Difference between revisions of "Fame weapons"
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Line 23: | Line 23: | ||
All conditions must be met: | All conditions must be met: | ||
− | * 25+ Weapon Master or no Weapon Master in your build. | + | *25+ Weapon Master or no Weapon Master in your build. |
− | * Ranger <= 35 level. | + | *Ranger <= 35 level. |
− | * No Monk levels. | + | *No Monk levels. |
− | * License (costs 2000 fame) | + | *License (costs 2000 fame) |
+ | |||
+ | ==Longsword== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Damage Bonus: Bludgeoning 2d6 Damage | ||
+ | *Damage Bonus: Divine 2d12 Damage | ||
+ | *Damage Bonus: Piercing 2d12 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Enhancement Bonus +8 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Stun DC=16 50% / 2 Rounds | ||
+ | *Regeneration: Vampiric +5 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Extra feature====== | ||
+ | |||
+ | *With this weapon Paladin's Divine Favor becomes undispelable. | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *Paladin >= 15 lvl. | ||
+ | *No Weapon Master levels. | ||
+ | *License (costs 1000 fame) | ||
+ | |||
+ | ==Whip== | ||
+ | |||
+ | ======Properties====== | ||
+ | |||
+ | *Bonus Feat: Disarm (Whip) | ||
+ | *Damage Bonus: Bludgeoning 2d12 Damage | ||
+ | *Damage Bonus: Divine 2d6 Damage | ||
+ | *Damage Bonus: Positive Energy 2d12 Damage | ||
+ | *Enhancement Bonus +10 | ||
+ | *Keen | ||
+ | *Massive Criticals 2d12 Damage | ||
+ | *On Hit: Vorpal DC=14 | ||
+ | *Regeneration: Vampiric +5 | ||
+ | *Skill Bonus: Discipline +1 | ||
+ | *Visual Effect: Evil | ||
+ | |||
+ | ======Requirements====== | ||
+ | All conditions must be met: | ||
+ | |||
+ | *License (costs 1500 fame) | ||
− | == | + | == Battleaxe == |
======Properties====== | ======Properties====== | ||
− | |||
* Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
− | |||
* Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
− | * Enhancement Bonus + | + | * Damage Bonus: Sonic 2d4 Damage |
+ | * Enhancement Bonus +9 | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
− | * On Hit: Stun DC= | + | * On Hit: Hold DC=14 10% / 4 Rounds |
+ | * On Hit: Stun DC=26 50% / 2 Rounds | ||
* Regeneration: Vampiric +5 | * Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
* Visual Effect: Evil | * Visual Effect: Evil | ||
− | |||
− | |||
− | |||
− | |||
======Requirements====== | ======Requirements====== | ||
All conditions must be met: | All conditions must be met: | ||
− | * | + | * 25+ Weapon Master or no Weapon Master in your build. |
− | * | + | * Ranger <= 35 level. |
* License (costs 1000 fame) | * License (costs 1000 fame) | ||
− | == | + | == Morningstar == |
======Properties====== | ======Properties====== | ||
− | + | * Damage Bonus: Divine 2d12 Damage | |
− | * Damage Bonus: | ||
− | |||
* Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
− | * Enhancement Bonus + | + | * Damage Bonus: Slashing 2d12 Damage |
+ | * Enhancement Bonus +8 | ||
* Keen | * Keen | ||
* Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
− | * On Hit: | + | * On Hit: Hold DC=14 50% / 2 Rounds |
+ | * On Hit: Stun DC=20 50% / 2 Rounds | ||
* Regeneration: Vampiric +5 | * Regeneration: Vampiric +5 | ||
* Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
* Visual Effect: Evil | * Visual Effect: Evil | ||
− | |||
− | |||
− | |||
− | |||
======Requirements====== | ======Requirements====== | ||
All conditions must be met: | All conditions must be met: | ||
− | * License (costs | + | * 25+ Weapon Master or no Weapon Master in your build. |
+ | * Ranger <= 35 level. | ||
+ | * License (costs 1000 fame) |
Revision as of 15:56, 7 December 2020
Greatsword
Properties
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Resistance: Divine Resist 5 / -
- Damage Resistance: Magical Resist 5 / -
- Damage Resistance: Negative Energy Resist 5 / -
- Damage Resistance: Positive Energy Resist 5 / -
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +7
- Skill Bonus: Discipline +3
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- No Monk levels.
- License (costs 2000 fame)
Longsword
Properties
- Damage Bonus: Bludgeoning 2d6 Damage
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Piercing 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Stun DC=16 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Extra feature
- With this weapon Paladin's Divine Favor becomes undispelable.
Requirements
All conditions must be met:
- Paladin >= 15 lvl.
- No Weapon Master levels.
- License (costs 1000 fame)
Whip
Properties
- Bonus Feat: Disarm (Whip)
- Damage Bonus: Bludgeoning 2d12 Damage
- Damage Bonus: Divine 2d6 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Enhancement Bonus +10
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Vorpal DC=14
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- License (costs 1500 fame)
Battleaxe
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Sonic 2d4 Damage
- Enhancement Bonus +9
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 10% / 4 Rounds
- On Hit: Stun DC=26 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)
Morningstar
Properties
- Damage Bonus: Divine 2d12 Damage
- Damage Bonus: Positive Energy 2d12 Damage
- Damage Bonus: Slashing 2d12 Damage
- Enhancement Bonus +8
- Keen
- Massive Criticals 2d12 Damage
- On Hit: Hold DC=14 50% / 2 Rounds
- On Hit: Stun DC=20 50% / 2 Rounds
- Regeneration: Vampiric +5
- Skill Bonus: Discipline +1
- Visual Effect: Evil
Requirements
All conditions must be met:
- 25+ Weapon Master or no Weapon Master in your build.
- Ranger <= 35 level.
- License (costs 1000 fame)