Druid: Difference between revisions

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'''Hit die:''' d8
'''Hit die:''' d8


'''Proficiencies:''' armor (light, medium), weapons (druid)
'''Proficiencies:''' armor (light, medium), weapons (druid, simple)


'''Skill points:''' 4 + int modifier ( (4 + int modifier) * 4 at 1st level)
'''Skill points:''' 4 + int modifier ( (4 + int modifier) * 4 at 1st level)


'''Skills:''' Discipline, Open Lock, Animal Empathy, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Parry, Spot, Listen
'''Skills:''' concentration, discipline, open lock, heal, hide, move silently, spot, listen


'''Unavailable feats:''' curse song, divine might, divine shield, extra music, extra turning, lingering song, weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple), weapon specialization
'''Primary saving throw(s):''' fortitude, will


'''Primary saving throw(s):''' fortitude, will
'''Base attack bonus:''' +1/level
 
'''Bonus feats:''' 22, 25, 28, 31, 34, 35, 37, 38


'''Base attack bonus:''' +1/level
'''Epic druid bonus feats:''' ancient armor (from 38 level), armor skin, spell focus, greater spell focus, epic spell focus, spell penetration, greater spell penetration, epic spell penetration, great wisdom, silent spell, automatic quicken spell, automatic still spell, quicken spell, zen archery, alertness, evasion


'''Bonus feats:''' 22, 25, 29, 32, 35, 37, 38
==Notes==


'''Epic druid bonus feats:''' Automatic quicken spell, Automatic silent spell, Energy resistance, Epic Spell Focus, Epic Spell Penetration, Great Wisdom
*Druid gains the same spell slots amount as Cleric.
*Summoning spells removed.


==Restrictions==
==Restrictions==


*Can not use shields.
*Can't use shields.
*Class requires the [[fame]].
*Class requires the [[fame]].
 
*Build with 30+ casterlevel takes a slot of faction support classes. Each faction has only 4 support slots. There can be only one Druid 30+ in faction.
== Notes ==
 
* Druid gains the same spell slots amount as Cleric.


==Spells==
==Spells==
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*[[Magic fang]]
*[[Magic fang]]
*[[Sleep (spell)|Sleep]]
*[[Sleep (spell)|Sleep]]
*[[Summon creature I]]
*[[Ultravision]]
*[[Ultravision]]
|
|
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*[[One with the land]]
*[[One with the land]]
*[[Resist elements]]
*[[Resist elements]]
*[[Summon creature II]]
|
|
*[[Call lightning]]
*[[Call lightning]]
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*[[Remove disease]]
*[[Remove disease]]
*[[Spike growth]]
*[[Spike growth]]
*[[Summon creature III]]
|
|
*[[Cure serious wounds]]
*[[Cure serious wounds]]
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*[[Mass camouflage]]
*[[Mass camouflage]]
*[[Stoneskin]]
*[[Stoneskin]]
*[[Summon creature IV]]
|- style="background:#ffffff"
|- style="background:#ffffff"
! colspan="5" | 
! colspan="5" | 
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*[[Slay living]]
*[[Slay living]]
*[[Spell resistance (spell)|Spell resistance]]
*[[Spell resistance (spell)|Spell resistance]]
*[[Summon creature V]]
*[[Wall of fire]]
*[[Wall of fire]]
*[[Vine mine]]
*[[Vine mine]]
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*[[Regenerate (spell)|Regenerate]]
*[[Regenerate (spell)|Regenerate]]
*[[Stonehold]]
*[[Stonehold]]
*[[Summon creature VI]]
|
|
*[[Aura of vitality]]
*[[Aura of vitality]]
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*[[Harm]]
*[[Harm]]
*[[Heal (spell)|Heal]]
*[[Heal (spell)|Heal]]
*[[Summon creature VII]]
*[[True seeing (spell)|True seeing]]
*[[True seeing (spell)|True seeing]]
|
|
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*[[Nature's balance]]
*[[Nature's balance]]
*[[Premonition]]
*[[Premonition]]
*[[Summon creature VIII]]
*[[Sunbeam]]
*[[Sunbeam]]
*[[Sunburst]]
*[[Sunburst]]
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*[[Mass heal]]
*[[Mass heal]]
*[[Storm of vengeance]]
*[[Storm of vengeance]]
*[[Summon creature IX]]
|}
|}


==Feats==
==Level Progression==


{| style="background:#efefef; color:#000000; border-collapse:collapse" border="2"
{| style="background:#efefef; color:#000000; border-collapse:collapse" border="2"
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!Feat
!Feat
|- align="center"
|- align="center"
|1|| align="left" |Animal Companion, Nature Sense, Sneak Attack I
|1|| align="left" |Animal Companion
|- align="center"
|- align="center"
|3|| align="left" |Combat Casting, Weapon Proficiency Simple, Sneak Attack II, Trackless Step
|2|| align="left" |Epic Accuracy 1
|- align="center"
|- align="center"
|4|| align="left" |Resist Nature's Lure
|4|| align="left" |Resist Nature's Lure
|- align="center"
|- align="center"
|6|| align="left" |Sneak Attack III
|6|| align="left" |Epic Accuracy 2
|- align="center"
|9|| align="left" |Sneak Attack IV, Spell Focus Abjuration
|- align="center"
|10|| align="left" |Skill Focus Listen
|- align="center"
|12|| align="left" |Sneak Attack V
|- align="center"
|15|| align="left" |Sneak Attack VI, Zen Archery, Skill Focus Spot
|- align="center"
|- align="center"
|17|| align="left" |+1 wisdom to base ability score
|17|| align="left" |+1 wisdom to base ability score
|- align="center"
|- align="center"
|18|| align="left" |Sneak Attack VII, Greater Spell Focus Abjuration
|35|| align="left"|+1 Natural AC, Skill Focus Spot
|- align="center"
|20|| align="left" |Sneak Attack VIII, Epic Spell Focus Abjuration
|- align="center"
|- align="center"
|21|| align="left" |Improved Combat Casting, Epic Wisdom I
|37|| align="left"|Epic Skill Focus Spot
|- align="center"
|- align="center"
|22|| align="left" |Sneak Attack IX, Epic Skill Focus Listen, Epic Wisdom II
|-
|23
|Epic Wisdom III
|-
|24
|Evasion, Epic Wisdom IV, Epic Wisdom V
|-
|25
|Epic Skill Focus Spot
|-
|38
|38
| +1 wisdom to base ability score, Epic Druid
| +1 Natural AC, +1 wisdom to base ability score, Epic Druid
|}
|}Every Epic Accuracy feat gain +1 AB over cap of +20<br />
 
==Summons==
{| class="wikitable"
!Summon Level
!Required Caster Level
|-
|1
| -
|-
|2
|6
|-
|3
|9
|-
|4
|12
|-
|5
|15
|-
|6
|18
|-
|7
|22
|-
|8
|25
|-
|9
|31
|}
<br />

Latest revision as of 20:20, 6 December 2025

Hit die: d8

Proficiencies: armor (light, medium), weapons (druid, simple)

Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)

Skills: concentration, discipline, open lock, heal, hide, move silently, spot, listen

Primary saving throw(s): fortitude, will

Base attack bonus: +1/level

Bonus feats: 22, 25, 28, 31, 34, 35, 37, 38

Epic druid bonus feats: ancient armor (from 38 level), armor skin, spell focus, greater spell focus, epic spell focus, spell penetration, greater spell penetration, epic spell penetration, great wisdom, silent spell, automatic quicken spell, automatic still spell, quicken spell, zen archery, alertness, evasion

Notes[edit | edit source]

  • Druid gains the same spell slots amount as Cleric.
  • Summoning spells removed.

Restrictions[edit | edit source]

  • Can't use shields.
  • Class requires the fame.
  • Build with 30+ casterlevel takes a slot of faction support classes. Each faction has only 4 support slots. There can be only one Druid 30+ in faction.

Spells[edit | edit source]

Cantrips 1st level spells 2nd level spells 3rd level spells 4th level spells
 
5th level spells 6th level spells 7th level spells 8th level spells 9th level spells

Level Progression[edit | edit source]

Lvl Feat
1 Animal Companion
2 Epic Accuracy 1
4 Resist Nature's Lure
6 Epic Accuracy 2
17 +1 wisdom to base ability score
35 +1 Natural AC, Skill Focus Spot
37 Epic Skill Focus Spot
38 +1 Natural AC, +1 wisdom to base ability score, Epic Druid

Every Epic Accuracy feat gain +1 AB over cap of +20