Domains: Difference between revisions
 (→Animal)  | 
				 (→Travel)  | 
				||
| (11 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
==Air==  | ==Air==  | ||
*  | *Level 3 [[Call lightning]]  | ||
*  | *Level 6 [[Chain lightning]]  | ||
*  | *The [[Turn Undead]] Feat acts on Elementals as Undead  | ||
==Animal==  | ==Animal==  | ||
*  | *Level 1 [[hold animal]]  | ||
*Level 3 [[true seeing]]  | |||
==Death==  | ==Death==  | ||
*  | *Level 4: [[Phantasmal killer]]  | ||
*  | *Level 5: [[Enervation]]  | ||
*  | *[[Implosion]] has an increased DC  | ||
{| class="wikitable"  | {| class="wikitable"  | ||
!  | !Cleric lvl  | ||
!  | !DC bonus  | ||
|-  | |-  | ||
|33  | |33  | ||
| Line 46: | Line 48: | ||
==Destruction==  | ==Destruction==  | ||
*  | *Level 3 [[Stinking cloud]]  | ||
*  | *Level 6 [[Acid fog]]  | ||
*  | *Feat [[Turn Undead]] affects constructs like undead  | ||
*[[Harm]] -   | *[[Harm]] - damage to harm with domain (cleric_level + archmage_level - 30) * 0.5% chance to deal / cure one and a 150% damage. +10 damage for each caster level after 30th, Archmage levels go into caster level.  | ||
*[[Destruction]]   | *[[Destruction]] gains a bonus DC and deals an additional 40 Positive Damage  | ||
{| class="wikitable"  | {| class="wikitable"  | ||
!  | !Cleric lvl  | ||
!  | !DC bonus  | ||
|-  | |-  | ||
|33  | |33  | ||
| Line 81: | Line 83: | ||
|}  | |}  | ||
*[[Blade Barrier]]   | *[[Blade Barrier]] get DC bonus:  | ||
{| class="wikitable"  | {| class="wikitable"  | ||
!  | !Cleric lvl  | ||
!  | !DC bonus  | ||
|-  | |-  | ||
|33  | |33  | ||
| Line 114: | Line 116: | ||
==Earth==  | ==Earth==  | ||
*  | *Level 4 Stoneskin  | ||
*  | *Level 5 Energy buffer  | ||
*  | *Feat [[Turn Undead]] acts on elementals as undead  | ||
*  | |||
**  | *Enhances the spell Earthquake:  | ||
**  | **knockdown with chance = 10% + bonus * (caster lvl - 30)  | ||
**Freedom of movement   | **if main ability STR, bonus =2%;  | ||
**  | **if main ability DEX, bonus =1%;  | ||
**if main ability WIS/CON/CHA, bonus =0,0%.  | |||
**Freedom of movement = immunity to earthquake.  | |||
**Friendly fire - ON  | |||
==Evil==  | ==Evil==  | ||
*  | *Level 1 [[Negative energy ray]]  | ||
*  | *Level 3 [[Negative energy burst]]  | ||
*  | *Level 5 [[Enervation]]  | ||
*The negative plane avatar can be summoned once per day  | *The negative plane avatar can be summoned once per day  | ||
*  | *Feat [[Turn Undead]] treats outsiders like undead  | ||
*[[Storm of vengeance]]   | *[[Storm of vengeance]] get DC bonus:  | ||
{| class="wikitable"  | {| class="wikitable"  | ||
!  | !Cleric lvl  | ||
!  | !DC bonus  | ||
|-  | |-  | ||
|33  | |33  | ||
| Line 165: | Line 170: | ||
==Fire==  | ==Fire==  | ||
*  | *Level 4 [[Wall of fire]]  | ||
*  | *Level 5 [[Energy buffer]]  | ||
*  | *Feat [[Turn Undead]] acts on elementals as undead  | ||
==Good==  | ==Good==  | ||
*  | *Level 4 [[Stoneskin]]  | ||
*  | *Level 5 [[Lesser planar binding]]  | ||
*  | *Feat [[Turn Undead]] treats outsiders like undead  | ||
==Healing==  | ==Healing==  | ||
*  | *Level 2 [[cure serious wounds]]  | ||
*  | *Level 5 [[heal]]  | ||
*  | *Spells like Cure wounds are cast empowered.  | ||
*[[Greater Restoration]]   | *[[Greater Restoration]] heals 320 HP  | ||
*Heal   | *Heal heals 250+15d10 HP  | ||
*[[Regeneration]]   | *[[Regeneration]] heals 10 HP per round and lasts 4 times longer.  | ||
*[[Monstrous regeneration]]   | *[[Monstrous regeneration]] heals 6 HP per round and lasts 4 times longer  | ||
==Knowledge==  | ==Knowledge==  | ||
*  | *Level 1 [[Identify]]  | ||
*  | *Level  2 [[Knock]]  | ||
*  | *Level 3 [[Clairaudience/clairvoyance]]  | ||
*  | *Level 4 [[True seeing]]  | ||
*  | *Level 6 [[Legend lore]]  | ||
==Magic==  | ==Magic==  | ||
*  | *Level 1 [[Mage armor]]  | ||
*  | *Level 2 [[Melf's acid arrow]]  | ||
*  | *Level 3 [[Negative energy burst]]  | ||
*  | *Level 4 [[Stoneskin]]  | ||
*  | *Level 5 [[Ice storm]]  | ||
*[[Word of faith]]   | *[[Word of faith]] inflict blindness with no saving throw.  | ||
==Plant==  | ==Plant==  | ||
*  | *Level 2 [[Barkskin]]  | ||
*  | *Level 7 [[Creeping doom]]  | ||
*  | *Feat [[Turn Undead]] treats parasites like undead  | ||
==Protection==  | ==Protection==  | ||
*Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical   | *Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.  | ||
*  | *Level 1 [[Mage armor]]  | ||
*  | *Level 4 [[Minor globe of invulnerability]]  | ||
*  | *Level 5 [[Energy buffer]]  | ||
*  | *Increase spells:  | ||
{| class="wikitable"  | {| class="wikitable"  | ||
!  | !Spell  | ||
!20+   | !20+ lvl  | ||
!30+   | !30+ lvl  | ||
|-  | |-  | ||
|[[Barkskin]]  | |[[Barkskin]]  | ||
| Line 240: | Line 245: | ||
|}  | |}  | ||
*[[Undeath's Eternal Foe]]   | *[[Undeath's Eternal Foe]] when cast by a cleric of level 33 and above, gives +6 AC  | ||
==Strength==  | ==Strength==  | ||
*Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.  | *Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.  | ||
*  | *Level 3 [[Divine power|Divine Power]]  | ||
*  | *Level 4 Keen Edge  | ||
*  | *Level 5 [[Stoneskin]]  | ||
*[[Battle Tide|Battletide]]   | *[[Battle Tide|Battletide]] grants an additional +3 Magic Damage  | ||
*[[Bull's strength|Bull's Strength]]   | *[[Bull's strength|Bull's Strength]] grants +12 strength  | ||
*[[Divine favor|Divine Favor]]   | *[[Divine favor|Divine Favor]] additionally grants +3 Magic Damage, duration is doubled  | ||
*[[Divine power|Divine Power]]   | *[[Divine power|Divine Power]] additionally grants +5 Magic Damage  | ||
*  | *Increase spells:  | ||
{| class="wikitable"  | {| class="wikitable"  | ||
!  | !Spell  | ||
!20+   | !20+ lvl  | ||
!30+   | !30+ lvl  | ||
|-  | |-  | ||
|[[Greater magic weapon|Greater Magic Weapon]]  | |[[Greater magic weapon|Greater Magic Weapon]]  | ||
| Line 267: | Line 271: | ||
==Sun==  | ==Sun==  | ||
*  | *Level 2 [[Searing light]]  | ||
*  | *Level  7 [[Sunbeam]]  | ||
==Travel==  | ==Travel==  | ||
*  | *Level 1 [[Entangle]]  | ||
*  | *Level 2 [[Web]]  | ||
*  | *Level 3 [[Freedom of movement]]  | ||
*  | *Level 4 [[Slow]]  | ||
*  | *Level 5 [[Haste]]  | ||
*Haste   | *Haste can't be dispelled.  | ||
==Trickery==  | ==Trickery==  | ||
*Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.  | *Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.  | ||
*  | *Level  2 [[Invisibility]]  | ||
*  | *Level 3 [[Invisibility sphere]]  | ||
*  | *Level 5 [[Improved invisibility]]  | ||
*Improved invisibility   | *Improved invisibility gives a concealment bonus of 50%  | ||
==War==  | ==War==  | ||
*Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.  | *Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.  | ||
*  | *Level 2 [[Cat's grace]]  | ||
*  | *Level 7 [[Aura of vitality]]  | ||
*[[Battle Tide|Battletide]]   | *[[Battle Tide|Battletide]] grants an additional +3 Magic Damage  | ||
*[[Divine favor|Divine Favor]]   | *[[Divine favor|Divine Favor]] can't be dispelled.  | ||
*[[Divine power|Divine Power]]   | *[[Divine power|Divine Power]] can't be dispelled, duration is doubled.  | ||
*[[Prayer]]   | *[[Prayer]] gives +2 AB +2 skills +2 saving throws. For enemies in range -2 AB -2 skills -2 saving throws. Duration is doubled.  | ||
==Water==  | ==Water==  | ||
*  | *Level 3 [[Poison]]  | ||
*  | *Level 5 [[Ice storm]]  | ||
Latest revision as of 03:31, 26 December 2023
Air[edit | edit source]
- Level 3 Call lightning
 - Level 6 Chain lightning
 - The Turn Undead Feat acts on Elementals as Undead
 
Animal[edit | edit source]
- Level 1 hold animal
 
- Level 3 true seeing
 
Death[edit | edit source]
- Level 4: Phantasmal killer
 - Level 5: Enervation
 - Implosion has an increased DC
 
| Cleric lvl | DC bonus | 
|---|---|
| 33 | 1 | 
| 34 | 2 | 
| 35 | 3 | 
| 36 | 4 | 
| 37 | 5 | 
| 38 | 6 | 
| 39 | 7 | 
| 40 | 8 | 
Destruction[edit | edit source]
- Level 3 Stinking cloud
 - Level 6 Acid fog
 - Feat Turn Undead affects constructs like undead
 - Harm - damage to harm with domain (cleric_level + archmage_level - 30) * 0.5% chance to deal / cure one and a 150% damage. +10 damage for each caster level after 30th, Archmage levels go into caster level.
 - Destruction gains a bonus DC and deals an additional 40 Positive Damage
 
| Cleric lvl | DC bonus | 
|---|---|
| 33 | 4 | 
| 34 | 5 | 
| 35 | 6 | 
| 36 | 7 | 
| 37 | 8 | 
| 38 | 9 | 
| 39 | 10 | 
| 40 | 11 | 
- Blade Barrier get DC bonus:
 
| Cleric lvl | DC bonus | 
|---|---|
| 33 | 4 | 
| 34 | 5 | 
| 35 | 6 | 
| 36 | 7 | 
| 37 | 8 | 
| 38 | 9 | 
| 39 | 10 | 
| 40 | 11 | 
Earth[edit | edit source]
- Level 4 Stoneskin
 - Level 5 Energy buffer
 - Feat Turn Undead acts on elementals as undead
 
- Enhances the spell Earthquake:
- knockdown with chance = 10% + bonus * (caster lvl - 30)
 - if main ability STR, bonus =2%;
 - if main ability DEX, bonus =1%;
 - if main ability WIS/CON/CHA, bonus =0,0%.
 - Freedom of movement = immunity to earthquake.
 - Friendly fire - ON
 
 
Evil[edit | edit source]
- Level 1 Negative energy ray
 - Level 3 Negative energy burst
 - Level 5 Enervation
 - The negative plane avatar can be summoned once per day
 
- Feat Turn Undead treats outsiders like undead
 
- Storm of vengeance get DC bonus:
 
| Cleric lvl | DC bonus | 
|---|---|
| 33 | 1 | 
| 34 | 2 | 
| 35 | 3 | 
| 36 | 4 | 
| 37 | 5 | 
| 38 | 6 | 
| 39 | 7 | 
| 40 | 8 | 
Fire[edit | edit source]
- Level 4 Wall of fire
 - Level 5 Energy buffer
 
- Feat Turn Undead acts on elementals as undead
 
Good[edit | edit source]
- Level 4 Stoneskin
 - Level 5 Lesser planar binding
 
- Feat Turn Undead treats outsiders like undead
 
Healing[edit | edit source]
- Level 2 cure serious wounds
 - Level 5 heal
 - Spells like Cure wounds are cast empowered.
 - Greater Restoration heals 320 HP
 - Heal heals 250+15d10 HP
 - Regeneration heals 10 HP per round and lasts 4 times longer.
 - Monstrous regeneration heals 6 HP per round and lasts 4 times longer
 
Knowledge[edit | edit source]
- Level 1 Identify
 - Level 2 Knock
 - Level 3 Clairaudience/clairvoyance
 - Level 4 True seeing
 - Level 6 Legend lore
 
Magic[edit | edit source]
- Level 1 Mage armor
 - Level 2 Melf's acid arrow
 - Level 3 Negative energy burst
 - Level 4 Stoneskin
 - Level 5 Ice storm
 - Word of faith inflict blindness with no saving throw.
 
Plant[edit | edit source]
- Level 2 Barkskin
 - Level 7 Creeping doom
 - Feat Turn Undead treats parasites like undead
 
Protection[edit | edit source]
- Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
 - Level 1 Mage armor
 - Level 4 Minor globe of invulnerability
 - Level 5 Energy buffer
 - Increase spells:
 
| Spell | 20+ lvl | 30+ lvl | 
|---|---|---|
| Barkskin | +6 AC | +7 AC | 
| Mage armor | +2 AC | +3 AC | 
| Magic vestment | +6 AC | +7 AC | 
| Shield of faith | +6 AC | +7 AC | 
- Undeath's Eternal Foe when cast by a cleric of level 33 and above, gives +6 AC
 
Strength[edit | edit source]
- Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
 - Level 3 Divine Power
 - Level 4 Keen Edge
 - Level 5 Stoneskin
 - Battletide grants an additional +3 Magic Damage
 - Bull's Strength grants +12 strength
 - Divine Favor additionally grants +3 Magic Damage, duration is doubled
 - Divine Power additionally grants +5 Magic Damage
 - Increase spells:
 
| Spell | 20+ lvl | 30+ lvl | 
|---|---|---|
| Greater Magic Weapon | +6 AB | +7 AB | 
Sun[edit | edit source]
- Level 2 Searing light
 - Level 7 Sunbeam
 
Travel[edit | edit source]
- Level 1 Entangle
 - Level 2 Web
 - Level 3 Freedom of movement
 - Level 4 Slow
 - Level 5 Haste
 - Haste can't be dispelled.
 
Trickery[edit | edit source]
- Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
 - Level 2 Invisibility
 - Level 3 Invisibility sphere
 - Level 5 Improved invisibility
 - Improved invisibility gives a concealment bonus of 50%
 
War[edit | edit source]
- Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.
 - Level 2 Cat's grace
 - Level 7 Aura of vitality
 - Battletide grants an additional +3 Magic Damage
 - Divine Favor can't be dispelled.
 - Divine Power can't be dispelled, duration is doubled.
 - Prayer gives +2 AB +2 skills +2 saving throws. For enemies in range -2 AB -2 skills -2 saving throws. Duration is doubled.