Items: Difference between revisions

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== [https://docs.google.com/spreadsheets/d/1w89nFPkxDGSUFMzUqhmEIRi178ehGjcc0ffauC8omzo/edit?usp=sharing Здесь] собраны описания игровых предметов, которые можно найти у боссов ==
===This [https://docs.google.com/spreadsheets/d/1w89nFPkxDGSUFMzUqhmEIRi178ehGjcc0ffauC8omzo/edit?usp=sharing link] contains descriptions of in-game items that can be found at bosses===


=== Крафт ===
===Craft===
Созданный игроком (крафченный) - это самые слабые вещи, слабее их только купленные в магазине.
Player-created (crafted) - these are the weakest things, only those bought in the store are weaker.


=== Защитные предметы (Equipment) ===
===Equipment===
* Newbie Equipment - с этими предметами можно получить максимальные бонусы к двух характеристикам и сопоставимый с обкастом бонус к AC (+5, +6, +7). Присутствуют незначительные бонусы к количеству слотов заклинаний. Hast. Возможность кастовать с предметов некоторые защитные спеллы в очень ограниченном количестве.


* Lesser Set Equipment - с этими предметами можно получить максимальный бонус ко всем характеристикам, почти максимальный бонус к AC (кроме ботинок и щитов), значительный бонус к [[Скиллы|скиллам]] и спасброскам. Присутствуют существенные бонусы к количеству слотов заклинаний. Hast. Возможность кастовать с предметов все необходимые защитные спеллы в умеренном количестве.
*Newbie Equipment -With these items, you can get maximum bonuses to two characteristics and a bonus to AC comparable to the buffs (+5, +6, +7). There are minor bonuses to the number of spell slots. Hast. The ability to cast some protective spells from items in a very limited amount.


* Greater Set Equipment - с этими предметами можно получить максимальный бонус ко всем характеристикам, максимальный бонус к AC, максимальный бонус к [[Скиллы|скиллам]] и спасброскам, максимальные бонусы к количеству слотов заклинаний. Hast. Возможность кастовать с предметов все необходимые защитные спеллы в большом количестве.
*Lesser Set Equipment - with these items you can get the maximum bonus to all characteristics, almost the maximum bonus to AC (except for boots and shields), a significant bonus to skills and saving throws. There are significant bonuses to the number of spell slots. Hast. The ability to cast from items all the necessary protective spells in moderate quantities.


=== Оружие (Weapon) ===
*Greater Set Equipment - with these items, you can get the maximum bonus to all characteristics, the maximum bonus to AC, the maximum bonus to skills and saving throws, the maximum bonuses to the number of spell slots. Hast. The ability to cast from items all the necessary protective spells in large quantities.
* Newbie Weapon - это оружие с чуть более высоким уроном, чем можно скрафтить, а так же оно не нуждается в постоянном обновлении Greater Magic Weapon, уже присутствует бонус +5.
 
* Advanced Weapon - это оружие с существенно более высоким уроном (в т.ч. увеличен урон от критического удара), чем Newbie Weapon, уже присутствует бонус +6, оно так же наделено свойством Keen.
===Weapon===
* Magic Weapon - +8(+9) enchantment, Keen, 2d12 Massive Critical, 3 elemental damage types, mostly have two OnHit effects.
 
* Brutal Weapon - +8(+9) enchantment, Keen, 2d12 Massive Critical, 2d6 positive, from 2d4 to 2d10 electrical, from 2d8 to 2d12 physical, mostly have none OnHit effects.
*Newbie Weapon - +5 enchantment, 1d10 electrical, from 2d4 to 3d4 physical, none OnHit effects.
* Deadly Weapon - +8(+10) enchantment, Keen, 2d12 Massive Critical, from 2d6 to 2d12 positive, from 2d8 to 2d12 electrical, 2d12 physical, mostly have two OnHit effects.
*Advanced Weapon - +6 enchantment, Keen, 2d12 Massive Critical, 2d8 electrical, from 2d8 to 2d12 physical, mostly have one OnHit effect.
* Artifact Weapon - +8(+10) enchantment, Keen, 2d12 Massive Critical, from 2d10 to 2d12 positive, from 2d6 to 2d12 divine, from 2d6 to 2d12 physical, mostly have two OnHit effects, vampiric regeneration, discipline bonus.
*Magic Weapon - +8(+9) enchantment, Keen, 2d12 Massive Critical, from 2d8 to 2d12 electrical, from 2d4 to 2d10 acid, from 2d6 to 2d10 sonic, mostly have two OnHit effects.
*Brutal Weapon - +8(+9) enchantment, Keen, 2d12 Massive Critical, 2d6 positive, from 2d4 to 2d10 electrical, from 2d8 to 2d12 physical, mostly have none OnHit effects.
*Deadly Weapon - +8(+10) enchantment, Keen, 2d12 Massive Critical, from 2d6 to 2d12 positive, from 2d8 to 2d12 electrical, 2d12 physical, mostly have two OnHit effects.
*Artifact Weapon - +8(+10) enchantment, Keen, 2d12 Massive Critical, from 2d10 to 2d12 positive, from 2d6 to 2d12 divine, from 2d6 to 2d12 physical, mostly have two OnHit effects, vampiric regeneration, discipline bonus.

Latest revision as of 14:41, 14 December 2020

This link contains descriptions of in-game items that can be found at bosses[edit | edit source]

Craft[edit | edit source]

Player-created (crafted) - these are the weakest things, only those bought in the store are weaker.

Equipment[edit | edit source]

  • Newbie Equipment -With these items, you can get maximum bonuses to two characteristics and a bonus to AC comparable to the buffs (+5, +6, +7). There are minor bonuses to the number of spell slots. Hast. The ability to cast some protective spells from items in a very limited amount.
  • Lesser Set Equipment - with these items you can get the maximum bonus to all characteristics, almost the maximum bonus to AC (except for boots and shields), a significant bonus to skills and saving throws. There are significant bonuses to the number of spell slots. Hast. The ability to cast from items all the necessary protective spells in moderate quantities.
  • Greater Set Equipment - with these items, you can get the maximum bonus to all characteristics, the maximum bonus to AC, the maximum bonus to skills and saving throws, the maximum bonuses to the number of spell slots. Hast. The ability to cast from items all the necessary protective spells in large quantities.

Weapon[edit | edit source]

  • Newbie Weapon - +5 enchantment, 1d10 electrical, from 2d4 to 3d4 physical, none OnHit effects.
  • Advanced Weapon - +6 enchantment, Keen, 2d12 Massive Critical, 2d8 electrical, from 2d8 to 2d12 physical, mostly have one OnHit effect.
  • Magic Weapon - +8(+9) enchantment, Keen, 2d12 Massive Critical, from 2d8 to 2d12 electrical, from 2d4 to 2d10 acid, from 2d6 to 2d10 sonic, mostly have two OnHit effects.
  • Brutal Weapon - +8(+9) enchantment, Keen, 2d12 Massive Critical, 2d6 positive, from 2d4 to 2d10 electrical, from 2d8 to 2d12 physical, mostly have none OnHit effects.
  • Deadly Weapon - +8(+10) enchantment, Keen, 2d12 Massive Critical, from 2d6 to 2d12 positive, from 2d8 to 2d12 electrical, 2d12 physical, mostly have two OnHit effects.
  • Artifact Weapon - +8(+10) enchantment, Keen, 2d12 Massive Critical, from 2d10 to 2d12 positive, from 2d6 to 2d12 divine, from 2d6 to 2d12 physical, mostly have two OnHit effects, vampiric regeneration, discipline bonus.