Fame weapons

From Cormyrean Prophecies
Revision as of 19:09, 7 December 2020 by Ud4ever (talk | contribs)

Greatsword

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Resistance: Divine Resist 5 / -
  • Damage Resistance: Magical Resist 5 / -
  • Damage Resistance: Negative Energy Resist 5 / -
  • Damage Resistance: Positive Energy Resist 5 / -
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • No Monk levels.
  • License (costs 2000 fame)

Longsword

Properties
  • Damage Bonus: Bludgeoning 2d6 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Extra feature
  • With this weapon Paladin's Divine Favor becomes undispelable.
Requirements

All conditions must be met:

  • Paladin >= 15 lvl.
  • No Weapon Master levels.
  • License (costs 1000 fame)

Whip

Properties
  • Bonus Feat: Disarm (Whip)
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Vorpal DC=14
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • License (costs 1500 fame)

Battleaxe

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Sonic 2d4 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 10% / 4 Rounds
  • On Hit: Stun DC=26 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • License (costs 1000 fame)

Morningstar

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • License (costs 1000 fame)

Gauntlet (damage)

Properties
  • Ability Bonus: Dexterity +4
  • Ability Bonus: Intelligence +2
  • Ability Bonus: Strength +4
  • Attack Bonus +10
  • Cast Spell: Clarity (3) 3 Uses/Day
  • Cast Spell: Restoration (7) 3 Uses/Day
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d6 Damage
  • Damage Resistance: Acid Resist 15 / -
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration +6
  • Saving Throw Bonus: Universal +2
  • Skill Bonus: Taunt +5
  • Skill Bonus: Concentration +5
  • Skill Bonus: Discipline +5
  • Skill Bonus: Listen +5
  • Skill Bonus: Open Lock +5
  • Skill Bonus: Spot +5
  • Use Limitation: Class: Monk
Requirements

All conditions must be met:

  • Monk 1+ levels.
  • License (costs 1000 fame)

Scimitar

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Doom DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • Red dragon disciple >= 2 levels.
  • Fighter or Barbarian or Ranger or Bard or ChoT >= 20 lvl.
  • License (costs 1000 fame)

Greataxe

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Daze DC=18 50% / 2 Rounds
  • On Hit: Vorpal DC=14
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • No Monk levels.
  • License (costs 1500 fame)

Dagger

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Dispel Magic DC=26
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 38
  • Ranger <= 25 levels or No Ranger in your build.
  • No Slayer levels.
  • License (costs 1000 fame)

Gauntlet (dispel)

Properties
  • Ability Bonus: Dexterity +4
  • Ability Bonus: Intelligence +2
  • Ability Bonus: Strength +4
  • Attack Bonus +10
  • Cast Spell: Clarity (3) 3 Uses/Day
  • Cast Spell: Restoration (7) 3 Uses/Day
  • Damage Bonus: Electrical 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Damage Resistance: Acid Resist 15 / -
  • On Hit: Mordenkainen's Disjunction DC=26
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration +6
  • Saving Throw Bonus: Universal +2
  • Skill Bonus: Taunt +5
  • Skill Bonus: Concentration +5
  • Skill Bonus: Discipline +5
  • Skill Bonus: Listen +5
  • Skill Bonus: Open Lock +5
  • Skill Bonus: Spot +5
  • Use Limitation: Class: Monk
Requirements

All conditions must be met:

  • Monk 1+ levels.
  • License (costs 1000 fame)

Kukri

Properties
  • Damage Bonus: Divine 2d10 Damage
  • Damage Bonus: Positive Energy 2d10 Damage
  • Damage Bonus: Sonic 2d6 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Vorpal DC=20
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

ONE of the conditions has to be met:

  • Ranger <=10 levels or NO Ranger in your build.
  • Ranger > 10 levels and Red dragon disciple >= 10 levels

+

  • License (costs 1500 fame)

Katana

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Ability Drain DC=20 Constitution
  • On Hit: Stun DC=24 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • License (costs 1000 fame)

Rapier

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
  • Ranger <= 25 levels or NO Ranger in your build.
  • License (costs 1000 fame)

Two-Bladed Sword

Properties
  • Damage Bonus: Bludgeoning 2d6 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Resistance: Divine Resist 5 / -
  • Damage Resistance: Magical Resist 5 / -
  • Damage Resistance: Negative Energy Resist 5 / -
  • Damage Resistance: Positive Energy Resist 5 / -
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • License (costs 1000 fame)