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Runes: Difference between revisions

From Cormyrean Prophecies
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Line 176: Line 176:
|Death Ward casts in radius
|Death Ward casts in radius
|5 feet
|5 feet
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|Newbie (wipe 2027)
|Spell
|Lesser Divine Nature
|10 DC bonus vs Dispel to Divine Favor and Blade of Wrath
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Line 186: Line 196:
|Clarity
|Clarity
|1 DC bonus vs Dispel
|1 DC bonus vs Dispel
|30% to duration
|Mass cast
|Mass cast
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Line 196: Line 206:
|Spell
|Spell
|Death Ward
|Death Ward
| +1 DC bonus vs Dispel
| 15% immunity vs negative
|15% immunity vs negative
|Implosion don't kill if fort save is falied
|Implosion don't kill if fort save is falied
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Line 207: Line 217:
|Freedom of Movement
|Freedom of Movement
|1 DC bonus vs Dispel
|1 DC bonus vs Dispel
|Mass cast
|dont remove KD but KD imnunity for 1 round
|dont remove KD but KD imnunity for 1 round
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|Mass cast radius large (5m)
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|Epic
|Epic
|Spell
|Spell
|Healing
|Healing
|Bonus regeneration +10 for 5 rounds
|Increased heal effect +10%
|Bonus regeneration +15 for 5 rounds
|range of heal/greater restoration/ mass heal increased to 8m
|range of heal/greater restoration/ mass heal increased to 8m
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Line 238: Line 248:
|True seeing
|True seeing
|1 DC bonus vs Dispel
|1 DC bonus vs Dispel
|30% to duration
|Mass cast
|Mass cast
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|Bonuses of same type replace each other
|Bonuses of same type replace each other
|-
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|Epic (wipe 2026)
|Epic
|Spell
|Spell
|Ignore Imune for AOE spells
|Ignore Imune for AOE spells
|10%
|10%
|20%
|18%
|24%
|28%
|30%
|30%
|40%
|50%
|Bonuses of same type replace each other
|Bonuses of same type replace each other
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Line 257: Line 267:
|Spell
|Spell
|Undeath's ethernal foe
|Undeath's ethernal foe
|25% to duration
|1 DC bonus vs Dispel
| +1 DC bonus vs Dispel
| remove blind, blind imune for 2 rounds
|remove blind, blind imune for 2 rounds
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Line 289: Line 299:
|10 HP/round
|10 HP/round
|20 HP/round
|20 HP/round
|Gain Effect of heal every 90 sec
|Gain Effect of heal every 75 sec
|Gain Effect of heal every 60 sec
|Gain Effect of heal every 60 sec
|Gain Effect of heal every 50 sec
|Gain Effect of heal every 40 sec
|Bonuses of same type replace each other
|Bonuses of same type replace each other
|-
|-
|Epic (wipe 2026)
|Epic
|Combat
|Combat
|Divine Nature
|Divine Nature
Line 311: Line 321:
|8%
|8%
|12%
|12%
|16%
|16% and 1 round increased Rage Frequency
|20%
|20% and +1 to rage modifier
|Bonuses of same type replace each other
|Bonuses of same type replace each other
|-
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Line 328: Line 338:
|Combat
|Combat
|Extra Weapon Damage
|Extra Weapon Damage
|3%
|2%
|6%
|5%
|9%
|9%
|12%
|14%
|15%
|20%
|Bonuses of same type replace each other
|Bonuses of same type replace each other
|-
|-
|Epic
|Epic
|Combat
|Combat
|Devastating Critical Bonus
|Termination
|5% to devast damage (if Devast DC < target fort and target fails save
|10% to devast damage
|10% to devast damage (if Devast DC < target fort and target fails save
5% to vorpal damage
| +1 DC bonus
|1 DC bonus to devast
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10% to vorpal damage
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| if main class is Fighter then 20% to devast damage, else 15%
1 DC bonus to vorpal
|if main class is Fighter then 30% to devast damage, else 20%
|if main class is Fighter then 45% to devast damage, else 25%
|Bonuses of same type replace each other
|Bonuses of same type replace each other
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Line 353: Line 366:
|30% of critical damage
|30% of critical damage
|37% of critical damage
|37% of critical damage
|45% of critical damage
|45% of critical damage and Epic Accuracy 1
|Applies to all enemies in 8.33m radius. Doesnt work with scythe. No friendly fire.
|Applies to all enemies in 8.33m radius. Doesnt work with scythe. No friendly fire.
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|Epic (wipe 2027)
|Misc
|Cooldown Reduction
|3 sec CDR
|6 sec CDR
|epic spells restore every 300 sec
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|Epic (wipe 2027)
|Combat
|Deadly Warrior
|1 minute to BG and WL active abilities duration
|Ki Critical 1 if main class BG or WL
|Ki Critical 2 if main class BG or WL
|10% damage bonus
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|Bonuses of same type replace each other
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Latest revision as of 19:31, 8 November 2026

Runes are unique items dropped from mobs and bosses. When a character activates a rune, he gains different bonuses. Some runes may require a fame to activate them.

Notes:

[edit | edit source]
  • Newbie runes does not require a fame to activate.
  • First activation of epic rune costs 200 fame. The activation of each next epic rune costs +200 additional fame. A character can activate only 5 epic runes. 200+400+600+800+1000=3000 fame.
  • It is possible to reset activated epic runes. There is a NPC you can find in the area The Storm Horns - Dark Wind Pass (35). Resetting the epic runes does not return the fame spent on activation.
  • Each activation of a stackable epic rune takes one epic rune slot.
  • Use chat command !runes to see all of your activated runes.
  • You can forge 3 runes of same type (newbie or epic) to 1 random

List of all available runes:

[edit | edit source]
Type Subtype Bonus Level 1 Level 2 Level 3 Level 4 Level 5 Notes
Newbie Masscast Bull's Strength casts in radius 5 feet
Newbie Masscast Cat's Grace casts in radius 5 feet
Newbie Masscast Displacement casts in radius 5 feet
Newbie Masscast Endurance casts in radius 5 feet
Newbie Masscast Eagle's Splendor casts in radius 5 feet
Newbie Masscast Owl's Wisdom casts in radius 5 feet
Newbie Masscast Fox's Cunning casts in radius 5 feet
Newbie Masscast Aid casts in radius 5 feet
Newbie Masscast See Invisibility casts in radius 5 feet
Newbie Masscast Barkskin casts in radius 5 feet
Newbie Masscast Shield of Faith casts in radius 5 feet
Newbie Masscast Magic Vestment casts in radius 5 feet
Newbie Masscast Mage Armor casts in radius 5 feet
Newbie Masscast Greater Magic Weapon casts in radius 5 feet
Newbie Masscast Keen Edge casts in radius 5 feet
Newbie Masscast Death Ward casts in radius 5 feet
Newbie (wipe 2027) Spell Lesser Divine Nature 10 DC bonus vs Dispel to Divine Favor and Blade of Wrath
Epic Spell Clarity 1 DC bonus vs Dispel Mass cast Mass cast radius large (5m)


Epic Spell Death Ward 15% immunity vs negative Implosion don't kill if fort save is falied Bonuses of same type replace each other
Epic Spell Freedom of Movement 1 DC bonus vs Dispel dont remove KD but KD imnunity for 1 round
Epic Spell Healing Increased heal effect +10% range of heal/greater restoration/ mass heal increased to 8m Affects only for spellbook casts
Epic Spell Implosion Radius medium (3.3m) Radius large (5.0

m)

1 DC bonus Default radiis decreased to small (1.67m)
Epic Spell True seeing 1 DC bonus vs Dispel Mass cast Bonuses of same type replace each other
Epic Spell Ignore Imune for AOE spells 10% 18% 24% 28% 30% Bonuses of same type replace each other
Epic Spell Undeath's ethernal foe 1 DC bonus vs Dispel remove blind, blind imune for 2 rounds Bonus of same type replace each other
Epic Misc Curse Song 1 to skills penalty 1 to saves penalty 40 magic damage
Epic Misc Bonus Skills 1 bonus to Concentration, Discipline, Taunt 2 bonus to Concentration, Discipline, Taunt 3 bonus to Concentration, Discipline, Taunt Bonuses of same type replace each other
Epic Misc Regeneration 10 HP/round 20 HP/round Gain Effect of heal every 90 sec Gain Effect of heal every 75 sec Gain Effect of heal every 60 sec Bonuses of same type replace each other
Epic Combat Divine Nature +10 DC bonus vs Dispel for Divine Favor and Blade of Wrath 4 sec to Holy Avenger slow duration

+1 AB to Blade of Wrath

10% damage bonus Bonuses of same type replace each other
Epic Combat Damage Reduction 4% 8% 12% 16% and 1 round increased Rage Frequency 20% and +1 to rage modifier Bonuses of same type replace each other
Epic Combat Lifeleech 5% 10% 15% 20% 25% Bonuses of same type replace each other
Epic Combat Extra Weapon Damage 2% 5% 9% 14% 20% Bonuses of same type replace each other
Epic Combat Termination 10% to devast damage

5% to vorpal damage

1 DC bonus to devast

10% to vorpal damage

if main class is Fighter then 20% to devast damage, else 15%

1 DC bonus to vorpal

if main class is Fighter then 30% to devast damage, else 20% if main class is Fighter then 45% to devast damage, else 25% Bonuses of same type replace each other
Epic Combat Splash damage 10% of critical damage 20% of critical damage 30% of critical damage 37% of critical damage 45% of critical damage and Epic Accuracy 1 Applies to all enemies in 8.33m radius. Doesnt work with scythe. No friendly fire.
Epic (wipe 2027) Misc Cooldown Reduction 3 sec CDR 6 sec CDR epic spells restore every 300 sec
Epic (wipe 2027) Combat Deadly Warrior 1 minute to BG and WL active abilities duration Ki Critical 1 if main class BG or WL Ki Critical 2 if main class BG or WL 10% damage bonus Bonuses of same type replace each other