Druid: Difference between revisions

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'''ХП на уровень:''' 8
'''Hit die:''' d8


'''Навыки:''' armor (light, medium), weapons (druid)
'''Proficiencies:''' armor (light, medium), weapons (druid, simple)


'''Кол-во скиллпоинтов:''' 4
'''Skill points:''' 4 + int modifier ( (4 + int modifier) * 4 at 1st level)


'''Скиллы:''' Discipline, Open Lock, Animal Empathy, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Parry, Spellcraft, Spot, Listen
'''Skills:''' concentration, discipline, open lock, heal, hide, move silently, spot, listen


'''Недоступные фиты:''' curse song, divine might, divine shield, extra music, extra turning, lingering song, weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple), weapon specialization
'''Primary saving throw(s):''' fortitude, will


'''Спасбросок:''' fortitude, will
'''Base attack bonus:''' +1/level
 
'''Bonus feats:''' 22, 25, 28, 31, 34, 35, 37, 38
 
'''Epic druid bonus feats:''' ancient armor (from 38 level), armor skin, spell focus, greater spell focus, epic spell focus, spell penetration, greater spell penetration, epic spell penetration, great wisdom, silent spell, automatic quicken spell, automatic still spell, quicken spell, zen archery, alertness, evasion


'''Base attack bonus:''' +1/level
==Notes==


'''Epic bonus feats:''' 22, 25, 29, 32, 35, 37, 38
*Druid gains the same spell slots amount as Cleric.
*Summoning spells removed.


'''Epic bonus feats:''' Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Dragon Shape, Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Great Wisdom,  Improved Combat Casting
==Restrictions==


== Ограничения ==
*Can't use shields.
* Не может использовать щиты.
*Class requires the [[fame]].
* Класс ограничен феймом.
*Build with 30+ casterlevel takes a slot of faction support classes. Each faction has only 4 support slots. There can be only one Druid 30+ in faction.


==Spells==
==Spells==


{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
{| style="background:#efefef; color:#000000; border-collapse:collapse" border="2"
|- style="background:#c0c0c0"
|- style="background:#c0c0c0"
!Cantrips
!Cantrips
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!3rd level spells
!3rd level spells
!4th level spells
!4th level spells
|- align=left valign=top
|- valign="top" align="left"
|
|
*[[Cure minor wounds]]
*[[Cure minor wounds]]
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*[[Magic fang]]
*[[Magic fang]]
*[[Sleep (spell)|Sleep]]
*[[Sleep (spell)|Sleep]]
*[[Summon creature I]]
*[[Ultravision]]
*[[Ultravision]]
|
|
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*[[Flame lash]]
*[[Flame lash]]
*[[Hold animal]]
*[[Hold animal]]
*[[Lesser dispel]]
*[[Диспел|Lesser dispel]]
*[[Lesser restoration]]
*[[Lesser restoration]]
*[[One with the land]]
*[[One with the land]]
*[[Resist elements]]
*[[Resist elements]]
*[[Summon creature II]]
|
|
*[[Call lightning]]
*[[Call lightning]]
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*[[Remove disease]]
*[[Remove disease]]
*[[Spike growth]]
*[[Spike growth]]
*[[Summon creature III]]
|
|
*[[Cure serious wounds]]
*[[Cure serious wounds]]
*[[Dispel magic]]
*[[Диспел|Dispel magic]]
*[[Flame strike]]
*[[Flame strike]]
*[[Freedom of movement]]
*[[Freedom of movement]]
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*[[Mass camouflage]]
*[[Mass camouflage]]
*[[Stoneskin]]
*[[Stoneskin]]
*[[Summon creature IV]]
|- style="background:#ffffff"
|-style="background:#ffffff"
! colspan="5" | 
!colspan=5| 
|- style="background:#c0c0c0"
|- style="background:#c0c0c0"
!5th level spells
!5th level spells
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!8th level spells
!8th level spells
!9th level spells
!9th level spells
|-align=left valign=top
|- valign="top" align="left"
|
|
*[[Awaken]]
*[[Awaken]]
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*[[Slay living]]
*[[Slay living]]
*[[Spell resistance (spell)|Spell resistance]]
*[[Spell resistance (spell)|Spell resistance]]
*[[Summon creature V]]
*[[Wall of fire]]
*[[Wall of fire]]
*[[Vine mine]]
*[[Vine mine]]
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*[[Destruction]]
*[[Destruction]]
*[[Energy buffer]]
*[[Energy buffer]]
*[[Greater dispelling]]
*[[Диспел|Greater dispelling]]
*[[Greater spell breach]]
*[[Greater spell breach]]
*[[Greater stoneskin]]
*[[Greater stoneskin]]
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*[[Regenerate (spell)|Regenerate]]
*[[Regenerate (spell)|Regenerate]]
*[[Stonehold]]
*[[Stonehold]]
*[[Summon creature VI]]
|
|
*[[Aura of vitality]]
*[[Aura of vitality]]
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*[[Harm]]
*[[Harm]]
*[[Heal (spell)|Heal]]
*[[Heal (spell)|Heal]]
*[[Summon creature VII]]
*[[True seeing (spell)|True seeing]]
*[[True seeing (spell)|True seeing]]
|
|
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*[[Nature's balance]]
*[[Nature's balance]]
*[[Premonition]]
*[[Premonition]]
*[[Summon creature VIII]]
*[[Sunbeam]]
*[[Sunbeam]]
*[[Sunburst]]
*[[Sunburst]]
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*[[Greater spell mantle]]
*[[Greater spell mantle]]
*[[Mass heal]]
*[[Mass heal]]
*[[Shapechange]]
*[[Storm of vengeance]]
*[[Storm of vengeance]]
*[[Summon creature IX]]
|}
|}


== Level progression ==
==Level Progression==


{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
{| style="background:#efefef; color:#000000; border-collapse:collapse" border="2"
|- style="background:#c0c0c0"
|- style="background:#c0c0c0"
!Lvl
!Lvl
!Feats
!Feat
|- align="center"
|1st || align="left" |Animal Companion, Nature Sense, Sneak Attack I
|- align="center"
|2nd || align="left" |Woodland Stride
|- align="center"
|3rd || align="left" |Combat Casting, Weapon Proficiency Simple, Sneak Attack II, Trackless Step
|- align="center"
|4th || align="left" |Resist Nature's Lure
|- align="center"
|5th || align="left" |Wild Shape (1x/day)
|- align="center"
|6th || align="left" |Sneak Attack III, Silent Spell, Wild Shape (2x/day)
|- align="center"
|7th || align="left" |Wild Shape (3x/day)
|- align="center"
|9th || align="left" |Venom Immunity, Sneak Attack IV, Spell Focus Abjuration
|- align="center"
|10th || align="left" |Skill Focus Listen, Wild Shape (4x/day)
|- align="center"
|12 || align="left" |Sneak Attack V, Improved Wild Shape
|- align="center"
|14 || align="left" |Wild Shape (5x/day)
|- align="center"
|- align="center"
|15 || align="left" |Sneak Attack VI, Zen Archery, Skill Focus Spot
|1|| align="left" |Animal Companion
|- align="center"
|- align="center"
|16 || align="left" |Elemental Shape, Huge (1x/day)
|2|| align="left" |Epic Accuracy 1
|- align="center"
|- align="center"
|17 || align="left" |Elemental Shape (2x/day)
|4|| align="left" |Resist Nature's Lure
|- align="center"
|- align="center"
|18 || align="left" |Sneak Attack VII, Greater Spell Focus Abjuration, Wild Shape (6x/day)
|6|| align="left" |Epic Accuracy 2
|- align="center"
|- align="center"
|19 || align="left" |Elemental Shape (3x/day)
|17|| align="left" |+1 wisdom to base ability score
|- align="center"
|- align="center"
|20 || align="left" |Sneak Attack VIII, Epic Spell Focus Abjuration, Improved Elemental Shape
|35|| align="left"|+1 Natural AC, Skill Focus Spot
|- align="center"
|- align="center"
|21 || align="left" |Automatic Quicken Spell I, Improved Combat Casting, Epic Wisdom I, Spell Penetration
|37|| align="left"|Epic Skill Focus Spot
|- align="center"
|- align="center"
|22 || align="left" |Sneak Attack IX, Epic Skill Focus Listen, Greater Spell Penetration,
|38
Automatic Quicken Spell II, Epic Wisdom II, Infinite Wildshape
| +1 Natural AC, +1 wisdom to base ability score, Epic Druid
|-
|}Every Epic Accuracy feat gain +1 AB over cap of +20<br />
|23
|Automatic Quicken Spell III, Epic Spell Penetration, Epic Wisdom III
|-
|24
|Evasion, Epic Wisdom IV, Epic Wisdom V
|-
|25
|Epic Skill Focus Spot, Automatic Silent Spell I
|-
|26
|Automatic Silent Spell II, Infinite Elemental Shape
|-
|27
|Automatic Silent Spell III
|}
[[Категория:Классы]]

Latest revision as of 20:20, 6 December 2025

Hit die: d8

Proficiencies: armor (light, medium), weapons (druid, simple)

Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)

Skills: concentration, discipline, open lock, heal, hide, move silently, spot, listen

Primary saving throw(s): fortitude, will

Base attack bonus: +1/level

Bonus feats: 22, 25, 28, 31, 34, 35, 37, 38

Epic druid bonus feats: ancient armor (from 38 level), armor skin, spell focus, greater spell focus, epic spell focus, spell penetration, greater spell penetration, epic spell penetration, great wisdom, silent spell, automatic quicken spell, automatic still spell, quicken spell, zen archery, alertness, evasion

Notes[edit | edit source]

  • Druid gains the same spell slots amount as Cleric.
  • Summoning spells removed.

Restrictions[edit | edit source]

  • Can't use shields.
  • Class requires the fame.
  • Build with 30+ casterlevel takes a slot of faction support classes. Each faction has only 4 support slots. There can be only one Druid 30+ in faction.

Spells[edit | edit source]

Cantrips 1st level spells 2nd level spells 3rd level spells 4th level spells
 
5th level spells 6th level spells 7th level spells 8th level spells 9th level spells

Level Progression[edit | edit source]

Lvl Feat
1 Animal Companion
2 Epic Accuracy 1
4 Resist Nature's Lure
6 Epic Accuracy 2
17 +1 wisdom to base ability score
35 +1 Natural AC, Skill Focus Spot
37 Epic Skill Focus Spot
38 +1 Natural AC, +1 wisdom to base ability score, Epic Druid

Every Epic Accuracy feat gain +1 AB over cap of +20