Domains: Difference between revisions
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*Level   | *Level 1 [[hold animal]]  | ||
*Level 3 [[true seeing]]  | *Level 3 [[true seeing]]  | ||
Revision as of 17:22, 15 December 2020
Air
- Level 3 Call lightning
 - Level 6 Chain lightning
 - The Turn Undead Feat acts on Elementals as Undead
 
Animal
- Level 1 hold animal
 
- Level 3 true seeing
 
Death
- Level 4: Phantasmal killer
 - Level 5: Enervation
 - Implosion has an increased DC
 
| Cleric lvl | DC bonus | 
|---|---|
| 33 | 1 | 
| 34 | 2 | 
| 35 | 3 | 
| 36 | 4 | 
| 37 | 5 | 
| 38 | 6 | 
| 39 | 7 | 
| 40 | 8 | 
Destruction
- Level 3 Stinking cloud
 - Level 6 Acid fog
 - Feat Turn Undead affects constructs like undead
 - Harm - damage to harm with domain (cleric_level + archmage_level - 30) * 0.5% chance to deal / cure one and a 150% damage. +10 damage for each caster level after 30th, Archmage levels go into caster level.
 - Destruction gains a bonus DC and deals an additional 40 Positive Damage
 
| Cleric lvl | DC bonus | 
|---|---|
| 33 | 4 | 
| 34 | 5 | 
| 35 | 6 | 
| 36 | 7 | 
| 37 | 8 | 
| 38 | 9 | 
| 39 | 10 | 
| 40 | 11 | 
- Blade Barrier get DC bonus:
 
| Cleric lvl | DC bonus | 
|---|---|
| 33 | 4 | 
| 34 | 5 | 
| 35 | 6 | 
| 36 | 7 | 
| 37 | 8 | 
| 38 | 9 | 
| 39 | 10 | 
| 40 | 11 | 
Earth
- Level 4 Stoneskin
 - Level 5 Energy buffer
 - Feat Turn Undead acts on elementals as undead
 - Increase Earthquake.
- If the target's maximum ability is not Dexterity, then the target rolls 1d20 + maximum ability mod versus caster roll 1d20 + maximum ability mod / 2.
 - If the target's maximum ability is Dexterity, then the check goes regardless of anything according to the formula 6 + d20 for the caster against d20 for the target.
 - Freedom of movement grants immunity to Earthquake. Will touch the party members.
 - Abilities from the side of the caster: Wisdom or Charisma. Abilities from the target side: Everything except Constitution.
 
 
Evil
- Level 1 Negative energy ray
 - Level 3 Negative energy burst
 - Level 5 Enervation
 - The negative plane avatar can be summoned once per day
 
- Feat Turn Undead treats outsiders like undead
 
- Storm of vengeance get DC bonus:
 
| Cleric lvl | DC bonus | 
|---|---|
| 33 | 1 | 
| 34 | 2 | 
| 35 | 3 | 
| 36 | 4 | 
| 37 | 5 | 
| 38 | 6 | 
| 39 | 7 | 
| 40 | 8 | 
Fire
- Level 4 Wall of fire
 - Level 5 Energy buffer
 
- Feat Turn Undead acts on elementals as undead
 
Good
- Level 4 Stoneskin
 - Level 5 Lesser planar binding
 
- Feat Turn Undead treats outsiders like undead
 
Healing
- Level 2 cure serious wounds
 - Level 5 heal
 - Spells like Cure wounds are cast empowered.
 - Greater Restoration heals 320 HP
 - Heal heals 250+15d10 HP
 - Regeneration heals 10 HP per round and lasts 4 times longer.
 - Monstrous regeneration heals 6 HP per round and lasts 4 times longer
 
Knowledge
- Level 1 Identify
 - Level 2 Knock
 - Level 3 Clairaudience/clairvoyance
 - Level 4 True seeing
 - Level 6 Legend lore
 
Magic
- Level 1 Mage armor
 - Level 2 Melf's acid arrow
 - Level 3 Negative energy burst
 - Level 4 Stoneskin
 - Level 5 Ice storm
 - Word of faith inflict blindness with no saving throw.
 
Plant
- Level 2 Barkskin
 - Level 7 Creeping doom
 - Feat Turn Undead treats parasites like undead
 
Protection
- Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
 - Level 1 Mage armor
 - Level 4 Minor globe of invulnerability
 - Level 5 Energy buffer
 - Increase spells:
 
| Spell | 20+ lvl | 30+ lvl | 
|---|---|---|
| Barkskin | +6 AC | +7 AC | 
| Mage armor | +2 AC | +3 AC | 
| Magic vestment | +6 AC | +7 AC | 
| Shield of faith | +6 AC | +7 AC | 
- Undeath's Eternal Foe when cast by a cleric of level 33 and above, gives +6 AC
 
Strength
- Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
 - Level 3 Divine Power
 - Level 4 Keen Edge
 - Level 5 Stoneskin
 - Battletide grants an additional +3 Magic Damage
 - Bull's Strength grants +12 силы
 - Divine Favor additionally grants +3 Magic Damage, duration is doubled
 - Divine Power additionally grants +5 Magic Damage
 - Increase spells:
 
| Spell | 20+ lvl | 30+ lvl | 
|---|---|---|
| Greater Magic Weapon | +6 AB | +7 AB | 
Sun
- Level 2 Searing light
 - Level 7 Sunbeam
 
Travel
- Level 1 Entangle
 - Level 2 Web
 - Level 3 Freedom of movement
 - Level 4 Slow
 - Level 5 Haste
 - Haste can't be dispelled.
 
Trickery
- Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
 - Level 2 Invisibility
 - Level 3 Invisibility sphere
 - Level 5 Improved invisibility
 - Improved invisibility gives a concealment bonus of 50%
 
War
- Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.
 - Level 2 Cat's grace
 - Level 7 Aura of vitality
 - Battletide grants an additional +3 Magic Damage
 - Divine Favor can't be dispelled.
 - Divine Power can't be dispelled, duration is doubled.
 - Prayer gives +2 AB +2 skills +2 saving throws. For enemies in range -2 AB -2 skills -2 saving throws. Duration is doubled.