Difference between revisions of "Fame weapons"

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Line 122: Line 122:
 
*License (costs 1000 fame)
 
*License (costs 1000 fame)
  
== Gauntlet (damage) ==
+
==Gauntlet (damage)==
  
 
======Properties======
 
======Properties======
  
* Ability Bonus: Dexterity +4
+
*Ability Bonus: Dexterity +4
* Ability Bonus: Intelligence +2
+
*Ability Bonus: Intelligence +2
* Ability Bonus: Strength +4
+
*Ability Bonus: Strength +4
* Attack Bonus +10
+
*Attack Bonus +10
* Cast Spell: Clarity (3) 3 Uses/Day
+
*Cast Spell: Clarity (3) 3 Uses/Day
* Cast Spell: Restoration (7) 3 Uses/Day
+
*Cast Spell: Restoration (7) 3 Uses/Day
* Damage Bonus: Divine 2d12 Damage
+
*Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
+
*Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
+
*Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Slashing 2d6 Damage
+
*Damage Bonus: Slashing 2d6 Damage
* Damage Resistance: Acid Resist 15 / -
+
*Damage Resistance: Acid Resist 15 / -
* On Hit: Stun DC=14 50% / 2 Rounds
+
*On Hit: Stun DC=14 50% / 2 Rounds
* Regeneration +6
+
*Regeneration +6
* Saving Throw Bonus: Universal +2
+
*Saving Throw Bonus: Universal +2
* Skill Bonus: Taunt +5
+
*Skill Bonus: Taunt +5
* Skill Bonus: Concentration +5
+
*Skill Bonus: Concentration +5
* Skill Bonus: Discipline +5
+
*Skill Bonus: Discipline +5
* Skill Bonus: Listen +5
+
*Skill Bonus: Listen +5
* Skill Bonus: Open Lock +5
+
*Skill Bonus: Open Lock +5
* Skill Bonus: Spot +5
+
*Skill Bonus: Spot +5
* Use Limitation: Class: Monk
+
*Use Limitation: Class: Monk
  
 
======Requirements======
 
======Requirements======
Line 154: Line 154:
 
*License (costs 1000 fame)
 
*License (costs 1000 fame)
  
== Scimitar ==
+
==Scimitar==
  
 
======Properties======
 
======Properties======
  
* Damage Bonus: Bludgeoning 2d12 Damage
+
*Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
+
*Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
+
*Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
+
*Enhancement Bonus +8
* Keen
+
*Keen
* Massive Criticals 2d12 Damage
+
*Massive Criticals 2d12 Damage
* On Hit: Doom DC=14 50% / 2 Rounds
+
*On Hit: Doom DC=14 50% / 2 Rounds
* On Hit: Stun DC=20 50% / 2 Rounds
+
*On Hit: Stun DC=20 50% / 2 Rounds
* Regeneration: Vampiric +5
+
*Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
+
*Skill Bonus: Discipline +1
* Visual Effect:  Evil
+
*Visual Effect:  Evil
  
 
======Requirements======
 
======Requirements======
Line 177: Line 177:
 
*License (costs 1000 fame)
 
*License (costs 1000 fame)
  
== Greataxe ==
+
==Greataxe==
 +
 
 +
======Properties======
 +
 
 +
*Damage Bonus: Bludgeoning 2d12 Damage
 +
*Damage Bonus: Divine 2d12 Damage
 +
*Damage Bonus: Positive Energy 2d12 Damage
 +
*Enhancement Bonus +9
 +
*Keen
 +
*Massive Criticals 2d12 Damage
 +
*On Hit: Daze DC=18 50% / 2 Rounds
 +
*On Hit: Vorpal DC=14
 +
*Regeneration: Vampiric +7
 +
*Skill Bonus: Discipline +3
 +
*Visual Effect:  Evil
 +
 
 +
======Requirements======
 +
All conditions must be met:
 +
 
 +
*25+ Weapon Master or no Weapon Master in your build.
 +
*Ranger <= 35 level.
 +
*No Monk levels.
 +
*License (costs 1500 fame)
 +
 
 +
==Dagger==
 +
 
 +
======Properties======
 +
 
 +
*Damage Bonus: Bludgeoning 2d12 Damage
 +
*Damage Bonus: Divine 2d12 Damage
 +
*Damage Bonus: Positive Energy 2d12 Damage
 +
*Enhancement Bonus +9
 +
*Keen
 +
*Massive Criticals 2d12 Damage
 +
*On Hit: Dispel Magic DC=26
 +
*On Hit: Hold DC=14 50% / 2 Rounds
 +
*On Hit: Stun DC=14 50% / 2 Rounds
 +
*Regeneration: Vampiric +3
 +
*Skill Bonus: Discipline +1
 +
*Visual Effect:  Evil
 +
 
 +
======Requirements======
 +
All conditions must be met:
 +
 
 +
*Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 38
 +
*Ranger <= 25 levels or No Ranger in your build.
 +
*No Slayer levels.
 +
*License (costs 1000 fame)
 +
 
 +
==Gauntlet (dispel)==
  
 
======Properties======
 
======Properties======
  
* Damage Bonus: Bludgeoning 2d12 Damage
+
*Ability Bonus: Dexterity +4
* Damage Bonus: Divine 2d12 Damage
+
*Ability Bonus: Intelligence +2
* Damage Bonus: Positive Energy 2d12 Damage
+
*Ability Bonus: Strength +4
* Enhancement Bonus +9
+
*Attack Bonus +10
* Keen
+
*Cast Spell: Clarity (3) 3 Uses/Day
* Massive Criticals 2d12 Damage
+
*Cast Spell: Restoration (7) 3 Uses/Day
* On Hit: Daze DC=18 50% / 2 Rounds
+
*Damage Bonus: Electrical 2d6 Damage
* On Hit: Vorpal DC=14
+
*Damage Bonus: Positive Energy 2d12 Damage
* Regeneration: Vampiric +7
+
*Damage Bonus: Slashing 2d12 Damage
* Skill Bonus: Discipline +3
+
*Damage Resistance: Acid Resist 15 / -
* Visual Effect:  Evil
+
*On Hit: Mordenkainen's Disjunction DC=26
 +
*On Hit: Stun DC=14 50% / 2 Rounds
 +
*Regeneration +6
 +
*Saving Throw Bonus: Universal +2
 +
*Skill Bonus: Taunt +5
 +
*Skill Bonus: Concentration +5
 +
*Skill Bonus: Discipline +5
 +
*Skill Bonus: Listen +5
 +
*Skill Bonus: Open Lock +5
 +
*Skill Bonus: Spot +5
 +
*Use Limitation: Class: Monk
 +
 
 +
======Requirements======
 +
All conditions must be met:
 +
 
 +
*Monk 1+ levels.
 +
*License (costs 1000 fame)
 +
 
 +
==Kukri==
 +
 
 +
======Properties======
 +
 
 +
*Damage Bonus: Divine 2d10 Damage
 +
*Damage Bonus: Positive Energy 2d10 Damage
 +
*Damage Bonus: Sonic 2d6 Damage
 +
*Enhancement Bonus +8
 +
*Keen
 +
*Massive Criticals 2d12 Damage
 +
*On Hit: Vorpal DC=20
 +
*Regeneration: Vampiric +3
 +
*Skill Bonus: Discipline +1
 +
*Visual Effect:  Evil
 +
 
 +
======Requirements======
 +
ONE of the conditions has to be met:
 +
 
 +
*Ranger <=10 levels or NO Ranger in your build.
 +
*Ranger > 10 levels and Red dragon disciple >= 10 levels
 +
 
 +
+
 +
 
 +
*License (costs 1500 fame)
 +
 
 +
==Katana==
 +
 
 +
======Properties======
 +
 
 +
*Damage Bonus: Divine 2d12 Damage
 +
*Damage Bonus: Piercing 2d12 Damage
 +
*Damage Bonus: Positive Energy 2d12 Damage
 +
*Enhancement Bonus +9
 +
*Keen
 +
*Massive Criticals 2d12 Damage
 +
*On Hit: Ability Drain DC=20 Constitution
 +
*On Hit: Stun DC=24 50% / 2 Rounds
 +
*Regeneration: Vampiric +5
 +
*Skill Bonus: Discipline +1
 +
*Visual Effect:  Evil
 +
 
 +
======Requirements======
 +
All conditions must be met:
 +
 
 +
*25+ Weapon Master or no Weapon Master in your build.
 +
*Ranger <= 35 level.
 +
*License (costs 1000 fame)
 +
 
 +
==Rapier==
 +
 
 +
======Properties======
 +
 
 +
*Damage Bonus: Bludgeoning 2d12 Damage
 +
*Damage Bonus: Divine 2d12 Damage
 +
*Damage Bonus: Positive Energy 2d12 Damage
 +
*Enhancement Bonus +8
 +
*Keen
 +
*Massive Criticals 2d12 Damage
 +
*On Hit: Hold DC=14 50% / 2 Rounds
 +
*On Hit: Stun DC=20 50% / 2 Rounds
 +
*Regeneration: Vampiric +5
 +
*Skill Bonus: Discipline +1
 +
*Visual Effect:  Evil
 +
 
 +
======Requirements======
 +
All conditions must be met:
 +
 
 +
*Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
 +
*Ranger <= 25 levels or NO Ranger in your build.
 +
*License (costs 1000 fame)
 +
 
 +
==Two-Bladed Sword==
 +
 
 +
======Properties======
 +
 
 +
*Damage Bonus: Bludgeoning 2d6 Damage
 +
*Damage Bonus: Divine 2d12 Damage
 +
*Damage Bonus: Positive Energy 2d12 Damage
 +
*Damage Resistance: Divine Resist 5 / -
 +
*Damage Resistance: Magical Resist 5 / -
 +
*Damage Resistance: Negative Energy Resist 5 / -
 +
*Damage Resistance: Positive Energy Resist 5 / -
 +
*Enhancement Bonus +10
 +
*Keen
 +
*Massive Criticals 2d12 Damage
 +
*On Hit: Hold DC=14 50% / 2 Rounds
 +
*On Hit: Stun DC=14 50% / 2 Rounds
 +
*Regeneration: Vampiric +7
 +
*Skill Bonus: Discipline +3
 +
*Visual Effect:  Evil
  
 
======Requirements======
 
======Requirements======
 
All conditions must be met:
 
All conditions must be met:
  
* 25+ Weapon Master or no Weapon Master in your build.
+
*License (costs 1000 fame)
* Ranger <= 35 level.
 
* No Monk levels.
 
* License (costs 1500 fame)
 
  
== Dagger ==
+
== Short Sword ==
  
 
======Properties======
 
======Properties======
  
* Damage Bonus: Bludgeoning 2d12 Damage
 
 
* Damage Bonus: Divine 2d12 Damage
 
* Damage Bonus: Divine 2d12 Damage
 +
* Damage Bonus: Magical 2d12 Damage
 
* Damage Bonus: Positive Energy 2d12 Damage
 
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +9
+
* Enhancement Bonus +10
 
* Keen
 
* Keen
 
* Massive Criticals 2d12 Damage
 
* Massive Criticals 2d12 Damage
* On Hit: Dispel Magic DC=26
 
 
* On Hit: Hold DC=14 50% / 2 Rounds
 
* On Hit: Hold DC=14 50% / 2 Rounds
 
* On Hit: Stun DC=14 50% / 2 Rounds
 
* On Hit: Stun DC=14 50% / 2 Rounds
Line 221: Line 373:
 
All conditions must be met:
 
All conditions must be met:
  
* Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 38
+
* Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34
* Ranger <= 25 levels or No Ranger in your build.
+
* Ranger <= 25 levels or NO Ranger in your build.
* No Slayer levels.
+
* No Weapon Master levels.
 
* License (costs 1000 fame)
 
* License (costs 1000 fame)
  
== Gauntlet (dispel) ==
+
== Handaxe ==
  
 
======Properties======
 
======Properties======
  
* Ability Bonus: Dexterity +4
+
* Damage Bonus: Divine 2d12 Damage
* Ability Bonus: Intelligence +2
 
* Ability Bonus: Strength +4
 
* Attack Bonus +10
 
* Cast Spell: Clarity (3) 3 Uses/Day
 
* Cast Spell: Restoration (7) 3 Uses/Day
 
* Damage Bonus: Electrical 2d6 Damage
 
 
* Damage Bonus: Positive Energy 2d12 Damage
 
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Slashing 2d12 Damage
+
* Enhancement Bonus +8
* Damage Resistance: Acid Resist 15 / -
+
* Keen
* On Hit: Mordenkainen's Disjunction DC=26
+
* Massive Criticals 2d12 Damage
* On Hit: Stun DC=14 50% / 2 Rounds
+
* On Hit: Hold DC=24 25% / 3 Rounds
* Regeneration +6
+
* On Hit: Stun DC=26 50% / 2 Rounds
* Saving Throw Bonus: Universal +2
+
* Regeneration: Vampiric +5
* Skill Bonus: Taunt +5
+
* Skill Bonus: Discipline +1
* Skill Bonus: Concentration +5
+
* Visual Effect:  Evil
* Skill Bonus: Discipline +5
 
* Skill Bonus: Listen +5
 
* Skill Bonus: Open Lock +5
 
* Skill Bonus: Spot +5
 
* Use Limitation: Class: Monk
 
  
 
======Requirements======
 
======Requirements======
 
All conditions must be met:
 
All conditions must be met:
  
* Monk 1+ levels.
+
* Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
 +
* Cleric and Blackguard should not meet in the same build.
 
* License (costs 1000 fame)
 
* License (costs 1000 fame)
  
== Kukri ==
+
== Scythe ==
  
 
======Properties======
 
======Properties======
  
* Damage Bonus: Divine 2d10 Damage
+
* Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Positive Energy 2d10 Damage
+
* Damage Bonus: Divine 2d12 Damage
 +
* Damage Bonus: Positive Energy 2d12 Damage
 
* Damage Bonus: Sonic 2d6 Damage
 
* Damage Bonus: Sonic 2d6 Damage
 
* Enhancement Bonus +8
 
* Enhancement Bonus +8
 
* Keen
 
* Keen
 
* Massive Criticals 2d12 Damage
 
* Massive Criticals 2d12 Damage
* On Hit: Vorpal DC=20
+
* On Hit: Blindness DC=14 50% / 2 Rounds
* Regeneration: Vampiric +3
+
* On Hit: Stun DC=24 50% / 2 Rounds
* Skill Bonus: Discipline +1
+
* Regeneration: Vampiric +7
 +
* Skill Bonus: Discipline +3
 
* Visual Effect:  Evil
 
* Visual Effect:  Evil
  
 
======Requirements======
 
======Requirements======
ONE of the conditions has to be met:
+
All conditions must be met:
  
* Ranger <=10 levels or NO Ranger in your build.
+
* 25+ Weapon Master or no Weapon Master in your build.
* Ranger > 10 levels and Red dragon disciple >= 10 levels
+
* Ranger <= 35 level.
 
+
* No Monk levels.
+
+
* License (costs 1000 fame)
  
* License (costs 1500 fame)
+
== Warhammer ==
 
 
== Katana ==
 
  
 
======Properties======
 
======Properties======
  
 
* Damage Bonus: Divine 2d12 Damage
 
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Piercing 2d12 Damage
 
 
* Damage Bonus: Positive Energy 2d12 Damage
 
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +9
+
* Damage Bonus: Sonic 2d8 Damage
 +
* Enhancement Bonus +8
 
* Keen
 
* Keen
 
* Massive Criticals 2d12 Damage
 
* Massive Criticals 2d12 Damage
* On Hit: Ability Drain DC=20 Constitution
+
* On Hit: Dispel Magic DC=18
* On Hit: Stun DC=24 50% / 2 Rounds
+
* On Hit: Stun DC=16 50% / 2 Rounds
 
* Regeneration: Vampiric +5
 
* Regeneration: Vampiric +5
 
* Skill Bonus: Discipline +1
 
* Skill Bonus: Discipline +1
Line 303: Line 445:
  
 
* 25+ Weapon Master or no Weapon Master in your build.
 
* 25+ Weapon Master or no Weapon Master in your build.
* Ranger <= 35 level.
+
* Ranger <= 35 level.  
 
* License (costs 1000 fame)
 
* License (costs 1000 fame)
  
== Rapier ==
+
== Bastard Sword ==
  
 
======Properties======
 
======Properties======
  
* Damage Bonus: Bludgeoning 2d12 Damage
+
* Damage Bonus: Bludgeoning 2d6 Damage
 
* Damage Bonus: Divine 2d12 Damage
 
* Damage Bonus: Divine 2d12 Damage
 +
* Damage Bonus: Piercing 2d12 Damage
 
* Damage Bonus: Positive Energy 2d12 Damage
 
* Damage Bonus: Positive Energy 2d12 Damage
 
* Enhancement Bonus +8
 
* Enhancement Bonus +8
 
* Keen
 
* Keen
 
* Massive Criticals 2d12 Damage
 
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 50% / 2 Rounds
+
* On Hit: Greater Dispelling DC=26
* On Hit: Stun DC=20 50% / 2 Rounds
+
* On Hit: Stun DC=22 50% / 2 Rounds
 
* Regeneration: Vampiric +5
 
* Regeneration: Vampiric +5
 
* Skill Bonus: Discipline +1
 
* Skill Bonus: Discipline +1
Line 325: Line 468:
 
All conditions must be met:
 
All conditions must be met:
  
* Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
+
* Blackguard >= 4 level.
* Ranger <= 25 levels or NO Ranger in your build.
+
* No Weapon Master levels.
 +
* Ranger <= 35 level.
 
* License (costs 1000 fame)
 
* License (costs 1000 fame)
  
== Two-Bladed Sword ==
+
== Double Axe ==
  
 
======Properties======
 
======Properties======
  
* Damage Bonus: Bludgeoning 2d6 Damage
 
 
* Damage Bonus: Divine 2d12 Damage
 
* Damage Bonus: Divine 2d12 Damage
 
* Damage Bonus: Positive Energy 2d12 Damage
 
* Damage Bonus: Positive Energy 2d12 Damage
* Damage Resistance: Divine Resist 5 / -
 
* Damage Resistance: Magical Resist 5 / -
 
* Damage Resistance: Negative Energy Resist 5 / -
 
* Damage Resistance: Positive Energy Resist 5 / -
 
 
* Enhancement Bonus +10
 
* Enhancement Bonus +10
 
* Keen
 
* Keen
 
* Massive Criticals 2d12 Damage
 
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 50% / 2 Rounds
+
* On Hit: Blindness DC=14 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
+
* On Hit: Stun DC=16 50% / 2 Rounds
 
* Regeneration: Vampiric +7
 
* Regeneration: Vampiric +7
 
* Skill Bonus: Discipline +3
 
* Skill Bonus: Discipline +3
Line 353: Line 492:
  
 
* License (costs 1000 fame)
 
* License (costs 1000 fame)
 +
 +
== Dwarven Waraxe ==
 +
 +
======Properties======
 +
 +
* Damage Bonus: Divine 2d12 Damage
 +
* Damage Bonus: Positive Energy 2d12 Damage
 +
* Damage Bonus: Sonic 2d12 Damage
 +
* Enhancement Bonus +8
 +
* Keen
 +
* Massive Criticals 2d12 Damage
 +
* On Hit: Blindness DC=14 50% / 2 Rounds
 +
* On Hit: Stun DC=22 50% / 2 Rounds
 +
* Regeneration: Vampiric +5
 +
* Skill Bonus: Discipline +1
 +
* Visual Effect:  Evil
 +
 +
======Requirements======
 +
All conditions must be met:
 +
 +
* 25+ Weapon Master or no Weapon Master or Dwarven defender >= 25 level in your build.
 +
* Ranger <= 35 level.
 +
* Dwarven defender 1+ level.

Revision as of 16:21, 7 December 2020

Greatsword

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Resistance: Divine Resist 5 / -
  • Damage Resistance: Magical Resist 5 / -
  • Damage Resistance: Negative Energy Resist 5 / -
  • Damage Resistance: Positive Energy Resist 5 / -
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • No Monk levels.
  • License (costs 2000 fame)

Longsword

Properties
  • Damage Bonus: Bludgeoning 2d6 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Extra feature
  • With this weapon Paladin's Divine Favor becomes undispelable.
Requirements

All conditions must be met:

  • Paladin >= 15 lvl.
  • No Weapon Master levels.
  • License (costs 1000 fame)

Whip

Properties
  • Bonus Feat: Disarm (Whip)
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Vorpal DC=14
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • License (costs 1500 fame)

Battleaxe

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Sonic 2d4 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 10% / 4 Rounds
  • On Hit: Stun DC=26 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • License (costs 1000 fame)

Morningstar

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • License (costs 1000 fame)

Gauntlet (damage)

Properties
  • Ability Bonus: Dexterity +4
  • Ability Bonus: Intelligence +2
  • Ability Bonus: Strength +4
  • Attack Bonus +10
  • Cast Spell: Clarity (3) 3 Uses/Day
  • Cast Spell: Restoration (7) 3 Uses/Day
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Negative Energy 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d6 Damage
  • Damage Resistance: Acid Resist 15 / -
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration +6
  • Saving Throw Bonus: Universal +2
  • Skill Bonus: Taunt +5
  • Skill Bonus: Concentration +5
  • Skill Bonus: Discipline +5
  • Skill Bonus: Listen +5
  • Skill Bonus: Open Lock +5
  • Skill Bonus: Spot +5
  • Use Limitation: Class: Monk
Requirements

All conditions must be met:

  • Monk 1+ levels.
  • License (costs 1000 fame)

Scimitar

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Doom DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • Red dragon disciple >= 2 levels.
  • Fighter or Barbarian or Ranger or Bard or ChoT >= 20 lvl.
  • License (costs 1000 fame)

Greataxe

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Daze DC=18 50% / 2 Rounds
  • On Hit: Vorpal DC=14
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • No Monk levels.
  • License (costs 1500 fame)

Dagger

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Dispel Magic DC=26
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 38
  • Ranger <= 25 levels or No Ranger in your build.
  • No Slayer levels.
  • License (costs 1000 fame)

Gauntlet (dispel)

Properties
  • Ability Bonus: Dexterity +4
  • Ability Bonus: Intelligence +2
  • Ability Bonus: Strength +4
  • Attack Bonus +10
  • Cast Spell: Clarity (3) 3 Uses/Day
  • Cast Spell: Restoration (7) 3 Uses/Day
  • Damage Bonus: Electrical 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Damage Resistance: Acid Resist 15 / -
  • On Hit: Mordenkainen's Disjunction DC=26
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration +6
  • Saving Throw Bonus: Universal +2
  • Skill Bonus: Taunt +5
  • Skill Bonus: Concentration +5
  • Skill Bonus: Discipline +5
  • Skill Bonus: Listen +5
  • Skill Bonus: Open Lock +5
  • Skill Bonus: Spot +5
  • Use Limitation: Class: Monk
Requirements

All conditions must be met:

  • Monk 1+ levels.
  • License (costs 1000 fame)

Kukri

Properties
  • Damage Bonus: Divine 2d10 Damage
  • Damage Bonus: Positive Energy 2d10 Damage
  • Damage Bonus: Sonic 2d6 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Vorpal DC=20
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

ONE of the conditions has to be met:

  • Ranger <=10 levels or NO Ranger in your build.
  • Ranger > 10 levels and Red dragon disciple >= 10 levels

+

  • License (costs 1500 fame)

Katana

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Ability Drain DC=20 Constitution
  • On Hit: Stun DC=24 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • License (costs 1000 fame)

Rapier

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
  • Ranger <= 25 levels or NO Ranger in your build.
  • License (costs 1000 fame)

Two-Bladed Sword

Properties
  • Damage Bonus: Bludgeoning 2d6 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Resistance: Divine Resist 5 / -
  • Damage Resistance: Magical Resist 5 / -
  • Damage Resistance: Negative Energy Resist 5 / -
  • Damage Resistance: Positive Energy Resist 5 / -
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • License (costs 1000 fame)

Short Sword

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Magical 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=14 50% / 2 Rounds
  • Regeneration: Vampiric +3
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34
  • Ranger <= 25 levels or NO Ranger in your build.
  • No Weapon Master levels.
  • License (costs 1000 fame)

Handaxe

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=24 25% / 3 Rounds
  • On Hit: Stun DC=26 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
  • Cleric and Blackguard should not meet in the same build.
  • License (costs 1000 fame)

Scythe

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Sonic 2d6 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 50% / 2 Rounds
  • On Hit: Stun DC=24 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • No Monk levels.
  • License (costs 1000 fame)

Warhammer

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Sonic 2d8 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Dispel Magic DC=18
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • License (costs 1000 fame)

Bastard Sword

Properties
  • Damage Bonus: Bludgeoning 2d6 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Greater Dispelling DC=26
  • On Hit: Stun DC=22 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • Blackguard >= 4 level.
  • No Weapon Master levels.
  • Ranger <= 35 level.
  • License (costs 1000 fame)

Double Axe

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 50% / 2 Rounds
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • License (costs 1000 fame)

Dwarven Waraxe

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Sonic 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Blindness DC=14 50% / 2 Rounds
  • On Hit: Stun DC=22 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master or Dwarven defender >= 25 level in your build.
  • Ranger <= 35 level.
  • Dwarven defender 1+ level.