From Cormyrean Prophecies
					 
					
					
					
					
Air
Animal
Death
| Cleric lvl
 | 
DC bonus
 | 
| 33
 | 
1
 | 
| 34
 | 
2
 | 
| 35
 | 
3
 | 
| 36
 | 
4
 | 
| 37
 | 
5
 | 
| 38
 | 
6
 | 
| 39
 | 
7
 | 
| 40
 | 
8
 | 
Destruction
- Level 3 Stinking cloud
 
- Level 6 Acid fog
 
- Feat Turn Undead affects constructs like undead
 
- Harm - damage to harm with domain (cleric_level + archmage_level - 30) * 0.5% chance to deal / cure one and a 150% damage. +10 damage for each caster level after 30th, Archmage levels go into caster level.
 
- Destruction gains a bonus DC and deals an additional 40 Positive Damage
 
| Cleric lvl
 | 
DC bonus
 | 
| 33
 | 
4
 | 
| 34
 | 
5
 | 
| 35
 | 
6
 | 
| 36
 | 
7
 | 
| 37
 | 
8
 | 
| 38
 | 
9
 | 
| 39
 | 
10
 | 
| 40
 | 
11
 | 
| Cleric lvl
 | 
DC bonus
 | 
| 33
 | 
4
 | 
| 34
 | 
5
 | 
| 35
 | 
6
 | 
| 36
 | 
7
 | 
| 37
 | 
8
 | 
| 38
 | 
9
 | 
| 39
 | 
10
 | 
| 40
 | 
11
 | 
Earth
- Level 4 Stoneskin
 
- Level 5 Energy buffer
 
- Feat Turn Undead acts on elementals as undead
 
- Enhances the spell Earthquake:
- If main ability NOT Dexterity, target make roll 1d20 + MAXIMAL ability mod VS caster roll 1d20 + MAXIMAL ability mod/2.
 
- If main ability Dexterity, formula: d20 (caster) vs d20 (target).
 
- Freedom of movement gives immunity to Earthquake.
 
- FriendlyFire.
 
- Abilities from caster: WIS or CHA. Abilities from target: All except CON.
 
 
Evil
| Cleric lvl
 | 
DC bonus
 | 
| 33
 | 
1
 | 
| 34
 | 
2
 | 
| 35
 | 
3
 | 
| 36
 | 
4
 | 
| 37
 | 
5
 | 
| 38
 | 
6
 | 
| 39
 | 
7
 | 
| 40
 | 
8
 | 
Fire
Good
Healing
Knowledge
Magic
Plant
Protection
- Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
 
- Level 1 Mage armor
 
- Level 4 Minor globe of invulnerability
 
- Level 5 Energy buffer
 
- Increase spells:
 
Strength
- Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
 
- Level 3 Divine Power
 
- Level 4 Keen Edge
 
- Level 5 Stoneskin
 
- Battletide grants an additional +3 Magic Damage
 
- Bull's Strength grants +12 strength
 
- Divine Favor additionally grants +3 Magic Damage, duration is doubled
 
- Divine Power additionally grants +5 Magic Damage
 
- Increase spells:
 
Sun
Travel
Trickery
- Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
 
- Level  2 Invisibility
 
- Level 3 Invisibility sphere
 
- Level 5 Improved invisibility
 
- Improved invisibility gives a concealment bonus of 50%
 
War
- Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.
 
- Level 2 Cat's grace
 
- Level 7 Aura of vitality
 
- Battletide grants an additional +3 Magic Damage
 
- Divine Favor can't be dispelled.
 
- Divine Power can't be dispelled, duration is doubled.
 
- Prayer gives +2 AB +2 skills +2 saving throws. For enemies in range -2 AB -2 skills -2 saving throws. Duration is doubled.
 
Water