Druid: Difference between revisions

From Cormyrean Prophecies
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[[Image:Ir druid.gif|right|Druid]]
'''Hit die:''' d8
'''Description:''' Druids are [[divine]] spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.
 
'''Proficiencies:''' armor (light, medium), weapons (druid)
 
'''Skill points:''' 4 + int modifier ( (4 + int modifier) * 4 at 1st level)


'''Alignment restrictions:''' any [[neutral]]
'''Skills:''' Discipline, Open Lock, Animal Empathy, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Parry, Spot, Listen


'''[[Hit die]]:''' d8
'''Unavailable feats:''' curse song, divine might, divine shield, extra music, extra turning, lingering song, weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple), weapon specialization


'''Proficiencies:''' armor ([[armor proficiency (light)|light]], [[armor proficiency (medium)|medium]]), [[shield proficiency|shields]], weapons ([[weapon proficiency (druid)|druid]])
'''Primary saving throw(s):''' fortitude, will


'''[[Skill point]]s:''' 4 + [[int]] modifier ( (4 + int modifier) * 4 at 1st level)
'''Base attack bonus:''' +1/level


'''Skills:''' [[animal empathy]], [[concentration]], [[craft armor]], [[craft trap]], [[craft weapon]], [[heal (skill)|heal]], [[lore]], [[parry]], [[persuade]], [[spellcraft]]
'''Bonus feats:''' 22, 25, 29, 32, 35, 37, 38


'''Unavailable feats:'''
'''Epic druid bonus feats:''' Automatic quicken spell, Automatic silent spell, Energy resistance, Epic Spell Focus, Epic Spell Penetration, Great Wisdom
[[curse song]], [[divine might]], [[divine shield]], [[extra music]], [[extra turning]], [[lingering song]], [[weapon proficiency (exotic)]], [[weapon proficiency (martial)]], [[weapon proficiency (simple)]], [[weapon specialization]]
<br />These [[general feat]]s cannot be selected when taking a level of druid.


'''[[Saving throw|Primary saving throw(s)]]:''' [[fortitude]], [[will]]
==Notes==


'''[[Base attack bonus]]:''' +3/4 levels
*Druid gains the same spell slots amount as Cleric.
*Summoning spells removed.


'''Spellcasting:''' [[Divine]] ([[spell failure]] from armor is ignored), [[wisdom]]-based (a base wisdom score of 10 + the spell's level is required to cast a spell, [[bonus spells]] are based on modified wisdom, and the wisdom modifier affects spell [[difficulty class|DCs]]), and requires preparation.
==Restrictions==


[[Image:Druid.jpg|Druid]]
*Can not use shields.
*Class requires the [[fame]].
*Build with 30+ casterlevel takes a slot of faction support classes. Each faction has only 4 support slots.


==Spells==
==Spells==


{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
{| style="background:#efefef; color:#000000; border-collapse:collapse" border="2"
|- style="background:#c0c0c0"
|- style="background:#c0c0c0"
!Cantrips
!Cantrips
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!3rd level spells
!3rd level spells
!4th level spells
!4th level spells
|- align=left valign=top
|- valign="top" align="left"
|
|
*[[Cure minor wounds]]
*[[Cure minor wounds]]
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*[[Magic fang]]
*[[Magic fang]]
*[[Sleep (spell)|Sleep]]
*[[Sleep (spell)|Sleep]]
*[[Summon creature I]]
*[[Ultravision]]
*[[Ultravision]]
|
|
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*[[Flame lash]]
*[[Flame lash]]
*[[Hold animal]]
*[[Hold animal]]
*[[Lesser dispel]]
*[[Диспел|Lesser dispel]]
*[[Lesser restoration]]
*[[Lesser restoration]]
*[[One with the land]]
*[[One with the land]]
*[[Resist elements]]
*[[Resist elements]]
*[[Summon creature II]]
|
|
*[[Call lightning]]
*[[Call lightning]]
*[[Contagion]]
*[[Contagion]]
*[[Clarity]]
*[[Cure moderate wounds]]
*[[Cure moderate wounds]]
*[[Dominate animal]]
*[[Dominate animal]]
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*[[Healing sting]]
*[[Healing sting]]
*[[Infestation of maggots]]
*[[Infestation of maggots]]
*[[Invisibility]]
*[[Neutralize poison]]
*[[Neutralize poison]]
*[[Poison (spell)|Poison]]
*[[Poison (spell)|Poison]]
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*[[Remove disease]]
*[[Remove disease]]
*[[Spike growth]]
*[[Spike growth]]
*[[Summon creature III]]
|
|
*[[Cure serious wounds]]
*[[Cure serious wounds]]
*[[Dispel magic]]
*[[Диспел|Dispel magic]]
*[[Flame strike]]
*[[Flame strike]]
*[[Freedom of movement]]
*[[Freedom of movement]]
*[[Hold monster]]
*[[Hold monster]]
*[[Lesser spell breach]]
*[[Lesser spell mantle]]
*[[Mass camouflage]]
*[[Mass camouflage]]
*[[Stoneskin]]
*[[Stoneskin]]
*[[Summon creature IV]]
|- style="background:#ffffff"
|-style="background:#ffffff"
! colspan="5" |&nbsp;
!colspan=5|&nbsp;
|- style="background:#c0c0c0"
|- style="background:#c0c0c0"
!5th level spells
!5th level spells
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!8th level spells
!8th level spells
!9th level spells
!9th level spells
|-align=left valign=top
|- valign="top" align="left"
|
|
*[[Awaken]]
*[[Awaken]]
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*[[Slay living]]
*[[Slay living]]
*[[Spell resistance (spell)|Spell resistance]]
*[[Spell resistance (spell)|Spell resistance]]
*[[Summon creature V]]
*[[Wall of fire]]
*[[Wall of fire]]
*[[Vine mine]]
*[[Vine mine]]
|
|
*[[Blade Barrier]]
*[[Crumble]]
*[[Crumble]]
*[[Drown]]
*[[Drown]]
*[[Destruction]]
*[[Energy buffer]]
*[[Energy buffer]]
*[[Greater dispelling]]
*[[Диспел|Greater dispelling]]
*[[Greater spell breach]]
*[[Greater stoneskin]]
*[[Greater stoneskin]]
*[[Healing circle]]
*[[Healing circle]]
*[[Regenerate (spell)|Regenerate]]
*[[Regenerate (spell)|Regenerate]]
*[[Stonehold]]
*[[Stonehold]]
*[[Summon creature VI]]
|
|
*[[Aura of vitality]]
*[[Aura of vitality]]
*[[Creeping doom]]
*[[Creeping doom]]
*[[Fire storm]]
*[[Fire storm]]
*[[Greater Restoration]]
*[[Harm]]
*[[Harm]]
*[[Heal (spell)|Heal]]
*[[Heal (spell)|Heal]]
*[[Summon creature VII]]
*[[True seeing (spell)|True seeing]]
*[[True seeing (spell)|True seeing]]
|
|
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*[[Nature's balance]]
*[[Nature's balance]]
*[[Premonition]]
*[[Premonition]]
*[[Summon creature VIII]]
*[[Sunbeam]]
*[[Sunbeam]]
*[[Sunburst]]
*[[Sunburst]]
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*[[Earthquake]]
*[[Earthquake]]
*[[Elemental swarm]]
*[[Elemental swarm]]
*[[Greater spell mantle]]
*[[Mass heal]]
*[[Mass heal]]
*[[Shapechange]]
*[[Storm of vengeance]]
*[[Storm of vengeance]]
*[[Summon creature IX]]
|}
|}


== Level progression ==
==Level Progression==


{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
{| style="background:#efefef; color:#000000; border-collapse:collapse" border="2"
|- style="background:#c0c0c0"
|- style="background:#c0c0c0"
!Lvl
!Lvl
!BAB
!Feat
!colspan=3|Saves
|- align="center"
!Feats
|1|| align="left" |Animal Companion, Nature Sense, Sneak Attack I
!HP range
|- align="center"
!rowspan=22 style="background:#ffffff"|&nbsp;
|3|| align="left" |Combat Casting, Weapon Proficiency Simple, Sneak Attack II, Trackless Step
!colspan=10|Base spells per day
|- align="center"
|- style="background:#c0c0c0"
|4|| align="left" |Resist Nature's Lure
!colspan=2|
|- align="center"
!Fort
|6|| align="left" |Sneak Attack III
!Ref
|- align="center"
!Will
|9|| align="left" |Sneak Attack IV, Spell Focus Abjuration
!colspan=2|
|- align="center"
!0
|10|| align="left" |Skill Focus Listen
!1st
|- align="center"
!2nd
|12|| align="left" |Sneak Attack V
!3rd
|- align="center"
!4th
|15|| align="left" |Sneak Attack VI, Zen Archery, Skill Focus Spot
!5th
|- align="center"
!6th
|17|| align="left" |+1 wisdom to base ability score
!7th
|- align="center"
!8th
|18|| align="left" |Sneak Attack VII, Greater Spell Focus Abjuration
!9th
|- align="center"
|- align=center
|20|| align="left" |Sneak Attack VIII, Epic Spell Focus Abjuration
|1st || +0 || +2 || +0 || +2 ||align=left|[[animal companion (feat)|animal companion]], [[nature sense]]
|- align="center"
|4-8 ||3 ||1 || -|| - || - || - || - || - || - || -
|21|| align="left" |Improved Combat Casting, Epic Wisdom I
|- align=center
|- align="center"
|2nd || +1 || +3 || +0 || +3 ||align=left|[[woodland stride]]
|22|| align="left" |Sneak Attack IX, Epic Skill Focus Listen, Epic Wisdom II
|8-16 ||4 ||2 || - || - || - || - || - || - || - || -
|-
|- align=center
|23
|3rd || +2 || +3 || +1 || +3 ||align=left|[[trackless step]]
|Epic Wisdom III
|12-24 ||4 ||2 ||1 || - || - || - || - || - || - || -
|-
|- align=center
|24
|4th || +3 || +4 || +1 || +4 ||align=left|[[resist nature's lure]]
|Evasion, Epic Wisdom IV, Epic Wisdom V
|16-32 ||5 ||3 ||2 || - || - || - || - || - || - || -
|-
|- align=center
|25
|5th || +3 || +4 || +1 || +4 ||align=left|[[wild shape]], animal (1x/day)
|Epic Skill Focus Spot
|20-40 ||5 ||3 ||2 ||1 || - || - || - || - || - || -
|-
|- align=center
|38
|6th || +4 || +5 || +2 || +5 ||align=left|wild shape (2x/day)
| +1 wisdom to base ability score, Epic Druid
|24-48 ||5 ||3 ||3 ||2 || - || - || - || - || - || -
|}<br />
|- align=center
|7th || +5 || +5 || +2 || +5 ||align=left|wild shape (3x/day)
|28-56 ||6 ||4 ||3 ||2 ||1 || - || - || - || - || -
|- align=center
|8th || +6/+1 || +6 || +2 || +6 ||align=left|
|32-64 ||6 ||4 ||3 ||3 ||2 || - || - || - || - || -
|- align=center
|9th || +6/+1 || +6 || +3 || +6 ||align=left|[[venom immunity]]
|36-72 ||6 ||4 ||4 ||3 ||2 ||1 || - || - || - || -
|- align=center
|10th || +7/+2 || +7 || +3 || +7 ||align=left|wild shape (4x/day)
|40-80 ||6 ||4 ||4 ||3 ||3 ||2 || - || - || - || -
|- align=center
|11th || +8/+3 || +7 || +3 || +7 ||align=left|
|44-88 ||6 ||5 ||4 ||4 ||3 ||2 ||1 || - || - || -
|- align=center
|12th || +9/+4 || +8 || +4 || +8 ||align=left|druid wildshape (animal), improved forms
|48-96 ||6 ||5 ||4 ||4 ||3 ||3 ||2 || - || - || -
|- align=center
|13th || +9/+4 || +8 || +4 || +8 ||align=left|
|52-104 ||6 ||5 ||5 ||4 ||4 ||3 ||2 ||1 || - || -
|- align=center
|14th || +10/+5 || +9 || +4 || +9 ||align=left|wild shape (5x/day)
|56-112 ||6 ||5 ||5 ||4 ||4 ||3 ||3 ||2 || - || -
|- align=center
|15th || +11/+6/+1 || +9 || +5 || +9 ||align=left|
|60-120 ||6 ||5 ||5 ||5 ||4 ||4 ||3 ||2 ||1 || -
|- align=center
|16th || +12/+7/+2 || +10 || +5 || +10 ||align=left|[[elemental shape]], huge (1x/day)
|64-128 ||6 ||5 ||5 ||5 ||4 ||4 ||3 ||3 ||2 || -
|- align=center
|17th || +12/+7/+2 || +10 || +5 || +10 ||align=left|elemental shape (2x/day)
|68-136 ||6 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||2 ||1
|- align=center
|18th || +13/+8/+3 || +11 || +6 || +11 ||align=left|wild shape (6x/day)
|72-144 ||6 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||3 ||2
|- align=center
|19th || +14/+9/+4 || +11 || +6 || +11 ||align=left|elemental shape (3x/day)
|76-152 ||6 ||5 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||3
|- align=center
|20th || +15/+10/+5 || +12 || +6 || +12 ||align=left|[[elemental shape | improved elemental shape]], elder
|80-160 ||6 ||5 ||5 ||5 ||5 ||5 ||4 ||4 ||4 ||4
|}
 
''Bonus [[spell slot]]s come from items and high wisdom.''
 
As a rule of thumb, druids can cast spell levels up to half their class level rounded up.
 
[[Image:ife x2epdruid.gif|right|Epic druid]]
 
== Epic druid ==
Powerful, primal forces dominate nature and the epic druid is capable of harnessing them. The epic druid is a mighty symbol of the natural world and the balance demands that he use his great powers responsibly.
 
'''Hit die:''' d8
 
'''Skill points:''' 4 + int modifier
 
'''Bonus feats:''' The epic druid gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.
 
'''Epic druid bonus feats:''' [[automatic quicken spell]], [[automatic silent spell]], [[automatic still spell]], [[dragon shape]], [[epic energy resistance]], [[epic spell focus]], [[epic spell penetration]], [[great wisdom]], [[greater spell focus]], [[improved combat casting]]
 
'''Unavailable epic feats:'''
[[bane of enemies]], [[construct shape]],
[[epic spell: epic mage armor]], [[epic spell: epic warding]],
[[epic weapon specialization]], [[great smiting]],
[[improved ki strike 4]], [[improved ki strike 5]], [[improved sneak attack]],
[[improved spell resistance]], [[improved stunning fist]],
[[lasting inspiration]], [[mighty rage]], [[outsider shape]],
[[planar turning]], [[terrifying rage]], [[thundering rage]], [[undead shape]]
<br />These general [[epic feat]]s cannot be selected when taking a level of druid.
 
=== Epic druid level progression ===
 
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!&nbsp; Lvl &nbsp;
!Feats
!HP range
|- align=center
|21st ||align=left| ||84-168
|- align=center
|22nd ||align=left|[[infinite wildshape]] ||88-176
|- align=center
|23rd ||align=left| ||92-184
|- align=center
|24th ||align=left|bonus feat ||96-192
|- align=center
|25th ||align=left| ||100-200
|- align=center
|26th ||align=left|[[infinite elemental shape]] ||104-208
|- align=center
|27th ||align=left| ||108-216
|- align=center
|28th ||align=left|bonus feat ||112-224
|- align=center
|29th ||align=left| ||116-232
|- align=center
|30th ||align=left| ||120-240
|- align=center
|31st ||align=left| ||124-248
|- align=center
|32nd ||align=left|bonus feat ||128-256
|- align=center
|33rd ||align=left| ||132-264
|- align=center
|34th ||align=left| ||136-272
|- align=center
|35th ||align=left| ||140-280
|- align=center
|36th ||align=left|bonus feat ||144-288
|- align=center
|37th ||align=left| ||148-296
|- align=center
|38th ||align=left| ||152-304
|- align=center
|39th ||align=left| ||156-312
|- align=center
|40th ||align=left|bonus feat ||160-320
|}
 
== Prestige class tips ==
* The most effective prestige class that expands the druid's abilities is the [[shifter]].
 
== Notes ==
 
*The druid and [[shifter]] shapeshifting feats cannot be dispelled.
*Druids cannot take the weapon proficiency ([[weapon proficiency (simple)|simple]], [[weapon proficiency (martial)|martial]], or [[weapon proficiency (exotic)|exotic]]) feats on a druid level. An [[elf|elven]] druid will receive racial [[weapon proficiency (elf)|bonus proficiencies]] in [[longsword]], [[rapier]], [[longbow]], and [[shortbow]], or a level of a second class can be taken to gain its class weapon proficiencies.
*The [[summon]] creature spells are some of the more powerful and useful spells. For convenience, the summoned creatures, per level, are: dire badger, dire boar, dire wolf, dire spider, dire bear, dire tiger, huge elemental (random type), greater elemental (random type), elder elemental (random type), 4 greater elementals (one at a time; druid-only spell).
* Druid levels can be a good fit for a stealthy build, even though they get neither [[hide]] nor [[move silently]] as class skills. Their [[trackless step]] feat (druid level 3) gives a +4 bonus to stealth skills in wilderness areas, and the following spells also enhance these skills (in all areas, not just wilderness): ''[[camouflage]]'' gives +10 to hide (druid level 1), ''[[one with the land]]'' gives +4 to hide and move silently (druid level 3), and ''[[mass camouflage]]'' gives +10 to hide (druid level 7).
[[Category:Classes]]

Latest revision as of 13:33, 7 June 2022

Hit die: d8

Proficiencies: armor (light, medium), weapons (druid)

Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)

Skills: Discipline, Open Lock, Animal Empathy, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Parry, Spot, Listen

Unavailable feats: curse song, divine might, divine shield, extra music, extra turning, lingering song, weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple), weapon specialization

Primary saving throw(s): fortitude, will

Base attack bonus: +1/level

Bonus feats: 22, 25, 29, 32, 35, 37, 38

Epic druid bonus feats: Automatic quicken spell, Automatic silent spell, Energy resistance, Epic Spell Focus, Epic Spell Penetration, Great Wisdom

Notes[edit | edit source]

  • Druid gains the same spell slots amount as Cleric.
  • Summoning spells removed.

Restrictions[edit | edit source]

  • Can not use shields.
  • Class requires the fame.
  • Build with 30+ casterlevel takes a slot of faction support classes. Each faction has only 4 support slots.

Spells[edit | edit source]

Cantrips 1st level spells 2nd level spells 3rd level spells 4th level spells
 
5th level spells 6th level spells 7th level spells 8th level spells 9th level spells

Level Progression[edit | edit source]

Lvl Feat
1 Animal Companion, Nature Sense, Sneak Attack I
3 Combat Casting, Weapon Proficiency Simple, Sneak Attack II, Trackless Step
4 Resist Nature's Lure
6 Sneak Attack III
9 Sneak Attack IV, Spell Focus Abjuration
10 Skill Focus Listen
12 Sneak Attack V
15 Sneak Attack VI, Zen Archery, Skill Focus Spot
17 +1 wisdom to base ability score
18 Sneak Attack VII, Greater Spell Focus Abjuration
20 Sneak Attack VIII, Epic Spell Focus Abjuration
21 Improved Combat Casting, Epic Wisdom I
22 Sneak Attack IX, Epic Skill Focus Listen, Epic Wisdom II
23 Epic Wisdom III
24 Evasion, Epic Wisdom IV, Epic Wisdom V
25 Epic Skill Focus Spot
38 +1 wisdom to base ability score, Epic Druid