Runes: Difference between revisions
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|Death Ward casts in radius | |Death Ward casts in radius | ||
|5 feet | |5 feet | ||
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|Newbie (wipe 2027) | |||
|Spell | |||
|Lesser Divine Nature | |||
|10 DC bonus vs Dispel to Divine Favor and Blade of Wrath | |||
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|Clarity | |Clarity | ||
|1 DC bonus vs Dispel | |1 DC bonus vs Dispel | ||
|Mass cast | |Mass cast | ||
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|Spell | |Spell | ||
|Death Ward | |Death Ward | ||
| 15% immunity vs negative | |||
|15% immunity vs negative | |||
|Implosion don't kill if fort save is falied | |Implosion don't kill if fort save is falied | ||
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| Line 207: | Line 217: | ||
|Freedom of Movement | |Freedom of Movement | ||
|1 DC bonus vs Dispel | |1 DC bonus vs Dispel | ||
|dont remove KD but KD imnunity for 1 round | |dont remove KD but KD imnunity for 1 round | ||
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|- | |- | ||
|Epic | |Epic | ||
|Spell | |Spell | ||
|Healing | |Healing | ||
| | |Increased heal effect +10% | ||
|range of heal/greater restoration/ mass heal increased to 8m | |range of heal/greater restoration/ mass heal increased to 8m | ||
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| Line 238: | Line 248: | ||
|True seeing | |True seeing | ||
|1 DC bonus vs Dispel | |1 DC bonus vs Dispel | ||
|Mass cast | |Mass cast | ||
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|Bonuses of same type replace each other | |Bonuses of same type replace each other | ||
|- | |- | ||
|Epic | |Epic | ||
|Spell | |Spell | ||
|Ignore Imune for AOE spells | |Ignore Imune for AOE spells | ||
|10% | |10% | ||
| | |18% | ||
|24% | |||
|28% | |||
|30% | |30% | ||
|Bonuses of same type replace each other | |Bonuses of same type replace each other | ||
|- | |- | ||
| Line 257: | Line 267: | ||
|Spell | |Spell | ||
|Undeath's ethernal foe | |Undeath's ethernal foe | ||
| | |1 DC bonus vs Dispel | ||
| remove blind, blind imune for 2 rounds | |||
|remove blind, blind imune for 2 rounds | | | ||
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|10 HP/round | |10 HP/round | ||
|20 HP/round | |20 HP/round | ||
|Gain Effect of heal every 90 sec | |||
|Gain Effect of heal every 75 sec | |||
|Gain Effect of heal every 60 sec | |Gain Effect of heal every 60 sec | ||
|Bonuses of same type replace each other | |Bonuses of same type replace each other | ||
|- | |- | ||
|Epic | |Epic | ||
|Combat | |Combat | ||
|Divine Nature | |Divine Nature | ||
| Line 311: | Line 321: | ||
|8% | |8% | ||
|12% | |12% | ||
|16% | |16% and 1 round increased Rage Frequency | ||
|20% | |20% and +1 to rage modifier | ||
|Bonuses of same type replace each other | |Bonuses of same type replace each other | ||
|- | |- | ||
| Line 328: | Line 338: | ||
|Combat | |Combat | ||
|Extra Weapon Damage | |Extra Weapon Damage | ||
| | |2% | ||
| | |5% | ||
|9% | |9% | ||
| | |14% | ||
| | |20% | ||
|Bonuses of same type replace each other | |Bonuses of same type replace each other | ||
|- | |- | ||
|Epic | |Epic | ||
|Combat | |Combat | ||
| | |Termination | ||
|5% to devast damage | |10% to devast damage | ||
| | 5% to vorpal damage | ||
|1 DC bonus to devast | |||
| | 10% to vorpal damage | ||
| | | if main class is Fighter then 20% to devast damage, else 15% | ||
1 DC bonus to vorpal | |||
|if main class is Fighter then 30% to devast damage, else 20% | |||
|if main class is Fighter then 45% to devast damage, else 25% | |||
|Bonuses of same type replace each other | |Bonuses of same type replace each other | ||
|- | |- | ||
| Line 353: | Line 366: | ||
|30% of critical damage | |30% of critical damage | ||
|37% of critical damage | |37% of critical damage | ||
|45% of critical damage | |45% of critical damage and Epic Accuracy 1 | ||
|Applies to all enemies in 8.33m radius. Doesnt work with scythe. No friendly fire. | |Applies to all enemies in 8.33m radius. Doesnt work with scythe. No friendly fire. | ||
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|Epic (wipe 2027) | |||
|Misc | |||
|Cooldown Reduction | |||
|3 sec CDR | |||
|6 sec CDR | |||
|epic spells restore every 300 sec | |||
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|Epic (wipe 2027) | |||
|Combat | |||
|Deadly Warrior | |||
|1 minute to BG and WL active abilities duration | |||
|Ki Critical 1 if main class BG or WL | |||
|Ki Critical 2 if main class BG or WL | |||
|10% damage bonus | |||
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|Bonuses of same type replace each other | |||
|} | |} | ||
Latest revision as of 19:31, 8 November 2026
Runes are unique items dropped from mobs and bosses. When a character activates a rune, he gains different bonuses. Some runes may require a fame to activate them.
Notes:
[edit | edit source]- Newbie runes does not require a fame to activate.
- First activation of epic rune costs 200 fame. The activation of each next epic rune costs +200 additional fame. A character can activate only 5 epic runes. 200+400+600+800+1000=3000 fame.
- It is possible to reset activated epic runes. There is a NPC you can find in the area The Storm Horns - Dark Wind Pass (35). Resetting the epic runes does not return the fame spent on activation.
- Each activation of a stackable epic rune takes one epic rune slot.
- Use chat command
!runesto see all of your activated runes. - You can forge 3 runes of same type (newbie or epic) to 1 random
List of all available runes:
[edit | edit source]| Type | Subtype | Bonus | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Notes |
|---|---|---|---|---|---|---|---|---|
| Newbie | Masscast | Bull's Strength casts in radius | 5 feet | |||||
| Newbie | Masscast | Cat's Grace casts in radius | 5 feet | |||||
| Newbie | Masscast | Displacement casts in radius | 5 feet | |||||
| Newbie | Masscast | Endurance casts in radius | 5 feet | |||||
| Newbie | Masscast | Eagle's Splendor casts in radius | 5 feet | |||||
| Newbie | Masscast | Owl's Wisdom casts in radius | 5 feet | |||||
| Newbie | Masscast | Fox's Cunning casts in radius | 5 feet | |||||
| Newbie | Masscast | Aid casts in radius | 5 feet | |||||
| Newbie | Masscast | See Invisibility casts in radius | 5 feet | |||||
| Newbie | Masscast | Barkskin casts in radius | 5 feet | |||||
| Newbie | Masscast | Shield of Faith casts in radius | 5 feet | |||||
| Newbie | Masscast | Magic Vestment casts in radius | 5 feet | |||||
| Newbie | Masscast | Mage Armor casts in radius | 5 feet | |||||
| Newbie | Masscast | Greater Magic Weapon casts in radius | 5 feet | |||||
| Newbie | Masscast | Keen Edge casts in radius | 5 feet | |||||
| Newbie | Masscast | Death Ward casts in radius | 5 feet | |||||
| Newbie (wipe 2027) | Spell | Lesser Divine Nature | 10 DC bonus vs Dispel to Divine Favor and Blade of Wrath | |||||
| Epic | Spell | Clarity | 1 DC bonus vs Dispel | Mass cast | Mass cast radius large (5m)
| |||
| Epic | Spell | Death Ward | 15% immunity vs negative | Implosion don't kill if fort save is falied | Bonuses of same type replace each other | |||
| Epic | Spell | Freedom of Movement | 1 DC bonus vs Dispel | dont remove KD but KD imnunity for 1 round | ||||
| Epic | Spell | Healing | Increased heal effect +10% | range of heal/greater restoration/ mass heal increased to 8m | Affects only for spellbook casts | |||
| Epic | Spell | Implosion | Radius medium (3.3m) | Radius large (5.0
m) |
1 DC bonus | Default radiis decreased to small (1.67m) | ||
| Epic | Spell | True seeing | 1 DC bonus vs Dispel | Mass cast | Bonuses of same type replace each other | |||
| Epic | Spell | Ignore Imune for AOE spells | 10% | 18% | 24% | 28% | 30% | Bonuses of same type replace each other |
| Epic | Spell | Undeath's ethernal foe | 1 DC bonus vs Dispel | remove blind, blind imune for 2 rounds | Bonus of same type replace each other | |||
| Epic | Misc | Curse Song | 1 to skills penalty | 1 to saves penalty | 40 magic damage | |||
| Epic | Misc | Bonus Skills | 1 bonus to Concentration, Discipline, Taunt | 2 bonus to Concentration, Discipline, Taunt | 3 bonus to Concentration, Discipline, Taunt | Bonuses of same type replace each other | ||
| Epic | Misc | Regeneration | 10 HP/round | 20 HP/round | Gain Effect of heal every 90 sec | Gain Effect of heal every 75 sec | Gain Effect of heal every 60 sec | Bonuses of same type replace each other |
| Epic | Combat | Divine Nature | +10 DC bonus vs Dispel for Divine Favor and Blade of Wrath | 4 sec to Holy Avenger slow duration
+1 AB to Blade of Wrath |
10% damage bonus | Bonuses of same type replace each other | ||
| Epic | Combat | Damage Reduction | 4% | 8% | 12% | 16% and 1 round increased Rage Frequency | 20% and +1 to rage modifier | Bonuses of same type replace each other |
| Epic | Combat | Lifeleech | 5% | 10% | 15% | 20% | 25% | Bonuses of same type replace each other |
| Epic | Combat | Extra Weapon Damage | 2% | 5% | 9% | 14% | 20% | Bonuses of same type replace each other |
| Epic | Combat | Termination | 10% to devast damage
5% to vorpal damage |
1 DC bonus to devast
10% to vorpal damage |
if main class is Fighter then 20% to devast damage, else 15%
1 DC bonus to vorpal |
if main class is Fighter then 30% to devast damage, else 20% | if main class is Fighter then 45% to devast damage, else 25% | Bonuses of same type replace each other |
| Epic | Combat | Splash damage | 10% of critical damage | 20% of critical damage | 30% of critical damage | 37% of critical damage | 45% of critical damage and Epic Accuracy 1 | Applies to all enemies in 8.33m radius. Doesnt work with scythe. No friendly fire. |
| Epic (wipe 2027) | Misc | Cooldown Reduction | 3 sec CDR | 6 sec CDR | epic spells restore every 300 sec | |||
| Epic (wipe 2027) | Combat | Deadly Warrior | 1 minute to BG and WL active abilities duration | Ki Critical 1 if main class BG or WL | Ki Critical 2 if main class BG or WL | 10% damage bonus | Bonuses of same type replace each other |