Harper scout

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Hit die: d10

Skill points: 4 + int modifier

Skills: Appraise,  Bluff,  Craft Armor,  Craft Trap,  Craft Weapon, Discipline,  Heal,  Hide,  Listen,  Lore,  Move Silently,  Persuade, Pick Pocket

Primary saving throw(s): reflex, will

Base attack bonus: +1/level

Bonus feats: 1, 4, 8

Bonus feats list: epic armor skin, epic skill focus(discipline), epic skill focus(perform), Great Strength I-VIII, epic prowess, Knockdown, Improved Knockdown, Disarm, Improved Disarm, Weapon Proficiency Exotic

Requirements[edit | edit source]

  • Class restricted by fame.

Level Progression[edit | edit source]

Lvl Feat
1 Divine Might (see feats), Turn Undead, Weapon focus (Bastard sword)
2 Extra Music, Improved Critical (Bastard Sword)
3 Heroic Power, Clairvoyance
4 Still Spell, Automatic Still Spell I, Heroic Might, Heroic Shield
5 Ancient Improved Invisibility
8 Automatic Still Spell II

HarSpell-like abilities[edit | edit source]

Feat Requirements Effect Duration Notes Uses per day
Heroic Might Harper Scout (level 4) +Magic damage equal STR_mod / 2 STR_mod *2 rounds Undispelable 5
Heroic Shield Harper Scout (level 4) +Dodge AC equal Harper Scout_lvl. Replaces Divine Shield effects. STR_mod *2 rounds Undispelable,

Does not work if DEX>=20.

5
Heroic Power Harper Scout (level 3) Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the

lesser of these bonuses if the build contains 2+ specified classes

STR_mod *2 rounds Undispelable 5
Clairvoyance Harper Scout (level 3) +20 to Listen and Spot STR_mod *2 rounds Undispelable 5
Ancient Improved Invisibility Harper Scout (level 5) 40% Concealment STR_mod *2 rounds 70 DC VS dispel 5