Feats: Difference between revisions
| Line 90: | Line 90: | ||
|Dark Strength  | |Dark Strength  | ||
|[[Blackguard]] (level 2)  | |[[Blackguard]] (level 2)  | ||
| +4 STR, +2 AB. If STR>  | | +4 STR, +2 AB. If STR > DEX then AB = 2 + Blackguard_lvl / 8  | ||
|1 turn * CHA_mod  | |1 turn * CHA_mod  | ||
|Undispelable  | |Undispelable  | ||
Revision as of 12:40, 28 December 2023
Passive feats
| Feat | Changes/New requirements | Notes | 
|---|---|---|
| Epic dodge | 25 DEX, 14 Tumble, Improved Evasion, Defensive Roll | |
| Arcane defense(Abjuration) | +4 DC against dispel | |
| Spell focus(Abjuration) | +1 DC to dispel attack roll | stacks with same focuses | 
| Greater spell focus(Abjuration) | +2 DC to dispel attack roll | stacks with same focuses | 
| Epic spell focus(Abjuration) | +3 DC to dispel attack roll | stacks with same focuses | 
| Ancient armor (Archmage's feat) | Provides WIS_mod based bonuses to AC (natural). Working only if
 character equipped robe and don't have a shield. Equivalent of Monks AC. If character has 38 bard adds extra AC equals CHA_mod.  | 
|
| Toughness | 2 bonus hit points per level | available only in the fameshop | 
| Familiar | disabled | |
| Improve Expertise | doesn't work if CHA_mod or WIS_mod >= 15 | |
| Devastating critical | If target's fortitude < DC then failing save will cause death,
 else if failing save will cause magic damage equal 50% of max target's HP and blindness 1 round duration  | 
|
| Vorpal | If failing save will cause magic damage equal 50% of max target's HP | 
Active feats
| Feat | Requirements | Effect | Duration | Notes | Uses per day | 
|---|---|---|---|---|---|
| Barbarian Rage | Barbarian (level 1) | No short description. Follow the link in the Feat column. | (barb_level / 2 + CON_mod) rounds | Undispelable | +1 per 4 barbarian levels | 
| Bard Song | Bard (level 1) | No short description. Follow the link in the Feat column. | 10 rounds (100 rounds with Lasting Inspiration feat) | Undispelable | equal bard level | 
| Curse Song | Bard (level 3) | No short description. Follow the link in the Feat column. | 10 rounds (100 rounds with Lasting Inspiration feat) | Undispelable | equal bard level | 
| Dark Strength | Blackguard (level 2) | +4 STR, +2 AB. If STR > DEX then AB = 2 + Blackguard_lvl / 8 | 1 turn * CHA_mod | Undispelable | 3 | 
| Evil Blight | Blackguard (level 16) | Decrease base attributes (-4) within a 10-meter radius
 if failed a WILL save against check (10 + Character_lvl / 2 + STR_mod)  | 
100 rounds | cooldown 100 rounds | 1 | 
| Divine Might | 13 STR, 13 CHA,
 Power Attack, Turn Undead  | 
+Divine damage equal your CHA_mod | CHA_mod * 2 rounds | 3 + CHA_mod | |
| Divine Shield | 13 STR, 13 CHA,
 Power Attack, Turn Undead  | 
+DODGE AC equal CHA_mod. If character has any Two-handed weapon
 epic focus then +SHIELD AC. Don't stack with Heroic Shield  | 
CHA_mod * 2 rounds | Gives only dodge AC:
 1. if DEX>=20 and build has >=30 bard levels. 2. Character has Monk AC Bonus or Ancient Armor feats.  | 
3 + CHA_mod | 
| Divine Wrath | Champion of Torm (level 3) | +1 AB for every 3 CoT levels and +1 AB for every 5 CHA_mod.
 -2 AB If CoT level >=11 and character has RDD levels.  | 
CHA_mod * 3 rounds | Undispelable | 5 | 
| Dwarven King's Power | Dwarven Defender (level 1)
 DEX<=18  | 
+AB equal DD_lvl / 4, +Negative damage equal DD_lvl / 2, also
 DD gains -2 to the threat range  | 
until next rest | Undispelable, Don't stack with
 Dwarven Legacy and Dwarven Defense  | 
5 | 
| Dwarven Legacy | Dwarven Defender (level 1)
 DEX<=18  | 
+AB equal DD_lvl / 6, +Negative damage equal DD_lvl / 3, also
 DD gains +2 to the threat range  | 
until next rest | Undispelable, Don't stack with
 Dwarven King's Power and Dwarven Defense  | 
5 | 
| Dwarven Defense | Dwarven Defender (level 1)
 DEX<=18  | 
DD gains damage immunity equal DD_lvl % to all damage types. | until next rest | Undispelable, Don't stack with
 Dwarven King's Power and Dwarven Legacy  | 
5 | 
| Heroic Might | Harper Scout (level 4) | +Magic damage equal STR_mod / 2 | STR_mod * 2 rounds | Undispelable | 5 | 
| Heroic Shield | Harper Scout (level 4) | +Dodge AC equal CHA_mod for Bard, Paladin and
 equal WIS mod for Ranger. Replaces Divine Shield effects.  | 
STR_mod * 2 rounds | Undispelable,
 Does not work if DEX>=20.  | 
5 | 
| Heroic Power | Harper Scout (level 3) | Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the
 lesser of these bonuses if the build contains 2+ specified classes  | 
STR_mod * 2 rounds | Undispelable | 5 | 
| Clairvoyance | Harper Scout (level 3) | +20 to Listen and Spot | STR_mod * 2 rounds | Undispelable | 5 | 
| Ancient Improved Invisibility | Harper Scout (level 5) | 40% Concealment | STR_mod * 2 rounds | Undispelable,
 70 DC VS dispel  | 
5 | 
| PDK Stand | PDK (level 1) | Highlights alignments of enemies: Evil - Red, Good - Blue | CHA_mod rounds | Undispelable | unlimited | 
| PDK Inspire | PDK (level 2) | Inverts the alignment of chosen enemy. | until next change | 3 | |
| PDK Fear | PDK (level 3) | If Range touch attack is success target slow down | 2 rounds | Cooldown 10 rounds | 2 | 
| PDK Rally | PDK (level 1) | +2 AB to self and allies | 10 rounds | Undispelable | unlimited | 
| PDK Wrath | PDK (level 5) | +Magic damage equal CHA_mod | CHA_mod turns | Undispelable | 3 | 
| PDK Shield | PDK (level 6) | Damage reduction 20/+9. Can absorb 5 * PDK_lvl  * CHA_mod damage.
 Also provides 10/- elemental resistance. Can absorb (5 * PDK_lvl * CHA_mod)/3 damage.  | 
until next rest | Undispelable | 1 | 
| Shadow Daze | Shadowdancer (level 1) | Stuns the target if WILL saving throw is failed. DC = 10 + ShD_lvl + DEX_mod | 5 rounds | 1 | |
| Lay on hands | Paladin (level 1) | if target is ally and has <35% hitpoints heals the ally for the number of hitpoints
 equal to the (paladin_lvl +cot_lvl)*2% of target's hitpoints. Also applies damage immunity for all damage type equal to the (paladin_lvl +cot_lvl)*2%. In all other cases it works by default.  | 
Immunity duration = CHA_mod * 1.5 sec. Max 12 sec. | Undispelable | 1 | 
| Threatening cry | Fighter/Barbarian/Dwarven Defender | provokes monsters to attack the player who used this feat. Applies damage debuff
 to hostile players equal to (fighter_lvl+barb_lvl+dd_lvl)/2 %  | 
1 + (fighter_lvl+barb_lvl+dd_lvl)/10 rounds | Threatening cry distance = 3 +
 (fighter_lvl+barb_lvl+dd_lvl) * 0.3 meters  | 
unlimited (KD 60 sec) |