Difference between revisions of "Fame weapons"
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(Created page with "== Greatsword == ====== Licence cost ====== * 2000 Fame ====== Properties ====== * Damage Bonus: Bludgeoning 2d12 Damage * Damage Bonus: Divine 2d12 Damage * Damage Bonus:...") |
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− | == Greatsword == | + | ==Greatsword== |
− | ====== | + | ======Properties====== |
− | * | + | *Damage Bonus: Bludgeoning 2d12 Damage |
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Piercing 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Damage Resistance: Divine Resist 5 / - | ||
+ | *Damage Resistance: Magical Resist 5 / - | ||
+ | *Damage Resistance: Negative Energy Resist 5 / - | ||
+ | *Damage Resistance: Positive Energy Resist 5 / - | ||
+ | *Enhancement Bonus +10 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Hold DC=14 50% / 2 Rounds | ||
+ | *On Hit: Stun DC=16 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +7 | ||
+ | *Skill Bonus: Discipline +3 | ||
+ | *Visual Effect: Evil | ||
− | ====== Properties ====== | + | ======Requirements====== |
+ | All conditions must be met: | ||
+ | |||
+ | *25+ Weapon Master or no Weapon Master in your build. | ||
+ | *Ranger <= 35 level. | ||
+ | *No Monk levels. | ||
+ | *License (costs 2000 fame) | ||
+ | |||
+ | ==Longsword== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Bludgeoning 2d6 Damage | ||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Piercing 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Enhancement Bonus +8 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Stun DC=16 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +5 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Extra feature====== | ||
+ | |||
+ | *With this weapon Paladin's Divine Favor becomes undispelable. | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *Paladin >= 15 lvl. | ||
+ | *No Weapon Master levels. | ||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Whip== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Bonus Feat: Disarm (Whip) | ||
+ | *Damage Bonus: Bludgeoning 2d12 Damage | ||
+ | *Damage Bonus: Divine 2d6 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Enhancement Bonus +10 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Vorpal DC=14 | ||
+ | *Regeneration: Vampiric +5 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *License (costs 1500 fame) | ||
+ | |||
+ | ==Battleaxe== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Damage Bonus: Sonic 2d4 Damage | ||
+ | *Enhancement Bonus +9 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Hold DC=14 10% / 4 Rounds | ||
+ | *On Hit: Stun DC=26 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +5 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *25+ Weapon Master or no Weapon Master in your build. | ||
+ | *Ranger <= 35 level. | ||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Morningstar== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Damage Bonus: Slashing 2d12 Damage | ||
+ | *Enhancement Bonus +8 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Hold DC=14 50% / 2 Rounds | ||
+ | *On Hit: Stun DC=20 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +5 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *25+ Weapon Master or no Weapon Master in your build. | ||
+ | *Ranger <= 35 level. | ||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Gauntlet (damage)== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Ability Bonus: Dexterity +4 | ||
+ | *Ability Bonus: Intelligence +2 | ||
+ | *Ability Bonus: Strength +4 | ||
+ | *Attack Bonus +10 | ||
+ | *Cast Spell: Clarity (3) 3 Uses/Day | ||
+ | *Cast Spell: Restoration (7) 3 Uses/Day | ||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Negative Energy 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Damage Bonus: Slashing 2d6 Damage | ||
+ | *Damage Resistance: Acid Resist 15 / - | ||
+ | *On Hit: Stun DC=14 50% / 2 Rounds | ||
+ | *Regeneration +6 | ||
+ | *Saving Throw Bonus: Universal +2 | ||
+ | *Skill Bonus: Taunt +5 | ||
+ | *Skill Bonus: Concentration +5 | ||
+ | *Skill Bonus: Discipline +5 | ||
+ | *Skill Bonus: Listen +5 | ||
+ | *Skill Bonus: Open Lock +5 | ||
+ | *Skill Bonus: Spot +5 | ||
+ | *Use Limitation: Class: Monk | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *Monk 1+ levels. | ||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Scimitar== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Bludgeoning 2d12 Damage | ||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Enhancement Bonus +8 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Doom DC=14 50% / 2 Rounds | ||
+ | *On Hit: Stun DC=20 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +5 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *Red dragon disciple >= 2 levels. | ||
+ | *Fighter or Barbarian or Ranger or Bard or ChoT >= 20 lvl. | ||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Greataxe== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Bludgeoning 2d12 Damage | ||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Enhancement Bonus +9 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Daze DC=18 50% / 2 Rounds | ||
+ | *On Hit: Vorpal DC=14 | ||
+ | *Regeneration: Vampiric +7 | ||
+ | *Skill Bonus: Discipline +3 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *25+ Weapon Master or no Weapon Master in your build. | ||
+ | *Ranger <= 35 level. | ||
+ | *No Monk levels. | ||
+ | *License (costs 1500 fame) | ||
+ | |||
+ | ==Dagger== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Bludgeoning 2d12 Damage | ||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Enhancement Bonus +9 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Dispel Magic DC=26 | ||
+ | *On Hit: Hold DC=14 50% / 2 Rounds | ||
+ | *On Hit: Stun DC=14 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +3 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 38 | ||
+ | *Ranger <= 25 levels or No Ranger in your build. | ||
+ | *No Slayer levels. | ||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Gauntlet (dispel)== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Ability Bonus: Dexterity +4 | ||
+ | *Ability Bonus: Intelligence +2 | ||
+ | *Ability Bonus: Strength +4 | ||
+ | *Attack Bonus +10 | ||
+ | *Cast Spell: Clarity (3) 3 Uses/Day | ||
+ | *Cast Spell: Restoration (7) 3 Uses/Day | ||
+ | *Damage Bonus: Electrical 2d6 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Damage Bonus: Slashing 2d12 Damage | ||
+ | *Damage Resistance: Acid Resist 15 / - | ||
+ | *On Hit: Mordenkainen's Disjunction DC=26 | ||
+ | *On Hit: Stun DC=14 50% / 2 Rounds | ||
+ | *Regeneration +6 | ||
+ | *Saving Throw Bonus: Universal +2 | ||
+ | *Skill Bonus: Taunt +5 | ||
+ | *Skill Bonus: Concentration +5 | ||
+ | *Skill Bonus: Discipline +5 | ||
+ | *Skill Bonus: Listen +5 | ||
+ | *Skill Bonus: Open Lock +5 | ||
+ | *Skill Bonus: Spot +5 | ||
+ | *Use Limitation: Class: Monk | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *Monk 1+ levels. | ||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Kukri== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Divine 2d10 Damage | ||
+ | *Damage Bonus: Positive Energy 2d10 Damage | ||
+ | *Damage Bonus: Sonic 2d6 Damage | ||
+ | *Enhancement Bonus +8 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Vorpal DC=20 | ||
+ | *Regeneration: Vampiric +3 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | ONE of the conditions has to be met: | ||
+ | |||
+ | *Ranger <=10 levels or NO Ranger in your build. | ||
+ | *Ranger > 10 levels and Red dragon disciple >= 10 levels | ||
+ | |||
+ | + | ||
+ | |||
+ | *License (costs 1500 fame) | ||
+ | |||
+ | ==Katana== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Piercing 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Enhancement Bonus +9 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Ability Drain DC=20 Constitution | ||
+ | *On Hit: Stun DC=24 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +5 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *25+ Weapon Master or no Weapon Master in your build. | ||
+ | *Ranger <= 35 level. | ||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Rapier== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Bludgeoning 2d12 Damage | ||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Enhancement Bonus +8 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Hold DC=14 50% / 2 Rounds | ||
+ | *On Hit: Stun DC=20 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +5 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34. | ||
+ | *Ranger <= 25 levels or NO Ranger in your build. | ||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Two-Bladed Sword== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Bludgeoning 2d6 Damage | ||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Damage Resistance: Divine Resist 5 / - | ||
+ | *Damage Resistance: Magical Resist 5 / - | ||
+ | *Damage Resistance: Negative Energy Resist 5 / - | ||
+ | *Damage Resistance: Positive Energy Resist 5 / - | ||
+ | *Enhancement Bonus +10 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Hold DC=14 50% / 2 Rounds | ||
+ | *On Hit: Stun DC=14 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +7 | ||
+ | *Skill Bonus: Discipline +3 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Short Sword== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Magical 2d12 Damage | ||
+ | *Damage Bonus: Sonic 2d12 Damage | ||
+ | *Enhancement Bonus +10 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Stun DC=14 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +3 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34 | ||
+ | *Ranger <= 25 levels or NO Ranger in your build. | ||
+ | *No Weapon Master levels. | ||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Handaxe== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Enhancement Bonus +8 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Hold DC=24 25% / 3 Rounds | ||
+ | *On Hit: Stun DC=26 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +5 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34. | ||
+ | *Cleric and Blackguard should not meet in the same build. | ||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Scythe== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Bludgeoning 2d12 Damage | ||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Damage Bonus: Sonic 2d12 Damage | ||
+ | *Enhancement Bonus +9 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Blindness DC=14 50% / 2 Rounds | ||
+ | *On Hit: Splash 40% | ||
+ | *On Hit: Stun DC=24 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +7 | ||
+ | *Skill Bonus: Discipline +3 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *25+ Weapon Master or no Weapon Master in your build. | ||
+ | *Ranger <= 35 level. | ||
+ | *No Monk levels. | ||
+ | *License (costs 1500 fame) | ||
+ | |||
+ | ==Warhammer== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Damage Bonus: Sonic 2d8 Damage | ||
+ | *Enhancement Bonus +8 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Dispel Magic DC=18 | ||
+ | *On Hit: Stun DC=16 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +5 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *25+ Weapon Master or no Weapon Master in your build. | ||
+ | *Ranger <= 35 level. | ||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Bastard Sword== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Bludgeoning 2d6 Damage | ||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Piercing 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Enhancement Bonus +8 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Greater Dispelling DC=26 | ||
+ | *On Hit: Stun DC=22 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +5 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *Blackguard >= 4 level. | ||
+ | *No Weapon Master levels. | ||
+ | *Ranger <= 35 level. | ||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Double Axe== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Enhancement Bonus +10 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Blindness DC=14 50% / 2 Rounds | ||
+ | *On Hit: Stun DC=16 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +7 | ||
+ | *Skill Bonus: Discipline +3 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Dwarven Waraxe== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Damage Bonus: Sonic 2d12 Damage | ||
+ | *Enhancement Bonus +8 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Blindness DC=14 50% / 2 Rounds | ||
+ | *On Hit: Stun DC=22 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +5 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *25+ Weapon Master or no Weapon Master | ||
+ | *Ranger <= 35 level. | ||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | <br /> | ||
+ | |||
+ | ==Halberd== | ||
+ | |||
+ | ======Properties====== | ||
− | * Damage Bonus: Bludgeoning 2d12 Damage | + | *Additional Property Bleed |
− | * Damage Bonus: Divine 2d12 Damage | + | *Damage Bonus: Bludgeoning 2d12 Damage |
− | * Damage Bonus: | + | *Damage Bonus: Divine 2d12 Damage |
− | * Damage Bonus: Positive Energy | + | *Damage Bonus: Magical 2d12 Damage |
− | + | *Damage Bonus: Positive Energy 2d6 Damage | |
− | + | *Enhancement Bonus +9 | |
− | + | *Keen | |
− | + | *Massive Criticals 2d12 Damage | |
− | * Enhancement Bonus + | + | *On Hit: Hold DC=14 75% / 1 Round |
− | * Keen | + | *On Hit: Stun DC=14 75% / 1 Round |
− | * Massive Criticals 2d12 Damage | + | *Regeneration: Vampiric +5 |
− | * On Hit: Hold DC=14 | + | *Skill Bonus: Discipline +3 |
− | * On Hit: Stun DC= | + | *Visual Effect: Evil |
− | * Regeneration: Vampiric + | ||
− | * Skill Bonus: Discipline +3 | ||
− | * Visual Effect: Evil | ||
− | ====== Requirements ====== | + | ======Requirements====== |
All conditions must be met: | All conditions must be met: | ||
− | + | *25+ Weapon Master or no Weapon Master in your build. | |
− | + | *Ranger <= 35 level. | |
− | + | *No Monk levels. | |
+ | *License (costs 1000 fame) |
Latest revision as of 08:36, 14 March 2024
Greatsword[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Resistance: Divine Resist 5 / -
- Damage Resistance: Magical Resist 5 / -
- Damage Resistance: Negative Energy Resist 5 / -
- Damage Resistance: Positive Energy Resist 5 / -
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- No Monk levels.
- License (costs 2000 fame)
Longsword[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Bludgeoning 2d6 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Extra feature[edit | edit source]
- With this weapon Paladin's Divine Favor becomes undispelable.
Requirements[edit | edit source]
All conditions must be met:
- Paladin >= 15 lvl.
- No Weapon Master levels.
- License (costs 1000 fame)
Whip[edit | edit source]
Properties[edit | edit source]
- Bonus Feat: Disarm (Whip)
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d6 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Vorpal DC=14
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- License (costs 1500 fame)
Battleaxe[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Sonic 2d4 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 10% / 4 Rounds
- On Hit: Stun DC=26 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Morningstar[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Gauntlet (damage)[edit | edit source]
Properties[edit | edit source]
- Ability Bonus: Dexterity +4
- Ability Bonus: Intelligence +2
- Ability Bonus: Strength +4
- Attack Bonus +10
- Cast Spell: Clarity (3) 3 Uses/Day
- Cast Spell: Restoration (7) 3 Uses/Day
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d6 Damage
- Damage Resistance: Acid Resist 15 / -
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration +6
- Saving Throw Bonus: Universal +2
- Skill Bonus: Taunt +5
- Skill Bonus: Concentration +5
- Skill Bonus: Discipline +5
- Skill Bonus: Listen +5
- Skill Bonus: Open Lock +5
- Skill Bonus: Spot +5
- Use Limitation: Class: Monk
Requirements[edit | edit source]
All conditions must be met:
- Monk 1+ levels.
- License (costs 1000 fame)
Scimitar[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Doom DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- Red dragon disciple >= 2 levels.
- Fighter or Barbarian or Ranger or Bard or ChoT >= 20 lvl.
- License (costs 1000 fame)
Greataxe[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Daze DC=18 50% / 2 Rounds
- On Hit: Vorpal DC=14
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- No Monk levels.
- License (costs 1500 fame)
Dagger[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Dispel Magic DC=26
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 38
- Ranger <= 25 levels or No Ranger in your build.
- No Slayer levels.
- License (costs 1000 fame)
Gauntlet (dispel)[edit | edit source]
Properties[edit | edit source]
- Ability Bonus: Dexterity +4
- Ability Bonus: Intelligence +2
- Ability Bonus: Strength +4
- Attack Bonus +10
- Cast Spell: Clarity (3) 3 Uses/Day
- Cast Spell: Restoration (7) 3 Uses/Day
- Damage Bonus: Electrical 2d6 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Damage Resistance: Acid Resist 15 / -
- On Hit: Mordenkainen's Disjunction DC=26
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration +6
- Saving Throw Bonus: Universal +2
- Skill Bonus: Taunt +5
- Skill Bonus: Concentration +5
- Skill Bonus: Discipline +5
- Skill Bonus: Listen +5
- Skill Bonus: Open Lock +5
- Skill Bonus: Spot +5
- Use Limitation: Class: Monk
Requirements[edit | edit source]
All conditions must be met:
- Monk 1+ levels.
- License (costs 1000 fame)
Kukri[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Divine 2d10 Damage
- Damage Bonus: Positive Energy 2d10 Damage
- Damage Bonus: Sonic 2d6 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Vorpal DC=20
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
ONE of the conditions has to be met:
- Ranger <=10 levels or NO Ranger in your build.
- Ranger > 10 levels and Red dragon disciple >= 10 levels
+
- License (costs 1500 fame)
Katana[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Ability Drain DC=20 Constitution
- On Hit: Stun DC=24 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Rapier[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
- Ranger <= 25 levels or NO Ranger in your build.
- License (costs 1000 fame)
Two-Bladed Sword[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Bludgeoning 2d6 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Resistance: Divine Resist 5 / -
- Damage Resistance: Magical Resist 5 / -
- Damage Resistance: Negative Energy Resist 5 / -
- Damage Resistance: Positive Energy Resist 5 / -
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- License (costs 1000 fame)
Short Sword[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Magical 2d12 Damage
- Damage Bonus: Sonic 2d12 Damage
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34
- Ranger <= 25 levels or NO Ranger in your build.
- No Weapon Master levels.
- License (costs 1000 fame)
Handaxe[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=24 25% / 3 Rounds
- On Hit: Stun DC=26 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
- Cleric and Blackguard should not meet in the same build.
- License (costs 1000 fame)
Scythe[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Sonic 2d12 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Blindness DC=14 50% / 2 Rounds
- On Hit: Splash 40%
- On Hit: Stun DC=24 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- No Monk levels.
- License (costs 1500 fame)
Warhammer[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Sonic 2d8 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Dispel Magic DC=18
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Bastard Sword[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Bludgeoning 2d6 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Greater Dispelling DC=26
- On Hit: Stun DC=22 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- Blackguard >= 4 level.
- No Weapon Master levels.
- Ranger <= 35 level.
- License (costs 1000 fame)
Double Axe[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Blindness DC=14 50% / 2 Rounds
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- License (costs 1000 fame)
Dwarven Waraxe[edit | edit source]
Properties[edit | edit source]
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Sonic 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Blindness DC=14 50% / 2 Rounds
- On Hit: Stun DC=22 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- 25+ Weapon Master or no Weapon Master
- Ranger <= 35 level.
- License (costs 1000 fame)
Halberd[edit | edit source]
Properties[edit | edit source]
- Additional Property Bleed
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Magical 2d12 Damage
- Damage Bonus: Positive Energy 2d6 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 75% / 1 Round
- On Hit: Stun DC=14 75% / 1 Round
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements[edit | edit source]
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- No Monk levels.
- License (costs 1000 fame)