Difference between revisions of "Races"
Jump to navigation
Jump to search
(Новая страница: «Все расы получают фит Keen Sense Dwarf +2 Constitution, +2 Strength, -2 Charisma, -2 Dexterity Power Attack, Cleave Half-Orc +2 Constitution,…») |
|||
(4 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | + | == Dwarf == | |
+ | * +2 Constitution, +2 Strength, -2 Charisma, -2 Dexterity | ||
+ | * Keen Senses | ||
+ | * Power Attack | ||
+ | * Cleave | ||
− | + | * Stonecunning: +2 racial bonus on Search checks made in subterranean areas. | |
− | +2 | + | * Darkvision: Dwarves are able to see in the dark. |
− | + | * Hardiness vs. poisons: +2 racial bonus on saving throws against poisons. | |
− | + | * Hardiness vs. spells: +2 racial bonus on saving throws against spells. | |
− | + | * Offensive training vs. orcs: +1 racial bonus on attack rolls against orcs. | |
− | + | + | * Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears). |
− | + | * Defensive training vs. giants: +4 dodge bonus to AC against giants. | |
− | + | * Skill affinity (lore): +2 racial bonus to lore checks. | |
− | |||
− | +2 | ||
− | |||
− | + | == Half-Orc == | |
− | +2 | + | * +2 Constitution, +2 Strength, -2 Dexterity, -2 Intelligence |
− | + | * Keen Senses | |
+ | * Power Attack | ||
+ | * Cleave | ||
+ | * Darkvision | ||
− | + | == Halfling == | |
− | +2 | + | * <nowiki>+2 Dexterity, +2 Constitution, -2 Strength, -2 Wisdom</nowiki> |
− | + | * Keen Senses | |
+ | * Weapon Finesse | ||
+ | * Skill affinity (move silently): +2 racial bonus to move silently checks. | ||
+ | * Skill affinity (listen): +2 racial bonus to listen checks. | ||
+ | * Lucky: +1 luck bonus to all saving throws. | ||
+ | * Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype. | ||
+ | * Good aim: +1 racial bonus to attack rolls made with throwing weapons. | ||
+ | * Small stature: Halflings are small creatures, giving them some benefits and drawbacks. | ||
− | Half-Elf | + | == Elf == |
− | +2 Dexterity, +2 Wisdom, - 2 Strength, -2 Charisma | + | * +2 Dexterity, +2 Strength, -2 Constitution, -2 Charisma |
− | Dual-Wield | + | * Keen Senses |
+ | * Weapon Finesse | ||
+ | * Sleeplessness | ||
+ | * Hardiness vs. Enchantments | ||
+ | * Bonus Proficiencies (Elf) | ||
+ | * Skill Affinity (Listen, Search, Spot) | ||
+ | * Low-light Vision | ||
+ | |||
+ | == Gnome == | ||
+ | * +2 Charisma, + 2 Intelligence, -4 Strength | ||
+ | * Keen Senses | ||
+ | * Spell Focus(Abjuration) | ||
+ | * Skill focus(Discipline) | ||
+ | * Hardiness vs. illusions: +2 racial bonus on saving throws against mind-affecting spells. | ||
+ | * Offensive training vs. reptilians: +1 racial bonus on attack rolls against reptilian humanoids. | ||
+ | * Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears). | ||
+ | * Defensive training vs. giants: +4 dodge bonus to AC against giants. | ||
+ | * Skill affinity (listen): +2 racial bonus to listen checks. | ||
+ | * Skill affinity (concentration): +2 racial bonus to concentration checks. | ||
+ | * Spell focus (illusion): Gnomes add +2 difficulty class to any illusion spells they cast. This counts as the feat so characters are able to select greater spell focus (illusion) at first level. | ||
+ | * Low-light vision: Allows them to see better than normal in the dark. | ||
+ | * Small stature: Gnomes are small creatures, giving them some benefits and drawbacks. | ||
+ | |||
+ | == Half-Elf == | ||
+ | * +2 Dexterity, +2 Wisdom, - 2 Strength, -2 Charisma | ||
+ | * Keen Senses | ||
+ | * Dual-Wield | ||
+ | * Dodge | ||
+ | |||
+ | * Sleeplessness: Immune to spells and effects of the 'Sleep' subtype. | ||
+ | * Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells. | ||
+ | * Partial Skill Affinity (Listen): +1 racial bonus to listen checks. | ||
+ | * Partial Skill Affinity (Search): +1 racial bonus to Search checks. | ||
+ | * Partial Skill Affinity (Spot): +1 racial bonus to Spot checks. | ||
+ | * Low-light Vision: Allows them to see better than normal in the dark. | ||
+ | |||
+ | == Human == | ||
+ | * Keen Senses | ||
+ | * Quick to Mastery | ||
+ | * Skilled | ||
+ | * Skill Mastery | ||
+ | [[Категория:Расы]] |
Revision as of 19:58, 17 August 2016
Dwarf
- +2 Constitution, +2 Strength, -2 Charisma, -2 Dexterity
- Keen Senses
- Power Attack
- Cleave
- Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
- Darkvision: Dwarves are able to see in the dark.
- Hardiness vs. poisons: +2 racial bonus on saving throws against poisons.
- Hardiness vs. spells: +2 racial bonus on saving throws against spells.
- Offensive training vs. orcs: +1 racial bonus on attack rolls against orcs.
- Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
- Defensive training vs. giants: +4 dodge bonus to AC against giants.
- Skill affinity (lore): +2 racial bonus to lore checks.
Half-Orc
- +2 Constitution, +2 Strength, -2 Dexterity, -2 Intelligence
- Keen Senses
- Power Attack
- Cleave
- Darkvision
Halfling
- +2 Dexterity, +2 Constitution, -2 Strength, -2 Wisdom
- Keen Senses
- Weapon Finesse
- Skill affinity (move silently): +2 racial bonus to move silently checks.
- Skill affinity (listen): +2 racial bonus to listen checks.
- Lucky: +1 luck bonus to all saving throws.
- Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype.
- Good aim: +1 racial bonus to attack rolls made with throwing weapons.
- Small stature: Halflings are small creatures, giving them some benefits and drawbacks.
Elf
- +2 Dexterity, +2 Strength, -2 Constitution, -2 Charisma
- Keen Senses
- Weapon Finesse
- Sleeplessness
- Hardiness vs. Enchantments
- Bonus Proficiencies (Elf)
- Skill Affinity (Listen, Search, Spot)
- Low-light Vision
Gnome
- +2 Charisma, + 2 Intelligence, -4 Strength
- Keen Senses
- Spell Focus(Abjuration)
- Skill focus(Discipline)
- Hardiness vs. illusions: +2 racial bonus on saving throws against mind-affecting spells.
- Offensive training vs. reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
- Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
- Defensive training vs. giants: +4 dodge bonus to AC against giants.
- Skill affinity (listen): +2 racial bonus to listen checks.
- Skill affinity (concentration): +2 racial bonus to concentration checks.
- Spell focus (illusion): Gnomes add +2 difficulty class to any illusion spells they cast. This counts as the feat so characters are able to select greater spell focus (illusion) at first level.
- Low-light vision: Allows them to see better than normal in the dark.
- Small stature: Gnomes are small creatures, giving them some benefits and drawbacks.
Half-Elf
- +2 Dexterity, +2 Wisdom, - 2 Strength, -2 Charisma
- Keen Senses
- Dual-Wield
- Dodge
- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
- Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
- Partial Skill Affinity (Search): +1 racial bonus to Search checks.
- Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
- Low-light Vision: Allows them to see better than normal in the dark.
Human
- Keen Senses
- Quick to Mastery
- Skilled
- Skill Mastery