Fame weapons: Difference between revisions

From Cormyrean Prophecies
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All conditions must be met:
All conditions must be met:


* 25+ Weapon Master or no Weapon Master in your build.
*25+ Weapon Master or no Weapon Master in your build.
* Ranger <= 35 level.
*Ranger <= 35 level.
* No Monk levels.
*No Monk levels.
* License (costs 2000 fame)
*License (costs 2000 fame)
 
==Longsword==
 
======Properties======
 
*Damage Bonus: Bludgeoning 2d6 Damage
*Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Piercing 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
*Enhancement Bonus +8
*Keen
*Massive Criticals 2d12 Damage
*On Hit: Stun DC=16 50% / 2 Rounds
*Regeneration: Vampiric +5
*Skill Bonus: Discipline +1
*Visual Effect:  Evil
 
======Extra feature======
 
*With this weapon Paladin's Divine Favor becomes undispelable.
 
======Requirements======
All conditions must be met:
 
*Paladin >= 15 lvl.
*No Weapon Master levels.
*License (costs 1000 fame)
 
==Whip==
 
======Properties======
 
*Bonus Feat: Disarm (Whip)
*Damage Bonus: Bludgeoning 2d12 Damage
*Damage Bonus: Divine 2d6 Damage
*Damage Bonus: Positive Energy 2d12 Damage
*Enhancement Bonus +10
*Keen
*Massive Criticals 2d12 Damage
*On Hit: Vorpal DC=14
*Regeneration: Vampiric +5
*Skill Bonus: Discipline +1
*Visual Effect:  Evil
 
======Requirements======
All conditions must be met:
 
*License (costs 1500 fame)


== Longsword ==
== Battleaxe ==


======Properties======
======Properties======


* Damage Bonus: Bludgeoning 2d6 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Piercing 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
* Damage Bonus: Sonic 2d4 Damage
* Enhancement Bonus +9
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Stun DC=16 50% / 2 Rounds
* On Hit: Hold DC=14 10% / 4 Rounds
* On Hit: Stun DC=26 50% / 2 Rounds
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
* Visual Effect:  Evil
====== Extra feature ======
* With this weapon Paladin's Divine Favor becomes undispelable.


======Requirements======
======Requirements======
All conditions must be met:
All conditions must be met:


* Paladin >= 15 lvl.
* 25+ Weapon Master or no Weapon Master in your build.
* No Weapon Master levels.
* Ranger <= 35 level.  
* License (costs 1000 fame)
* License (costs 1000 fame)


== Whip ==
== Morningstar ==


======Properties======
======Properties======


* Bonus Feat: Disarm (Whip)
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d6 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +10
* Damage Bonus: Slashing 2d12 Damage
* Enhancement Bonus +8
* Keen
* Keen
* Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
* On Hit: Vorpal DC=14
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Stun DC=20 50% / 2 Rounds
* Regeneration: Vampiric +5
* Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
* Visual Effect:  Evil
* Visual Effect:  Evil
====== Extra feature ======
* With this weapon Paladin's Divine Favor becomes undispelable.


======Requirements======
======Requirements======
All conditions must be met:
All conditions must be met:


* License (costs 1500 fame)
* 25+ Weapon Master or no Weapon Master in your build.
* Ranger <= 35 level.
* License (costs 1000 fame)

Revision as of 18:56, 7 December 2020

Greatsword

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Resistance: Divine Resist 5 / -
  • Damage Resistance: Magical Resist 5 / -
  • Damage Resistance: Negative Energy Resist 5 / -
  • Damage Resistance: Positive Energy Resist 5 / -
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • No Monk levels.
  • License (costs 2000 fame)

Longsword

Properties
  • Damage Bonus: Bludgeoning 2d6 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Extra feature
  • With this weapon Paladin's Divine Favor becomes undispelable.
Requirements

All conditions must be met:

  • Paladin >= 15 lvl.
  • No Weapon Master levels.
  • License (costs 1000 fame)

Whip

Properties
  • Bonus Feat: Disarm (Whip)
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Vorpal DC=14
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • License (costs 1500 fame)

Battleaxe

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Sonic 2d4 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 10% / 4 Rounds
  • On Hit: Stun DC=26 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • License (costs 1000 fame)

Morningstar

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • License (costs 1000 fame)