Runes
Appearance
Runes are unique items dropped from mobs and bosses. When a character activates a rune, he gains different bonuses. Some runes may require a fame to activate them.
Notes:
- Newbie runes does not require a fame to activate.
- First activation of epic rune costs 200 fame. The activation of each next epic rune costs +200 additional fame. A character can activate only 5 epic runes. 200+400+600+800+1000=3000 fame.
- It is possible to reset activated epic runes. There is a NPC you can find in the area The Storm Horns - Dark Wind Pass (35). Resetting the epic runes does not return the fame spent on activation.
- Each activation of a stackable epic rune takes one epic rune slot.
- Use chat command
!runesto see all of your activated runes. - You can forge 3 runes of same type (newbie or epic) to 1 random
List of all available runes:
| Type | Subtype | Bonus | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Notes |
|---|---|---|---|---|---|---|---|---|
| Newbie | Masscast | Bull's Strength casts in radius | 5 feet | |||||
| Newbie | Masscast | Cat's Grace casts in radius | 5 feet | |||||
| Newbie | Masscast | Displacement casts in radius | 5 feet | |||||
| Newbie | Masscast | Endurance casts in radius | 5 feet | |||||
| Newbie | Masscast | Eagle's Splendor casts in radius | 5 feet | |||||
| Newbie | Masscast | Owl's Wisdom casts in radius | 5 feet | |||||
| Newbie | Masscast | Fox's Cunning casts in radius | 5 feet | |||||
| Newbie | Masscast | Aid casts in radius | 5 feet | |||||
| Newbie | Masscast | See Invisibility casts in radius | 5 feet | |||||
| Newbie | Masscast | Barkskin casts in radius | 5 feet | |||||
| Newbie | Masscast | Shield of Faith casts in radius | 5 feet | |||||
| Newbie | Masscast | Magic Vestment casts in radius | 5 feet | |||||
| Newbie | Masscast | Mage Armor casts in radius | 5 feet | |||||
| Newbie | Masscast | Greater Magic Weapon casts in radius | 5 feet | |||||
| Newbie | Masscast | Keen Edge casts in radius | 5 feet | |||||
| Newbie | Masscast | Death Ward casts in radius | 5 feet | |||||
| Newbie (wipe 2027) | Spell | Lesser Divine Nature | 10 DC bonus vs Dispel to Divine Favor and Blade of Wrath | |||||
| Epic | Spell | Clarity | 1 DC bonus vs Dispel | Mass cast | Mass cast radius large (5m)
| |||
| Epic | Spell | Death Ward | 15% immunity vs negative | Implosion don't kill if fort save is falied | Bonuses of same type replace each other | |||
| Epic | Spell | Freedom of Movement | 1 DC bonus vs Dispel | dont remove KD but KD imnunity for 1 round | ||||
| Epic | Spell | Healing | Increased heal effect +10% | range of heal/greater restoration/ mass heal increased to 8m | Affects only for spellbook casts | |||
| Epic | Spell | Implosion | Radius medium (3.3m) | Radius large (5.0
m) |
1 DC bonus | Default radiis decreased to small (1.67m) | ||
| Epic | Spell | True seeing | 1 DC bonus vs Dispel | Mass cast | Bonuses of same type replace each other | |||
| Epic | Spell | Ignore Imune for AOE spells | 10% | 18% | 24% | 28% | 30% | Bonuses of same type replace each other |
| Epic | Spell | Undeath's ethernal foe | 1 DC bonus vs Dispel | remove blind, blind imune for 2 rounds | Bonus of same type replace each other | |||
| Epic | Misc | Curse Song | 1 to skills penalty | 1 to saves penalty | 40 magic damage | |||
| Epic | Misc | Bonus Skills | 1 bonus to Concentration, Discipline, Taunt | 2 bonus to Concentration, Discipline, Taunt | 3 bonus to Concentration, Discipline, Taunt | Bonuses of same type replace each other | ||
| Epic | Misc | Regeneration | 10 HP/round | 20 HP/round | Gain Effect of heal every 90 sec | Gain Effect of heal every 75 sec | Gain Effect of heal every 60 sec | Bonuses of same type replace each other |
| Epic | Combat | Divine Nature | +10 DC bonus vs Dispel for Divine Favor and Blade of Wrath | 4 sec to Holy Avenger slow duration
+1 AB to Blade of Wrath |
10% damage bonus | Bonuses of same type replace each other | ||
| Epic | Combat | Damage Reduction | 4% | 8% | 12% | 16% and 1 round increased Rage Frequency | 20% and +1 to rage modifier | Bonuses of same type replace each other |
| Epic | Combat | Lifeleech | 5% | 10% | 15% | 20% | 25% | Bonuses of same type replace each other |
| Epic | Combat | Extra Weapon Damage | 2% | 5% | 9% | 14% | 20% | Bonuses of same type replace each other |
| Epic | Combat | Termination | 10% to devast damage
5% to vorpal damage |
1 DC bonus to devast
10% to vorpal damage |
if main class is Fighter then 20% to devast damage, else 15%
1 DC bonus to vorpal |
if main class is Fighter then 30% to devast damage, else 20% | if main class is Fighter then 45% to devast damage, else 25% | Bonuses of same type replace each other |
| Epic | Combat | Splash damage | 10% of critical damage | 20% of critical damage | 30% of critical damage | 37% of critical damage | 45% of critical damage and Epic Accuracy 1 | Applies to all enemies in 8.33m radius. Doesnt work with scythe. No friendly fire. |
| Epic (wipe 2027) | Misc | Cooldown Reduction | 3 sec CDR | 6 sec CDR | epic spells restore every 300 sec | |||
| Epic (wipe 2027) | Combat | Deadly Warrior | 1 minute to BG and WL active abilities duration | Ki Critical 1 if main class BG or WL | Ki Critical 2 if main class BG or WL | 10% damage bonus | Bonuses of same type replace each other |