Difference between revisions of "Races"

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== Dwarf ==
+
==Dwarf==
* +2 Constitution, +2 Strength, -2 Charisma, -2 Dexterity
 
* Keen Senses
 
* Power Attack
 
* Cleave
 
  
* Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
+
*+2 Constitution, +2 Strength, -2 Charisma, -2 Dexterity
* Darkvision: Dwarves are able to see in the dark.
+
*Keen Senses
* Hardiness vs. poisons: +2 racial bonus on saving throws against poisons.
+
*Power Attack
* Hardiness vs. spells: +2 racial bonus on saving throws against spells.
+
*Cleave
* Offensive training vs. orcs: +1 racial bonus on attack rolls against orcs.
 
* Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
 
* Defensive training vs. giants: +4 dodge bonus to AC against giants.
 
* Skill affinity (lore): +2 racial bonus to lore checks.
 
  
== Half-Orc ==
+
*Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
* +2 Constitution, +2 Strength, -2 Dexterity, -2 Intelligence
+
*Darkvision: Dwarves are able to see in the dark.
* Keen Senses
+
*Hardiness vs. poisons: +2 racial bonus on saving throws against poisons.
* Power Attack
+
*Hardiness vs. spells: +2 racial bonus on saving throws against spells.
* Cleave
+
*Offensive training vs. orcs: +1 racial bonus on attack rolls against orcs.
* Darkvision
+
*Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
 +
*Defensive training vs. giants: +4 dodge bonus to AC against giants.
 +
*Skill affinity (lore): +2 racial bonus to lore checks.
  
== Halfling ==
+
==Half-Orc==
* <nowiki>+2 Dexterity, +2 Constitution, -2 Strength, -2 Wisdom</nowiki>
 
* Keen Senses
 
* Weapon Finesse
 
* Skill affinity (move silently): +2 racial bonus to move silently checks.
 
* Skill affinity (listen): +2 racial bonus to listen checks.
 
* Lucky: +1 luck bonus to all saving throws.
 
* Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype.
 
* Good aim: +1 racial bonus to attack rolls made with throwing weapons.
 
* Small stature: Halflings are small creatures, giving them some benefits and drawbacks.
 
  
== Elf ==
+
*+2 Constitution, +2 Strength, -2 Dexterity, -2 Intelligence
* +2 Dexterity, +2 Strength, -2 Constitution, -2 Charisma
+
*Keen Senses
* Keen Senses
+
*Power Attack
* Weapon Finesse
+
*Cleave
* Sleeplessness
+
*Darkvision
* Hardiness vs. Enchantments
 
* Bonus Proficiencies (Elf)
 
* Skill Affinity (Listen, Search, Spot)
 
* Low-light Vision
 
  
== Gnome ==
+
==Halfling==
* +2 Charisma, + 2 Intelligence, -4 Strength
 
* Keen Senses
 
* Spell Focus(Abjuration)
 
* Skill focus(Discipline)
 
* Hardiness vs. illusions: +2 racial bonus on saving throws against mind-affecting spells.
 
* Offensive training vs. reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
 
* Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
 
* Defensive training vs. giants: +4 dodge bonus to AC against giants.
 
* Skill affinity (listen): +2 racial bonus to listen checks.
 
* Skill affinity (concentration): +2 racial bonus to concentration checks.
 
* Spell focus (illusion): Gnomes add +2 difficulty class to any illusion spells they cast. This counts as the feat so characters are able to select greater spell focus (illusion) at first level.
 
* Low-light vision: Allows them to see better than normal in the dark.
 
* Small stature: Gnomes are small creatures, giving them some benefits and drawbacks.
 
  
== Half-Elf ==
+
*<nowiki>+2 Dexterity, +2 Constitution, -2 Strength, -2 Wisdom</nowiki>
* +2 Dexterity, +2 Wisdom, - 2 Strength, -2 Charisma
+
*Keen Senses
* Keen Senses
+
*Weapon Finesse
* Dual-Wield
+
*Skill affinity (move silently): +2 racial bonus to move silently checks.
* Dodge
+
*Skill affinity (listen): +2 racial bonus to listen checks.
 +
*Lucky: +1 luck bonus to all saving throws.
 +
*Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype.
 +
*Good aim: +1 racial bonus to attack rolls made with throwing weapons.
 +
*Small stature: Halflings are small creatures, giving them some benefits and drawbacks.
  
* Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
+
==Elf==
* Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
+
 
* Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
+
*+2 Dexterity, +2 Strength, -2 Constitution, -2 Charisma
* Partial Skill Affinity (Search): +1 racial bonus to Search checks.
+
*Keen Senses
* Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
+
*Weapon Finesse
* Low-light Vision: Allows them to see better than normal in the dark.  
+
*Sleeplessness
 +
*Hardiness vs. Enchantments
 +
*Bonus Proficiencies (Elf)
 +
*Skill Affinity (Listen, Search, Spot)
 +
*Low-light Vision
 +
 
 +
==Gnome==
 +
 
 +
*+2 Charisma, + 2 Intelligence, -4 Strength
 +
*Keen Senses
 +
*Spell Focus(Abjuration)
 +
*Skill focus(Discipline)
 +
*Hardiness vs. illusions: +2 racial bonus on saving throws against mind-affecting spells.
 +
*Offensive training vs. reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
 +
*Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
 +
*Defensive training vs. giants: +4 dodge bonus to AC against giants.
 +
*Skill affinity (listen): +2 racial bonus to listen checks.
 +
*Skill affinity (concentration): +2 racial bonus to concentration checks.
 +
*Spell focus (illusion): Gnomes add +2 difficulty class to any illusion spells they cast. This counts as the feat so characters are able to select greater spell focus (illusion) at first level.
 +
*Low-light vision: Allows them to see better than normal in the dark.
 +
*Small stature: Gnomes are small creatures, giving them some benefits and drawbacks.
 +
 
 +
==Half-Elf==
 +
 
 +
*+2 Dexterity, +2 Wisdom, - 2 Strength, -2 Charisma
 +
*Keen Senses
 +
*Dual-Wield
 +
*Dodge
 +
 
 +
*Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
 +
*Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
 +
*Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
 +
*Partial Skill Affinity (Search): +1 racial bonus to Search checks.
 +
*Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
 +
*Low-light Vision: Allows them to see better than normal in the dark.
 +
 
 +
==Human==
 +
 
 +
*Keen Senses
 +
*Quick to Mastery
 +
*Skilled
 +
*Skill Mastery
  
== Human ==
 
* Keen Senses
 
* Quick to Mastery
 
* Skilled
 
* Skill Mastery
 
 
[[Категория:Расы]]
 
[[Категория:Расы]]

Revision as of 20:37, 27 April 2020

Dwarf

  • +2 Constitution, +2 Strength, -2 Charisma, -2 Dexterity
  • Keen Senses
  • Power Attack
  • Cleave
  • Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
  • Darkvision: Dwarves are able to see in the dark.
  • Hardiness vs. poisons: +2 racial bonus on saving throws against poisons.
  • Hardiness vs. spells: +2 racial bonus on saving throws against spells.
  • Offensive training vs. orcs: +1 racial bonus on attack rolls against orcs.
  • Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
  • Defensive training vs. giants: +4 dodge bonus to AC against giants.
  • Skill affinity (lore): +2 racial bonus to lore checks.

Half-Orc

  • +2 Constitution, +2 Strength, -2 Dexterity, -2 Intelligence
  • Keen Senses
  • Power Attack
  • Cleave
  • Darkvision

Halfling

  • +2 Dexterity, +2 Constitution, -2 Strength, -2 Wisdom
  • Keen Senses
  • Weapon Finesse
  • Skill affinity (move silently): +2 racial bonus to move silently checks.
  • Skill affinity (listen): +2 racial bonus to listen checks.
  • Lucky: +1 luck bonus to all saving throws.
  • Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype.
  • Good aim: +1 racial bonus to attack rolls made with throwing weapons.
  • Small stature: Halflings are small creatures, giving them some benefits and drawbacks.

Elf

  • +2 Dexterity, +2 Strength, -2 Constitution, -2 Charisma
  • Keen Senses
  • Weapon Finesse
  • Sleeplessness
  • Hardiness vs. Enchantments
  • Bonus Proficiencies (Elf)
  • Skill Affinity (Listen, Search, Spot)
  • Low-light Vision

Gnome

  • +2 Charisma, + 2 Intelligence, -4 Strength
  • Keen Senses
  • Spell Focus(Abjuration)
  • Skill focus(Discipline)
  • Hardiness vs. illusions: +2 racial bonus on saving throws against mind-affecting spells.
  • Offensive training vs. reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
  • Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
  • Defensive training vs. giants: +4 dodge bonus to AC against giants.
  • Skill affinity (listen): +2 racial bonus to listen checks.
  • Skill affinity (concentration): +2 racial bonus to concentration checks.
  • Spell focus (illusion): Gnomes add +2 difficulty class to any illusion spells they cast. This counts as the feat so characters are able to select greater spell focus (illusion) at first level.
  • Low-light vision: Allows them to see better than normal in the dark.
  • Small stature: Gnomes are small creatures, giving them some benefits and drawbacks.

Half-Elf

  • +2 Dexterity, +2 Wisdom, - 2 Strength, -2 Charisma
  • Keen Senses
  • Dual-Wield
  • Dodge
  • Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
  • Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
  • Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
  • Partial Skill Affinity (Search): +1 racial bonus to Search checks.
  • Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
  • Low-light Vision: Allows them to see better than normal in the dark.

Human

  • Keen Senses
  • Quick to Mastery
  • Skilled
  • Skill Mastery

Категория:Расы