Harper scout
Hit die: d10
Skill points: 4 + int modifier
Skills: Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Persuade, Pick Pocket
Primary saving throw(s): reflex, will
Base attack bonus: +1/level
Bonus feats: 1, 4, 8
Bonus feats list: epic armor skin, epic skill focus(discipline), epic skill focus(perform), Great Strength I-VIII, epic prowess, Knockdown, Improved Knockdown, Disarm, Improved Disarm, Weapon Proficiency Exotic
Requirements
- No Restrictions
 
Level Progression
| Lvl | Feat | 
|---|---|
| 1 | Divine Might (see feats), Turn Undead, Free Feat | 
| 2 | Extra Music, Improved Critical (Bastard Sword) | 
| 3 | Heroic Power, Clairvoyance | 
| 4 | Still Spell, Automatic Still Spell I, Heroic Might, Heroic Shield | 
| 5 | Ancient Improved Invisibility | 
| 8 | Automatic Still Spell II | 
HarSpell-like abilities
| Feat | Requirements | Effect | Duration | Notes | Uses per day | 
|---|---|---|---|---|---|
| Heroic Might | Harper Scout (level 4) | +Magic damage equal STR_mod / 2 | STR_mod *2 rounds | Undispelable | 5 | 
| Heroic Shield | Harper Scout (level 4) | +Dodge AC equal Harper Scout_lvl. Replaces Divine Shield effects. | STR_mod *2 rounds | Undispelable,
 Does not work if DEX>=20.  | 
5 | 
| Heroic Power | Harper Scout (level 3) | Bard +3AB, Fighter +4AB, Ranger +3AB, Paladin +3AB. Only half of the
 lesser of these bonuses if the build contains 2+ specified classes  | 
STR_mod *2 rounds | Undispelable | 5 | 
| Clairvoyance | Harper Scout (level 3) | +20 to Listen and Spot | STR_mod *2 rounds | Undispelable | 5 | 
| Ancient Improved Invisibility | Harper Scout (level 5) | 40% Concealment | STR_mod *2 rounds | 70 DC VS dispel | 5 |