Feats: Difference between revisions
| Line 8: | Line 8: | ||
*'''Ancient armor''' (Archmage's feat): Provides Wis_Mod based bonuses to AC (natural). Working only if character equipped Robe and don't have a shield. Equivalent of Monks AC.  | *'''Ancient armor''' (Archmage's feat): Provides Wis_Mod based bonuses to AC (natural). Working only if character equipped Robe and don't have a shield. Equivalent of Monks AC.  | ||
*'''Toughness''': two bonus hit points per level, available only in the fameshop.  | *'''Toughness''': two bonus hit points per level, available only in the fameshop.  | ||
*'''Familiar:''' disabled.  | |||
==Active feats==  | ==Active feats==  | ||
| Line 119: | Line 120: | ||
|-  | |-  | ||
|[[Heroic Might]]  | |[[Heroic Might]]  | ||
|[[Harper scout|Harper Scout]] (level 4)    | |[[Harper scout|Harper Scout]] (level 4)  | ||
|<nowiki>+Magic damage equal STR_mod / 2</nowiki>  | |<nowiki>+Magic damage equal STR_mod / 2</nowiki>  | ||
|STR_mod rounds  | |STR_mod rounds  | ||
| Line 126: | Line 127: | ||
|-  | |-  | ||
|[[Heroic Shield]]  | |[[Heroic Shield]]  | ||
|[[Harper scout|Harper Scout]] (level 4)    | |[[Harper scout|Harper Scout]] (level 4)  | ||
|<nowiki>+Dodge AC equal CHA_mod for </nowiki>[[Bard]], [[Paladin]] and    | |<nowiki>+Dodge AC equal CHA_mod for </nowiki>[[Bard]], [[Paladin]] and    | ||
| Line 137: | Line 138: | ||
|-  | |-  | ||
|[[Heroic Power]]  | |[[Heroic Power]]  | ||
|[[Harper scout|Harper Scout]] (level 3)    | |[[Harper scout|Harper Scout]] (level 3)  | ||
|Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the    | |Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the    | ||
| Line 146: | Line 147: | ||
|-  | |-  | ||
|[[Clairvoyance]]  | |[[Clairvoyance]]  | ||
|[[Harper scout|Harper Scout]] (level 3)    | |[[Harper scout|Harper Scout]] (level 3)  | ||
|<nowiki>+20 to Listen and Spot</nowiki>  | |<nowiki>+20 to Listen and Spot</nowiki>  | ||
|STR_mod rounds  | |STR_mod rounds  | ||
| Line 152: | Line 153: | ||
|5  | |5  | ||
|-  | |-  | ||
|[[Ancient Improved Invisibility]]    | |[[Ancient Improved Invisibility]]  | ||
|[[Harper scout|Harper Scout]] (level 5)    | |[[Harper scout|Harper Scout]] (level 5)  | ||
|40% Concealment  | |40% Concealment  | ||
|STR_mod rounds  | |STR_mod rounds  | ||
| Line 206: | Line 207: | ||
|1  | |1  | ||
|-  | |-  | ||
|[[Shadow Daze]]    | |[[Shadow Daze]]  | ||
|[[Shadowdancer]] (level 1)  | |[[Shadowdancer]] (level 1)  | ||
|Stuns the target if WILL saving throw is failed. DC = 10 + ShD_lvl + DEX_mod  | |Stuns the target if WILL saving throw is failed. DC = 10 + ShD_lvl + DEX_mod  | ||
Revision as of 13:58, 10 December 2020
Passive feats
- Epic dodge requirements: 25 DEX, 14 Tumble, Improved Evasion, Defensive Roll.
 - Arcane defense(Abjuration): +4 DC against dispel.
 - Spell focus(Abjuration) : +1 DC to dispel attack roll. Can stack with same focuses.
 - Greater spell focus(Abjuration): +2 DC to dispel attack roll. Can stack with same focuses.
 - Epic spell focus(Abjuration): +3 DC to dispel attack roll. Can stack with same focuses.
 - Ancient armor (Archmage's feat): Provides Wis_Mod based bonuses to AC (natural). Working only if character equipped Robe and don't have a shield. Equivalent of Monks AC.
 - Toughness: two bonus hit points per level, available only in the fameshop.
 - Familiar: disabled.
 
Active feats
| Feat | Requirements | Effect | Duration | Notes | Uses per day | 
|---|---|---|---|---|---|
| Barbarian Rage | Barbarian (level 1) | No short description. Follow the link in the Feat column. | (barb_level / 2 + CON_mod) rounds | Undispelable | +1 per 4 barbarian levels | 
| Bard Song | Bard (level 1) | No short description. Follow the link in the Feat column. | 10 rounds (100 rounds with Lasting Inspiration feat) | Undispelable | equal bard level | 
| Curse Song | Bard (level 3) | No short description. Follow the link in the Feat column. | 10 rounds (100 rounds with Lasting Inspiration feat) | Undispelable | equal bard level | 
| Dark Strength | Blackguard (level 2) | +4 STR, +2 AB. If STR>=50 then AB = 2 + Blackguard_lvl / 8 | 1 round * CHA_mod | Undispelable | 3 | 
| Evil Blight | Blackguard (level 16) | Decrease base attributes (-4) within a 10-meter radius
 if failed a WILL save against check (10 + Character_lvl / 2 + STR_mod)  | 
100 rounds | cooldown 100 rounds | 1 | 
| Divine Might | 13 STR, 13 CHA,
 Power Attack, Turn Undead  | 
+Divine damage equal your CHA_mod | CHA_mod * 2 rounds | 3 + CHA_mod | |
| Divine Shield | 13 STR, 13 CHA,
 Power Attack, Turn Undead  | 
+DODGE AC equal CHA_mod. If character has any Two-handed weapon
 epic focus then +SHIELD AC. Don't stack with Heroic Shield  | 
CHA_mod * 2 rounds | Does not work if DEX>=20 or
 character has Monk AC Bonus or Ancient Armor feats  | 
3 + CHA_mod | 
| Divine Wrath | Champion of Torm (level 3) | +1 AB for every 3 CoT levels and +1 AB for every 5 CHA_mod.
 -2 AB If CoT level >=11 and character has RDD levels.  | 
CHA_mod * 3 rounds | Undispelable | 5 | 
| Dwarven King's Power | Dwarven Defender (level 1)
 DEX<=18  | 
+AB equal DD_lvl / 4, +Negative damage equal DD_lvl / 2, also
 DD gains -2 to the threat range  | 
until next rest | Undispelable, Don't stack with
 Dwarven Legacy and Dwarven Defense  | 
5 | 
| Dwarven Legacy | Dwarven Defender (level 1)
 DEX<=18  | 
+AB equal DD_lvl / 6, +Negative damage equal DD_lvl / 3, also
 DD gains +2 to the threat range  | 
until next rest | Undispelable, Don't stack with
 Dwarven King's Power and Dwarven Defense  | 
5 | 
| Dwarven Defense | Dwarven Defender (level 1)
 DEX<=18  | 
DD gains damage immunity equal DD_lvl % to all damage types. | until next rest | Undispelable, Don't stack with
 Dwarven King's Power and Dwarven Legacy  | 
5 | 
| Heroic Might | Harper Scout (level 4) | +Magic damage equal STR_mod / 2 | STR_mod rounds | Undispelable | 5 | 
| Heroic Shield | Harper Scout (level 4) | +Dodge AC equal CHA_mod for Bard, Paladin and
 equal WIS mod for Ranger  | 
STR_mod rounds | Undispelable,
 Does not work if DEX>=20.  | 
5 | 
| Heroic Power | Harper Scout (level 3) | Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the
 lesser of these bonuses if the build contains 2+ specified classes  | 
STR_mod rounds | Undispelable | 5 | 
| Clairvoyance | Harper Scout (level 3) | +20 to Listen and Spot | STR_mod rounds | Undispelable | 5 | 
| Ancient Improved Invisibility | Harper Scout (level 5) | 40% Concealment | STR_mod rounds | Undispelable,
 70 DC VS dispel  | 
5 | 
| PDK Stand | PDK (level 1) | Highlights alignments of enemies: Evil - Red, Good - Blue | CHA_mod rounds | Undispelable | unlimited | 
| PDK Inspire | PDK (level 2) | Inverts the alignment of chosen enemy. | until next change | 3 | |
| PDK Fear | PDK (level 3) | If Range touch attack is success target slow down | 2 rounds | Cooldown 10 rounds | 2 | 
| PDK Rally | PDK (level 1) | +2 AB to self and allies | 10 rounds | Undispelable | unlimited | 
| PDK Wrath | PDK (level 5) | +Magic damage equal CHA_mod | CHA_mod turns | Undispelable | 3 | 
| PDK Shield | PDK (level 6) | Damage reduction 20/+9. Can absorb 5 * PDK_lvl  * CHA_mod damage.
 Also provides 10/- elemental resistance. Can absorb (5 * PDK_lvl * CHA_mod)/3 damage.  | 
until next rest | Undispelable | 1 | 
| Shadow Daze | Shadowdancer (level 1) | Stuns the target if WILL saving throw is failed. DC = 10 + ShD_lvl + DEX_mod | 5 rounds | 1 |