Editing Fame weapons
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Latest revision | Your text | ||
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*License (costs 1000 fame) | *License (costs 1000 fame) | ||
==Gauntlet (damage)== | == Gauntlet (damage) == | ||
======Properties====== | ======Properties====== | ||
*Ability Bonus: Dexterity +4 | * Ability Bonus: Dexterity +4 | ||
*Ability Bonus: Intelligence +2 | * Ability Bonus: Intelligence +2 | ||
*Ability Bonus: Strength +4 | * Ability Bonus: Strength +4 | ||
*Attack Bonus +10 | * Attack Bonus +10 | ||
*Cast Spell: Clarity (3) 3 Uses/Day | * Cast Spell: Clarity (3) 3 Uses/Day | ||
*Cast Spell: Restoration (7) 3 Uses/Day | * Cast Spell: Restoration (7) 3 Uses/Day | ||
*Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
*Damage Bonus: Negative Energy 2d12 Damage | * Damage Bonus: Negative Energy 2d12 Damage | ||
*Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
*Damage Bonus: Slashing 2d6 Damage | * Damage Bonus: Slashing 2d6 Damage | ||
*Damage Resistance: Acid Resist 15 / - | * Damage Resistance: Acid Resist 15 / - | ||
*On Hit: Stun DC=14 50% / 2 Rounds | * On Hit: Stun DC=14 50% / 2 Rounds | ||
*Regeneration +6 | * Regeneration +6 | ||
*Saving Throw Bonus: Universal +2 | * Saving Throw Bonus: Universal +2 | ||
*Skill Bonus: Taunt +5 | * Skill Bonus: Taunt +5 | ||
*Skill Bonus: Concentration +5 | * Skill Bonus: Concentration +5 | ||
*Skill Bonus: Discipline +5 | * Skill Bonus: Discipline +5 | ||
*Skill Bonus: Listen +5 | * Skill Bonus: Listen +5 | ||
*Skill Bonus: Open Lock +5 | * Skill Bonus: Open Lock +5 | ||
*Skill Bonus: Spot +5 | * Skill Bonus: Spot +5 | ||
*Use Limitation: Class: Monk | * Use Limitation: Class: Monk | ||
======Requirements====== | ======Requirements====== | ||
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*License (costs 1000 fame) | *License (costs 1000 fame) | ||
==Scimitar== | == Scimitar == | ||
======Properties====== | ======Properties====== | ||
*Damage Bonus: Bludgeoning 2d12 Damage | * Damage Bonus: Bludgeoning 2d12 Damage | ||
*Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
*Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
*Enhancement Bonus +8 | * Enhancement Bonus +8 | ||
*Keen | * Keen | ||
*Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
*On Hit: Doom DC=14 50% / 2 Rounds | * On Hit: Doom DC=14 50% / 2 Rounds | ||
*On Hit: Stun DC=20 50% / 2 Rounds | * On Hit: Stun DC=20 50% / 2 Rounds | ||
*Regeneration: Vampiric +5 | * Regeneration: Vampiric +5 | ||
*Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
*Visual Effect: Evil | * Visual Effect: Evil | ||
======Requirements====== | ======Requirements====== | ||
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*License (costs 1000 fame) | *License (costs 1000 fame) | ||
==Greataxe== | == Greataxe == | ||
======Properties====== | ======Properties====== | ||
*Damage Bonus: Bludgeoning 2d12 Damage | * Damage Bonus: Bludgeoning 2d12 Damage | ||
*Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
*Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
*Enhancement Bonus +9 | * Enhancement Bonus +9 | ||
*Keen | * Keen | ||
*Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
*On Hit: Daze DC=18 50% / 2 Rounds | * On Hit: Daze DC=18 50% / 2 Rounds | ||
*On Hit: Vorpal DC=14 | * On Hit: Vorpal DC=14 | ||
*Regeneration: Vampiric +7 | * Regeneration: Vampiric +7 | ||
*Skill Bonus: Discipline +3 | * Skill Bonus: Discipline +3 | ||
*Visual Effect: Evil | * Visual Effect: Evil | ||
======Requirements====== | ======Requirements====== | ||
All conditions must be met: | All conditions must be met: | ||
*25+ Weapon Master or no Weapon Master in your build. | * 25+ Weapon Master or no Weapon Master in your build. | ||
*Ranger <= 35 level. | * Ranger <= 35 level. | ||
*No Monk levels. | * No Monk levels. | ||
*License (costs 1500 fame) | * License (costs 1500 fame) | ||
==Dagger== | == Dagger == | ||
======Properties====== | ======Properties====== | ||
*Damage Bonus: Bludgeoning 2d12 Damage | * Damage Bonus: Bludgeoning 2d12 Damage | ||
*Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
*Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
*Enhancement Bonus +9 | * Enhancement Bonus +9 | ||
*Keen | * Keen | ||
*Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
*On Hit: Dispel Magic DC=26 | * On Hit: Dispel Magic DC=26 | ||
*On Hit: Hold DC=14 50% / 2 Rounds | * On Hit: Hold DC=14 50% / 2 Rounds | ||
*On Hit: Stun DC=14 50% / 2 Rounds | * On Hit: Stun DC=14 50% / 2 Rounds | ||
*Regeneration: Vampiric +3 | * Regeneration: Vampiric +3 | ||
*Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
*Visual Effect: Evil | * Visual Effect: Evil | ||
======Requirements====== | ======Requirements====== | ||
All conditions must be met: | All conditions must be met: | ||
*Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 38 | * Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 38 | ||
*Ranger <= 25 levels or No Ranger in your build. | * Ranger <= 25 levels or No Ranger in your build. | ||
*No Slayer levels. | * No Slayer levels. | ||
*License (costs 1000 fame) | * License (costs 1000 fame) | ||
==Gauntlet (dispel)== | == Gauntlet (dispel) == | ||
======Properties====== | ======Properties====== | ||
*Ability Bonus: Dexterity +4 | * Ability Bonus: Dexterity +4 | ||
*Ability Bonus: Intelligence +2 | * Ability Bonus: Intelligence +2 | ||
*Ability Bonus: Strength +4 | * Ability Bonus: Strength +4 | ||
*Attack Bonus +10 | * Attack Bonus +10 | ||
*Cast Spell: Clarity (3) 3 Uses/Day | * Cast Spell: Clarity (3) 3 Uses/Day | ||
*Cast Spell: Restoration (7) 3 Uses/Day | * Cast Spell: Restoration (7) 3 Uses/Day | ||
*Damage Bonus: Electrical 2d6 Damage | * Damage Bonus: Electrical 2d6 Damage | ||
*Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Positive Energy 2d12 Damage | ||
*Damage Bonus: Slashing 2d12 Damage | * Damage Bonus: Slashing 2d12 Damage | ||
*Damage Resistance: Acid Resist 15 / - | * Damage Resistance: Acid Resist 15 / - | ||
*On Hit: Mordenkainen's Disjunction DC=26 | * On Hit: Mordenkainen's Disjunction DC=26 | ||
*On Hit: Stun DC=14 50% / 2 Rounds | * On Hit: Stun DC=14 50% / 2 Rounds | ||
*Regeneration +6 | * Regeneration +6 | ||
*Saving Throw Bonus: Universal +2 | * Saving Throw Bonus: Universal +2 | ||
*Skill Bonus: Taunt +5 | * Skill Bonus: Taunt +5 | ||
*Skill Bonus: Concentration +5 | * Skill Bonus: Concentration +5 | ||
*Skill Bonus: Discipline +5 | * Skill Bonus: Discipline +5 | ||
*Skill Bonus: Listen +5 | * Skill Bonus: Listen +5 | ||
*Skill Bonus: Open Lock +5 | * Skill Bonus: Open Lock +5 | ||
*Skill Bonus: Spot +5 | * Skill Bonus: Spot +5 | ||
*Use Limitation: Class: Monk | * Use Limitation: Class: Monk | ||
======Requirements====== | ======Requirements====== | ||
All conditions must be met: | All conditions must be met: | ||
*Monk 1+ levels. | * Monk 1+ levels. | ||
*License (costs 1000 fame) | * License (costs 1000 fame) | ||
==Kukri== | == Kukri == | ||
======Properties====== | ======Properties====== | ||
*Damage Bonus: Divine 2d10 Damage | * Damage Bonus: Divine 2d10 Damage | ||
*Damage Bonus: Positive Energy 2d10 Damage | * Damage Bonus: Positive Energy 2d10 Damage | ||
*Damage Bonus: Sonic 2d6 Damage | * Damage Bonus: Sonic 2d6 Damage | ||
*Enhancement Bonus +8 | * Enhancement Bonus +8 | ||
*Keen | * Keen | ||
*Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
*On Hit: Vorpal DC=20 | * On Hit: Vorpal DC=20 | ||
*Regeneration: Vampiric +3 | * Regeneration: Vampiric +3 | ||
*Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
*Visual Effect: Evil | * Visual Effect: Evil | ||
======Requirements====== | ======Requirements====== | ||
ONE of the conditions has to be met: | ONE of the conditions has to be met: | ||
*Ranger <=10 levels or NO Ranger in your build. | * Ranger <=10 levels or NO Ranger in your build. | ||
*Ranger > 10 levels and Red dragon disciple >= 10 levels | * Ranger > 10 levels and Red dragon disciple >= 10 levels | ||
+ | + | ||
* License (costs 1500 fame) | |||
*License (costs 1500 fame) | |||
== | == Katana == | ||
======Properties====== | ======Properties====== | ||
*Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
*Damage Bonus: | * Damage Bonus: Piercing 2d12 Damage | ||
*Damage Bonus: | * Damage Bonus: Positive Energy 2d12 Damage | ||
*Enhancement Bonus + | * Enhancement Bonus +9 | ||
*Keen | * Keen | ||
*Massive Criticals 2d12 Damage | * Massive Criticals 2d12 Damage | ||
*On Hit: | * On Hit: Ability Drain DC=20 Constitution | ||
*On Hit: Stun DC= | * On Hit: Stun DC=24 50% / 2 Rounds | ||
*Regeneration: Vampiric +5 | * Regeneration: Vampiric +5 | ||
*Skill Bonus: Discipline +1 | * Skill Bonus: Discipline +1 | ||
*Visual Effect: Evil | * Visual Effect: Evil | ||
======Requirements====== | ======Requirements====== | ||
All conditions must be met: | All conditions must be met: | ||
*25+ Weapon Master or no Weapon Master in your build. | * 25+ Weapon Master or no Weapon Master in your build. | ||
*Ranger <= 35 level. | * Ranger <= 35 level. | ||
*License (costs 1000 fame) | * License (costs 1000 fame) | ||
== | == Rapier == | ||
======Properties====== | ======Properties====== | ||
*Damage Bonus: Bludgeoning | * Damage Bonus: Bludgeoning 2d12 Damage | ||
*Damage Bonus: Divine | * Damage Bonus: Divine 2d12 Damage | ||
* Damage Bonus: Positive Energy 2d12 Damage | |||
*Damage Bonus: Positive Energy 2d12 Damage | * Enhancement Bonus +8 | ||
*Enhancement Bonus +8 | * Keen | ||
*Keen | * Massive Criticals 2d12 Damage | ||
*Massive Criticals 2d12 Damage | * On Hit: Hold DC=14 50% / 2 Rounds | ||
*On Hit: | * On Hit: Stun DC=20 50% / 2 Rounds | ||
*On Hit: Stun DC= | * Regeneration: Vampiric +5 | ||
*Regeneration: Vampiric +5 | * Skill Bonus: Discipline +1 | ||
*Skill Bonus: Discipline +1 | * Visual Effect: Evil | ||
*Visual Effect: Evil | |||
======Requirements====== | ======Requirements====== | ||
All conditions must be met: | All conditions must be met: | ||
* | * Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34. | ||
* Ranger <= 25 levels or NO Ranger in your build. | |||
*Ranger <= | * License (costs 1000 fame) | ||
*License (costs 1000 fame) | |||
== | == Two-Bladed Sword == | ||
======Properties====== | ======Properties====== | ||
*Damage Bonus: Divine 2d12 Damage | * Damage Bonus: Bludgeoning 2d6 Damage | ||
*Damage Bonus: Positive Energy 2d12 Damage | * Damage Bonus: Divine 2d12 Damage | ||
*Enhancement Bonus +10 | * Damage Bonus: Positive Energy 2d12 Damage | ||
*Keen | * Damage Resistance: Divine Resist 5 / - | ||
*Massive Criticals 2d12 Damage | * Damage Resistance: Magical Resist 5 / - | ||
*On Hit: | * Damage Resistance: Negative Energy Resist 5 / - | ||
*On Hit: Stun DC= | * Damage Resistance: Positive Energy Resist 5 / - | ||
*Regeneration: Vampiric +7 | * Enhancement Bonus +10 | ||
*Skill Bonus: Discipline +3 | * Keen | ||
*Visual Effect: Evil | * Massive Criticals 2d12 Damage | ||
* On Hit: Hold DC=14 50% / 2 Rounds | |||
* On Hit: Stun DC=14 50% / 2 Rounds | |||
* Regeneration: Vampiric +7 | |||
* Skill Bonus: Discipline +3 | |||
* Visual Effect: Evil | |||
======Requirements====== | ======Requirements====== | ||
All conditions must be met: | All conditions must be met: | ||
* License (costs 1000 fame) | |||
*License (costs 1000 fame) |