Races: Difference between revisions
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*Spell Resistance 4 per 5 levels | *Spell Resistance 4 per 5 levels | ||
== | == Duergar == | ||
*+2 | *+2 Strength, +2 Wisdom, -2 Constitution, -2 Charisma | ||
*Keen Senses | *Keen Senses | ||
*Power Attack | *Power Attack | ||
*Cleave | *Cleave | ||
*Stonecunning: +2 racial bonus on Search checks made in subterranean areas. | == Dwarf == | ||
*Darkvision: Dwarves are able to see in the dark. | |||
*Hardiness vs. poisons: +2 racial bonus on saving throws against poisons. | ** +2 Constitution, +2 Strength, -2 Charisma, -2 Dexterity | ||
*Offensive training vs. orcs: +1 racial bonus on attack rolls against orcs. | ** Keen Senses | ||
*Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears). | ** Power Attack | ||
*Defensive training vs. giants: +4 dodge bonus to AC against giants. | ** Cleave | ||
*Skill affinity (lore): +2 racial bonus to lore checks. | ** Stonecunning: +2 racial bonus on Search checks made in subterranean areas. | ||
** Darkvision: Dwarves are able to see in the dark. | |||
** Hardiness vs. poisons: +2 racial bonus on saving throws against poisons. | |||
** Offensive training vs. orcs: +1 racial bonus on attack rolls against orcs. | |||
** Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears). | |||
** Defensive training vs. giants: +4 dodge bonus to AC against giants. | |||
** Skill affinity (lore): +2 racial bonus to lore checks. | |||
==Half-Orc== | ==Half-Orc== | ||
Revision as of 01:57, 7 December 2025
Aasimar
- +2 Strength, +2 Charisma, -2 Dexterity, -2 Wisdom
- Keen Senses
- Power Attack
- Dodge
MoonElf
- +2 Charisma, +2 Wisdom, -2 Constitution, -2 Dexterity
- Skill Mastery +1 skill point each level
- Spell Resistance 4 per 5 levels
Duergar
- +2 Strength, +2 Wisdom, -2 Constitution, -2 Charisma
- Keen Senses
- Power Attack
- Cleave
Dwarf
- +2 Constitution, +2 Strength, -2 Charisma, -2 Dexterity
- Keen Senses
- Power Attack
- Cleave
- Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
- Darkvision: Dwarves are able to see in the dark.
- Hardiness vs. poisons: +2 racial bonus on saving throws against poisons.
- Offensive training vs. orcs: +1 racial bonus on attack rolls against orcs.
- Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
- Defensive training vs. giants: +4 dodge bonus to AC against giants.
- Skill affinity (lore): +2 racial bonus to lore checks.
Half-Orc
- +2 Constitution, +2 Strength, -2 Dexterity, -2 Intelligence
- Keen Senses
- Power Attack
- Cleave
- Darkvision
Halfling
- +2 Dexterity, +2 Constitution, -2 Strength, -2 Wisdom
- Keen Senses
- Weapon Finesse
- Skill affinity (move silently): +2 racial bonus to move silently checks.
- Skill affinity (listen): +2 racial bonus to listen checks.
- Lucky: +1 luck bonus to all saving throws.
- Good aim: +1 racial bonus to attack rolls made with throwing weapons.
- Small stature: Halflings are small creatures, giving them some benefits and drawbacks.
Elf
- +2 Dexterity, +2 Strength, -2 Constitution, -2 Wisdom
- Keen Senses
- Weapon Finesse
- Sleeplessness
- Bonus Proficiencies (Elf)
- Skill Affinity (Listen, Search, Spot)
- Low-light Vision
Half-Elf
- +2 Dexterity, +2 Wisdom, - 2 Strength, -2 Charisma
- Keen Senses
- Dual-Wield
- Dodge
- Extend Spell
- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
- Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
- Partial Skill Affinity (Search): +1 racial bonus to Search checks.
- Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
- Low-light Vision: Allows them to see better than normal in the dark.
Human
- Keen Senses
- Quick to Mastery (+1 additional feat on 1 level)
- Skill Mastery (+1 skill point on each level)