Fame weapons: Difference between revisions

From Cormyrean Prophecies
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*License (costs 1000 fame)
*License (costs 1000 fame)


== Short Sword ==
==Short Sword==


======Properties======
======Properties======


* Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Magical 2d12 Damage
*Damage Bonus: Magical 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
*Damage Bonus: Sonic 2d12 Damage
* Enhancement Bonus +10
*Enhancement Bonus +10
* Keen
*Keen
* Massive Criticals 2d12 Damage
*Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 50% / 2 Rounds
*On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
*Regeneration: Vampiric +3
* Regeneration: Vampiric +3
*Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
*Visual Effect:  Evil
* Visual Effect:  Evil


======Requirements======
======Requirements======
All conditions must be met:
All conditions must be met:


* Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34
*Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34
* Ranger <= 25 levels or NO Ranger in your build.
*Ranger <= 25 levels or NO Ranger in your build.
* No Weapon Master levels.
*No Weapon Master levels.
* License (costs 1000 fame)
*License (costs 1000 fame)


== Handaxe ==
==Handaxe==


======Properties======
======Properties======


* Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
*Enhancement Bonus +8
* Keen
*Keen
* Massive Criticals 2d12 Damage
*Massive Criticals 2d12 Damage
* On Hit: Hold DC=24 25% / 3 Rounds
*On Hit: Hold DC=24 25% / 3 Rounds
* On Hit: Stun DC=26 50% / 2 Rounds
*On Hit: Stun DC=26 50% / 2 Rounds
* Regeneration: Vampiric +5
*Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
*Skill Bonus: Discipline +1
* Visual Effect:  Evil
*Visual Effect:  Evil


======Requirements======
======Requirements======
All conditions must be met:
All conditions must be met:


* Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
*Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
* Cleric and Blackguard should not meet in the same build.
*Cleric and Blackguard should not meet in the same build.
* License (costs 1000 fame)
*License (costs 1000 fame)


== Scythe ==
==Scythe==


======Properties======
======Properties======


* Damage Bonus: Bludgeoning 2d12 Damage
*Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Sonic 2d6 Damage
*Damage Bonus: Sonic 2d12 Damage
* Enhancement Bonus +8
*Enhancement Bonus +9
* Keen
*Keen
* Massive Criticals 2d12 Damage
*Massive Criticals 2d12 Damage
* On Hit: Blindness DC=14 50% / 2 Rounds
*On Hit: Blindness DC=14 50% / 2 Rounds
* On Hit: Stun DC=24 50% / 2 Rounds
*On Hit: Splash 40%
* Regeneration: Vampiric +7
*On Hit: Stun DC=24 50% / 2 Rounds
* Skill Bonus: Discipline +3
*Regeneration: Vampiric +7
* Visual Effect:  Evil
*Skill Bonus: Discipline +3
*Visual Effect:  Evil


======Requirements======
======Requirements======
All conditions must be met:
All conditions must be met:


* 25+ Weapon Master or no Weapon Master in your build.
*25+ Weapon Master or no Weapon Master in your build.
* Ranger <= 35 level.  
*Ranger <= 35 level.
* No Monk levels.
*No Monk levels.
* License (costs 1000 fame)
*License (costs 1500 fame)


== Warhammer ==
==Warhammer==


======Properties======
======Properties======


* Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Sonic 2d8 Damage
*Damage Bonus: Sonic 2d8 Damage
* Enhancement Bonus +8
*Enhancement Bonus +8
* Keen
*Keen
* Massive Criticals 2d12 Damage
*Massive Criticals 2d12 Damage
* On Hit: Dispel Magic DC=18
*On Hit: Dispel Magic DC=18
* On Hit: Stun DC=16 50% / 2 Rounds
*On Hit: Stun DC=16 50% / 2 Rounds
* Regeneration: Vampiric +5
*Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
*Skill Bonus: Discipline +1
* Visual Effect:  Evil
*Visual Effect:  Evil


======Requirements======
======Requirements======
All conditions must be met:
All conditions must be met:


* 25+ Weapon Master or no Weapon Master in your build.
*25+ Weapon Master or no Weapon Master in your build.
* Ranger <= 35 level.  
*Ranger <= 35 level.
* License (costs 1000 fame)
*License (costs 1000 fame)


== Bastard Sword ==
==Bastard Sword==


======Properties======
======Properties======


* Damage Bonus: Bludgeoning 2d6 Damage
*Damage Bonus: Bludgeoning 2d6 Damage
* Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Piercing 2d12 Damage
*Damage Bonus: Piercing 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
*Enhancement Bonus +8
* Keen
*Keen
* Massive Criticals 2d12 Damage
*Massive Criticals 2d12 Damage
* On Hit: Greater Dispelling DC=26
*On Hit: Greater Dispelling DC=26
* On Hit: Stun DC=22 50% / 2 Rounds
*On Hit: Stun DC=22 50% / 2 Rounds
* Regeneration: Vampiric +5
*Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
*Skill Bonus: Discipline +1
* Visual Effect:  Evil
*Visual Effect:  Evil


======Requirements======
======Requirements======
All conditions must be met:
All conditions must be met:


* Blackguard >= 4 level.
*Blackguard >= 4 level.
* No Weapon Master levels.
*No Weapon Master levels.
* Ranger <= 35 level.
*Ranger <= 35 level.
* License (costs 1000 fame)
*License (costs 1000 fame)


== Double Axe ==
==Double Axe==


======Properties======
======Properties======


* Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +10
*Enhancement Bonus +10
* Keen
*Keen
* Massive Criticals 2d12 Damage
*Massive Criticals 2d12 Damage
* On Hit: Blindness DC=14 50% / 2 Rounds
*On Hit: Blindness DC=14 50% / 2 Rounds
* On Hit: Stun DC=16 50% / 2 Rounds
*On Hit: Stun DC=16 50% / 2 Rounds
* Regeneration: Vampiric +7
*Regeneration: Vampiric +7
* Skill Bonus: Discipline +3
*Skill Bonus: Discipline +3
* Visual Effect:  Evil
*Visual Effect:  Evil


======Requirements======
======Requirements======
All conditions must be met:
All conditions must be met:


* License (costs 1000 fame)
*License (costs 1000 fame)


== Dwarven Waraxe ==
==Dwarven Waraxe==


======Properties======
======Properties======


* Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Sonic 2d12 Damage
*Damage Bonus: Sonic 2d12 Damage
* Enhancement Bonus +8
*Enhancement Bonus +8
* Keen
*Keen
* Massive Criticals 2d12 Damage
*Massive Criticals 2d12 Damage
* On Hit: Blindness DC=14 50% / 2 Rounds
*On Hit: Blindness DC=14 50% / 2 Rounds
* On Hit: Stun DC=22 50% / 2 Rounds
*On Hit: Stun DC=22 50% / 2 Rounds
* Regeneration: Vampiric +5
*Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
*Skill Bonus: Discipline +1
* Visual Effect:  Evil
*Visual Effect:  Evil


======Requirements======
======Requirements======
All conditions must be met:
All conditions must be met:


* 25+ Weapon Master or no Weapon Master or Dwarven defender >= 25 level in your build.
*25+ Weapon Master or no Weapon Master
* Ranger <= 35 level.
*Ranger <= 35 level.
* Dwarven defender 1+ level.
*License (costs 1000 fame)
 
<br />
 
==Halberd==
 
======Properties======
 
*Additional Property Bleed
*Damage Bonus: Bludgeoning 2d12 Damage
*Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Magical 2d12 Damage
*Damage Bonus: Positive Energy 2d6 Damage
*Enhancement Bonus +9
*Keen
*Massive Criticals 2d12 Damage
*On Hit: Hold DC=14 75% / 1 Round
*On Hit: Stun DC=14 75% / 1 Round
*Regeneration: Vampiric +5
*Skill Bonus: Discipline +3
*Visual Effect:  Evil
 
======Requirements======
All conditions must be met:
 
*25+ Weapon Master or no Weapon Master in your build.
*Ranger <= 35 level.
*No Monk levels.
*License (costs 1000 fame)

Latest revision as of 11:36, 14 March 2024

Greatsword[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Resistance: Divine Resist 5 / -
  • Damage Resistance: Magical Resist 5 / -
  • Damage Resistance: Negative Energy Resist 5 / -
  • Damage Resistance: Positive Energy Resist 5 / -
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements[edit | edit source]

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • No Monk levels.
  • License (costs 2000 fame)

Longsword[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d6 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Extra feature[edit | edit source]
  • With this weapon Paladin's Divine Favor becomes undispelable.
Requirements[edit | edit source]

All conditions must be met:

  • Paladin >= 15 lvl.
  • No Weapon Master levels.
  • License (costs 1000 fame)

Whip[edit | edit source]

Properties[edit | edit source]
  • Bonus Feat: Disarm (Whip)
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Vorpal DC=14
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]

All conditions must be met:

  • License (costs 1500 fame)

Battleaxe[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Sonic 2d4 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 10% / 4 Rounds
  • On Hit: Stun DC=26 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • License (costs 1000 fame)

Morningstar[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • License (costs 1000 fame)

Gauntlet (damage)[edit | edit source]

Properties[edit | edit source]
  • Ability Bonus: Dexterity +4
  • Ability Bonus: Intelligence +2
  • Ability Bonus: Strength +4
  • Attack Bonus +10
  • Cast Spell: Clarity (3) 3 Uses/Day
  • Cast Spell: Restoration (7) 3 Uses/Day
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d6 Damage
  • Damage Resistance: Acid Resist 15 / -
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration +6
  • Saving Throw Bonus: Universal +2
  • Skill Bonus: Taunt +5
  • Skill Bonus: Concentration +5
  • Skill Bonus: Discipline +5
  • Skill Bonus: Listen +5
  • Skill Bonus: Open Lock +5
  • Skill Bonus: Spot +5
  • Use Limitation: Class: Monk
Requirements[edit | edit source]

All conditions must be met:

  • Monk 1+ levels.
  • License (costs 1000 fame)

Scimitar[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Doom DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]

All conditions must be met:

  • Red dragon disciple >= 2 levels.
  • Fighter or Barbarian or Ranger or Bard or ChoT >= 20 lvl.
  • License (costs 1000 fame)

Greataxe[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Daze DC=18 50% / 2 Rounds
  • On Hit: Vorpal DC=14
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements[edit | edit source]

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • No Monk levels.
  • License (costs 1500 fame)

Dagger[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Dispel Magic DC=26
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]

All conditions must be met:

  • Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 38
  • Ranger <= 25 levels or No Ranger in your build.
  • No Slayer levels.
  • License (costs 1000 fame)

Gauntlet (dispel)[edit | edit source]

Properties[edit | edit source]
  • Ability Bonus: Dexterity +4
  • Ability Bonus: Intelligence +2
  • Ability Bonus: Strength +4
  • Attack Bonus +10
  • Cast Spell: Clarity (3) 3 Uses/Day
  • Cast Spell: Restoration (7) 3 Uses/Day
  • Damage Bonus: Electrical 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Damage Resistance: Acid Resist 15 / -
  • On Hit: Mordenkainen's Disjunction DC=26
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration +6
  • Saving Throw Bonus: Universal +2
  • Skill Bonus: Taunt +5
  • Skill Bonus: Concentration +5
  • Skill Bonus: Discipline +5
  • Skill Bonus: Listen +5
  • Skill Bonus: Open Lock +5
  • Skill Bonus: Spot +5
  • Use Limitation: Class: Monk
Requirements[edit | edit source]

All conditions must be met:

  • Monk 1+ levels.
  • License (costs 1000 fame)

Kukri[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Divine 2d10 Damage
  • Damage Bonus: Positive Energy 2d10 Damage
  • Damage Bonus: Sonic 2d6 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Vorpal DC=20
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]

ONE of the conditions has to be met:

  • Ranger <=10 levels or NO Ranger in your build.
  • Ranger > 10 levels and Red dragon disciple >= 10 levels

+

  • License (costs 1500 fame)

Katana[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Ability Drain DC=20 Constitution
  • On Hit: Stun DC=24 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • License (costs 1000 fame)

Rapier[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]

All conditions must be met:

  • Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
  • Ranger <= 25 levels or NO Ranger in your build.
  • License (costs 1000 fame)

Two-Bladed Sword[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d6 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Resistance: Divine Resist 5 / -
  • Damage Resistance: Magical Resist 5 / -
  • Damage Resistance: Negative Energy Resist 5 / -
  • Damage Resistance: Positive Energy Resist 5 / -
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements[edit | edit source]

All conditions must be met:

  • License (costs 1000 fame)

Short Sword[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Magical 2d12 Damage
  • Damage Bonus: Sonic 2d12 Damage
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]

All conditions must be met:

  • Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34
  • Ranger <= 25 levels or NO Ranger in your build.
  • No Weapon Master levels.
  • License (costs 1000 fame)

Handaxe[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=24 25% / 3 Rounds
  • On Hit: Stun DC=26 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]

All conditions must be met:

  • Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
  • Cleric and Blackguard should not meet in the same build.
  • License (costs 1000 fame)

Scythe[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Sonic 2d12 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 50% / 2 Rounds
  • On Hit: Splash 40%
  • On Hit: Stun DC=24 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements[edit | edit source]

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • No Monk levels.
  • License (costs 1500 fame)

Warhammer[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Sonic 2d8 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Dispel Magic DC=18
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • License (costs 1000 fame)

Bastard Sword[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Bludgeoning 2d6 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Greater Dispelling DC=26
  • On Hit: Stun DC=22 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]

All conditions must be met:

  • Blackguard >= 4 level.
  • No Weapon Master levels.
  • Ranger <= 35 level.
  • License (costs 1000 fame)

Double Axe[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 50% / 2 Rounds
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements[edit | edit source]

All conditions must be met:

  • License (costs 1000 fame)

Dwarven Waraxe[edit | edit source]

Properties[edit | edit source]
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Sonic 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 50% / 2 Rounds
  • On Hit: Stun DC=22 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements[edit | edit source]

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master
  • Ranger <= 35 level.
  • License (costs 1000 fame)


Halberd[edit | edit source]

Properties[edit | edit source]
  • Additional Property Bleed
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Magical 2d12 Damage
  • Damage Bonus: Positive Energy 2d6 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 75% / 1 Round
  • On Hit: Stun DC=14 75% / 1 Round
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements[edit | edit source]

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • No Monk levels.
  • License (costs 1000 fame)