Difference between revisions of "Fame weapons"

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Line 23: Line 23:
 
All conditions must be met:
 
All conditions must be met:
  
* 25+ Weapon Master or no Weapon Master in your build.
+
*25+ Weapon Master or no Weapon Master in your build.
* Ranger <= 35 level.
+
*Ranger <= 35 level.
* No Monk levels.
+
*No Monk levels.
* License (costs 2000 fame)
+
*License (costs 2000 fame)
 +
 
 +
==Longsword==
 +
 
 +
======Properties======
 +
 
 +
*Damage Bonus: Bludgeoning 2d6 Damage
 +
*Damage Bonus: Divine 2d12 Damage
 +
*Damage Bonus: Piercing 2d12 Damage
 +
*Damage Bonus: Positive Energy 2d12 Damage
 +
*Enhancement Bonus +8
 +
*Keen
 +
*Massive Criticals 2d12 Damage
 +
*On Hit: Stun DC=16 50% / 2 Rounds
 +
*Regeneration: Vampiric +5
 +
*Skill Bonus: Discipline +1
 +
*Visual Effect:  Evil
 +
 
 +
======Extra feature======
 +
 
 +
*With this weapon Paladin's Divine Favor becomes undispelable.
 +
 
 +
======Requirements======
 +
All conditions must be met:
 +
 
 +
*Paladin >= 15 lvl.
 +
*No Weapon Master levels.
 +
*License (costs 1000 fame)
 +
 
 +
==Whip==
 +
 
 +
======Properties======
 +
 
 +
*Bonus Feat: Disarm (Whip)
 +
*Damage Bonus: Bludgeoning 2d12 Damage
 +
*Damage Bonus: Divine 2d6 Damage
 +
*Damage Bonus: Positive Energy 2d12 Damage
 +
*Enhancement Bonus +10
 +
*Keen
 +
*Massive Criticals 2d12 Damage
 +
*On Hit: Vorpal DC=14
 +
*Regeneration: Vampiric +5
 +
*Skill Bonus: Discipline +1
 +
*Visual Effect:  Evil
 +
 
 +
======Requirements======
 +
All conditions must be met:
 +
 
 +
*License (costs 1500 fame)
  
== Longsword ==
+
== Battleaxe ==
  
 
======Properties======
 
======Properties======
  
* Damage Bonus: Bludgeoning 2d6 Damage
 
 
* Damage Bonus: Divine 2d12 Damage
 
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Piercing 2d12 Damage
 
 
* Damage Bonus: Positive Energy 2d12 Damage
 
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
+
* Damage Bonus: Sonic 2d4 Damage
 +
* Enhancement Bonus +9
 
* Keen
 
* Keen
 
* Massive Criticals 2d12 Damage
 
* Massive Criticals 2d12 Damage
* On Hit: Stun DC=16 50% / 2 Rounds
+
* On Hit: Hold DC=14 10% / 4 Rounds
 +
* On Hit: Stun DC=26 50% / 2 Rounds
 
* Regeneration: Vampiric +5
 
* Regeneration: Vampiric +5
 
* Skill Bonus: Discipline +1
 
* Skill Bonus: Discipline +1
 
* Visual Effect:  Evil
 
* Visual Effect:  Evil
 
====== Extra feature ======
 
 
* With this weapon Paladin's Divine Favor becomes undispelable.
 
  
 
======Requirements======
 
======Requirements======
 
All conditions must be met:
 
All conditions must be met:
  
* Paladin >= 15 lvl.
+
* 25+ Weapon Master or no Weapon Master in your build.
* No Weapon Master levels.
+
* Ranger <= 35 level.  
 
* License (costs 1000 fame)
 
* License (costs 1000 fame)
  
== Whip ==
+
== Morningstar ==
  
 
======Properties======
 
======Properties======
  
* Bonus Feat: Disarm (Whip)
+
* Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Bludgeoning 2d12 Damage
 
* Damage Bonus: Divine 2d6 Damage
 
 
* Damage Bonus: Positive Energy 2d12 Damage
 
* Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +10
+
* Damage Bonus: Slashing 2d12 Damage
 +
* Enhancement Bonus +8
 
* Keen
 
* Keen
 
* Massive Criticals 2d12 Damage
 
* Massive Criticals 2d12 Damage
* On Hit: Vorpal DC=14
+
* On Hit: Hold DC=14 50% / 2 Rounds
 +
* On Hit: Stun DC=20 50% / 2 Rounds
 
* Regeneration: Vampiric +5
 
* Regeneration: Vampiric +5
 
* Skill Bonus: Discipline +1
 
* Skill Bonus: Discipline +1
 
* Visual Effect:  Evil
 
* Visual Effect:  Evil
 
====== Extra feature ======
 
 
* With this weapon Paladin's Divine Favor becomes undispelable.
 
  
 
======Requirements======
 
======Requirements======
 
All conditions must be met:
 
All conditions must be met:
  
* License (costs 1500 fame)
+
* 25+ Weapon Master or no Weapon Master in your build.
 +
* Ranger <= 35 level.
 +
* License (costs 1000 fame)

Revision as of 15:56, 7 December 2020

Greatsword

Properties
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Resistance: Divine Resist 5 / -
  • Damage Resistance: Magical Resist 5 / -
  • Damage Resistance: Negative Energy Resist 5 / -
  • Damage Resistance: Positive Energy Resist 5 / -
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +7
  • Skill Bonus: Discipline +3
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • No Monk levels.
  • License (costs 2000 fame)

Longsword

Properties
  • Damage Bonus: Bludgeoning 2d6 Damage
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Piercing 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Stun DC=16 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Extra feature
  • With this weapon Paladin's Divine Favor becomes undispelable.
Requirements

All conditions must be met:

  • Paladin >= 15 lvl.
  • No Weapon Master levels.
  • License (costs 1000 fame)

Whip

Properties
  • Bonus Feat: Disarm (Whip)
  • Damage Bonus: Bludgeoning 2d12 Damage
  • Damage Bonus: Divine 2d6 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Enhancement Bonus +10
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Vorpal DC=14
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • License (costs 1500 fame)

Battleaxe

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Sonic 2d4 Damage
  • Enhancement Bonus +9
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 10% / 4 Rounds
  • On Hit: Stun DC=26 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • License (costs 1000 fame)

Morningstar

Properties
  • Damage Bonus: Divine 2d12 Damage
  • Damage Bonus: Positive Energy 2d12 Damage
  • Damage Bonus: Slashing 2d12 Damage
  • Enhancement Bonus +8
  • Keen
  • Massive Criticals 2d12 Damage
  • On Hit: Hold DC=14 50% / 2 Rounds
  • On Hit: Stun DC=20 50% / 2 Rounds
  • Regeneration: Vampiric +5
  • Skill Bonus: Discipline +1
  • Visual Effect:  Evil
Requirements

All conditions must be met:

  • 25+ Weapon Master or no Weapon Master in your build.
  • Ranger <= 35 level.
  • License (costs 1000 fame)