Spells: Difference between revisions
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<u>Duration</u>: 9 sec, extend - 12 sec. | <u>Duration</u>: 9 sec, extend - 12 sec. | ||
<u>Changes:</u> 9 sec, extend - 12 sec. | <u>Changes:</u> 9 sec, extend - 12 sec. Cooldawn - 60 sec. | ||
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|} | |} | ||
'''ATTENTION''': No spells from Domains in this list, check "Domains" page. | |||
1) | 1) Only for '''<u>friendly</u>''' targets: | ||
'''''Bless, Mage Armor, Aid, Shield of Faith, Magic Vestment, Greater Magic Weapon, Bark Skin, Prayer, Bulls Strength, Endurance, Cats Grace, Owls Wisdom, Eagle Splendor, Fox Cunning, See Invisible, True Seeing, Aura of Vitality, Undeath's Eternal Foe, Monstrous Regeneration, Regenerate, Freedom of Movement, Improved Invisibility.''''' | |||
2) | 2) Works only if you lvl <40 (same with buffers NPC): | ||
'''''Bulls Strength, Endurance, Cats Grace, Owls Wisdom, Eagle Splendor, Fox Cunning, Shield of ''Faith'', Magic Vestment, Greater Magic Weapon, Bark skin''.''' | |||
==LEVEL_2== | ==LEVEL_2== | ||
'''Darkness''' (Тьма) | '''Darkness''' (Тьма) | ||
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<u>School</u>: Evocation | <u>School</u>: Evocation | ||
<u>Changes</u>: Spell disabled. | |||
<u>Changes</u>: | |||
==LEVEL_3== | ==LEVEL_3== | ||
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<u>School</u>: Abjuration | <u>School</u>: Abjuration | ||
<u>Duration</u>: 1 | <u>Duration</u>: 1 round / casterlvl. | ||
<u>Changes:</u> | <u>Changes:</u> Mind immunity. Still metamag inc. | ||
- | - | ||
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<u>School</u>: Evocation | <u>School</u>: Evocation | ||
<u>Duration</u>: 1 | <u>Duration</u>: 1 hour / lvl. | ||
<u>Changes</u>: | <u>Changes</u>: Maximum 2d12 Fire, casts only on caster's weapon. | ||
==LEVEL_4== | ==LEVEL_4== | ||
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<u>School</u>: Necromancy | <u>School</u>: Necromancy | ||
<u>Duration</u>: 1 | <u>Duration</u>: 1 hour / lvl | ||
<u>Changes</u>: | <u>Changes</u>: Immunity to Death effects. | ||
==LEVEL_5== | ==LEVEL_5== | ||
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<u>School</u>: Conjuration | <u>School</u>: Conjuration | ||
<u>Duration</u>: | <u>Duration</u>: instance | ||
<u>Changes</u>: | <u>Changes</u>: Only for '''<u>friendly</u>''' targets | ||
- | - | ||
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<u>School</u>: Abjuration | <u>School</u>: Abjuration | ||
<u>Duration</u>: 1 | <u>Duration</u>: 1 round / lvl. | ||
<u>Changes</u>: | <u>Changes</u>: Spell Resistance of 12 + 1 for every casterlvl. | ||
==LEVEL_6== | ==LEVEL_6== | ||
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<u>School</u>: Transmutation | <u>School</u>: Transmutation | ||
<u>Duration</u>: 9 | <u>Duration</u>: 9 sec, extend - 12 sec. | ||
<u>Changes:</u> 9 sec, extend - 12 sec. Cooldawn - 60 sec. | |||
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<u>School</u>: Necromancy | <u>School</u>: Necromancy | ||
<u>Duration</u>: | <u>Duration</u>: instance | ||
<u>Changes</u>: | <u>Changes</u>: Touch Attack: (Casterlvl * 5) + 70 Negative, maximum 270. | ||
==LEVEL_7== | ==LEVEL_7== | ||
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<u>School</u>: Transmutation | <u>School</u>: Transmutation | ||
<u>Duration</u>: 1 | <u>Duration</u>: 1 round / lvl | ||
<u>Changes</u> | <u>Changes</u>: +6 to STR,DEX,CON. | ||
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<u>School</u>: Necromancy | <u>School</u>: Necromancy | ||
<u>Duration</u>: | <u>Duration</u>: instance | ||
<u>Changes</u>: | <u>Changes</u>: 250 hp. | ||
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<u>School</u>: Conjuration | <u>School</u>: Conjuration | ||
<u>Duration</u>: | <u>Duration</u>: instance | ||
<u>Changes</u>: | <u>Changes</u>: Only for '''<u>friendly</u>''' targets | ||
- | - | ||
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<u>School</u>: Evocation | <u>School</u>: Evocation | ||
<u>Duration</u>: | <u>Duration</u>: instance | ||
<u>Changes</u>: Duration of Blindness - 1 round for every 2 casterlvl. For NPC - 3 rounds. Cooldawn - 30 sec (if succesfull blind) | |||
- | - | ||
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<u>School</u>: Necromancy | <u>School</u>: Necromancy | ||
<u>Changes</u>: | <u>Changes</u>: 10d6 Divine dmg. If target have immune to death but failure saving throw - double dmg. If target dont have immune to death and failure saving throw - death. | ||
==LEVEL_8== | ==LEVEL_8== | ||
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<u>School</u>: Conjuration | <u>School</u>: Conjuration | ||
<u>Duration</u>: | <u>Duration</u>: instance | ||
<u>Changes</u>: | <u>Changes</u>: 150 HP. | ||
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<u>School</u>: Evocation | <u>School</u>: Evocation | ||
<u>Duration</u>: | <u>Duration</u>: instance | ||
<u>Changes</u>: Эффект от спелла имеет следующие отличие от оригинала при наличии [[Домены|домена]] Earth: | <u>Changes</u>: Эффект от спелла имеет следующие отличие от оригинала при наличии [[Домены|домена]] Earth: | ||
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<u>School</u>: Evocation | <u>School</u>: Evocation | ||
<u>Duration</u>: | <u>Duration</u>: instance | ||
<u>Changes</u>: | <u>Changes</u>: +3 dc to base. Death Ward save from death. | ||
- | - | ||
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<u>School</u>: Abjuration | <u>School</u>: Abjuration | ||
<u>Duration</u>: | <u>Duration</u>: round / lvl | ||
<u>Changes</u> | <u>Changes</u>: +4 AC Dodge, 20 resistance to Negative, immune to drain lvl. | ||
=Druid= | =Druid= |
Revision as of 02:17, 22 December 2020
Sorcerer
LEVEL | Spell changes list |
---|---|
1 | Expeditious retreat, Mage Armor |
2 | Darkness, Flame weapon, Tahsa's Hideous Laugh, Balagarn's Iron Horn, Ghostly Visage, Melf's Acid Arrow |
3 | Clarity, Fireball, Flame arrow, Negative Energy Burst, Vampiric Touch, Keen edge |
4 | Elemental Shield, Wall of fire, Ice Storm, Isaac's Lesser Missile Storm, Phantasmal Killer, Improved Invisibility |
5 | Mestil's acid sheath, Ball Lightning, Cone of Cold, Firebrand, Mind Fog |
6 | Acid Fog, Bigby's Forceful Hand, Chain Lightning, Ethereal Visage, Isaac's Greater Missile Storm |
7 | Delayed blast fireball, Finger of Death, Great Thunderclap, Shadow Shield |
8 | Bigby's Clenched Fist, Greater Sanctuary, Horrid Wilting, Incendiary Cloud, Sunburst |
9 | Dominate Monster, Meteor Swarm, Power Word Kill, Timestop, Wail of the Banshee, Weird |
epic spells | Great Ruin, Epic Warding. |
- Sorcerer receive +1 bonus spells on all spell levels.
- Wizard or Sorcerer gains +4 dc on epic spell focuses (except Abjuration)
- Spells like Holds, Fireballs etc formula: 10 + CHA_mod or INT_mod + spell level + focuses + (Casterlevel/5)
- Acid Shield, Death Armor, Elemental Shield didnt stacks.
- Evasion and Improved Evasion didnt work against damage spells, succesful saving throw reducing half of damage.
LEVEL_1
Expeditious retreat (Быстрое отступление)
School: Transmutation
Duration: - default.
Changes - Spell disabled.
-
Mage Armor (Броня Мага)
School: Сonjuration
Duration - default.
Changes - +2 Dodge AC.
LEVEL_2
Darkness (Тьма)
School: Evocation
Changes: Spell disabled.
-
Flame Weapon - (Пламенное оружие)
School: Evocation
Duration: default.
Changes: Spell disabled.
-
Tasha's Hideous Laughter - (Ужасный смех таши)
School: Enchantment
Duration: 1d3 rounds
Changes: First cast Protection versus Aligment. Then cast Tasha. Failure if target have mind immunity.
-
Balagarn's Iron Horn - (Железный рог Балагарна)
School: Transmutation
Duration: 1 round.
Changes: formula: 12 + (CHA_mod or INT_mod - CON_mod) + d20 VS STR_mod + d20. Cooldawn - 30 sec.
-
Ghostly Visage - (Призрачный вид)
School: Illusion
Duration: 1 round / lvl.
Changes: - 5/+1 and 10% concealment. Immune to Isaac's Lesser Missile Storm.
-
Melf's Acid Arrow - (Кислотная стрела Мелфа)
School: Conjuration
Duration: level / 10
Changes: Xd6 Acid. (X - Caster level. Maximum 8d6).
LEVEL_3
Clarity - (Ясность)
School: Abjuration
Duration: 1 round / casterlvl.
Changes: Mind immunity. Still metamag inc.
-
Fireball - (Огненный шар)
School: Evocation
Changes: - 1d6 Fire on every Casterlvl, 15d6 maximum. No auto aim on target.
-
Scintillating sphere - (Сверкающая сфера)
School: Evocation
Changes: - 1d4 on every 2 casterlvls in 4 meters of explode radius.
-
Flame arrow - (Огненная стрела)
School: Conjuration
Changes: X/4 arrows and 5d6 Fire dmg. X - Casterlvl
-
Negative energy burst - (Взрыв Негативной энергии)
School: Necromancy
Changes: - 3d6 Negative + 1 for every Casterlvl.
-
Vampiric touch - (Вампирское прикосновение)
School: Necromancy
Duration: default.
Changes: 3d6 Negative + 1d6 for every casterlvl, maximum 15d6. Leechs to attacker's temporary hit points.
-
Keen edge - (Острое Лезвие)
School: Transmutation
Duration: 10 min / lvl
Changes: Keen to ALL melee weapons.
LEVEL_4
Elemental shield - (Элементный щит)
School: Evocation
Duration: 1 round / lvl
Changes: - 2d6 Fire + 1 for every casterlvl.
-
Wall of fire - (Стена Огня)
School: Evocation
Duration: 1 round / 2 lvls
Changes: (Casterlvl*2)d2 Fire dmg, maximum 40d2.
-
Ice storm - (Ледяной шторм)
School: Evocation
Duration: 2 sec after cast
Changes: 3d6 Bludgeonic +1d6 Cold for every casterlvl, maximum 17d6.
-
Isaac's lesser missile storm - (Малый ракетный шквал Исаака)
School: Evocation
Duration: default
Changes: Only 1 target, (Half of casterlvl) of rockets, with max of 10. Damage - 1d6 Magic (on every rocket).
-
Phantasmal Killer - (Призрачный убийца)
School: Illusion
Duration: default
Changes: Death Ward save from death.
-
Improved Invisibility - (Улучшенная Невидимость)
School: Illusion
Duration: 1 round / lvl.
Changes: Cast from items - concealment 30%. If Casterlvl <=20 - concealment 20%. If Casterlvl >=20 - 1% concealment for every casterlvl, 40% maximum.
LEVEL_5
Mestil's acid sheath - (Кислотная оболочка местила)
School: Conjuration
Duration: 1 round / lvl.
Changes: - 1d6 Acid + 2 for every casterlvl.
-
Ball Lightning - (Шаровая молния)
School: Evocation
Changes: (Casterlvl / 2)d8 + 1 Electro for every casterlvl.
-
Cone of Cold - (Конус Холода)
School: Evocation
Changes: (Casterlvl / 4)d8 + 1 Cold for every casterlvl, maximum 15d6.
-
Firebrand - (Огненные сгустки)
School: Evocation
Changes: (Casterlvl / 2)d8 + 1 Fire for every casterlvl, maximum 6d8.
-
Mind Fog - (Затуманенный разум)
School: Enchantment
Длительность: 2 rounds + 1/2 of lvl
Changes: Decrease Will by formula: -1 Will for every 5 of casterlvl in АОЕ and +1 round of effect after leaving AOE.
LEVEL_6
Acid fog - (Кислотный туман)
School: Conjuration
Duration: 1 round for every 4 casterlvl
Changes: All creatures in AOE must make a Fortitude saving throw against Slow (50%). After that, every round Reflex saving throw, if failure = 20d6 Acid dmg, if succesful = 10d6.
-
Bigby's Forceful Hand - (Яростная рука Бигби)
School: Evocation
Duration: 1 round (no metamagic)
Cooldawn: 6 rounds after succesful knockdown.
Changes: formula - 5 + size + (CHA_mod or INT_mod) - CON_mod) + d20 VS d20 + STR mod or DEX_mod + target size. If target have Epic Dodge - Blind 1 round.
-
Chain Lightning - (Цепь Молний)
School: Evocation
Damage type: Electricity
Changes: Электрический разряд проходит через врагов заклинателя, нанося урон по формуле - Кидается d100. При выпавшем значении от 1 до 80 наносится 20d6 урона, если кубик выше 80-ти - 20d8 урона. Roll 100. if dice <=80 - 20d6 dmg. If dice >80 - 20d8 dmg.
-
Ethereal Visage - (Бесплотный вид)
School: Illusion
Duration: 1 round / лвл
Changes: Spell immunity to 2nd spell level and to Isaac's Greater Missile Storm. 20/+3 and 25% concealment.
-
Isaac's Greater Missile Storm - (Большой ракетный шквал Исаака)
School: Evocation
Changes: Only 1 target. 1 rocket per 2 casterlvl, maximum 20. Damage formula - Roll 100. If dice <=60 - 2d6 Sonic (on every rocket). If dice from 61 to 90 - 2d6 Magic. If dice >=90 - 2d8 Positive.
LEVEL_7
Delayed blast fireball - (Огненный шар с задержкой взрыва)
School: Evocation
Duration: Instant, no latency.
Changes: 3 Fire for every casterlvl + Divine dmg equal CHA_mod. No auto aim on target.
-
Finger of Death - (Палец смерти)
School: Necromancy
Changes: If target make succesful Fortitude saving throw - dmg: (Casterlvl / 4)d6 +1 Negative for every casterlvl. If target have immune to death but failure saving throw - double dmg. If target dont have immune to death and failure saving throw - death.
School: Evocation
Changes: D3 of checks (fort/reflex/will). Spell Resistance and Spell Mantle save from effects.
-
Shadow Shield - (Теневой щит)
School: Illusion
Duration: 1 round / lvl
Changes: Immunity to death. 20 resistance to Negative.
LEVEL_8
Bigby's Clenched Fist - (Сжимающий кулак Бигби)
School: Evocation
Duration: 1 round
Changes: Immobilize for 1 round. Formula - 1d20 + Casterlvl + Focuses + CHA_mod or INT_mod VS target's AC. No extend. Cooldawn - 30 sec.
-
Greater Sanctuary - (Великое Святилище)
School: Transmutation
Duration: 9 sec, extend - 12 sec.
Changes: 9 sec, extend - 12 sec. Cooldawn - 60 sec.
-
Horrid Wilting - (Ужасное увядание)
School: Necromancy
Duration: default
Changes: 1d8 Negative for every casterlvl, maximum 25d8.
-
Incendiary Cloud - (Обжигающее облако)
School: Evocation
Duration: 1 round / lvl
Changes: 2d6 Fire, 2d6 Acid dmg in AOE. All creature in AOE dissapear from points of view, like in Darkness spell.
-
Sunburst - (Солнечный просвет)
School: Evocation
Duration: instance
Changes: 1d6 Divine for every casterlvl, maximum 25d6.
LEVEL_9
Dominate Monster - (Властвовать над монстром)
School: Enchantment
Duration: (3 + (1 for every 2 casterlvls)) rounds
Changes: Duration - (3 + (1 for every 2 casterlvls)) rounds.
-
Meteor Swarm - (Рой метеоритов)
School: Evocation
Changes: ((Casterlvl / 2) + CHA_mod)d8 Fire dmg.
-
Power Word Kill- (Слово Cилы - Умри)
School: Divination
Changes: If target's HP <=150 - death.
-
Energy Drain - (Высасывание энергии)
School: Necromancy
Changes: При провале Fortitude спасброска цель теряет 1d4 + 1d4 за каждый фокус на школу Necromancy уровней.
-
Timestop - (Остановка времени)
School: Transmutation
Duration: 2 rounds
Кулдаун: 10 rounds
Changes: All creatures in location:
- Immunity to critical hits, mind spells, death, knockdown, immobilize, slow, and Protect versus Alignments
- -30 ab
- 50 resistance to Fire, Cold, Acid, Electro, Sonic
- 40 resistance to Negative
- 30 resistance to Slashing, Bludgeoning, Piercing
- 10 resistance to Magic, Positive, Divine
-
Wail of the Banshee - (Плач Баньши)
School: Necromancy
Duration: instance
Changes: Fortitude saving check to everyone including the caster.
Weird - (Судьба)
School: Illusion
Duration: instance
Changes: First - Will saving throw, if failure - death. Second - Fortitude saving throw, if failure - death. If succes against this 2 checks - 10d6 dmg. Death Ward save from effect.
Epic Spells
Greater ruin
- 195 Positive dmg. Succesful saving throw reduce half . Cooldawn on 1 target - 120 sec.
Epic warding
- 80/+20 with 800 dmg max.
Bard
LEVEL | Spell changes list |
---|---|
1 | Expeditious Retreat, Balagarn's Iron Horn, Mage Armor |
2 | Darkness, Tahsa's Hideous Laugh, Clarity, Ghostly Visage |
3 | Keen edge |
4 | Improved Invisibility |
5 | Ethereal Visage, Mind Fog |
6 | Ice Storm |
RDD counting as Bard level vs Dispel.
LEVEL_1
Balagarn's Iron Horn - (Железный рог Балагарна)
School: Transmutation
Duration: 1 round.
Changes: 20 + (bard_lvl + arch_lvl + harperscout_lvl/2 - 25)/5, if perform >=110 + 1d20 VS STR_mod + 1d20. Cooldawn - 30 sec after succes knock.
-
Expeditious retreat (Быстрое отступление)
School: Transmutation
Duration: - default.
Changes - Spell disabled.
-
Mage Armor (Броня Мага)
School: Сonjuration
Duration - default.
Changes - +2 Dodge AC.
LEVEL_2
Darkness (Тьма)
School: Evocation
Changes: Spell disabled.
-
Tasha's Hideous Laughter - (Ужасный смех таши)
School: Enchantment
Duration: 1d3 rounds
Changes: First cast Protection versus Aligment. Then cast Tasha. Failure if target have mind immunity.
-
Clarity - (Ясность)
School: Abjuration
Duration: 1 round / casterlvl.
Changes: Mind immunity. Still metamag inc.
-
Ghostly Visage - (Призрачный вид)
School: Illusion
Duration: 1 round / lvl.
Changes: - 5/+1 and 10% concealment. Immune to Isaac's Lesser Missile Storm.
LEVEL_3
Keen edge - (Острое Лезвие)
School: Transmutation
Duration: 10 min / lvl
Changes: Keen to ALL melee weapons.
LEVEL_4
Improved Invisibility - (Улучшенная Невидимость)
School: Illusion
Duration: 1 round / lvl.
Changes: Cast from items - concealment 30%. If Casterlvl <=20 - concealment 20%. If Casterlvl >=20 - 1% concealment for every casterlvl, 40% maximum.
-
Dismissal - (Отзывание)
School: Abjuration
Описание: +10 DC.
LEVEL_5
Ethereal Visage - (Бесплотный вид)
School: Illusion
Duration: 1 round / лвл
Changes: Spell immunity to 2nd spell level and to Isaac's Greater Missile Storm. 20/+3 and 25% concealment.
-
Mind Fog - (Затуманенный разум)
School: Enchantment
Длительность: 2 rounds + 1/2 of lvl
Changes: Decrease Will by formula: -1 Will for every 5 of casterlvl in АОЕ and +1 round of effect after leaving AOE.
LEVEL_6
Ice storm - (Ледяной шторм)
School: Evocation
Duration: 2 sec after cast
Changes: 3d6 Bludgeonic +1d6 Cold for every casterlvl, maximum 17d6.
Cleric
LEVEL | Spell changes list | Bonus spells on level |
---|---|---|
1 | ||
2 | Darkness | |
3 | Clarity, Darkfire | See Invisibility |
4 | Death Ward | Keen Edge |
5 | Raise Dead, Spell Resistance | |
6 | Greater Sanctuary, Harm | Bark skin |
7 | Aura of vitality, Great Restoration, Resurrection | |
8 | Mass Heal, Earthquake | |
9 | Implosion |
ATTENTION: No spells from Domains in this list, check "Domains" page.
1) Only for friendly targets:
Bless, Mage Armor, Aid, Shield of Faith, Magic Vestment, Greater Magic Weapon, Bark Skin, Prayer, Bulls Strength, Endurance, Cats Grace, Owls Wisdom, Eagle Splendor, Fox Cunning, See Invisible, True Seeing, Aura of Vitality, Undeath's Eternal Foe, Monstrous Regeneration, Regenerate, Freedom of Movement, Improved Invisibility.
2) Works only if you lvl <40 (same with buffers NPC):
Bulls Strength, Endurance, Cats Grace, Owls Wisdom, Eagle Splendor, Fox Cunning, Shield of Faith, Magic Vestment, Greater Magic Weapon, Bark skin.
LEVEL_2
Darkness (Тьма)
School: Evocation
Changes: Spell disabled.
LEVEL_3
Clarity - (Ясность)
School: Abjuration
Duration: 1 round / casterlvl.
Changes: Mind immunity. Still metamag inc.
-
Dark fire - (Темный огонь)
School: Evocation
Duration: 1 hour / lvl.
Changes: Maximum 2d12 Fire, casts only on caster's weapon.
LEVEL_4
Death Ward - (Защита от смерти)
School: Necromancy
Duration: 1 hour / lvl
Changes: Immunity to Death effects.
LEVEL_5
Raise Dead - (Вернуть умершего)
School: Conjuration
Duration: instance
Changes: Only for friendly targets
-
Spell Resistance - (Сопротивление заклинаниям)
School: Abjuration
Duration: 1 round / lvl.
Changes: Spell Resistance of 12 + 1 for every casterlvl.
LEVEL_6
Greater Sanctuary - (Великое Святилище)
School: Transmutation
Duration: 9 sec, extend - 12 sec.
Changes: 9 sec, extend - 12 sec. Cooldawn - 60 sec.
-
Harm - (Вред)
School: Necromancy
Duration: instance
Changes: Touch Attack: (Casterlvl * 5) + 70 Negative, maximum 270.
LEVEL_7
Aura of vitality - (Аура Жизнеспособности)
School: Transmutation
Duration: 1 round / lvl
Changes: +6 to STR,DEX,CON.
-
Great Restoration - (Великое Восстановление)
School: Necromancy
Duration: instance
Changes: 250 hp.
-
Resurrection - (Воскрешение)
School: Conjuration
Duration: instance
Changes: Only for friendly targets
-
Word of Faith - (Слово Веры)
School: Evocation
Duration: instance
Changes: Duration of Blindness - 1 round for every 2 casterlvl. For NPC - 3 rounds. Cooldawn - 30 sec (if succesfull blind)
-
Уничтожение - (Destruction)
School: Necromancy
Changes: 10d6 Divine dmg. If target have immune to death but failure saving throw - double dmg. If target dont have immune to death and failure saving throw - death.
LEVEL_8
Mass Heal - (Массовое Исцеление)
School: Conjuration
Duration: instance
Changes: 150 HP.
-
Earthquake - (Землетрясение).
School: Evocation
Duration: instance
Changes: Эффект от спелла имеет следующие отличие от оригинала при наличии домена Earth:
- Если максимальная абилка цели не Dexterity, то цель делает бросок 1д20 + мод максимальной абилки против броска кастера 1д20 + мод максимальной абилки/2.
- Если максимальная абилка цели Dexterity, то проверка идет вне зависимости от чего либо по формуле 6+d20 у кастера против d20 у цели.
- Freedom of movement дает иммунитет к Earthquake.
- Задевает сопартийцев.
- Абилки со стороны кастера: Мудрость или Харизма. Абилки со стороны цели: Все, кроме телосложения.
LEVEL_9
Implosion - (Имплозия)
School: Evocation
Duration: instance
Changes: +3 dc to base. Death Ward save from death.
-
Undeath's eternal foe - (Извечный враг нежити)
School: Abjuration
Duration: round / lvl
Changes: +4 AC Dodge, 20 resistance to Negative, immune to drain lvl.
Druid
LEVEL | Spell changes list | Bonus spells on level |
---|---|---|
1 | ||
2 | ||
3 | Call Lightning, Clarity | See Invisible, Clarity |
4 | Lesser Spell Breach, Lesser Spell Mantle | |
5 | Wall of fire, Ice Storm, Death Ward, Spell Resistance, Awaken | |
6 | Crumble | Greater Spell Breach, Destruction |
7 | Aura of vitality, Great Restoration, Harm, Creeping Doom | Greater Restoration |
8 | Finger of Death, Sunburst | |
9 | Mass Heal, Mordenkainen's Disjunction, Tide of Battle, EarthQuake | Greater Spell Mantle, Mordenkainen's Disjunction |
Призвать существо (Summon Creature) (1-9):
- Только друид.
LEVEL_3
Clarity - (Ясность)
School: Abjuration
Duration: 1 ход / кастерлвл.
Changes: Защищает от эффектов, воздействующих на разум. Также можно кастить со Still метамагией.
Call Lightning - (Вызов Молнии)
School: Evocation
Duration: 1 ход / кастерлвл.
Changes: 1d8 Electricity урона за кастерлвл до максимума в 12d8.
LEVEL_5
Wall of fire - (Стена Огня)
School: Evocation
Duration: 1 раунд / 2 лвла
Changes: Создает стену огня, которая наносит (Кастерлвл*2)d2 Fire урона до максимума 40d2.
-
Ice storm - (Ледяной шторм)
School: Evocation
Changes: Все существа в зоне поражения получают 3d6 Дробящего урона +1d6 Cold за каждый кастерлвл до максимума 17д6 и получают замедление скорости передвижения 10%(+2% за каждый фокус на школу Evocation). Длительность замедления 6 секунд(+2 секунды за каждый фокус на школу Evocation). ВАЖНО! Айсы начинают падать только спустя 2 секунды.
-
Death Ward - (Защита от смерти)
School: Necromancy
Duration: 1 час / уровень.
Changes: Кастер получает иммунитет к магии смерти.
-
Spell Resistance - (Сопротивление заклинаниям)
School: Abjuration
Duration: 1 ход / уровень.
Changes: Заклинатель приобретает Spell Resistance равный 12 + 1 за каждый уровень заклинателя.
Awaken - (Усиление питомца)
- 9 Кастерлвл: +8 Str, +4 Con, AC (+4 Natural, +4 Dodge, +4 Deflection), +1 AB, +1 to all Saving Throws, damage resistance 10/+2, +12 Discipline.
- 12 Кастерлвл: +8 Str, +4 Con, AC (+4 Natural, +4 Dodge, +4 Deflection), +4 AB, +4 to all Saving Throws, damage resistance 10/+3, +18 Discipline, damage resistance Fire 5/-.
- 15 Кастерлвл: +8 Str, +6 Con, +4 Dex, AC (+5 Natural, +5 Dodge, +5 Deflection), +5 AB, +5 to all Saving Throws, damage resistance 10/+4, +24 Discipline, damage resistance Fire 5/-, damage resistance Electro 5/-, +3 regeneration.
- 18 Кастерлвл: +10 Str, +8 Con, +5 Dex, AC (+5 Natural, +5 Dodge, +5 Deflection), +7 AB, +7 to all Saving Throws, damage resistance 15/+5, +30 Discipline, damage resistance Fire 10/-, damage resistance Electro 5/-, +3 regeneration, Haste.
- 20 Кастерлвл: +12 Str, +10 Con, +6 Dex, AC (+7 Natural, +7 Dodge, +7 Deflection), +10 AB, +10 to all Saving Throws, damage resistance 20/+6, +36 Discipline, damage resistance Fire 15/-, damage resistance Electro 5/-, +7 regeneration,
Haste, Death magic immunity.
- 22 Кастерлвл: +12 Str, +12 Con, +8 Dex, AC (+8 Natural, +8 Dodge, +8 Deflection), +15 AB, +15 to all Saving Throws, damage resistance 30/+7, +42 Discipline, damage resistance Fire, Cold, Electro, Sonic, Acid 10/-, +8 regeneration,
Haste, Expeditious Retreat (+100% speed), Death magic immunity, Mind spells immunity.
- 24 Кастерлвл: +12 Str, +12 Con, +12 Dex, AC (+12 Natural, +12 Dodge, +12 Deflection), +20 AB, +20 to all Saving Throws, damage resistance 30/+8, +50 Discipline, damage resistance Fire, Cold, Electro, Sonic, Acid 20/-, +15 regeneration,
Haste, Expeditious Retreat (+100% speed), Death magic immunity, Mind spells immunity.
LEVEL_6
Crumble - (Развалить)
School: Transmutation
Changes: Цель Construct получает Xd8 чистого урона(X - уровень кастера, максимум 30). Заклинание игнорирует Spell Resistance.
LEVEL_7
Aura of vitality - (Аура Жизнеспособности)
School: Transmutation
Duration: 1 раунд / лвл
Changes: Всем дружественным существам в большой области дает следующие плюшки: +6 Силы, +6 Тела +6 Дексы.
Great Restoration - (Большое Восстановление)
School: Necromancy
Duration: мгновенная
Changes: Данный закл лечит цель на 250 ХП, убирая негативные эффекты.
Harm
School: Necromancy
Duration: instant
Description: The caster attempts to perform a Touch Attack against the target and deal damage to it using the formula: (Casterlvl * 5) + 70 Negative up to a maximum of 270. Damage to harm (druid_level + archmage_level - 30) * 0.5% chance to deal / cure a 200% damage.
Creeping Doom - (Ползучий рок)
School: Сonjuration
Duration: - дефолт.
Changes - Эффект данного спелла отключен на сервере.
LEVEL_8
Finger of Death - (Палец смерти)
School: Necromancy
Changes: Указанное существо должно совершить спасбросок по стойкости (Fortitude) или умереть. Урон по формуле: (Кастерлвл / 4)д6 +1 Negative урона за каждый кастерлвл. При наличии иммунитета к смерти и провале спаброска урон увеличивается вдвое.
-
Sunburst - (Солнечный просвет)
School: Evocation
Duration: мгновенно
Changes: Сверкающие вспышки появляются там, куда указал заклинатель, нанося урон по формуле: 1д6 Divine урона за каждый кастерлвл, до максимума в 25д6.
LEVEL_9
Mass Heal - (Массовое Исцеление)
School: Conjuration
Duration: мгновенная
Changes: Все дружественные цели в зоне действия заклинания хилятся на 150хп.
-
Mordenkainen's Disjunction - (Разделение Мордекаинена)
School: Abjuration
Duration: мгновенная
Changes: Количество чеков - 6. Формулу диспела смотрим в разделе "Диспел".
-
Tide of Battle - (Прилив битвы)
School: Evocation.
Duration: мгновенная
Changes: Наносит урон дивайном по формуле 5д20 Божественного урона. Минимальный урон - 50. Кулдаун 10 раундов.
-
Earthquake - (Землетрясение).
School: Evocation
Duration: мгновенная
Changes: Эффект от спелла имеет следующие отличие от оргинала при наличии домена Earth:
- Если максимальная абилка цели не Dexterity, то цель делает бросок 1д20 + мод максимальной абилки против броска кастера 1д20 + мод максимальной абилки/2.
- Если максимальная абилка цели Dexterity, то проверка идет вне зависимости от чего либо по формуле 6+d20 у кастера против d20 у цели.
- Freedom of movement дает иммунитет к Earthquake. Задевает сопартийцев.
- При провале спасброска следующий Earthquake можно скастить спустя 30 секунд.
Paladin
LEVEL | Spell changes list |
---|---|
1 | Divine favor, Deafening Clang |
2 | Aura of Glory, Aid, |
3 | |
4 | Death Ward, Holy sword |
RDD counting as Paladin level vs Dispel
LEVEL_1
Divine favor - (Божественное покровительство)
School: Evocation.
Duration: 10 ходов, экстендится.
Changes: Если кол-во уровней паладина в билде преобладает над другими классами, тогда изначальная длительность 20 раундов. Экстендед 40. Если есть уровень ПДК, Divine favor не диспелится.
-
Deafening Clang - (Оглушительный звон)
School: Transmutation.
Duration: 1 раунд за уровень Паладина.
Changes: Кастуется только на себя. Дает он хит lesser dispel. Бонус к DC на диспел = 12 + Paladin's level/2 + CHA_mod + STR_mod.
- Базовое количество чеков равно 1
- В Fame Shop можно купить увеличение количества проверяемых спеллов на 1
- Если спелл применен к оружию Avenger (longsword), то количество проверяемых спеллов увеличивается на 1
LEVEL_2
Aura of Glory - (Аура Величия)
School: Transmutation.
Duration: дефолт.
Changes: - Все существа в ауре получают иммунитет к страху.
-
Aid - (Помощь)
School: Enchantment.
Duration: дефолт.
Changes: Паладин (20+) кастует +2 аб. Если на себя или на паладина (20+), то эффект не диспелится.
LEVEL_4
Death Ward - (Защита от смерти)
School: Necromancy
Duration: 1 час / уровень.
Changes: Заклинатель получает иммунитет к магии смерти.
-
Holy sword - (Святой меч)
School: Evocation
Duration: 1 раунд / уровень.
Changes: - ДЦ = 4 + Уровень Паладина/2 + Уровень Чота/2 + Мод Хари + Мод Силы. Если цель не прокинула чек - снимает Freedom of Movement потом замедляет цель.
Ranger
LEVEL | Spell changes list |
---|---|
1 | Camouflage |
2 | |
3 | Blade Thirst |
4 | Mass camouflage |
LEVEL_1
Camouflage - (Камуфляж)
School: Transmutation.
Duration: 10 турнов / уровень.
Changes: +10 Hide и эффект Сoncealment равный 1% за уровень.
LEVEL_3
Blade Thirst - (Жаждущий клинок)
School: Transmutation
Duration: дефолт.
Changes:
- 15-17 Кастерлвл – 2d4 damage and 5 enchantment bonus
- 18-20 Кастерлвл – 2d6 damage and 5 enchantment bonus
- 21-23 Кастерлвл – 2d8 damage, keen and 6 enchantment bonus
- 24-27 Кастерлвл – 2d10 damage, keen and 7 enchantment bonus
- 28+ Кастерлвл – 2d12 damage, keen and 8 enchantment bonus
LEVEL_4
Mass camouflage - (Массовый камуфляж)
School: Transmutation
Duration: 10 турнов / уровень.
Changes: +10 Hide и эффект Сoncealment равный 1% за уровень.
RDD counting as Ranger level vs Dispel.
АОЕ spells
Spell | Limit per one area | Stacking is possible? |
---|---|---|
Acid Fog | 3 | no |
Blade Barrier | 3 | no |
Wall of Fire | 3 | no |
Entangle, including Vine mine | 3 | no |
Storm of Vengeance | 3 | no |
Stone hold | 3 | no |
Grease | 3 | no |