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==Air==
*Level 3 [[Call lightning]]
*Level 6 [[Chain lightning]]
*The [[Turn Undead]] Feat acts on Elementals as Undead
==Animal==
*Level 1 [[hold animal]]
*Level 3 [[true seeing]]
==Death==
*Level 4: [[Phantasmal killer]]
*Level 5: [[Enervation]]
*[[Implosion]] has an increased DC
{| class="wikitable"
{| class="wikitable"
!Cleric lvl
|+
!DC bonus
|Domain
|-
|Domain power
|23
|Spells
|1
|Special
|-
|25
|2
|-
|27
|3
|-
|-
|29
|death
|4
|restore 1 per 13 caster levels implosion castes
use per day: 1
|phantasmal killer(4), enervation(5)
|domain_dc_bonus = DC +1 every 2 caster levels after 23 with implosion, phantasmal killer, enervation
|-
|-
|31
|destruction
|5
|kill yourself, you dont lose exp, no fame, you will drop items like you were killed in PvP
|bestow curse(3)
|Harm gain additional max(0 or caster level - 30) * 12 damage; crit chance bonus +2%; damage x 200%
|-
|-
|33
|earth
|6
|you gain + 1 per 20 caster levels bonus vs balagarn's iron horn for 6 * (mod_wis + mod_cha) sec
|-
use per day: 1
|35
|stoneskin(4), energy buffer(5), stonehold(6), premonition(8)
|7
|Earthquake knockdown with chance = 10% + bonus * (caster lvl - 30);
|-
|37
|8
|}


==Destruction==
* if main ability STR, bonus =1%;
* if main ability DEX, bonus =2%;
* slow effect 25% for 6 sec (enemies only)


*Level 3 [[Stinking cloud]]
domain_dc_bonus = DC +1 every 2 caster levels after 23 with soundbust, stonehold
*Level 6 [[Acid fog]]
*Feat [[Turn Undead]] affects constructs like undead
*[[Harm]] - damage to harm with domain (cleric_level + archmage_level - 30) * 0.5% chance to deal / cure one and a 150% damage. +10 damage for each caster level after 30th, Archmage levels go into caster level.
*[[Destruction]] gains a bonus DC and deals an additional 40 Positive Damage
 
{| class="wikitable"
!Cleric lvl
!DC bonus
|-
|23
|1
|-
|25
|2
|-
|27
|3
|-
|29
|4
|-
|31
|5
|-
|-
|33
|healing
|6
|heal yourself to full HP
use per day: 1
|Cure Serious Wounds (2), Heal(5), Path of Grace(7)
|Range Cast: The following healing spells casts from short distance (8m): Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Cure Critical Wounds. Heal, Greater Restoration, Mass Heal
When you heal ally with spell you get same heal effect
|-
|-
|35
|knowledge
|7
|use in boss area and you know exectly when boss will respown
|-
use per day: 5
|37
|gust of wind(3), ice storm(5)
|8
|Mass cast for spells: True Seeing, Freedom of Movement, Clarity, See Invisible, Barkskin, Shield of Faith, Magic Vestment, Death Ward, Ability Increase, Keen Edge, Greater Magic Weapon, Mage Armor, Aid, Monstrous Regeneration, Regenerate, Improved Invisibility, Displacement
|}
ice storm have chance to slow = 100% with slow effect 30% for 9 sec
 
*[[Blade Barrier]] get DC bonus:


{| class="wikitable"
domain_dc_bonus = DC +1 every 2 caster levels after 23 with gust of wind
!Cleric lvl
!DC bonus
|-
|-
|23
|protection
|1
|use protection mark
use per day: 1
|mage armor(1), minor globe of invulnerability(4), stoneskin(4), energy buffer(5), premonition(8)
|Protection mark. Spells casted by you on yourself also castes on marked allay if you both in same area. Dont work with spells wich can be casted only on youself. Mark can be only on one ally at the same time
|-
|-
|25
|strength
|2
|1 per 4 caster level damage bonus for 6 * (mod_wis + mod_cha) sec
use per day: 5
|gmv(1), mv(1), barkskin(1), shield of faith(1), keen edge(1), divine power(3), battletide(4)
|
* divne favor duration x2, damage bonus x2
* divine power duration x2, +caster_LVL/3 magic damage, can't be dispelled
* battletide duration x2, +caster_LVL/3 damage
* bull's str bonus +12
* greater magic weapon gain bonus +1 AB with cleric_LVL=20, +2 AB with cleric_LVL=30
* prayer buff duration x2, ab +2, saves +2, skills +2, dmg +2
* prayer debuff duration x2, ab -2, saves -2, skills -2, dmg -2
* mage armor, barkskin, shield of faith, magic vestment gain bonus +1 AC with cleric_LVL=20, +2 AC with cleric_LVL=30
|-
|-
|27
|sun
|3
|set current CD on word of taith to 0 on use
|-
use per day: 1
|29
|searing light(3), ice storm(5), sunbeam(8), UEF(Foe)(8)
|4
|word of waith have no saving throw
|-
UEF(Foe) remove blind and curses, blind imune for 2 rounds
|31
|5
|-
|33
|6
|-
|35
|7
|-
|37
|8
|}
 
==Earth==
 
*Level 4 Stoneskin
*Level 5 Energy buffer
*Feat [[Turn Undead]] acts on elementals as undead


*Enhances the spell Earthquake:
ice storm have chance to slow = 100% with slow effect 30% for 9 sec
**knockdown with chance = 10% + bonus * (caster lvl - 30)
**if main ability STR, bonus =1%;
**if main ability DEX, bonus =2%;
**if main ability WIS/CON/CHA, bonus =0,0%.
**Freedom of movement = immunity to earthquake.
**Friendly fire - ON


==Evil==
domain_dc_bonus = DC +1 every 2 caster levels after 23 with hammer of gods
 
*Level 1 [[Negative energy ray]]
*Level 3 [[Negative energy burst]]
*Level 5 [[Enervation]]
*The negative plane avatar can be summoned once per day
 
*Feat [[Turn Undead]] treats outsiders like undead
 
*[[Storm of vengeance]] get DC bonus:
 
{| class="wikitable"
!Cleric lvl
!DC bonus
|-
|23
|1
|-
|25
|2
|-
|-
|27
|trickery
|3
|open lock +1 per 2 caster levels for 60 sec
|-
|29
|4
|-
|31
|5
|-
|33
|6
|-
|35
|7
|-
|37
|8
|}
 
==Fire==
 
*Level 4 [[Wall of fire]]
*Level 5 [[Energy buffer]]
 
*Feat [[Turn Undead]] acts on elementals as undead
 
==Good==
 
*Level 4 [[Stoneskin]]
*Level 5 [[Lesser planar binding]]


*Feat [[Turn Undead]] treats outsiders like undead
use per day: 5


==Healing==
portal to town (20+ lvl)


*Level 2 [[cure serious wounds]]
use per day: 1
*Level 5 [[heal]]
|invisibility(2), displacement(3), improved invisibility(5), haste(3), mass haste(5), dimension door(9)
*Spells like Cure wounds are cast empowered.
|displacement
*[[Greater Restoration]] heals 320 HP
*Heal heals 250+15d10 HP
*[[Regeneration]] heals 10 HP per round and lasts 4 times longer.
*[[Monstrous regeneration]] heals 6 HP per round and lasts 4 times longer


==Knowledge==
* self concealment = 50% + caster_LVL/4
* ally concealment = 50%


*Level 1 [[Identify]]
improved invisibility
*Level  2 [[Knock]]
*Level 3 [[Clairaudience/clairvoyance]]
*Level 4 [[True seeing]]
*Level 6 [[Legend lore]]


==Magic==
* self concealment = caster_LVL + caster_LVL/2
* ally concealment = caster_LVL + caster_LVL/4


*Level 1 [[Mage armor]]
dimension door works like stargate but only in same area; point of destination is visible for enemies and can be destroyed
*Level 2 [[Melf's acid arrow]]
*Level 3 [[Negative energy burst]]
*Level 4 [[Stoneskin]]
*Level 5 [[Ice storm]]
*[[Word of faith]] inflict blindness with no saving throw.
 
==Plant==
 
*Level 2 [[Barkskin]]
*Level 7 [[Creeping doom]]
*Feat [[Turn Undead]] treats parasites like undead
 
==Protection==
 
*Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
*Level 1 [[Mage armor]]
*Level 4 [[Minor globe of invulnerability]]
*Level 5 [[Energy buffer]]
*Increase spells:
 
{| class="wikitable"
!Spell
!20+ lvl
!30+ lvl
|-
|[[Barkskin]]
| +6 AC
| +7 AC
|-
|-
|[[Mage armor]]
|water
| +2 AC
|restore 1 per 13 caster levels SoV castes
| +3 AC
use per day: 1
|poison(1), energy buffer(5), drown(6), acid fog(6)
|domain_dc_bonus = DC +1 every 2 caster levels after 23 with storm of vengence, drown
|-
|-
|[[Magic vestment]]
|Elemental
| +6 AC
|leader teleportation (20+ lvl)
| +7 AC
use per day: 1
|-
|Acid breath(3), Call lightning(3), Cone of cold(3), Fireball(3), Lightning bolt(3), Ice storm(5), Chain lightning(6)
|[[Shield of faith]]
|domain_dc_bonus = DC +1 every 2 caster levels after 23 with damage spells
| +6 AC
| +7 AC
|}
|}
*[[Undeath's Eternal Foe]] when cast by a cleric of level 33 and above, gives +6 AC
==Strength==
*Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
*Level 3 [[Divine power|Divine Power]]
*Level 4 Keen Edge
*Level 5 [[Stoneskin]]
*[[Battle Tide|Battletide]] grants an additional +3 Magic Damage
*[[Bull's strength|Bull's Strength]] grants +12 strength
*[[Divine favor|Divine Favor]] additionally grants +3 Magic Damage, duration is doubled
*[[Divine power|Divine Power]] additionally grants +5 Magic Damage
*Increase spells:
{| class="wikitable"
!Spell
!20+ lvl
!30+ lvl
|-
|[[Greater magic weapon|Greater Magic Weapon]]
| +6 AB
| +7 AB
|}
==Sun==
*Level 2 [[Searing light]]
*Level  7 [[Sunbeam]]
==Travel==
*Level 1 [[Entangle]]
*Level 2 [[Web]]
*Level 3 [[Freedom of movement]]
*Level 4 [[Slow]]
*Level 5 [[Haste]]
*Haste can't be dispelled.
==Trickery==
*Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
*Level  2 [[Invisibility]]
*Level 3 [[Invisibility sphere]]
*Level 5 [[Improved invisibility]]
*Improved invisibility gives a concealment bonus of 50%
==War==
*Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.
*Level 2 [[Cat's grace]]
*Level 7 [[Aura of vitality]]
*[[Battle Tide|Battletide]] grants an additional +3 Magic Damage
*[[Divine favor|Divine Favor]] can't be dispelled.
*[[Divine power|Divine Power]] can't be dispelled, duration is doubled.
*[[Prayer]] gives +2 AB +2 skills +2 saving throws. For enemies in range -2 AB -2 skills -2 saving throws. Duration is doubled.
==Water==
*Level 3 [[Poison]]
*Level 5 [[Ice storm]]

Latest revision as of 20:38, 12 November 2026

Domain Domain power Spells Special
death restore 1 per 13 caster levels implosion castes

use per day: 1

phantasmal killer(4), enervation(5) domain_dc_bonus = DC +1 every 2 caster levels after 23 with implosion, phantasmal killer, enervation
destruction kill yourself, you dont lose exp, no fame, you will drop items like you were killed in PvP bestow curse(3) Harm gain additional max(0 or caster level - 30) * 12 damage; crit chance bonus +2%; damage x 200%
earth you gain + 1 per 20 caster levels bonus vs balagarn's iron horn for 6 * (mod_wis + mod_cha) sec

use per day: 1

stoneskin(4), energy buffer(5), stonehold(6), premonition(8) Earthquake knockdown with chance = 10% + bonus * (caster lvl - 30);
  • if main ability STR, bonus =1%;
  • if main ability DEX, bonus =2%;
  • slow effect 25% for 6 sec (enemies only)

domain_dc_bonus = DC +1 every 2 caster levels after 23 with soundbust, stonehold

healing heal yourself to full HP

use per day: 1

Cure Serious Wounds (2), Heal(5), Path of Grace(7) Range Cast: The following healing spells casts from short distance (8m): Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Cure Critical Wounds. Heal, Greater Restoration, Mass Heal

When you heal ally with spell you get same heal effect

knowledge use in boss area and you know exectly when boss will respown

use per day: 5

gust of wind(3), ice storm(5) Mass cast for spells: True Seeing, Freedom of Movement, Clarity, See Invisible, Barkskin, Shield of Faith, Magic Vestment, Death Ward, Ability Increase, Keen Edge, Greater Magic Weapon, Mage Armor, Aid, Monstrous Regeneration, Regenerate, Improved Invisibility, Displacement

ice storm have chance to slow = 100% with slow effect 30% for 9 sec

domain_dc_bonus = DC +1 every 2 caster levels after 23 with gust of wind

protection use protection mark

use per day: 1

mage armor(1), minor globe of invulnerability(4), stoneskin(4), energy buffer(5), premonition(8) Protection mark. Spells casted by you on yourself also castes on marked allay if you both in same area. Dont work with spells wich can be casted only on youself. Mark can be only on one ally at the same time
strength 1 per 4 caster level damage bonus for 6 * (mod_wis + mod_cha) sec

use per day: 5

gmv(1), mv(1), barkskin(1), shield of faith(1), keen edge(1), divine power(3), battletide(4)
  • divne favor duration x2, damage bonus x2
  • divine power duration x2, +caster_LVL/3 magic damage, can't be dispelled
  • battletide duration x2, +caster_LVL/3 damage
  • bull's str bonus +12
  • greater magic weapon gain bonus +1 AB with cleric_LVL=20, +2 AB with cleric_LVL=30
  • prayer buff duration x2, ab +2, saves +2, skills +2, dmg +2
  • prayer debuff duration x2, ab -2, saves -2, skills -2, dmg -2
  • mage armor, barkskin, shield of faith, magic vestment gain bonus +1 AC with cleric_LVL=20, +2 AC with cleric_LVL=30
sun set current CD on word of taith to 0 on use

use per day: 1

searing light(3), ice storm(5), sunbeam(8), UEF(Foe)(8) word of waith have no saving throw

UEF(Foe) remove blind and curses, blind imune for 2 rounds

ice storm have chance to slow = 100% with slow effect 30% for 9 sec

domain_dc_bonus = DC +1 every 2 caster levels after 23 with hammer of gods

trickery open lock +1 per 2 caster levels for 60 sec

use per day: 5

portal to town (20+ lvl)

use per day: 1

invisibility(2), displacement(3), improved invisibility(5), haste(3), mass haste(5), dimension door(9) displacement
  • self concealment = 50% + caster_LVL/4
  • ally concealment = 50%

improved invisibility

  • self concealment = caster_LVL + caster_LVL/2
  • ally concealment = caster_LVL + caster_LVL/4

dimension door works like stargate but only in same area; point of destination is visible for enemies and can be destroyed

water restore 1 per 13 caster levels SoV castes

use per day: 1

poison(1), energy buffer(5), drown(6), acid fog(6) domain_dc_bonus = DC +1 every 2 caster levels after 23 with storm of vengence, drown
Elemental leader teleportation (20+ lvl)

use per day: 1

Acid breath(3), Call lightning(3), Cone of cold(3), Fireball(3), Lightning bolt(3), Ice storm(5), Chain lightning(6) domain_dc_bonus = DC +1 every 2 caster levels after 23 with damage spells