Difference between revisions of "Fame weapons"
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Line 122: | Line 122: | ||
*License (costs 1000 fame) | *License (costs 1000 fame) | ||
− | == Gauntlet (damage) == | + | ==Gauntlet (damage)== |
======Properties====== | ======Properties====== | ||
− | * Ability Bonus: Dexterity +4 | + | *Ability Bonus: Dexterity +4 |
− | * Ability Bonus: Intelligence +2 | + | *Ability Bonus: Intelligence +2 |
− | * Ability Bonus: Strength +4 | + | *Ability Bonus: Strength +4 |
− | * Attack Bonus +10 | + | *Attack Bonus +10 |
− | * Cast Spell: Clarity (3) 3 Uses/Day | + | *Cast Spell: Clarity (3) 3 Uses/Day |
− | * Cast Spell: Restoration (7) 3 Uses/Day | + | *Cast Spell: Restoration (7) 3 Uses/Day |
− | * Damage Bonus: Divine 2d12 Damage | + | *Damage Bonus: Divine 2d12 Damage |
− | * Damage Bonus: Negative Energy 2d12 Damage | + | *Damage Bonus: Negative Energy 2d12 Damage |
− | * Damage Bonus: Positive Energy 2d12 Damage | + | *Damage Bonus: Positive Energy 2d12 Damage |
− | * Damage Bonus: Slashing 2d6 Damage | + | *Damage Bonus: Slashing 2d6 Damage |
− | * Damage Resistance: Acid Resist 15 / - | + | *Damage Resistance: Acid Resist 15 / - |
− | * On Hit: Stun DC=14 50% / 2 Rounds | + | *On Hit: Stun DC=14 50% / 2 Rounds |
− | * Regeneration +6 | + | *Regeneration +6 |
− | * Saving Throw Bonus: Universal +2 | + | *Saving Throw Bonus: Universal +2 |
− | * Skill Bonus: Taunt +5 | + | *Skill Bonus: Taunt +5 |
− | * Skill Bonus: Concentration +5 | + | *Skill Bonus: Concentration +5 |
− | * Skill Bonus: Discipline +5 | + | *Skill Bonus: Discipline +5 |
− | * Skill Bonus: Listen +5 | + | *Skill Bonus: Listen +5 |
− | * Skill Bonus: Open Lock +5 | + | *Skill Bonus: Open Lock +5 |
− | * Skill Bonus: Spot +5 | + | *Skill Bonus: Spot +5 |
− | * Use Limitation: Class: Monk | + | *Use Limitation: Class: Monk |
======Requirements====== | ======Requirements====== | ||
Line 154: | Line 154: | ||
*License (costs 1000 fame) | *License (costs 1000 fame) | ||
− | == Scimitar == | + | ==Scimitar== |
======Properties====== | ======Properties====== | ||
− | * Damage Bonus: Bludgeoning 2d12 Damage | + | *Damage Bonus: Bludgeoning 2d12 Damage |
− | * Damage Bonus: Divine 2d12 Damage | + | *Damage Bonus: Divine 2d12 Damage |
− | * Damage Bonus: Positive Energy 2d12 Damage | + | *Damage Bonus: Positive Energy 2d12 Damage |
− | * Enhancement Bonus +8 | + | *Enhancement Bonus +8 |
− | * Keen | + | *Keen |
− | * Massive Criticals 2d12 Damage | + | *Massive Criticals 2d12 Damage |
− | * On Hit: Doom DC=14 50% / 2 Rounds | + | *On Hit: Doom DC=14 50% / 2 Rounds |
− | * On Hit: Stun DC=20 50% / 2 Rounds | + | *On Hit: Stun DC=20 50% / 2 Rounds |
− | * Regeneration: Vampiric +5 | + | *Regeneration: Vampiric +5 |
− | * Skill Bonus: Discipline +1 | + | *Skill Bonus: Discipline +1 |
− | * Visual Effect: Evil | + | *Visual Effect: Evil |
======Requirements====== | ======Requirements====== | ||
Line 177: | Line 177: | ||
*License (costs 1000 fame) | *License (costs 1000 fame) | ||
− | == Greataxe == | + | ==Greataxe== |
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Bludgeoning 2d12 Damage | ||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Enhancement Bonus +9 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Daze DC=18 50% / 2 Rounds | ||
+ | *On Hit: Vorpal DC=14 | ||
+ | *Regeneration: Vampiric +7 | ||
+ | *Skill Bonus: Discipline +3 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *25+ Weapon Master or no Weapon Master in your build. | ||
+ | *Ranger <= 35 level. | ||
+ | *No Monk levels. | ||
+ | *License (costs 1500 fame) | ||
+ | |||
+ | ==Dagger== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Bludgeoning 2d12 Damage | ||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Enhancement Bonus +9 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Dispel Magic DC=26 | ||
+ | *On Hit: Hold DC=14 50% / 2 Rounds | ||
+ | *On Hit: Stun DC=14 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +3 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 38 | ||
+ | *Ranger <= 25 levels or No Ranger in your build. | ||
+ | *No Slayer levels. | ||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Gauntlet (dispel)== | ||
======Properties====== | ======Properties====== | ||
− | * Damage Bonus: Bludgeoning 2d12 Damage | + | *Ability Bonus: Dexterity +4 |
− | * Damage Bonus: Divine 2d12 Damage | + | *Ability Bonus: Intelligence +2 |
− | * Damage Bonus: Positive Energy 2d12 Damage | + | *Ability Bonus: Strength +4 |
− | * Enhancement Bonus + | + | *Attack Bonus +10 |
− | * Keen | + | *Cast Spell: Clarity (3) 3 Uses/Day |
− | * Massive Criticals 2d12 Damage | + | *Cast Spell: Restoration (7) 3 Uses/Day |
− | * On Hit: | + | *Damage Bonus: Electrical 2d6 Damage |
− | * On Hit: | + | *Damage Bonus: Positive Energy 2d12 Damage |
− | * Regeneration: Vampiric +7 | + | *Damage Bonus: Slashing 2d12 Damage |
− | * Skill Bonus: Discipline +3 | + | *Damage Resistance: Acid Resist 15 / - |
− | * Visual Effect: Evil | + | *On Hit: Mordenkainen's Disjunction DC=26 |
+ | *On Hit: Stun DC=14 50% / 2 Rounds | ||
+ | *Regeneration +6 | ||
+ | *Saving Throw Bonus: Universal +2 | ||
+ | *Skill Bonus: Taunt +5 | ||
+ | *Skill Bonus: Concentration +5 | ||
+ | *Skill Bonus: Discipline +5 | ||
+ | *Skill Bonus: Listen +5 | ||
+ | *Skill Bonus: Open Lock +5 | ||
+ | *Skill Bonus: Spot +5 | ||
+ | *Use Limitation: Class: Monk | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *Monk 1+ levels. | ||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Kukri== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Divine 2d10 Damage | ||
+ | *Damage Bonus: Positive Energy 2d10 Damage | ||
+ | *Damage Bonus: Sonic 2d6 Damage | ||
+ | *Enhancement Bonus +8 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Vorpal DC=20 | ||
+ | *Regeneration: Vampiric +3 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | ONE of the conditions has to be met: | ||
+ | |||
+ | *Ranger <=10 levels or NO Ranger in your build. | ||
+ | *Ranger > 10 levels and Red dragon disciple >= 10 levels | ||
+ | |||
+ | + | ||
+ | |||
+ | *License (costs 1500 fame) | ||
+ | |||
+ | ==Katana== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Piercing 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Enhancement Bonus +9 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Ability Drain DC=20 Constitution | ||
+ | *On Hit: Stun DC=24 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +5 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *25+ Weapon Master or no Weapon Master in your build. | ||
+ | *Ranger <= 35 level. | ||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Rapier== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Bludgeoning 2d12 Damage | ||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Enhancement Bonus +8 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Hold DC=14 50% / 2 Rounds | ||
+ | *On Hit: Stun DC=20 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +5 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34. | ||
+ | *Ranger <= 25 levels or NO Ranger in your build. | ||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Two-Bladed Sword== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Bludgeoning 2d6 Damage | ||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Damage Resistance: Divine Resist 5 / - | ||
+ | *Damage Resistance: Magical Resist 5 / - | ||
+ | *Damage Resistance: Negative Energy Resist 5 / - | ||
+ | *Damage Resistance: Positive Energy Resist 5 / - | ||
+ | *Enhancement Bonus +10 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Hold DC=14 50% / 2 Rounds | ||
+ | *On Hit: Stun DC=14 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +7 | ||
+ | *Skill Bonus: Discipline +3 | ||
+ | *Visual Effect: Evil | ||
======Requirements====== | ======Requirements====== | ||
All conditions must be met: | All conditions must be met: | ||
− | + | *License (costs 1000 fame) | |
− | |||
− | |||
− | * License (costs | ||
− | == | + | == Short Sword == |
======Properties====== | ======Properties====== | ||
− | |||
* Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
+ | * Damage Bonus: Magical 2d12 Damage | ||
* Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
− | * Enhancement Bonus + | + | * Enhancement Bonus +10 |
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
− | |||
* On Hit: Hold DC=14 50% / 2 Rounds | * On Hit: Hold DC=14 50% / 2 Rounds | ||
* On Hit: Stun DC=14 50% / 2 Rounds | * On Hit: Stun DC=14 50% / 2 Rounds | ||
Line 221: | Line 373: | ||
All conditions must be met: | All conditions must be met: | ||
− | * Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= | + | * Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34 |
− | * Ranger <= 25 levels or | + | * Ranger <= 25 levels or NO Ranger in your build. |
− | * No | + | * No Weapon Master levels. |
* License (costs 1000 fame) | * License (costs 1000 fame) | ||
− | == | + | == Handaxe == |
======Properties====== | ======Properties====== | ||
− | + | * Damage Bonus: Divine 2d12 Damage | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | * Damage Bonus: | ||
* Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
− | * | + | * Enhancement Bonus +8 |
− | * Damage | + | * Keen |
− | * On Hit: | + | * Massive Criticals 2d12 Damage |
− | * On Hit: Stun DC= | + | * On Hit: Hold DC=24 25% / 3 Rounds |
− | * Regeneration | + | * On Hit: Stun DC=26 50% / 2 Rounds |
− | + | * Regeneration: Vampiric +5 | |
− | + | * Skill Bonus: Discipline +1 | |
− | + | * Visual Effect: Evil | |
− | * Skill Bonus: Discipline + | ||
− | |||
− | |||
− | |||
− | * | ||
======Requirements====== | ======Requirements====== | ||
All conditions must be met: | All conditions must be met: | ||
− | * | + | * Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34. |
+ | * Cleric and Blackguard should not meet in the same build. | ||
* License (costs 1000 fame) | * License (costs 1000 fame) | ||
− | == | + | == Scythe == |
======Properties====== | ======Properties====== | ||
− | * Damage Bonus: Divine | + | * Damage Bonus: Bludgeoning 2d12 Damage |
− | * Damage Bonus: Positive Energy | + | * Damage Bonus: Divine 2d12 Damage |
+ | * Damage Bonus: Positive Energy 2d12 Damage | ||
* Damage Bonus: Sonic 2d6 Damage | * Damage Bonus: Sonic 2d6 Damage | ||
* Enhancement Bonus +8 | * Enhancement Bonus +8 | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
− | * On Hit: | + | * On Hit: Blindness DC=14 50% / 2 Rounds |
− | * Regeneration: Vampiric + | + | * On Hit: Stun DC=24 50% / 2 Rounds |
− | * Skill Bonus: Discipline + | + | * Regeneration: Vampiric +7 |
+ | * Skill Bonus: Discipline +3 | ||
* Visual Effect: Evil | * Visual Effect: Evil | ||
======Requirements====== | ======Requirements====== | ||
− | + | All conditions must be met: | |
− | * | + | * 25+ Weapon Master or no Weapon Master in your build. |
− | * Ranger | + | * Ranger <= 35 level. |
− | + | * No Monk levels. | |
− | + | * License (costs 1000 fame) | |
− | + | == Warhammer == | |
− | |||
− | == | ||
======Properties====== | ======Properties====== | ||
* Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
− | |||
* Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
− | * Enhancement Bonus + | + | * Damage Bonus: Sonic 2d8 Damage |
+ | * Enhancement Bonus +8 | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
− | * On Hit: | + | * On Hit: Dispel Magic DC=18 |
− | * On Hit: Stun DC= | + | * On Hit: Stun DC=16 50% / 2 Rounds |
* Regeneration: Vampiric +5 | * Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
Line 303: | Line 445: | ||
* 25+ Weapon Master or no Weapon Master in your build. | * 25+ Weapon Master or no Weapon Master in your build. | ||
− | * Ranger <= 35 level. | + | * Ranger <= 35 level. |
* License (costs 1000 fame) | * License (costs 1000 fame) | ||
− | == | + | == Bastard Sword == |
======Properties====== | ======Properties====== | ||
− | * Damage Bonus: Bludgeoning | + | * Damage Bonus: Bludgeoning 2d6 Damage |
* Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
+ | * Damage Bonus: Piercing 2d12 Damage | ||
* Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
* Enhancement Bonus +8 | * Enhancement Bonus +8 | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
− | * On Hit: | + | * On Hit: Greater Dispelling DC=26 |
− | * On Hit: Stun DC= | + | * On Hit: Stun DC=22 50% / 2 Rounds |
* Regeneration: Vampiric +5 | * Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
Line 325: | Line 468: | ||
All conditions must be met: | All conditions must be met: | ||
− | * | + | * Blackguard >= 4 level. |
− | * Ranger <= | + | * No Weapon Master levels. |
+ | * Ranger <= 35 level. | ||
* License (costs 1000 fame) | * License (costs 1000 fame) | ||
− | == | + | == Double Axe == |
======Properties====== | ======Properties====== | ||
− | |||
* Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
− | |||
− | |||
− | |||
− | |||
* Enhancement Bonus +10 | * Enhancement Bonus +10 | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
− | * On Hit: | + | * On Hit: Blindness DC=14 50% / 2 Rounds |
− | * On Hit: Stun DC= | + | * On Hit: Stun DC=16 50% / 2 Rounds |
* Regeneration: Vampiric +7 | * Regeneration: Vampiric +7 | ||
* Skill Bonus: Discipline +3 | * Skill Bonus: Discipline +3 | ||
Line 353: | Line 492: | ||
* License (costs 1000 fame) | * License (costs 1000 fame) | ||
+ | |||
+ | == Dwarven Waraxe == | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | * Damage Bonus: Divine 2d12 Damage | ||
+ | * Damage Bonus: Positive Energy 2d12 Damage | ||
+ | * Damage Bonus: Sonic 2d12 Damage | ||
+ | * Enhancement Bonus +8 | ||
+ | * Keen | ||
+ | * Massive Criticals 2d12 Damage | ||
+ | * On Hit: Blindness DC=14 50% / 2 Rounds | ||
+ | * On Hit: Stun DC=22 50% / 2 Rounds | ||
+ | * Regeneration: Vampiric +5 | ||
+ | * Skill Bonus: Discipline +1 | ||
+ | * Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | * 25+ Weapon Master or no Weapon Master or Dwarven defender >= 25 level in your build. | ||
+ | * Ranger <= 35 level. | ||
+ | * Dwarven defender 1+ level. |
Revision as of 16:21, 7 December 2020
Greatsword
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Resistance: Divine Resist 5 / -
- Damage Resistance: Magical Resist 5 / -
- Damage Resistance: Negative Energy Resist 5 / -
- Damage Resistance: Positive Energy Resist 5 / -
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- No Monk levels.
- License (costs 2000 fame)
Longsword
Properties
- Damage Bonus: Bludgeoning 2d6 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Extra feature
- With this weapon Paladin's Divine Favor becomes undispelable.
Requirements
All conditions must be met:
- Paladin >= 15 lvl.
- No Weapon Master levels.
- License (costs 1000 fame)
Whip
Properties
- Bonus Feat: Disarm (Whip)
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d6 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Vorpal DC=14
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- License (costs 1500 fame)
Battleaxe
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Sonic 2d4 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 10% / 4 Rounds
- On Hit: Stun DC=26 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Morningstar
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Gauntlet (damage)
Properties
- Ability Bonus: Dexterity +4
- Ability Bonus: Intelligence +2
- Ability Bonus: Strength +4
- Attack Bonus +10
- Cast Spell: Clarity (3) 3 Uses/Day
- Cast Spell: Restoration (7) 3 Uses/Day
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Negative Energy 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d6 Damage
- Damage Resistance: Acid Resist 15 / -
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration +6
- Saving Throw Bonus: Universal +2
- Skill Bonus: Taunt +5
- Skill Bonus: Concentration +5
- Skill Bonus: Discipline +5
- Skill Bonus: Listen +5
- Skill Bonus: Open Lock +5
- Skill Bonus: Spot +5
- Use Limitation: Class: Monk
Requirements
All conditions must be met:
- Monk 1+ levels.
- License (costs 1000 fame)
Scimitar
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Doom DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- Red dragon disciple >= 2 levels.
- Fighter or Barbarian or Ranger or Bard or ChoT >= 20 lvl.
- License (costs 1000 fame)
Greataxe
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Daze DC=18 50% / 2 Rounds
- On Hit: Vorpal DC=14
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- No Monk levels.
- License (costs 1500 fame)
Dagger
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Dispel Magic DC=26
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 38
- Ranger <= 25 levels or No Ranger in your build.
- No Slayer levels.
- License (costs 1000 fame)
Gauntlet (dispel)
Properties
- Ability Bonus: Dexterity +4
- Ability Bonus: Intelligence +2
- Ability Bonus: Strength +4
- Attack Bonus +10
- Cast Spell: Clarity (3) 3 Uses/Day
- Cast Spell: Restoration (7) 3 Uses/Day
- Damage Bonus: Electrical 2d6 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Damage Resistance: Acid Resist 15 / -
- On Hit: Mordenkainen's Disjunction DC=26
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration +6
- Saving Throw Bonus: Universal +2
- Skill Bonus: Taunt +5
- Skill Bonus: Concentration +5
- Skill Bonus: Discipline +5
- Skill Bonus: Listen +5
- Skill Bonus: Open Lock +5
- Skill Bonus: Spot +5
- Use Limitation: Class: Monk
Requirements
All conditions must be met:
- Monk 1+ levels.
- License (costs 1000 fame)
Kukri
Properties
- Damage Bonus: Divine 2d10 Damage
- Damage Bonus: Positive Energy 2d10 Damage
- Damage Bonus: Sonic 2d6 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Vorpal DC=20
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
ONE of the conditions has to be met:
- Ranger <=10 levels or NO Ranger in your build.
- Ranger > 10 levels and Red dragon disciple >= 10 levels
+
- License (costs 1500 fame)
Katana
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Ability Drain DC=20 Constitution
- On Hit: Stun DC=24 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Rapier
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
- Ranger <= 25 levels or NO Ranger in your build.
- License (costs 1000 fame)
Two-Bladed Sword
Properties
- Damage Bonus: Bludgeoning 2d6 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Resistance: Divine Resist 5 / -
- Damage Resistance: Magical Resist 5 / -
- Damage Resistance: Negative Energy Resist 5 / -
- Damage Resistance: Positive Energy Resist 5 / -
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
All conditions must be met:
- License (costs 1000 fame)
Short Sword
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Magical 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=14 50% / 2 Rounds
- Regeneration: Vampiric +3
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34
- Ranger <= 25 levels or NO Ranger in your build.
- No Weapon Master levels.
- License (costs 1000 fame)
Handaxe
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=24 25% / 3 Rounds
- On Hit: Stun DC=26 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
- Cleric and Blackguard should not meet in the same build.
- License (costs 1000 fame)
Scythe
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Sonic 2d6 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Blindness DC=14 50% / 2 Rounds
- On Hit: Stun DC=24 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- No Monk levels.
- License (costs 1000 fame)
Warhammer
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Sonic 2d8 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Dispel Magic DC=18
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Bastard Sword
Properties
- Damage Bonus: Bludgeoning 2d6 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Greater Dispelling DC=26
- On Hit: Stun DC=22 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- Blackguard >= 4 level.
- No Weapon Master levels.
- Ranger <= 35 level.
- License (costs 1000 fame)
Double Axe
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Blindness DC=14 50% / 2 Rounds
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
All conditions must be met:
- License (costs 1000 fame)
Dwarven Waraxe
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Sonic 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Blindness DC=14 50% / 2 Rounds
- On Hit: Stun DC=22 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master or Dwarven defender >= 25 level in your build.
- Ranger <= 35 level.
- Dwarven defender 1+ level.