Harper scout
Hit die: d10
Skill points: 4 + int modifier
Skills: Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Persuade, Pick Pocket
Primary saving throw(s): reflex, will
Base attack bonus: +1/level
Bonus feats: 1, 4, 8
Bonus feats list: epic armor skin, epic skill focus(discipline), epic skill focus(perform), Great Strength I-VIII, epic prowess, Knockdown, Improved Knockdown, Disarm, Improved Disarm, Weapon Proficiency Exotic
Requirements[edit | edit source]
- Class restricted by fame.
Level Progression[edit | edit source]
Lvl | Feat |
---|---|
1 | Divine Might (see feats), Turn Undead, Weapon focus (Bastard sword) |
2 | Extra Music, Improved Critical (Bastard Sword) |
3 | Heroic Power, Clairvoyance |
4 | Still Spell, Automatic Still Spell I, Heroic Might, Heroic Shield |
5 | Ancient Improved Invisibility |
8 | Automatic Still Spell II |
HarSpell-like abilities[edit | edit source]
Feat | Requirements | Effect | Duration | Notes | Uses per day |
---|---|---|---|---|---|
Heroic Might | Harper Scout (level 4) | +Magic damage equal STR_mod / 2 | STR_mod *2 rounds | Undispelable | 5 |
Heroic Shield | Harper Scout (level 4) | +Dodge AC equal Harper Scout_lvl. Replaces Divine Shield effects. | STR_mod *2 rounds | Undispelable,
Does not work if DEX>=20. |
5 |
Heroic Power | Harper Scout (level 3) | Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the
lesser of these bonuses if the build contains 2+ specified classes |
STR_mod *2 rounds | Undispelable | 5 |
Clairvoyance | Harper Scout (level 3) | +20 to Listen and Spot | STR_mod *2 rounds | Undispelable | 5 |
Ancient Improved Invisibility | Harper Scout (level 5) | 40% Concealment | STR_mod *2 rounds | 70 DC VS dispel | 5 |