Feats: Difference between revisions
| Line 10: | Line 10: | ||
==Active feats==  | ==Active feats==  | ||
{| class="wikitable"  | |||
|+  | |||
!Availability  | |||
!Feat name  | |||
!Requirements  | |||
!Effect  | |||
!Duration  | |||
!Extra features  | |||
|-  | |||
|  | |||
======Barbarian======  | |||
|[[Barbarian Rage]]  | |||
|Barbarian  | |||
|  | |||
|(BARB_LVL/2 + CON_MOD) rounds  | |||
|Undispelable  | |||
|-  | |||
|  | |||
|  | |||
|  | |||
|  | |||
|  | |||
|  | |||
|-  | |||
|  | |||
|  | |||
|  | |||
|  | |||
|  | |||
|  | |||
|}  | |||
<br />  | |||
======Barbarian======  | ======Barbarian======  | ||
Revision as of 23:18, 8 December 2020
Passive feats
- Epic dodge - requirements: 25 DEX, 14 Tumble, Improved Evasion, Defensive Roll.
 - Arcane defense(Abjuration) - +4 DC against dispell.
 - Spell focus(Abjuration) - +1 DC of dispell check. Summary bonus +1.
 - Greater spell focus(Abjuration) - +2 DC of dispell check. Summary bonus +3.
 - Epic spell focus(Abjuration) - +3 DC of dispell check. Summary bonus +6.
 - Ancient armor - Archmage's feat. Gives bonuses to AC (natural) based on WIS mod, working only if character eqipped Robe and dont have a shield. Equivalent of Monks AC.
 - Toughness - two bonus hit points per level, available only in the fameshop.
 
Active feats
| Availability | Feat name | Requirements | Effect | Duration | Extra features | 
|---|---|---|---|---|---|
Barbarian | 
Barbarian Rage | Barbarian | (BARB_LVL/2 + CON_MOD) rounds | Undispelable | |
Barbarian
- Barbarian Rage - requirements: barb lvl. Duration: (barb lvl/2 + CON mod) rounds. Undispellable. 1 of every 4 barb lvls Use/Day.
 
Bard
- Bard Song (Curse Song) - requirements: bard lvl. Duration: 10 rounds (100 rounds with Lasting Inspiration feat). Undispellable. Bard lvl Use/Day.
 
Blackguard
- Dark Strength - requirements: Blackguard Level 2. +4 STR, +2 ab. If STR>=50 then formula: 2+1 for every 8 Blackguard lvls. Duration: 1 round*CHA mod. Undispellable. 3 Use/Day.
 - Evil Blight - requirements: Blackguard Level 16. Decrease base attributes (-4) within a 10-meter radius if failed a WILL save against check (10 + lvl character/2 + STR mod). Duration: 100 rounds. Cooldown: 100 rounds. 1 Use/Day.
 - Divine Might - requirements: 13 STR, 13 CHA, Power Attack, Turn Undead. +Divine dmg equal you CHA mod. Duration: (CHA mod * 2) rounds. 3 + CHA mod Use/Day.
 - Divine Shield - requirements: 13 STR, 13 CHA, Power Attack, Turn Undead. +DODGE AC equal CHA mod. If character have epic weapon focus on Two-handed weapon - SHIELD AC. Dont stack with Heroic Shield. Duration: (CHA mod * 2) rounds. 3 + CHA mod Use/Day. Does not work if DEX>=20.
 
Champion of Torm
- Divine Wrath - requirements: Champion of Torm LEVEL 3. +1 ab for every 3 CoT lvl + 1 ab for every 5 CHA mod. -2 ab to formula If CoT lvl >=11 and character have RDD lvls. Duration: CHA mod * 3. Undispellable. 5 Use/Day.
 
Dwarven Defender
- Dwarven King's Power - requirements: Dwarven Defender LEVEL 1 (DD), DEX<=18. +ab equal DD lvl / 5. +Negative damage equal DD lvl / 2. Duration: until next REST. Undispellable. 1 Use/Day. Dont stack with Dwarven Legacy и Dwarven Defense.
 - Dwarven Legacy - requirements: Dwarven Defender LEVEL 1 (DD), DEX<=18. +ab equal DD lvl / 6. +Negative damage equal DD lvl / 3. +2 to the threat range. Duration: until next REST. Undispellable. 1 Use/Day. Dont stack with Dwarven King's Power и Dwarven Defense.
 - Dwarven Defense - requirements: Dwarven Defender LEVEL 1 (DD), DEX<=18. +ab equal DD lvl / 7. +Negative damage equal DD lvl / 3. +Dodge AC equal DD lvl / 6. Duration: until next REST. Undispellable. 1 Use/Day. Dont stack with Dwarven King's Power и Dwarven Legasy.
 
Harper Scout
- Heroic Might - requirements: Harper Scout Level 4. +Magic dmg equal STR mod / 2. Duration: round * STR mod. Undispellable. 5 Use/Day.
 - Heroic Shield - requirements: Harper Scout Level 4. +Dodge Ac equal CHA mod for Bard, Paladin and equal WIS mod for Ranger. Dont stack with Divine Shield, Duration: round * STR mod. Undispellable. 5 Use/Day. Does not work if DEX>=20.
 - Heroic Power - requirements: Harper Scout Level 3. +AB to: Bard +3, Fighter +4, Ranger +3, Paladin +3, only half of minimal +ab if 2 (<---) classes, Duration: round * STR mod. Undispellable. 5 Use/Day.
 - Clairvoyance - requirements: Harper Scout Level 3. +20 to Listen, Spot. Duration: round * STR mod. Undispellable. 5 Use/Day.
 - Ancient Improved Invisibility - requirements: Harper Scout Level 5. 40% Concealment. Duration: round * STR mod. 70 DC versus dispell. 5 Use/Day.
 
Purple Dragon Knight
- PDK Stand - requirements: PDK LEVEL 1. Highlights alignments of enemies: Evil - Red, Good - Blue. Duration: round * CHA mod. Undispelable. Unlimitted Use/Day.
 - PDK Inspire - requirements: PDK LEVEL 2. Inverts the alignment of chosen enemy. Duration - until next change. Undispelable. 3 Use/Day.
 - PDK Fear - requirements: PDK LEVEL 3. If Range touch attack is success target slow down. Duration: 2 rounds. Cooldown: 10 rounds. Undispelable. 2 Use/Day.
 - PDK Rally - requirements: PDK LEVEL 1. +2 AB to self and allies. Duration: (PDK_LVL * CHA_MOD) rounds. Undispelable. 3 Use/Day.
 - PDK Wrath - requirements: PDK LEVEL 5. Provides Magic damage equal CHA mod. Duration: CHA mod turns. Undispelable. 3 Use/Day.
 - PDK Shield - requirements: PDK LEVEL 6. Damage reduction 20/+9. Can absorb 5 * PDK_LVL * CHA_MOD damage. Also provides 10/- elemental resistance. Can absorb (5 * PDK_LVL * CHA_MOD)/3 damage. Duration until rest. Undispelable. 1 Use/Day.
 
Shadowdancer
- Shadow Daze - requirements: Shadowdancer LEVEL 1. Stuns the target if WILL saving throw is failed. DC = 10 + Shd lvl + DEX mod. Duration: 5 rounds. 1 Use/Day.