -4 Strength
  • Keen Senses
  • Spell Focus(Abjuration)
  • Skill focus(Discipline)
  • Offensive training vs. reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
  • Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
  • Defensive training vs. giants: +4 dodge bonus to AC against giants.
  • Skill affinity (listen): +2 racial bonus to listen checks.
  • Skill affinity (concentration): +2 racial bonus to concentration checks.
  • Low-light vision: Allows them to see better than normal in the dark.
  • Small stature: Gnomes are small creatures, giving them some benefits and drawbacks.

Half-Elf[edit | edit source]

  • +2 Dexterity, +2 Wisdom, - 2 Strength, -2 Charisma
  • Keen Senses
  • Dual-Wield
  • Dodge
  • Extend Spell
  • Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
  • Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
  • Partial Skill Affinity (Search): +1 racial bonus to Search checks.
  • Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
  • Low-light Vision: Allows them to see better than normal in the dark.

Human[edit | edit source]

  • Keen Senses
  • Quick to Mastery (+1 additional feat on 1 level)
  • Skill Mastery (+1 skill point on each level)