Editing Fame weapons

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*License (costs 1000 fame)
*License (costs 1000 fame)


==Gauntlet (damage)==
== Gauntlet (damage) ==


======Properties======
======Properties======


*Ability Bonus: Dexterity +4
* Ability Bonus: Dexterity +4
*Ability Bonus: Intelligence +2
* Ability Bonus: Intelligence +2
*Ability Bonus: Strength +4
* Ability Bonus: Strength +4
*Attack Bonus +10
* Attack Bonus +10
*Cast Spell: Clarity (3) 3 Uses/Day
* Cast Spell: Clarity (3) 3 Uses/Day
*Cast Spell: Restoration (7) 3 Uses/Day
* Cast Spell: Restoration (7) 3 Uses/Day
*Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Negative Energy 2d12 Damage
* Damage Bonus: Negative Energy 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
*Damage Bonus: Slashing 2d6 Damage
* Damage Bonus: Slashing 2d6 Damage
*Damage Resistance: Acid Resist 15 / -
* Damage Resistance: Acid Resist 15 / -
*On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
*Regeneration +6
* Regeneration +6
*Saving Throw Bonus: Universal +2
* Saving Throw Bonus: Universal +2
*Skill Bonus: Taunt +5
* Skill Bonus: Taunt +5
*Skill Bonus: Concentration +5
* Skill Bonus: Concentration +5
*Skill Bonus: Discipline +5
* Skill Bonus: Discipline +5
*Skill Bonus: Listen +5
* Skill Bonus: Listen +5
*Skill Bonus: Open Lock +5
* Skill Bonus: Open Lock +5
*Skill Bonus: Spot +5
* Skill Bonus: Spot +5
*Use Limitation: Class: Monk
* Use Limitation: Class: Monk


======Requirements======
======Requirements======
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*License (costs 1000 fame)
*License (costs 1000 fame)


==Scimitar==
== Scimitar ==


======Properties======
======Properties======


*Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Bludgeoning 2d12 Damage
*Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
*Enhancement Bonus +8
* Enhancement Bonus +8
*Keen
* Keen
*Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
*On Hit: Doom DC=14 50% / 2 Rounds
* On Hit: Doom DC=14 50% / 2 Rounds
*On Hit: Stun DC=20 50% / 2 Rounds
* On Hit: Stun DC=20 50% / 2 Rounds
*Regeneration: Vampiric +5
* Regeneration: Vampiric +5
*Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
*Visual Effect:  Evil
* Visual Effect:  Evil


======Requirements======
======Requirements======
Line 177: Line 177:
*License (costs 1000 fame)
*License (costs 1000 fame)


==Greataxe==
== Greataxe ==


======Properties======
======Properties======


*Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Bludgeoning 2d12 Damage
*Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
*Enhancement Bonus +9
* Enhancement Bonus +9
*Keen
* Keen
*Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
*On Hit: Daze DC=18 50% / 2 Rounds
* On Hit: Daze DC=18 50% / 2 Rounds
*On Hit: Vorpal DC=14
* On Hit: Vorpal DC=14
*Regeneration: Vampiric +7
* Regeneration: Vampiric +7
*Skill Bonus: Discipline +3
* Skill Bonus: Discipline +3
*Visual Effect:  Evil
* Visual Effect:  Evil


======Requirements======
======Requirements======
All conditions must be met:
All conditions must be met:


*25+ Weapon Master or no Weapon Master in your build.
* 25+ Weapon Master or no Weapon Master in your build.
*Ranger <= 35 level.
* Ranger <= 35 level.  
*No Monk levels.
* No Monk levels.
*License (costs 1500 fame)
* License (costs 1500 fame)


==Dagger==
== Dagger ==


======Properties======
======Properties======


*Damage Bonus: Bludgeoning 2d12 Damage
* Damage Bonus: Bludgeoning 2d12 Damage
*Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
*Enhancement Bonus +9
* Enhancement Bonus +9
*Keen
* Keen
*Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
*On Hit: Dispel Magic DC=26
* On Hit: Dispel Magic DC=26
*On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Hold DC=14 50% / 2 Rounds
*On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
*Regeneration: Vampiric +3
* Regeneration: Vampiric +3
*Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
*Visual Effect:  Evil
* Visual Effect:  Evil


======Requirements======
======Requirements======
All conditions must be met:
All conditions must be met:


*Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 38
* Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 38
*Ranger <= 25 levels or No Ranger in your build.
* Ranger <= 25 levels or No Ranger in your build.
*No Slayer levels.
* No Slayer levels.
*License (costs 1000 fame)
* License (costs 1000 fame)


==Gauntlet (dispel)==
== Gauntlet (dispel) ==


======Properties======
======Properties======


*Ability Bonus: Dexterity +4
* Ability Bonus: Dexterity +4
*Ability Bonus: Intelligence +2
* Ability Bonus: Intelligence +2
*Ability Bonus: Strength +4
* Ability Bonus: Strength +4
*Attack Bonus +10
* Attack Bonus +10
*Cast Spell: Clarity (3) 3 Uses/Day
* Cast Spell: Clarity (3) 3 Uses/Day
*Cast Spell: Restoration (7) 3 Uses/Day
* Cast Spell: Restoration (7) 3 Uses/Day
*Damage Bonus: Electrical 2d6 Damage
* Damage Bonus: Electrical 2d6 Damage
*Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
*Damage Bonus: Slashing 2d12 Damage
* Damage Bonus: Slashing 2d12 Damage
*Damage Resistance: Acid Resist 15 / -
* Damage Resistance: Acid Resist 15 / -
*On Hit: Mordenkainen's Disjunction DC=26
* On Hit: Mordenkainen's Disjunction DC=26
*On Hit: Stun DC=14 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
*Regeneration +6
* Regeneration +6
*Saving Throw Bonus: Universal +2
* Saving Throw Bonus: Universal +2
*Skill Bonus: Taunt +5
* Skill Bonus: Taunt +5
*Skill Bonus: Concentration +5
* Skill Bonus: Concentration +5
*Skill Bonus: Discipline +5
* Skill Bonus: Discipline +5
*Skill Bonus: Listen +5
* Skill Bonus: Listen +5
*Skill Bonus: Open Lock +5
* Skill Bonus: Open Lock +5
*Skill Bonus: Spot +5
* Skill Bonus: Spot +5
*Use Limitation: Class: Monk
* Use Limitation: Class: Monk


======Requirements======
======Requirements======
All conditions must be met:
All conditions must be met:


*Monk 1+ levels.
* Monk 1+ levels.
*License (costs 1000 fame)
* License (costs 1000 fame)


==Kukri==
== Kukri ==


======Properties======
======Properties======


*Damage Bonus: Divine 2d10 Damage
* Damage Bonus: Divine 2d10 Damage
*Damage Bonus: Positive Energy 2d10 Damage
* Damage Bonus: Positive Energy 2d10 Damage
*Damage Bonus: Sonic 2d6 Damage
* Damage Bonus: Sonic 2d6 Damage
*Enhancement Bonus +8
* Enhancement Bonus +8
*Keen
* Keen
*Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
*On Hit: Vorpal DC=20
* On Hit: Vorpal DC=20
*Regeneration: Vampiric +3
* Regeneration: Vampiric +3
*Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
*Visual Effect:  Evil
* Visual Effect:  Evil


======Requirements======
======Requirements======
ONE of the conditions has to be met:
ONE of the conditions has to be met:


*Ranger <=10 levels or NO Ranger in your build.
* Ranger <=10 levels or NO Ranger in your build.
*Ranger > 10 levels and Red dragon disciple >= 10 levels
* Ranger > 10 levels and Red dragon disciple >= 10 levels


+
+


*License (costs 1500 fame)
* License (costs 1500 fame)
 
==Katana==
 
======Properties======
 
*Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Piercing 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
*Enhancement Bonus +9
*Keen
*Massive Criticals 2d12 Damage
*On Hit: Ability Drain DC=20 Constitution
*On Hit: Stun DC=24 50% / 2 Rounds
*Regeneration: Vampiric +5
*Skill Bonus: Discipline +1
*Visual Effect:  Evil
 
======Requirements======
All conditions must be met:
 
*25+ Weapon Master or no Weapon Master in your build.
*Ranger <= 35 level.
*License (costs 1000 fame)
 
==Rapier==
 
======Properties======
 
*Damage Bonus: Bludgeoning 2d12 Damage
*Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
*Enhancement Bonus +8
*Keen
*Massive Criticals 2d12 Damage
*On Hit: Hold DC=14 50% / 2 Rounds
*On Hit: Stun DC=20 50% / 2 Rounds
*Regeneration: Vampiric +5
*Skill Bonus: Discipline +1
*Visual Effect:  Evil
 
======Requirements======
All conditions must be met:
 
*Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
*Ranger <= 25 levels or NO Ranger in your build.
*License (costs 1000 fame)
 
==Two-Bladed Sword==
 
======Properties======
 
*Damage Bonus: Bludgeoning 2d6 Damage
*Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
*Damage Resistance: Divine Resist 5 / -
*Damage Resistance: Magical Resist 5 / -
*Damage Resistance: Negative Energy Resist 5 / -
*Damage Resistance: Positive Energy Resist 5 / -
*Enhancement Bonus +10
*Keen
*Massive Criticals 2d12 Damage
*On Hit: Hold DC=14 50% / 2 Rounds
*On Hit: Stun DC=14 50% / 2 Rounds
*Regeneration: Vampiric +7
*Skill Bonus: Discipline +3
*Visual Effect:  Evil
 
======Requirements======
All conditions must be met:
 
*License (costs 1000 fame)
 
==Short Sword==
 
======Properties======
 
*Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Magical 2d12 Damage
*Damage Bonus: Sonic 2d12 Damage
*Enhancement Bonus +10
*Keen
*Massive Criticals 2d12 Damage
*On Hit: Stun DC=14 50% / 2 Rounds
*Regeneration: Vampiric +3
*Skill Bonus: Discipline +1
*Visual Effect:  Evil
 
======Requirements======
All conditions must be met:
 
*Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34
*Ranger <= 25 levels or NO Ranger in your build.
*No Weapon Master levels.
*License (costs 1000 fame)
 
==Handaxe==
 
======Properties======
 
*Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
*Enhancement Bonus +8
*Keen
*Massive Criticals 2d12 Damage
*On Hit: Hold DC=24 25% / 3 Rounds
*On Hit: Stun DC=26 50% / 2 Rounds
*Regeneration: Vampiric +5
*Skill Bonus: Discipline +1
*Visual Effect:  Evil
 
======Requirements======
All conditions must be met:
 
*Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
*Cleric and Blackguard should not meet in the same build.
*License (costs 1000 fame)
 
==Scythe==
 
======Properties======
 
*Damage Bonus: Bludgeoning 2d12 Damage
*Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
*Damage Bonus: Sonic 2d12 Damage
*Enhancement Bonus +9
*Keen
*Massive Criticals 2d12 Damage
*On Hit: Blindness DC=14 50% / 2 Rounds
*On Hit: Splash 40%
*On Hit: Stun DC=24 50% / 2 Rounds
*Regeneration: Vampiric +7
*Skill Bonus: Discipline +3
*Visual Effect:  Evil
 
======Requirements======
All conditions must be met:
 
*25+ Weapon Master or no Weapon Master in your build.
*Ranger <= 35 level.
*No Monk levels.
*License (costs 1500 fame)


==Warhammer==
== Katana ==


======Properties======
======Properties======


*Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Piercing 2d12 Damage
*Damage Bonus: Sonic 2d8 Damage
* Damage Bonus: Positive Energy 2d12 Damage
*Enhancement Bonus +8
* Enhancement Bonus +9
*Keen
* Keen
*Massive Criticals 2d12 Damage
* Massive Criticals 2d12 Damage
*On Hit: Dispel Magic DC=18
* On Hit: Ability Drain DC=20 Constitution
*On Hit: Stun DC=16 50% / 2 Rounds
* On Hit: Stun DC=24 50% / 2 Rounds
*Regeneration: Vampiric +5
* Regeneration: Vampiric +5
*Skill Bonus: Discipline +1
* Skill Bonus: Discipline +1
*Visual Effect:  Evil
* Visual Effect:  Evil


======Requirements======
======Requirements======
All conditions must be met:
All conditions must be met:


*25+ Weapon Master or no Weapon Master in your build.
* 25+ Weapon Master or no Weapon Master in your build.
*Ranger <= 35 level.
* Ranger <= 35 level.
*License (costs 1000 fame)
* License (costs 1000 fame)


==Bastard Sword==
== Rapier ==


======Properties======
======Properties======


*Damage Bonus: Bludgeoning 2d6 Damage
* Damage Bonus: Bludgeoning 2d12 Damage
*Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Piercing 2d12 Damage
* Damage Bonus: Positive Energy 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
* Enhancement Bonus +8
*Enhancement Bonus +8
* Keen
*Keen
* Massive Criticals 2d12 Damage
*Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 50% / 2 Rounds
*On Hit: Greater Dispelling DC=26
* On Hit: Stun DC=20 50% / 2 Rounds
*On Hit: Stun DC=22 50% / 2 Rounds
* Regeneration: Vampiric +5
*Regeneration: Vampiric +5
* Skill Bonus: Discipline +1
*Skill Bonus: Discipline +1
* Visual Effect:  Evil
*Visual Effect:  Evil


======Requirements======
======Requirements======
All conditions must be met:
All conditions must be met:


*Blackguard >= 4 level.
* Base Dexterity score without bonuses (e.g. ability bonuses granted from equipped items) >= 34.
*No Weapon Master levels.
* Ranger <= 25 levels or NO Ranger in your build.
*Ranger <= 35 level.
* License (costs 1000 fame)
*License (costs 1000 fame)


==Double Axe==
== Two-Bladed Sword ==


======Properties======
======Properties======


*Damage Bonus: Divine 2d12 Damage
* Damage Bonus: Bludgeoning 2d6 Damage
*Damage Bonus: Positive Energy 2d12 Damage
* Damage Bonus: Divine 2d12 Damage
*Enhancement Bonus +10
* Damage Bonus: Positive Energy 2d12 Damage
*Keen
* Damage Resistance: Divine Resist 5 / -
*Massive Criticals 2d12 Damage
* Damage Resistance: Magical Resist 5 / -
*On Hit: Blindness DC=14 50% / 2 Rounds
* Damage Resistance: Negative Energy Resist 5 / -
*On Hit: Stun DC=16 50% / 2 Rounds
* Damage Resistance: Positive Energy Resist 5 / -
*Regeneration: Vampiric +7
* Enhancement Bonus +10
*Skill Bonus: Discipline +3
* Keen
*Visual Effect:  Evil
* Massive Criticals 2d12 Damage
* On Hit: Hold DC=14 50% / 2 Rounds
* On Hit: Stun DC=14 50% / 2 Rounds
* Regeneration: Vampiric +7
* Skill Bonus: Discipline +3
* Visual Effect:  Evil


======Requirements======
======Requirements======
All conditions must be met:
All conditions must be met:


*License (costs 1000 fame)
* License (costs 1000 fame)
 
==Dwarven Waraxe==
 
======Properties======
 
*Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Positive Energy 2d12 Damage
*Damage Bonus: Sonic 2d12 Damage
*Enhancement Bonus +8
*Keen
*Massive Criticals 2d12 Damage
*On Hit: Blindness DC=14 50% / 2 Rounds
*On Hit: Stun DC=22 50% / 2 Rounds
*Regeneration: Vampiric +5
*Skill Bonus: Discipline +1
*Visual Effect:  Evil
 
======Requirements======
All conditions must be met:
 
*25+ Weapon Master or no Weapon Master
*Ranger <= 35 level.
*License (costs 1000 fame)
 
<br />
 
==Halberd==
 
======Properties======
 
*Additional Property Bleed
*Damage Bonus: Bludgeoning 2d12 Damage
*Damage Bonus: Divine 2d12 Damage
*Damage Bonus: Magical 2d12 Damage
*Damage Bonus: Positive Energy 2d6 Damage
*Enhancement Bonus +9
*Keen
*Massive Criticals 2d12 Damage
*On Hit: Hold DC=14 75% / 1 Round
*On Hit: Stun DC=14 75% / 1 Round
*Regeneration: Vampiric +5
*Skill Bonus: Discipline +3
*Visual Effect:  Evil
 
======Requirements======
All conditions must be met:
 
*25+ Weapon Master or no Weapon Master in your build.
*Ranger <= 35 level.
*No Monk levels.
*License (costs 1000 fame)
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