Fame weapons: Difference between revisions

From Cormyrean Prophecies
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*License (costs 1500 fame)
*License (costs 1500 fame)


== Battleaxe ==
==Battleaxe==
 
======Properties======
 
*Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
*Damage Bonus: Sonic 2d4 Damage
*Enhancement Bonus +9
*Keen
*Massive Criticals 2d12 Damage
*On Hit: Hold DC=14 10% / 4 Rounds
*On Hit: Stun DC=26 50% / 2 Rounds
*Regeneration: Vampiric +5
*Skill Bonus: Discipline +1
*Visual Effect:  Evil
 
======Requirements======
All conditions must be met:
 
*25+ Weapon Master or no Weapon Master in your build.
*Ranger <= 35 level.
*License (costs 1000 fame)
 
==Morningstar==
 
======Properties======
 
*Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
*Damage Bonus: Slashing 2d12 Damage
*Enhancement Bonus +8
*Keen
*Massive Criticals 2d12 Damage
*On Hit: Hold DC=14 50% / 2 Rounds
*On Hit: Stun DC=20 50% / 2 Rounds
*Regeneration: Vampiric +5
*Skill Bonus: Discipline +1
*Visual Effect:  Evil
 
======Requirements======
All conditions must be met:
 
*25+ Weapon Master or no Weapon Master in your build.
*Ranger <= 35 level.
*License (costs 1000 fame)
 
== Gauntlet (damage) ==
 
======Properties======
 
* Ability Bonus: Dexterity +4
* Ability Bonus: Intelligence +2
* Ability Bonus: Strength +4
* Attack Bonus +10
* Cast Spell: Clarity (3) 3 Uses/Day
* Cast Spell: Restoration (7) 3 Uses/Day
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Slashing 2d6 Damage
* Damage Resistance: Acid Resist 15 / -
* On Hit: Stun DC=14 50% / 2 Rounds
* Regeneration +6
* Saving Throw Bonus: Universal +2
* Skill Bonus: Taunt +5
* Skill Bonus: Concentration +5
* Skill Bonus: Discipline +5
* Skill Bonus: Listen +5
* Skill Bonus: Open Lock +5
* Skill Bonus: Spot +5
* Use Limitation: Class: Monk
 
======Requirements======
All conditions must be met:
 
*Monk 1+ levels.
*License (costs 1000 fame)
 
== Scimitar ==
 
======Properties======
 
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Doom DC=14 50% / 2 Rounds
* On Hit: Stun DC=20 50% / 2 Rounds
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
 
======Requirements======
All conditions must be met:
 
*Red dragon disciple >= 2 levels.
*Fighter or Barbarian or Ranger or Bard or ChoT >= 20 lvl.
*License (costs 1000 fame)
 
== Greataxe ==
 
======Properties======
 
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +9
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Daze DC=18 50% / 2 Rounds
* On Hit: Vorpal DC=14
* Regeneration: Vampiric +7
* Skill Bonus: Discipline +3
* Visual Effect:  Evil
 
======Requirements======
All conditions must be met:
 
* 25+ Weapon Master or no Weapon Master in your build.
* Ranger <= 35 level.
* No Monk levels.
* License (costs 1500 fame)
 
== Dagger ==
 
======Properties======
 
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +9
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Dispel Magic DC=26
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
* Regeneration: Vampiric +3
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
 
======Requirements======
All conditions must be met:
 
* Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 38
* Ranger <= 25 levels or No Ranger in your build.
* No Slayer levels.
* License (costs 1000 fame)
 
== Gauntlet (dispel) ==
 
======Properties======
 
* Ability Bonus: Dexterity +4
* Ability Bonus: Intelligence +2
* Ability Bonus: Strength +4
* Attack Bonus +10
* Cast Spell: Clarity (3) 3 Uses/Day
* Cast Spell: Restoration (7) 3 Uses/Day
* Damage Bonus: Electrical 2d6 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Slashing 2d12 Damage
* Damage Resistance: Acid Resist 15 / -
* On Hit: Mordenkainen's Disjunction DC=26
* On Hit: Stun DC=14 50% / 2 Rounds
* Regeneration +6
* Saving Throw Bonus: Universal +2
* Skill Bonus: Taunt +5
* Skill Bonus: Concentration +5
* Skill Bonus: Discipline +5
* Skill Bonus: Listen +5
* Skill Bonus: Open Lock +5
* Skill Bonus: Spot +5
* Use Limitation: Class: Monk
 
======Requirements======
All conditions must be met:
 
* Monk 1+ levels.
* License (costs 1000 fame)
 
== Kukri ==
 
======Properties======
 
* Damage Bonus: Divine 2d10 Damage
* Damage Bonus: Positive Energy 2d10 Damage
* Damage Bonus: Sonic 2d6 Damage
* Enhancement Bonus +8
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Vorpal DC=20
* Regeneration: Vampiric +3
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
 
======Requirements======
ONE of the conditions has to be met:
 
* Ranger <=10 levels or NO Ranger in your build.
* Ranger > 10 levels and Red dragon disciple >= 10 levels
 
+
 
* License (costs 1500 fame)
 
== Katana ==


======Properties======
======Properties======


* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Piercing 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Sonic 2d4 Damage
* Enhancement Bonus +9
* Enhancement Bonus +9
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 10% / 4 Rounds
* On Hit: Ability Drain DC=20 Constitution
* On Hit: Stun DC=26 50% / 2 Rounds
* On Hit: Stun DC=24 50% / 2 Rounds
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
Line 96: Line 303:


* 25+ Weapon Master or no Weapon Master in your build.
* 25+ Weapon Master or no Weapon Master in your build.
* Ranger <= 35 level.  
* Ranger <= 35 level.
* License (costs 1000 fame)
* License (costs 1000 fame)


== Morningstar ==
== Rapier ==


======Properties======
======Properties======


* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Slashing 2d12 Damage
* Enhancement Bonus +8
* Enhancement Bonus +8
* Keen
* Keen
Line 118: Line 325:
All conditions must be met:
All conditions must be met:


* 25+ Weapon Master or no Weapon Master in your build.
* Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
* Ranger <= 35 level.
* Ranger <= 25 levels or NO Ranger in your build.
* License (costs 1000 fame)
 
== Two-Bladed Sword ==
 
======Properties======
 
* Damage Bonus: Bludgeoning 2d6 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Resistance: Divine Resist 5 / -
* Damage Resistance: Magical Resist 5 / -
* Damage Resistance: Negative Energy Resist 5 / -
* Damage Resistance: Positive Energy Resist 5 / -
* Enhancement Bonus +10
* Keen
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
* Regeneration: Vampiric +7
* Skill Bonus: Discipline +3
* Visual Effect:  Evil
 
======Requirements======
All conditions must be met:
 
* License (costs 1000 fame)
* License (costs 1000 fame)

Revision as of 19:09, 7 December 2020

Greatsword

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Resistance: Divine Resist 5 / -
  • Damage Resistance: Magical Resist 5 / -
  • Damage Resistance: Negative Energy Resist 5 / -
  • Damage Resistance: Positive Energy Resist 5 / -
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • No Monk levels.
  • License (costs 2000 fame)

Longsword

Properties
  • Damage Bonus: Bludgeoning 2d6 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Extra feature
  • With this weapon Paladin's Divine Favor becomes undispelable.
Requirements

All conditions must be met:

  • Paladin >= 15 lvl.
  • No Weapon Master levels.
  • License (costs 1000 fame)

Whip

Properties
  • Bonus Feat: Disarm (Whip)
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Vorpal DC=14
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • License (costs 1500 fame)

Battleaxe

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Sonic 2d4 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 10% / 4 Rounds
  • On Hit: Stun DC=26 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • License (costs 1000 fame)

Morningstar

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • License (costs 1000 fame)

Gauntlet (damage)

Properties
  • Ability Bonus: Dexterity +4
  • Ability Bonus: Intelligence +2
  • Ability Bonus: Strength +4
  • Attack Bonus +10
  • Cast Spell: Clarity (3) 3 Uses/Day
  • Cast Spell: Restoration (7) 3 Uses/Day
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d6 Damage
  • Damage Resistance: Acid Resist 15 / -
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration +6
  • Saving Throw Bonus: Universal +2
  • Skill Bonus: Taunt +5
  • Skill Bonus: Concentration +5
  • Skill Bonus: Discipline +5
  • Skill Bonus: Listen +5
  • Skill Bonus: Open Lock +5
  • Skill Bonus: Spot +5
  • Use Limitation: Class: Monk
Requirements

All conditions must be met:

  • Monk 1+ levels.
  • License (costs 1000 fame)

Scimitar

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Doom DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • Red dragon disciple >= 2 levels.
  • Fighter or Barbarian or Ranger or Bard or ChoT >= 20 lvl.
  • License (costs 1000 fame)

Greataxe

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Daze DC=18 50% / 2 Rounds
  • On Hit: Vorpal DC=14
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • No Monk levels.
  • License (costs 1500 fame)

Dagger

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Dispel Magic DC=26
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 38
  • Ranger <= 25 levels or No Ranger in your build.
  • No Slayer levels.
  • License (costs 1000 fame)

Gauntlet (dispel)

Properties
  • Ability Bonus: Dexterity +4
  • Ability Bonus: Intelligence +2
  • Ability Bonus: Strength +4
  • Attack Bonus +10
  • Cast Spell: Clarity (3) 3 Uses/Day
  • Cast Spell: Restoration (7) 3 Uses/Day
  • Damage Bonus: Electrical 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Damage Resistance: Acid Resist 15 / -
  • On Hit: Mordenkainen's Disjunction DC=26
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration +6
  • Saving Throw Bonus: Universal +2
  • Skill Bonus: Taunt +5
  • Skill Bonus: Concentration +5
  • Skill Bonus: Discipline +5
  • Skill Bonus: Listen +5
  • Skill Bonus: Open Lock +5
  • Skill Bonus: Spot +5
  • Use Limitation: Class: Monk
Requirements

All conditions must be met:

  • Monk 1+ levels.
  • License (costs 1000 fame)

Kukri

Properties
  • Damage Bonus: Divine 2d10 Damage
  • Damage Bonus: Positive Energy 2d10 Damage
  • Damage Bonus: Sonic 2d6 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Vorpal DC=20
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

ONE of the conditions has to be met:

  • Ranger <=10 levels or NO Ranger in your build.
  • Ranger > 10 levels and Red dragon disciple >= 10 levels

+

  • License (costs 1500 fame)

Katana

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Ability Drain DC=20 Constitution
  • On Hit: Stun DC=24 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • License (costs 1000 fame)

Rapier

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
  • Ranger <= 25 levels or NO Ranger in your build.
  • License (costs 1000 fame)

Two-Bladed Sword

Properties
  • Damage Bonus: Bludgeoning 2d6 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Resistance: Divine Resist 5 / -
  • Damage Resistance: Magical Resist 5 / -
  • Damage Resistance: Negative Energy Resist 5 / -
  • Damage Resistance: Positive Energy Resist 5 / -
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • License (costs 1000 fame)