Other fixes: Difference between revisions
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===Character leveling=== | ===Character leveling=== | ||
*Experience system from easy to hard: higher level = less experience. | *Experience system from easy to hard: higher level = less experience. | ||
* | *Reduction of EXP fame bonuses after 34 level | ||
{| class="wikitable" | {| class="wikitable" | ||
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===Death, Kill and Drop=== | ===Death, Kill and Drop=== | ||
==== Death ==== | ====Death==== | ||
* 40 level doesn't lose EXP on death | *40 level doesn't lose EXP on death | ||
* Death in PVP - the lowest EXP lost | *Death in PVP - the lowest EXP lost | ||
* Death in Lesser or Epic Boss location - the lowest EXP lost (even 40 level) | *Death in Lesser or Epic Boss location - the lowest EXP lost (even 40 level) | ||
* Death from Faction member - middle EXP lost | *Death from Faction member - middle EXP lost | ||
* Death in PVE - the highest EXP lost | *Death in PVE - the highest EXP lost | ||
==== Back to life ==== | ====Back to life==== | ||
* Gravestone (prey) - the lowest EXP regain | *Gravestone (prey) - the lowest EXP regain | ||
* Raise Dead - middle EXP regain | *Raise Dead - middle EXP regain | ||
* Resurrection - the highest EXP regain | *Resurrection - the highest EXP regain | ||
==== Kill ==== | ====Kill==== | ||
* Victim >=35 level - you gain a Soul Stone | *Victim >=35 level - you gain a Soul Stone | ||
* Victim level and your level difference <5 - you gain EXP | *Victim level and your level difference <5 - you gain EXP | ||
==== Drop ==== | ====Drop==== | ||
* Victim <20 level - no item drop | *Victim <20 level - no item drop | ||
* Victim >=20 level - 1 equipted item drops with 20% chance, every item in inventory has 50% chance to drop | *Victim >=20 level - 1 equipted item drops with 20% chance, every item in inventory has 50% chance to drop | ||
* Victim >=20 level and died in PVE when hostile character in location - 1 equipted item drops with 20% chance, every item in inventory has 50% chance to drop | *Victim >=20 level and died in PVE when hostile character in location - 1 equipted item drops with 20% chance, every item in inventory has 50% chance to drop | ||
* Potions, Healer kits, crafted wands, crafted scrolls are never drops | *Potions, Healer kits, crafted wands, crafted scrolls are never drops | ||
* Victim killed by Guard - no item drop | *Victim killed by Guard - no item drop | ||
===Information useful for beginners=== | ===Information useful for beginners=== |
Revision as of 14:16, 30 December 2022
Useful NPC
NPC | Location | How can help |
---|---|---|
Frog | Unicorn Run | Sync items in you inventory with pallet |
Alignment switcher | Unicorn Run | Change you Alignment |
Experience Burner | Unicorn Run | -1 or - 5 levels |
Pagan | The Storm Horns Dark Wind
Pass (35) |
Remove all Epic Runes |
Bow Master Shop | The Storm Horns
Ogrillons 1 (20 22) |
Arrows |
Main Cormyr Shop (Jert Waynolds) | Suzail Port | Potions, Healer Kits |
Faction Shop | Faction Castle | Faction upgrades |
Faction Banker | Faction Castle | Deposit, Digital payments |
Magic Forge | Faction Castle | Melt Runes for some gold |
Outpost Shop | Faction Outpost | Teleportation potions |
Character leveling
- Experience system from easy to hard: higher level = less experience.
- Reduction of EXP fame bonuses after 34 level
lvl | value |
---|---|
35 | 80% |
36 | 60% |
37 | 40% |
38 | 20% |
39 | 0% |
40 | 0% |
Death, Kill and Drop
Death
- 40 level doesn't lose EXP on death
- Death in PVP - the lowest EXP lost
- Death in Lesser or Epic Boss location - the lowest EXP lost (even 40 level)
- Death from Faction member - middle EXP lost
- Death in PVE - the highest EXP lost
Back to life
- Gravestone (prey) - the lowest EXP regain
- Raise Dead - middle EXP regain
- Resurrection - the highest EXP regain
Kill
- Victim >=35 level - you gain a Soul Stone
- Victim level and your level difference <5 - you gain EXP
Drop
- Victim <20 level - no item drop
- Victim >=20 level - 1 equipted item drops with 20% chance, every item in inventory has 50% chance to drop
- Victim >=20 level and died in PVE when hostile character in location - 1 equipted item drops with 20% chance, every item in inventory has 50% chance to drop
- Potions, Healer kits, crafted wands, crafted scrolls are never drops
- Victim killed by Guard - no item drop
Information useful for beginners
- The Fame Shop is invoked by using a thing on your character that is given to everyone when they first enter Cormyr, called Player Wand.
- Some feats have been reworked.
- Characters with the Epic Dodge feat cannot use shields.
- Characters with an Improved two weapon fighting feat receive +1 to Shield AC for every 10 character levels (except for the Monk class).
- Certain alignment requirements for classes have been removed.
- Any of the chaos shields lowers AC by 20 (-5 for each type).
- Respawn mini and epic bosses 30 minutes and 2.5 hours, respectively.
- In order to create a test character, the character name must contain the word [test] (with square brackets, any case). After a character leaves the server, he is deleted.
- Characters with neutral alignment cannot go beyond the starting location.